The entire internet seems to say it was released on SNES Launch Day in Japan. North America I remember it wasn't a launch title, though it was pretty early in.
I think it'd be awesome if the next Zelda doesn't even acknowledge the timelines and just does whatever it wants. The timelines don't add anything to Zelda, if you ask me. I always look at the games as reinterpretations or variations on the same story.
I think it'd be awesome if the next Zelda doesn't even acknowledge the timelines and just does whatever it wants. The timelines don't add anything to Zelda, if you ask me. I always look at the games as reinterpretations or variations on the same story.
And I suspect it is as thus most of them were conceived anyway.
Alright and in this next scene all the animals have AIDS.
Well I am pretty sure that LttP2 will have a NSMB approach in terms of storyline.
What does that mean; I hate fun and never played NSMB.
The NSMB games basically have no story. "The princess is kidnapped and you have to go after her" is the plot of 4 games in a row now. I believe that it won't be much different with LttP2, so it would be something like "Ganon is back you have to go and pick up three emblems to defeat him". Basically the blueprint of a Zelda-story in anyones head. I have that feeling not only because the graphical style seems so reminiscent of the NSMB-approach, but also because Nintendo in general seems to focus less and less on story while putting the emphasis on gameplay, see Paper Mario Sticker Star for an example. And I'm not saying that would be a bad approach, personally I loved Paper Mario.
PSN | Steam
___
NNID: carmofin
3DS: 2852 6971 9745
Throw me a PM if you add me
Well I am pretty sure that LttP2 will have a NSMB approach in terms of storyline.
What does that mean; I hate fun and never played NSMB.
The NSMB games basically have no story. "The princess is kidnapped and you have to go after her" is the plot of 4 games in a row now. I believe that it won't be much different with LttP2, so it would be something like "Ganon is back you have to go and pick up three emblems to defeat him". Basically the blueprint of a Zelda-story in anyones head. I have that feeling not only because the graphical style seems so reminiscent of the NSMB-approach, but also because Nintendo in general seems to focus less and less on story while putting the emphasis on gameplay, see Paper Mario Sticker Star for an example. And I'm not saying that would be a bad approach, personally I loved Paper Mario.
I like this. Skip all the junk, get to the game. Basically the opposite approach than the one they've taken since...Twilight Princess?
There's a difference between "having a story" and "being cinematic".
edit:
What I mean is, I'm sure there will be some dialogue and maybe some LttP like plottwist halfway through, but I really don't think story will be a focus, you don't even have a companion that talks to you this time (which is of course a good thing ;P).
carmofin on
PSN | Steam
___
NNID: carmofin
3DS: 2852 6971 9745
Throw me a PM if you add me
If you want to make that the "metric", then all of the 3D Zeldas have been "cinematic", and none of the 2D Zeldas have.
If you'd rather point out the strength of a given game's story in relevance to it's mechanics, presentation, and limitations/common stylings of the time it was released, then pretty much every Zelda game has been weighted closer to the "story" end of the scale, barring MAYBE the original, but even it had more story than, say, SMB.
I really wish that nintendo would follow sony, and release their first party games on both handheld and home consoles. I would love to play this and luigis mansion but I just don't like playing on a handheld. Plus, the wiiu and 3ds are practically the same in features, so it seems like a no brainer.
0
KoopahTroopahThe koopas, the troopas.Philadelphia, PARegistered Userregular
Mario platformers are 100% skill based gameplay and nothing else. That's the whole point of them. The best fucking platformer you can make, be it 2d or 3d or anything inbetween. It's as abstract as you can get without going with something like Geometry wars.
Zelda, ever since the first one, is about the EXPERIENCE. Myiamoto said, time and again, how the first game was supposed to evoke the same feelings he had as a kid, exploring the woods and hills close to his home. Gameplay is obviously very important (as in any Nintendo core game), but the immersiveness and the feelings of exploration and adventuring are much more important than a set, solid story. On the other hand, unlike Mario, this means that some sort of narrative is intrinsic to the games, even if it's a emergent, non-linear, loose sort of narrative. And the gameplay is based not just in skill, but also knowledge and exploration. So it's a pretty good mix, overall.
Therefore, I don't think it's a good idea to go full NSMB on LTTP2.
Metroid games (from Super Metroid on, at least) are kinda in the middle, but that's another debate.
Would it be too much to ask for them to flesh out the bad guy in LttP2? (Although it's almost certainly Ganon because it always is :P )
But WW had the best Ganon because he actually had some depth, and that was awesome. Albeit didn't happen for most of the game, but still :P
Ganon would be a lot more acceptable if we just saw more of him. He was good in Wind Waker because we got him plotting early on. I want to see him running around doing evil things, being 5 minutes too late to stop him. He's only poorly done in games where we're led to believe it won't be Ganon this time and then surprise! Pig guy. Make him the bad guy from the start. Give us an intermediate fight with him, anything.
The problem is that Ganon is the only iconic villain the series has. All the other villains are either non-existant (LA), a mirror version (AoL), a child (MM), a child god (MC), a puppet (TP), another puppet (SS).
He is also tied so tightly to the mythology of the series that it makes no sense to emphasize the trinities that lie at its core, and then leave out him, the eternal bearer of the Triforce of Power. In the games where the Hyrule and Triforce mythology is the central underlying theme, he has to show up because nobody else could play his part.
Alright and in this next scene all the animals have AIDS.
The moment I started doubting Ganon would be in Skyward Sword was just before the final boss. But the rest of the game I thought Groose was going to turn into Ganon at some point.
The problem is that Ganon is the only iconic villain the series has. All the other villains are either non-existant (LA), a mirror version (AoL), a child (MM), a child god (MC), a puppet (TP), another puppet (SS).
Out of the blue, I had a random thought about a GoW-style game where you play as a young Ganon trained by the Gerudo, taking out some of Hyrule's biggest monsters with a level of brutality and strength never displayed in the franchise, culminating with his mental and physical rise to the villain he is today.
I also thought about it being developed by Platinum Games. This was all just a random joke in my head.
But then I realized, wait...that would actually be pretty awesome.
Would it be too much to ask for them to flesh out the bad guy in LttP2? (Although it's almost certainly Ganon because it always is :P )
But WW had the best Ganon because he actually had some depth, and that was awesome. Albeit didn't happen for most of the game, but still :P
Ganon would be a lot more acceptable if we just saw more of him. He was good in Wind Waker because we got him plotting early on. I want to see him running around doing evil things, being 5 minutes too late to stop him. He's only poorly done in games where we're led to believe it won't be Ganon this time and then surprise! Pig guy. Make him the bad guy from the start. Give us an intermediate fight with him, anything.
In my Zelda game in my head, Ganon is a bastard, but not the villain
There are a lot of interesting things they could do with Ganon.
Put in a healthy dose of dramatic irony, introduce him right from the start as Link's friend and mentor, and let things go south. Maybe he intended to do evil all along, or maybe there really is a falling out between people who trusted each other. Either way, cool stuff.
They could even pull a Bowser and give him a reason to join forces with Link...though I'd rather they not make him completely toothless.
I think they could do something interesting with the "Always fated to hold the Triforce of Power"...
... And "Be an incarnation of Demise"...
... Parts.
It's kind of interesting to note though, that the Triforces themselves should not be inherently evil, which could give Ganondorf a sort of "Out" to be nice for once.
Compare:
Soma Cruz in the DSvanias/ Sorrow games, and how he seems to have successfully fought off the more destructive influences of being Dracula's incarnation but still manages to inherit all of the Dark Lord's powers.
Alright and in this next scene all the animals have AIDS.
Those reasons can be sad, or sympathetic, or whatever, but he still needs to do bad things because he's selfish and power-hungry, and if he's pushed he needs to hate the gods
He is the one consummate evil in video games that I can actually take seriously every time he shows up
Those reasons can be sad, or sympathetic, or whatever, but he still needs to do bad things because he's selfish and power-hungry, and if he's pushed he needs to hate the gods
He is the one consummate evil in video games that I can actually take seriously every time he shows up
He steals all of Hyrule's cakes because he was hungry?
Those reasons can be sad, or sympathetic, or whatever, but he still needs to do bad things because he's selfish and power-hungry, and if he's pushed he needs to hate the gods
He is the one consummate evil in video games that I can actually take seriously every time he shows up
He steals all of Hyrule's cakes because he was hungry?
I mean, that would be terrible.
Also, adorable.
Done in chibi style!
Alright and in this next scene all the animals have AIDS.
Those reasons can be sad, or sympathetic, or whatever, but he still needs to do bad things because he's selfish and power-hungry, and if he's pushed he needs to hate the gods
He is the one consummate evil in video games that I can actually take seriously every time he shows up
He steals all of Hyrule's cakes because he was hungry?
I mean, that would be terrible.
Only if it were 40 cakes. That's as many as 4 tens.
Posts
___
NNID: carmofin
3DS: 2852 6971 9745
Throw me a PM if you add me
And I suspect it is as thus most of them were conceived anyway.
I got a little excited when I saw your ship.
My fear is that LttP2 will try to tie the existing games' storylines together, but in doing so make even more of a mess than before.
Where does LttP fit in the (nonsensical) Hyrule Historia timeline?
___
NNID: carmofin
3DS: 2852 6971 9745
Throw me a PM if you add me
What does that mean; I hate fun and never played NSMB.
I don't see why that would be. There's no reason the storyline approach would be any different than the DS games or Minish Cap.
Switch (JeffConser): SW-3353-5433-5137 Wii U: Skeldare - 3DS: 1848-1663-9345
PM Me if you add me!
The NSMB games basically have no story. "The princess is kidnapped and you have to go after her" is the plot of 4 games in a row now. I believe that it won't be much different with LttP2, so it would be something like "Ganon is back you have to go and pick up three emblems to defeat him". Basically the blueprint of a Zelda-story in anyones head. I have that feeling not only because the graphical style seems so reminiscent of the NSMB-approach, but also because Nintendo in general seems to focus less and less on story while putting the emphasis on gameplay, see Paper Mario Sticker Star for an example. And I'm not saying that would be a bad approach, personally I loved Paper Mario.
___
NNID: carmofin
3DS: 2852 6971 9745
Throw me a PM if you add me
I like this. Skip all the junk, get to the game. Basically the opposite approach than the one they've taken since...Twilight Princess?
Or Majora's Mask.
Or Ocarina even.
Pretty much everything after LttP.
edit:
What I mean is, I'm sure there will be some dialogue and maybe some LttP like plottwist halfway through, but I really don't think story will be a focus, you don't even have a companion that talks to you this time (which is of course a good thing ;P).
___
NNID: carmofin
3DS: 2852 6971 9745
Throw me a PM if you add me
If you'd rather point out the strength of a given game's story in relevance to it's mechanics, presentation, and limitations/common stylings of the time it was released, then pretty much every Zelda game has been weighted closer to the "story" end of the scale, barring MAYBE the original, but even it had more story than, say, SMB.
Switch (JeffConser): SW-3353-5433-5137 Wii U: Skeldare - 3DS: 1848-1663-9345
PM Me if you add me!
Yeah, I'm in Orch-B, Right Center, second row. I'm taking my parents too so they can appreciate a literal symphony of great music.
Should be a great show.
Zelda, ever since the first one, is about the EXPERIENCE. Myiamoto said, time and again, how the first game was supposed to evoke the same feelings he had as a kid, exploring the woods and hills close to his home. Gameplay is obviously very important (as in any Nintendo core game), but the immersiveness and the feelings of exploration and adventuring are much more important than a set, solid story. On the other hand, unlike Mario, this means that some sort of narrative is intrinsic to the games, even if it's a emergent, non-linear, loose sort of narrative. And the gameplay is based not just in skill, but also knowledge and exploration. So it's a pretty good mix, overall.
Therefore, I don't think it's a good idea to go full NSMB on LTTP2.
Metroid games (from Super Metroid on, at least) are kinda in the middle, but that's another debate.
But WW had the best Ganon because he actually had some depth, and that was awesome. Albeit didn't happen for most of the game, but still :P
3DS Friend Code: 3110-5393-4113
Steam profile
Ganon would be a lot more acceptable if we just saw more of him. He was good in Wind Waker because we got him plotting early on. I want to see him running around doing evil things, being 5 minutes too late to stop him. He's only poorly done in games where we're led to believe it won't be Ganon this time and then surprise! Pig guy. Make him the bad guy from the start. Give us an intermediate fight with him, anything.
I got a little excited when I saw your ship.
Switch (JeffConser): SW-3353-5433-5137 Wii U: Skeldare - 3DS: 1848-1663-9345
PM Me if you add me!
Out of the blue, I had a random thought about a GoW-style game where you play as a young Ganon trained by the Gerudo, taking out some of Hyrule's biggest monsters with a level of brutality and strength never displayed in the franchise, culminating with his mental and physical rise to the villain he is today.
I also thought about it being developed by Platinum Games. This was all just a random joke in my head.
But then I realized, wait...that would actually be pretty awesome.
Blog||Tumblr|Steam|Twitter|FFXIV|Twitch|YouTube|Podcast|PSN|XBL|DarkZero
It's been ten freaking years
Even the last game where Ganon was the final boss was seven years ago
"Always Ganon" my eye, they better be giving me Ganon.
Not in LttP2, though, need an original enemy for that. Give me Ganon on the console.
In my Zelda game in my head, Ganon is a bastard, but not the villain
Put in a healthy dose of dramatic irony, introduce him right from the start as Link's friend and mentor, and let things go south. Maybe he intended to do evil all along, or maybe there really is a falling out between people who trusted each other. Either way, cool stuff.
They could even pull a Bowser and give him a reason to join forces with Link...though I'd rather they not make him completely toothless.
... Parts.
It's kind of interesting to note though, that the Triforces themselves should not be inherently evil, which could give Ganondorf a sort of "Out" to be nice for once.
Compare:
I got a little excited when I saw your ship.
He does [bad things] for [reasons]
Those reasons can be sad, or sympathetic, or whatever, but he still needs to do bad things because he's selfish and power-hungry, and if he's pushed he needs to hate the gods
He is the one consummate evil in video games that I can actually take seriously every time he shows up
He steals all of Hyrule's cakes because he was hungry?
I mean, that would be terrible.
Also, adorable.
Done in chibi style!
I got a little excited when I saw your ship.
Protect the Skies
Blog||Tumblr|Steam|Twitter|FFXIV|Twitch|YouTube|Podcast|PSN|XBL|DarkZero
Only if it were 40 cakes. That's as many as 4 tens.