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[SWcolonTOR] Damage Thread: I find your lack of DPS disturbing.

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    ElvenshaeElvenshae Registered User regular
    Jephery wrote:
    I wish they switched the Vanguard's and Commando's weapons around, it would make much more sense to me that way.

    Wha? No, it wouldn't.

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    JepheryJephery Registered User regular
    edited December 2011
    I think of the Heavy from TF2 whenever I see a Commando. Heavy is tank not healer *pout*

    Jephery on
    }
    "Orkses never lose a battle. If we win we win, if we die we die fightin so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!".
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    Wicked Uncle ErnieWicked Uncle Ernie Registered User regular
    jdarksun wrote:
    Spenzkrieg wrote:
    With that said I also rolled a Jugg in beta. It was fucking incredible and I'm anxiously awaiting a chance to get back into that fray. Actually, to be fair, there isn't a single class I don't want to play. Even pure DPS (with the gunslinger) which I normally stay away from.
    Classes I'm really looking forward to:

    Trooper (no idea on AC)
    Bounty Hunter (opposite AC of whatever I pick for Trooper)
    Sentinel
    Sorcerer
    Shadow
    ...Operative, I guess, because I'd really like to see the IA story.

    Got a Snuggler to 15 in beta. Didn't really like the cover mechanic.

    Just go Scoundrel with the smuggler. I rarely use the cover, unless I want to stick a bomb on a mob to frontload some extra damage, other than that it played like a melee character. Scoundrel is a blast, actually, works quite well with Corso tanking, as you can DPS, and toss him heals.

    Anyone playing a sent? I just hit 21 with mine and he's pissing me off. Using T7 to tank, but running into trouble with the elite mobs in Taris, like, they are kicking my ass. Really it's T7 being unable to handle their damage, and me not having any way to heal him. After he goes down, I fold link nothing. I'm also 4-5 level higher than the content, wouldn't be such a big deal if I was 16-17.

    I'm leveling Combat, maybe one of the other trees would be better. Nothing that solves my problem with T7, but maybe more damage. I feel like I'm doing good damage, I pull off tanks in instances, but that's after sustained beatings are being delivered.

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    JoshmviiJoshmvii Registered User regular
    My buddy is levelling a Sentinel the same way you're mentioning. Whatever the spec is with Ataru form. He uses T7 to tank and he's having no problems. Are you upgrading T7's gear? After each planet(Coruscant, etc.) spending your commendations on his gear is a good idea. Or just straight up GTNing it or having a friend make you stuff, whatever. If your tank has shitty gear, he's not going to last long. =)

    Also, I'm always with my wife and it blurs together, but why would you be fighting elites solo anyway? If it's a heroic group quest you should be in a group, but I don't recall running into too many elites that were parts of solo quests. Usually it's packs of standards, or maybe 1 or 2 strongs at a time on the solo stuff.

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    ElvenshaeElvenshae Registered User regular
    Jephery wrote:
    I think of the Heavy from TF2 whenever I see a Commando. Heavy is tank not healer *pout*

    Nah, Heavy is DPS with high hit points. Everyone knows you ignore the Heavy and shoot his medic, so he makes a poor tank. :D Commando is credit to team?

    I was mostly thinking about range issues; Commandos get big honkin' stand-off weapons, so it wouldn't make sense for them to get in real close.

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    JepheryJephery Registered User regular
    edited December 2011
    The Heavy analogy makes sense range wise, because the Heavy is terrible at range but a monster close up.

    Jephery on
    }
    "Orkses never lose a battle. If we win we win, if we die we die fightin so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!".
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    Wicked Uncle ErnieWicked Uncle Ernie Registered User regular
    Joshmvii wrote:
    My buddy is levelling a Sentinel the same way you're mentioning. Whatever the spec is with Ataru form. He uses T7 to tank and he's having no problems. Are you upgrading T7's gear? After each planet(Coruscant, etc.) spending your commendations on his gear is a good idea. Or just straight up GTNing it or having a friend make you stuff, whatever. If your tank has shitty gear, he's not going to last long. =)

    Also, I'm always with my wife and it blurs together, but why would you be fighting elites solo anyway? If it's a heroic group quest you should be in a group, but I don't recall running into too many elites that were parts of solo quests. Usually it's packs of standards, or maybe 1 or 2 strongs at a time on the solo stuff.

    Well, they are level 16, and I'm 21. I don't mean heroically either, one of those red rakghoul packs kicked the Hell out of me (i didn't have T7 out at the time, I can take em pretty well with him). I don't mean to sound like I'm dying all the time, but I have hit a slowdown in speed. But its irritating to see a lower level sage soloing content I can't, just because he can spam heal on his companion. There should be some way for me to help ol' T7 out of a jam, rather than just watch him die.

    That's my real concern, I feel my DPS is pretty solid, maybe better than most other classes at my level. But to solo I'm really reliant on T7, and I just have to hope nothing untoward happens where he may get into trouble, becUse I don have any means of keeping him alive.

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    Maz-Maz- 飛べ Registered User regular
    Sentinels ARE squishy, there's no getting around that.
    With clever use of stuff like Force Kick, Force Stasis and our multiple defensive cooldowns we can get by, but you better get used to using Meditation after every fight.
    I've been using Kira mostly though..I can keep her outfitted thanks to Synthweaving and it works pretty well.

    Add me on Switch: 7795-5541-4699
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    JoshmviiJoshmvii Registered User regular
    Joshmvii wrote:
    My buddy is levelling a Sentinel the same way you're mentioning. Whatever the spec is with Ataru form. He uses T7 to tank and he's having no problems. Are you upgrading T7's gear? After each planet(Coruscant, etc.) spending your commendations on his gear is a good idea. Or just straight up GTNing it or having a friend make you stuff, whatever. If your tank has shitty gear, he's not going to last long. =)

    Also, I'm always with my wife and it blurs together, but why would you be fighting elites solo anyway? If it's a heroic group quest you should be in a group, but I don't recall running into too many elites that were parts of solo quests. Usually it's packs of standards, or maybe 1 or 2 strongs at a time on the solo stuff.

    Well, they are level 16, and I'm 21. I don't mean heroically either, one of those red rakghoul packs kicked the Hell out of me (i didn't have T7 out at the time, I can take em pretty well with him). I don't mean to sound like I'm dying all the time, but I have hit a slowdown in speed. But its irritating to see a lower level sage soloing content I can't, just because he can spam heal on his companion. There should be some way for me to help ol' T7 out of a jam, rather than just watch him die.

    That's my real concern, I feel my DPS is pretty solid, maybe better than most other classes at my level. But to solo I'm really reliant on T7, and I just have to hope nothing untoward happens where he may get into trouble, becUse I don have any means of keeping him alive.

    I take your meaning, but in most MMOs you don't get a bro to tank for you anyway, so you'd just be killing stuff solo and having to heal yourself in between fights in those games too. You shouldn't have any problem just tearing through any content that is designed for only one person, and if you're trying to solo heroic 2 quests or something, you just have to realize that some classes can solo that stuff much more easily than others at different levels.

    Classes like sage can solo more easily because they can lift the hardest enemy in the group for 60 seconds, and heal their tank companion. Every class doesn't do every thing as well while levelling. /shrug

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    SpenzkriegSpenzkrieg eh's a pretty cool guy Registered User regular
    Elvenshae wrote:
    Jephery wrote:
    I wish they switched the Vanguard's and Commando's weapons around, it would make much more sense to me that way.

    Wha? No, it wouldn't.

    I gotta agree with Jephery here. In pure methodology if there was a heavily armored dude with a gatling gun he would:

    A) Attract the attention of every enemy in a city block

    -and-

    B) He wouldn't be terribly accurate

    -and-

    C) He would be a terrible combat medic



    I'm a commando. I love the BFG. I'm just not sure that it makes more sense with a Commando (who normally tend towards lighter and more tactically efficient weapons over the heavy ordnance) instead of the tank. If we were going for "logical real world outcome" the Commando would get access to a Sniper rifle with the Gunnery tree, a Carbine for CM and the Assault Cannon for Assault Specialist. The Vanguard would work in a similar way with the Assault cannon for the Assault and Shield trees and a Carbine for Tactics.


    That's just me, and there is no way that BW goes that route. Too many extra weapons to add in with full 12-50 model/texture support. Not to mention boosting the crafting/mission reward trees.

    RS: Eide
    RC: Ais
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    SpenzkriegSpenzkrieg eh's a pretty cool guy Registered User regular
    Joshmvii wrote:
    My buddy is levelling a Sentinel the same way you're mentioning. Whatever the spec is with Ataru form. He uses T7 to tank and he's having no problems. Are you upgrading T7's gear? After each planet(Coruscant, etc.) spending your commendations on his gear is a good idea. Or just straight up GTNing it or having a friend make you stuff, whatever. If your tank has shitty gear, he's not going to last long. =)

    Also, I'm always with my wife and it blurs together, but why would you be fighting elites solo anyway? If it's a heroic group quest you should be in a group, but I don't recall running into too many elites that were parts of solo quests. Usually it's packs of standards, or maybe 1 or 2 strongs at a time on the solo stuff.

    Well, they are level 16, and I'm 21. I don't mean heroically either, one of those red rakghoul packs kicked the Hell out of me (i didn't have T7 out at the time, I can take em pretty well with him). I don't mean to sound like I'm dying all the time, but I have hit a slowdown in speed. But its irritating to see a lower level sage soloing content I can't, just because he can spam heal on his companion. There should be some way for me to help ol' T7 out of a jam, rather than just watch him die.

    That's my real concern, I feel my DPS is pretty solid, maybe better than most other classes at my level. But to solo I'm really reliant on T7, and I just have to hope nothing untoward happens where he may get into trouble, becUse I don have any means of keeping him alive.

    I have a bit of the same issue with my Gunslinger.


    Unless well-equipped, Corso just isn't that stout against -2 level strongs or equal level normal mobs.


    I've found the best strategy sometimes is to pick off the herd and use a lot of AoE attacks to get their aggro, letting your companion take on the strong in the group or the elite. Then, focus fire on the strong/elite.

    RS: Eide
    RC: Ais
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    hoodie13hoodie13 punch bro Registered User regular
    Spenzkrieg wrote:
    Elvenshae wrote:
    Jephery wrote:
    I wish they switched the Vanguard's and Commando's weapons around, it would make much more sense to me that way.

    Wha? No, it wouldn't.

    I gotta agree with Jephery here. In pure methodology if there was a heavily armored dude with a gatling gun he would:

    A) Attract the attention of every enemy in a city block

    -and-

    B) He wouldn't be terribly accurate

    -and-

    C) He would be a terrible combat medic



    I'm a commando. I love the BFG. I'm just not sure that it makes more sense with a Commando (who normally tend towards lighter and more tactically efficient weapons over the heavy ordnance) instead of the tank. If we were going for "logical real world outcome" the Commando would get access to a Sniper rifle with the Gunnery tree, a Carbine for CM and the Assault Cannon for Assault Specialist. The Vanguard would work in a similar way with the Assault cannon for the Assault and Shield trees and a Carbine for Tactics.


    That's just me, and there is no way that BW goes that route. Too many extra weapons to add in with full 12-50 model/texture support. Not to mention boosting the crafting/mission reward trees.

    I do kinda wish sniper rifles were open to more people, and bounty hunters could use heavier weapons and all. Having the restrictions so tight seems arbitrary.

    PSN: HoodieThirteen
    XBL: Torn Hoodie
    @hoodiethirteen
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    BobbleBobble Registered User regular
    Yeah, my one complaint about the Bounty Hunter is that my Power Tech is using this tiny little pistol. Falcon Punch, flamethrowers and explosives certainly bring a lot of fun, but there's something to be said for taking a pile of commendations and getting yourself a nice, new, big, shiny weapon.

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    JepheryJephery Registered User regular
    Cause they're clearly based on Boba/Jango Fett and I think its awesome.

    }
    "Orkses never lose a battle. If we win we win, if we die we die fightin so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!".
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    SpenzkriegSpenzkrieg eh's a pretty cool guy Registered User regular
    @jdarksun agreed.

    BH Mercs and Trooper Commandos should have just about every gun option available to them. They're supposed to be the best of the best of the best.

    RS: Eide
    RC: Ais
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    devCharlesdevCharles Gainesville, FLRegistered User regular
    I have to say that it gets pretty irritating when you're playing a ranged gunslinger, and you have quests where the elite mobs you're fighting pop up right in front of your god damn face. At best you get a dirty kick and a flash grenade to try and buy yourself some time to get into cover. Unfortunately, cover has been iffy at times. I feel like it stops working at the most inopportune times where I'll try to set up a barricade, and all of the sudden I'm rolling into cover facing away from the mobs. When it works, I'm burning down guys quite quickly.

    Xbox Live: Hero Protag
    SteamID: devCharles
    twitter: https://twitter.com/charlesewise
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    TurambarTurambar Independent Registered User regular
    For my Gunslinger I switched the F and Shift+F keybinds, so that I'll take cover in place by default, and only roll into natural cover if I see someplace good and press Shift
    Mostly I just ignore natural cover and use the portable one
    Much less hassle

    Steam: turamb | Origin: Turamb | 3DS: 3411-1109-4537 | NNID: Turambar | Warframe(PC): Turamb
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    exmelloexmello Registered User regular
    I should do that too. Natural cover only makes a difference if you aren't casting anything and something ranged is shooting at you single target. Why would I ever be doing that?

    I guess maybe there might be some end game content where I have to burst down all of my energy, and then regen while the boss is immune.... or something.

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    EchoEcho ski-bap ba-dapModerator mod
    Spenzkrieg wrote:
    Just sayin'. Anything you can do... I can do counter. I can do everything counter to you.

    Is this where the tank-spec Shadows/Assassins backstab from stealth, stunlock for a bit and then force yoink you over when you knock them back?

    Liking the rock-paper-scissors I've seen in PVP so far.

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    SpenzkriegSpenzkrieg eh's a pretty cool guy Registered User regular
    devCharles wrote:
    I have to say that it gets pretty irritating when you're playing a ranged gunslinger, and you have quests where the elite mobs you're fighting pop up right in front of your god damn face. At best you get a dirty kick and a flash grenade to try and buy yourself some time to get into cover. Unfortunately, cover has been iffy at times. I feel like it stops working at the most inopportune times where I'll try to set up a barricade, and all of the sudden I'm rolling into cover facing away from the mobs. When it works, I'm burning down guys quite quickly.

    I agree with this assertion.


    In order to get the full benefits from cover, you have to be lucky to have a piece of rock or a hunk of metal in an orientation to your enemy. Otherwise you're hosed. I haven't picked up Bowdaar (yet) but I've heard he's a squishy tank. Squishy tank and squishy dps is a bad combo. No heals either. This class seems to be very gear and companion gear dependent.


    Breezed through Tattooine as a Trooper but I've heard that Tattooine as a Smuggler (especially Gunslinger) is the suck.

    RS: Eide
    RC: Ais
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    JavenJaven Registered User regular
    Anyone played around with a DPS Guardian/Juggernaut at all? Vengeance/Vigilance seems better than Rage/Focus, but I'm not sure.

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    Wicked Uncle ErnieWicked Uncle Ernie Registered User regular
    edited December 2011
    Joshmvii wrote:
    Joshmvii wrote:
    My buddy is levelling a Sentinel the same way you're mentioning. Whatever the spec is with Ataru form. He uses T7 to tank and he's having no problems. Are you upgrading T7's gear? After each planet(Coruscant, etc.) spending your commendations on his gear is a good idea. Or just straight up GTNing it or having a friend make you stuff, whatever. If your tank has shitty gear, he's not going to last long. =)

    Also, I'm always with my wife and it blurs together, but why would you be fighting elites solo anyway? If it's a heroic group quest you should be in a group, but I don't recall running into too many elites that were parts of solo quests. Usually it's packs of standards, or maybe 1 or 2 strongs at a time on the solo stuff.

    Well, they are level 16, and I'm 21. I don't mean heroically either, one of those red rakghoul packs kicked the Hell out of me (i didn't have T7 out at the time, I can take em pretty well with him). I don't mean to sound like I'm dying all the time, but I have hit a slowdown in speed. But its irritating to see a lower level sage soloing content I can't, just because he can spam heal on his companion. There should be some way for me to help ol' T7 out of a jam, rather than just watch him die.

    That's my real concern, I feel my DPS is pretty solid, maybe better than most other classes at my level. But to solo I'm really reliant on T7, and I just have to hope nothing untoward happens where he may get into trouble, becUse I don have any means of keeping him alive.

    I take your meaning, but in most MMOs you don't get a bro to tank for you anyway, so you'd just be killing stuff solo and having to heal yourself in between fights in those games too. You shouldn't have any problem just tearing through any content that is designed for only one person, and if you're trying to solo heroic 2 quests or something, you just have to realize that some classes can solo that stuff much more easily than others at different levels.

    Classes like sage can solo more easily because they can lift the hardest enemy in the group for 60 seconds, and heal their tank companion. Every class doesn't do every thing as well while levelling. /shrug

    Yeah, I get your drift. I think part of my irritation stems from the Sentinel class itself. It feels muddled in focus to me, the resource system is clunky and the skills seem underwhelming. My 14 Scoundrel feels stronger than my Sentinel did. It seems to be paralleling a rage sort of mechanic, but it ends up feeling more like a combo point system, but without the big finished.

    After hearing more about the guardian, I may swing that way and see how it plays. I have main tanker for guilds for years anyway, I like that role. I also like the glass cannon, but this Sentinel feels like its missing the cannon part.

    Wicked Uncle Ernie on
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    Wicked Uncle ErnieWicked Uncle Ernie Registered User regular
    (Typotypotypo. I hate posting on my phone)

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    FlipprDolphinFlipprDolphin Registered User regular
    I hit level 10 as my Imperial Agent and picked...Operative!! Screw cover, its boring and silly!

    Too many hotkeys at level 10. UUGGGGGGGGGG.

    I want a stealth bar too! GIMME ONE

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    JavenJaven Registered User regular
    Guardian doesn't really get better about Rage/Focus until almost level 40. Until then you're kind of scrounging. Sentinel actually seemed alright for me, especially with zealous strike or whatever that just straight up fills half your bar

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    JoshmviiJoshmvii Registered User regular
    Javen wrote:
    Anyone played around with a DPS Guardian/Juggernaut at all? Vengeance/Vigilance seems better than Rage/Focus, but I'm not sure.

    Vengeance/Vigilance is the PvE single target DPS tree, and once you have all the abilities it's disgusting. It's all about focus/rage generation, and then you get a thing that resets the cooldown on your master strike, and a bunch of elemental DoTs and such with plasma brand and what not.

    The focus/rage tree is all about mobility and force sweep. It looks to be designed for PvP DPS(though Vig/Veng can do that well too). Focus/rage gets you force sweeps that are guaranteed crits, movement speed after you leap, another leap(so 3 with force/zealous/guardian), and stuff like that. Plus, the capstone is a sick DoT snare that will make it impossible for someone to run from you.

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    IblisIblis Registered User regular
    Spenzkrieg wrote:
    devCharles wrote:
    I have to say that it gets pretty irritating when you're playing a ranged gunslinger, and you have quests where the elite mobs you're fighting pop up right in front of your god damn face. At best you get a dirty kick and a flash grenade to try and buy yourself some time to get into cover. Unfortunately, cover has been iffy at times. I feel like it stops working at the most inopportune times where I'll try to set up a barricade, and all of the sudden I'm rolling into cover facing away from the mobs. When it works, I'm burning down guys quite quickly.

    I agree with this assertion.


    In order to get the full benefits from cover, you have to be lucky to have a piece of rock or a hunk of metal in an orientation to your enemy. Otherwise you're hosed. I haven't picked up Bowdaar (yet) but I've heard he's a squishy tank. Squishy tank and squishy dps is a bad combo. No heals either. This class seems to be very gear and companion gear dependent.


    Breezed through Tattooine as a Trooper but I've heard that Tattooine as a Smuggler (especially Gunslinger) is the suck.

    Yeah, I've experienced these issues as a Sniper as well. Kaliyo, a tanking companion, has been getting pretty squishy for me. Most tank companions are squishy, from my understanding, because they nerfed the Tanks relatively late in beta. Apparently healing specced characters could solo some ridiculous content with them.

    Additionally, the cover mechanic is prone to a lot of bugs which certainly does not help things. I won't go into detail for spoiler reasons, but in a boss fight last night I ended up dying ten times. As it turns out, it was because the cover in the room was bugged and half my abilities weren't working right. Using portable cover allowed me to win pretty easily.

    Which is not to say the class isn't damn fun. I've really been enjoying it since I got followthrough. So much burst damage! Just soloing can be hit or miss due to issues with cover and tanking companions.

    Steam Account, 3DS FC: 5129-1652-5160, Origin ID: DamusWolf
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    Maz-Maz- 飛べ Registered User regular
    edited December 2011
    Iblis wrote:
    Spenzkrieg wrote:
    devCharles wrote:
    I have to say that it gets pretty irritating when you're playing a ranged gunslinger, and you have quests where the elite mobs you're fighting pop up right in front of your god damn face. At best you get a dirty kick and a flash grenade to try and buy yourself some time to get into cover. Unfortunately, cover has been iffy at times. I feel like it stops working at the most inopportune times where I'll try to set up a barricade, and all of the sudden I'm rolling into cover facing away from the mobs. When it works, I'm burning down guys quite quickly.

    I agree with this assertion.


    In order to get the full benefits from cover, you have to be lucky to have a piece of rock or a hunk of metal in an orientation to your enemy. Otherwise you're hosed. I haven't picked up Bowdaar (yet) but I've heard he's a squishy tank. Squishy tank and squishy dps is a bad combo. No heals either. This class seems to be very gear and companion gear dependent.


    Breezed through Tattooine as a Trooper but I've heard that Tattooine as a Smuggler (especially Gunslinger) is the suck.

    Yeah, I've experienced these issues as a Sniper as well. Kaliyo, a tanking companion, has been getting pretty squishy for me. Most tank companions are squishy, from my understanding, because they nerfed the Tanks relatively late in beta. Apparently healing specced characters could solo some ridiculous content with them.

    Additionally, the cover mechanic is prone to a lot of bugs which certainly does not help things. I won't go into detail for spoiler reasons, but in a boss fight last night I ended up dying ten times. As it turns out, it was because the cover in the room was bugged and half my abilities weren't working right. Using portable cover allowed me to win pretty easily.

    Which is not to say the class isn't damn fun. I've really been enjoying it since I got followthrough. So much burst damage! Just soloing can be hit or miss due to issues with cover and tanking companions.

    Kaliyo is not a tank.

    re:Sentinels, I'd actually advise against using Ataru form when you first get it - the missing damage reduction from being in Shii-Cho form is really noticeable. So I'd say hold off on using it until you've put some points in the talents on the same tier that improve it.

    Maz- on
    Add me on Switch: 7795-5541-4699
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    IblisIblis Registered User regular
    edited December 2011
    Er... she's got a tanking stance, heavy armor, and is classified as a ranged tank if I recall correctly.

    Edit: Additionally, all her unique equipment has very high endurance and tanking stats like defense rating and absorption. And she gets a Vanguard ability, Storm, to allow her to quickly jump in and draw aggro. Plus she gets a taunt.

    Iblis on
    Steam Account, 3DS FC: 5129-1652-5160, Origin ID: DamusWolf
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    FoefallerFoefaller Registered User regular
    edited December 2011
    Spenzkrieg wrote:
    jdarksun wrote:
    Spenzkrieg wrote:
    With that said I also rolled a Jugg in beta. It was fucking incredible and I'm anxiously awaiting a chance to get back into that fray. Actually, to be fair, there isn't a single class I don't want to play. Even pure DPS (with the gunslinger) which I normally stay away from.
    Classes I'm really looking forward to:

    Trooper (no idea on AC)
    Bounty Hunter (opposite AC of whatever I pick for Trooper)
    Sentinel
    Sorcerer
    Shadow
    ...Operative, I guess, because I'd really like to see the IA story.

    Got a Snuggler to 15 in beta. Didn't really like the cover mechanic.

    I'm about the same way. I already have all 8 characters created and named, now it's simply a matter of running them.


    I don't like the cover mechanic either. In a pitched battle if I'm trying to just take cover to do my knockback or land an attack all the sudden I'll find myself doing a 20m barrel roll to some rock where I'm in an awkward position in regards to my enemy.

    Pfffff.

    The secret to cover is pressing Shift-f to enter "cover" exactly where you are standing when time is more important than location.

    if you don't use the f key for cover, there should be a quickbarable ability that does the exact same thing.

    That's what I do, and after that cover just became a rooting stance, rather than some bizarre shooter-in-a-MMO mechanic that annoys people (though it has yet to bother me.)

    ...and as people have said, if you are really against cover even then, picking up Operative/Scoundrel is the way to go; Then you only have 2 abilities requiring cover, and no bonuses for cover other than the ones you get normally from positional "hard" cover.

    EDIT:
    jdarksun wrote:
    Jephery wrote:
    Cause they're clearly based on Boba/Jango Fett and I think its awesome.
    830px-BountyHunters.jpg
    5 bounty hunters in that picture. Only one has a pistol.

    Deciding to base an entire class off an EU Marty Sue was a poor decision for many reasons.

    [nerd]
    That's not a pistol, that's an short barrel blaster carbine, it's like an SMG of the star wars universe. If you look close, you see it has a shoulder stock. I had a weapon with the same model for my SWG character for a while.
    [/nerd]

    Foefaller on
    steam_sig.png
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    VoodooVVoodooV Registered User regular
    devCharles wrote:
    I have to say that it gets pretty irritating when you're playing a ranged gunslinger, and you have quests where the elite mobs you're fighting pop up right in front of your god damn face. At best you get a dirty kick and a flash grenade to try and buy yourself some time to get into cover. Unfortunately, cover has been iffy at times. I feel like it stops working at the most inopportune times where I'll try to set up a barricade, and all of the sudden I'm rolling into cover facing away from the mobs. When it works, I'm burning down guys quite quickly.

    Same here with IA Sniper...whenever I'm in a story where it quickly turns into a fight and it drops me right back into the game and the elite is right in my face in close quarters, I'm almost always dead because whenever I hit cover, it sends me rolling away in some weird position where many times it's facing away and you also really don't have a good idea who you're fighting till it's too late But then when I revive, heal up and set it up right...I own him.

    It's extremely frustrating.

    Thanks for the tip about switching the binds for cover in place. That will hopefully help out a lot. I noticed that Kaliyo is also specced for rifles in addition to pistols...Is there any reason to switch her to rifle? all the weapon drops for kaliyo are pistols so I wonder if the game is trying to tell me something but I thought i would ask.

    I just got my legacy and I'm at level 33. My two bottom quickslots are almost completely filled so the skill bloat is starting to get to me. I now have a third melee attack...I thought I was pretty smart mapping X to escape, and C and V to the two melee attacks. not sure if I use B for the third or if there is a better way. or just any tips in general to deal with skill bloat

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    GONG-00GONG-00 Registered User regular
    Concerning sniper skill bloat, I really hope macros are on the way. Would be nice to merge laze target, takedown, followthrough, and snipe into one button.

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    RialeRiale I'm a little slow Registered User regular
    jdarksun wrote:
    Foefaller wrote:
    jdarksun wrote:
    Jephery wrote:
    Cause they're clearly based on Boba/Jango Fett and I think its awesome.
    830px-BountyHunters.jpg
    5 bounty hunters in that picture. Only one has a pistol.

    Deciding to base an entire class off an EU Marty Sue was a poor decision for many reasons.

    [nerd]
    That's not a pistol, that's an short barrel blaster carbine, it's like an SMG of the star wars universe. If you look close, you see it has a shoulder stock. I had a weapon with the same model for my SWG character for a while.
    [/nerd]
    A pistol with a shoulder stock can be classified as a carbine, due to its shoulder stock. It's still a pistol. :)

    But you've also helped make my point; restricting Bounty Hunters to pistols is dumb.

    Are powertechs actually restricted? Like, do the abilities not work without a blaster? Because there are plenty of aim+endurance blaster rifles out there for BH style companions like Kaliyo, and I just assumed that at least powertechs would be able to use a blaster rifle + shield gen like Kaliyo does instead of a single pistol.

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    NyhtNyht Registered User regular
    I used to tank as my shadow in the open world for my quests but switched over to infiltrator awhile back and haven't looked back yet. I've been just wrecking things as my infiltrator shadow over my tank shadow, even when it comes to how much life I have left over when the fight's done. I'm curious if the balance shadow does as much damage as the infiltrator. With some of their small self heals I'm curious how awesome that would be (plus their instant mind snap dot). Sith Assassins could answer this question too.

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    DemiurgeDemiurge Registered User regular
    I unlocked follow through and series of shots for my sniper, its so good! I've changed up my entire hotbar and rotation to work them in and y dps is higher than ever, I also picked up a new rifle that looks like an old repeater rifle and the reload animation between series of shots just make it feel so satisfying.

    What are peoples damage so far around level 40? My sniper is 38 and I'm critting most of my abilities reliably for around 12-1800 with series of shots doing 800 per volley.

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    MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    Ditched my Operative for a Sniper after much deliberation. I really didn't want to go with a pure DPS AC and be stuck without any other role, but I just wasn't having as much fun playing Operative as I did playing IA pre-AC.

    Operative just felt like "generic mmo rogue" while leveling, with the exception that I had some truly godawful heals (I'm sure this gets better as you level/spec for healing)

    I actually like the cover mechanics though, so that may have something to do with it.

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    exmelloexmello Registered User regular
    edited December 2011
    I can't wait to get follow through and SoS on my sniper. I haven't been able to play him past 14 yet because I promised my friends we would do everything together and they're away for christmas.

    As far as keybinds, I think I have a pretty good system going. I just have to use wasd; esdf feels too weird for me, and makes it hard to use shift.

    I have have 123456 as my main dps skills, 2 is snipe in cover and overload out of cover. Shift-12345 is stuff like frag and droid CC (rebound from 2nd bottom bar), zxcv are all my melee abilities (rebound from 90-=), and shift rfv are all my interrupts (rebound from 678) and CC. F1-F5 are my buff, heal, medpacks etc (top 5 of my right sidebar)

    I use this system mostly because it is closest to what I used on my Druid for years.

    Oh and I rebound target of target to T and focus to G to match WoW

    exmello on
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    FoefallerFoefaller Registered User regular
    edited December 2011
    Riale wrote:
    Are powertechs actually restricted? Like, do the abilities not work without a blaster? Because there are plenty of aim+endurance blaster rifles out there for BH style companions like Kaliyo, and I just assumed that at least powertechs would be able to use a blaster rifle + shield gen like Kaliyo does instead of a single pistol.

    No restriction per se, but you can't use anything but a pistol. However, your rotation usually revolves around Flame Burst and Shirukyen, so you normally don't care :P

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    AssuranAssuran Is swinging on the Spiral Registered User regular
    My dps spec for my Merc:

    http://www.torhead.com/skill-calc#300McZrIkMRrdokfzZc.1

    Basic 5/33/3 spec, ignoring alacity for now, since all it does is make me overheat quicker.

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    tendoboy101tendoboy101 Registered User regular
    I'm new. I know nothing. I'm a level 10 Sith Warrior. I like dual wielding in games. I want two lightsabers. Will I be unwanted by parties if I pick that AC? Should I go tank? I do enjoy tanking but man do I love dual wielding in games... I just dont want to pick a worthless unwanted class.

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