Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
The game has been accepted! Time to celebrate! Or not.
12/13/2011 - Anonymous
I programmed for a very small game company back in 1998, right at the end of a deathmarch. The previous lead programmer had left, and I had been hired to help tie up loose ends and get the game out the door. There were seven of us. Two programmers, two artists, the president/designer, the lackey, and a single QA intern.
We finally finish up and submit the final build to the publisher, waiting with baited breath. I had quit a job at IBM to join this team. The others had similar stories of following their dreams to do what they loved. Contribute to something they had a true passions for.
The publisher accepted, and we were overjoyed!
And then the president fired us over lunch the next day. The company dissolved.
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