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[Chaos] CitOW Game 61 - The Old World Cries Havoc for Tzeentch!

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    CerberusCerberus Registered User regular
    blahmcblah wrote:
    General reminder: The only things that you can't do in a ruined region are place Old World tokens, play chaos cards, place corruption tokens, or dominate. Moving to, from, and having battles in them will all frequently happen. Hero tokens in a ruined region still work, as do Events like Dark Elf Corsairs.

    Huh... what I got from this is that there are 26VP for Khorne in Kislev if he plays a Bloodletter there...
    Never knew this about ruined regions, never came up in any face to face games.

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    JebuJebu Registered User regular
    Cultist from Kislev to Bretonnia.

    3/6 PP

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    CerberusCerberus Registered User regular

    Not convinced this is a good idea but...Cultist from Kislev to The Border Princes
    3/6PP



    +1 PP
    5/6PP

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    IcerimpIcerimp Registered User regular
    Ascension to Power in Estalia

    3/6 PP

    http://handtracker.heroku.com/games/149/acts/9311


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    The BasharThe Bashar Registered User regular
    Rat Ogre from Kislev to the Badlands

    1/6 PP

    That was a bad idea. You don't have a single point of corruption there. Are you going to make a run for it while powering up Slaanesh?

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    blahmcblahblahmcblah You pick your side and you stick - you don't cut and run when things get ugly. Registered User regular
    Round 3, Summoning Phase

    game61state26.png

    Corsairs (remove a figure after battle at event) are still crusading.

    Chaos effects:
    Norsca: Cache (if HR dominates, may discard from power sheet at start of summoning phase for +2 PP)
    Estalia: Pleasure (double defense for S) and Power (if S dominates, may place Cultist or Warrior)
    The Border Princes: Festival (+1 PP for S when others summon)
    The Badlands: Transmogrify (Magic and Warpstones give T dice)

    Nurgle is active.

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    JebuJebu Registered User regular
    Ultimate Plague to Bretonnia.

    0 PP, Rest

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    CerberusCerberus Registered User regular

    Cultist from Kislev to The Badlands
    2/6PP

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    IcerimpIcerimp Registered User regular
    edited January 2012
    Cultist to The Border Princes

    2/6 PP

    Icerimp on
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    The BasharThe Bashar Registered User regular
    Clan Rat from Troll Country to the Badlands
    0/6 PP
    And done

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    blahmcblahblahmcblah You pick your side and you stick - you don't cut and run when things get ugly. Registered User regular
    edited January 2012
    Round 3, Summoning Phase

    game61state27.png

    Corsairs (remove a figure after battle at event) are still crusading.

    Chaos effects:
    Norsca: Cache (if HR dominates, may discard from power sheet at start of summoning phase for +2 PP)
    Bretonnia: Plague (card remains in slot if N places corruption)
    Estalia: Pleasure (double defense for S) and Power (if S dominates, may place Cultist or Warrior)
    The Border Princes: Festival (+1 PP for S when others summon)
    The Badlands: Transmogrify (Magic and Warpstones give T dice)

    Nurgle and The Horned Rat are resting; Tzeentch is active.

    blahmcblah on
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    CerberusCerberus Registered User regular
    edited January 2012
    I will play this in the Empire...

    (M) Convocation - 1 - When you play this card, you may move up to three of your figures from any region on the board to this region

    Moving 3 cultists from Kislev

    E- 1/6PP


    http://handtracker.heroku.com/games/149/acts/9316

    Cerberus on
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    CerberusCerberus Registered User regular
    jdarksun wrote:
    /sigh

    Did I do something wrong brother?

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    IcerimpIcerimp Registered User regular
    Daemonette to the Border Princes

    1/6 PP


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    CerberusCerberus Registered User regular
    edited January 2012

    Ah... if the dice gods are with you, you can still pick up a huge amount of VP this turn.

    E - Back to you brother

    Cerberus on
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    CerberusCerberus Registered User regular
    Another one of these to the Empire...
    (M) Convocation - 1 - When you play this card, you may move up to three of your figures from any region on the board to this region
    Overwriting the Terror using Mystical Disregard, summoning my last cultist from Kislev.

    and rest...


    http://handtracker.heroku.com/games/149/acts/9317

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    CerberusCerberus Registered User regular

    Slaanesh is looking pretty good for a dial win, thats the depressing thing... Though I guess will be dice dependant...

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    CerberusCerberus Registered User regular

    Have you included Fall from Grace?
    Maybe I have missed something...

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    blahmcblahblahmcblah You pick your side and you stick - you don't cut and run when things get ugly. Registered User regular
    Round 3, Summoning Phase

    game61state281.png

    Corsairs (remove a figure after battle at event) are still crusading.

    Chaos effects:
    Norsca: Cache (if HR dominates, may discard from power sheet at start of summoning phase for +2 PP)
    Bretonnia: Plague (card remains in slot if N places corruption)
    Estalia: Pleasure (double defense for S) and Power (if S dominates, may place Cultist or Warrior)
    The Border Princes: Festival (+1 PP for S when others summon)
    The Badlands: Transmogrify (Magic and Warpstones give T dice)

    Slaanesh to finish it up.

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    CerberusCerberus Registered User regular
    He took fall from grace, which gives him 2 dac if he places 3 or more corruption in a region with a hero or noble token. Hope for a kill (or lots) in TBP... not sure about a legend, never seen one.

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    IcerimpIcerimp Registered User regular
    Sorry for the delay.

    Cultist to Estalia.

    0/6 PP and zzz




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    blahmcblahblahmcblah You pick your side and you stick - you don't cut and run when things get ugly. Registered User regular
    edited January 2012
    Round 3, Battle Phase

    Corsairs (remove a figure after battle at event) are still crusading.

    Chaos effects:
    Norsca: Cache (if HR dominates, may discard from power sheet at start of summoning phase for +2 PP)
    Bretonnia: Plague (card remains in slot if N places corruption)
    Estalia: Pleasure (double defense for S) and Power (if S dominates, may place Cultist or Warrior)
    The Border Princes: Festival (+1 PP for S when others summon)
    The Badlands: Transmogrify (Magic and Warpstones give T dice)

    Kislev: 6 dice, 1 die
    Tilea: 2 dice (vs. Peasant)
    The Border Princes: 2 dice, 1 die
    The Badlands: 2 dice, 2 dice, 1 die

    Just imagine that there's an extra Seductress (that will get taken by Dark Elves anyway) in Estalia on the previous update. Please roll in strict region/power order in The Border Princes and The Badlands.

    blahmcblah on
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    IcerimpIcerimp Registered User regular
    edited January 2012
    It looks like the most you can get is 3 this turn, if you hit in each region. Nurgle will get one, I believe.

    Icerimp on
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    IcerimpIcerimp Registered User regular
    edited January 2012
    Round 3, Battle Phase - The Border Princes: 1d6h4 - 1 hit. Kill an Acolyte.





    Icerimp on
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    IcerimpIcerimp Registered User regular
    edited January 2012
    Disregard this. Sorry.

    Icerimp on
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    blahmcblahblahmcblah You pick your side and you stick - you don't cut and run when things get ugly. Registered User regular
    edited January 2012
    jdarksun wrote:
    You want me to wait to roll in Badlands?

    Nope, go ahead whenever you're ready.

    blahmcblah on
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    CerberusCerberus Registered User regular
    i would quite like to know what is happening in TBP with hit allocations. also I'm out so will roll when I'm back in a few hours unless blah wants to, to keep things moving...

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    JebuJebu Registered User regular
    Yeah... Slaanesh has this one on the bag.

    FYI, I'm going to two weddings this weekend, so my ability to write moves will be spotty at best.

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    IcerimpIcerimp Registered User regular
    Two weddings? Wow. You're going to be danced out.

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    The BasharThe Bashar Registered User regular
    edited January 2012
    1 hit in Kislev Kill a Bloodletter

    The Bashar on
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    IcerimpIcerimp Registered User regular
    Sorry for any confusion I may have caused with my double post. Just to restate, the Daemonette will kill an Acolyte in the Border Princes.

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    blahmcblahblahmcblah You pick your side and you stick - you don't cut and run when things get ugly. Registered User regular
    edited January 2012
    I figured at some point it was you deciding on what you were summoning with Ascension. Which you might as well do now, since it shouldn't affect any choices in The Badlands.

    blahmcblah on
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    CerberusCerberus Registered User regular
    edited January 2012

    1 hit in the badlands, taking a rat..


    CITOW Game 61 Round 3 The Badlands: 2d6o6h4 1

    Cerberus on
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    IcerimpIcerimp Registered User regular
    Yeah, I was waiting to see how the dial tokens would turn out. But I'll go with a cultist to Estalia anyway. Hero can kill a cultist in The Border Princes.

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    CerberusCerberus Registered User regular
    Brother if my Acolytes happened to be spread around the old world for you to kill, would you be interested?
    Obviously, killing Slaanesh cultists is priority 1 for both of us or we are screwed... and when Slaanesh is involved that is not nice!

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    IcerimpIcerimp Registered User regular
    It's the hermaphroditism, isn't it? It's always the hermaphroditism.

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    CerberusCerberus Registered User regular
    Icerimp wrote:
    It's the hermaphroditism, isn't it? It's always the hermaphroditism.


    Well that AND the fact we are family makes it a whole bunch of wrong!

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    blahmcblahblahmcblah You pick your side and you stick - you don't cut and run when things get ugly. Registered User regular
    Just have one more die left in The Badlands from @The Bashar.

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    The BasharThe Bashar Registered User regular
    Swing and a miss in the badlands.

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    blahmcblahblahmcblah You pick your side and you stick - you don't cut and run when things get ugly. Registered User regular
    edited January 2012
    Round 3, Corruption Phase

    game61state291.png

    Domination step:
    Norsca: +2 VP DAC, Cache claimed
    Troll Country: +2 VP
    The Empire: +5 VP
    Bretonnia: +3 VP
    Estalia: +7 VP, Seductress summoned
    The Border Princes: +1 VP
    The Badlands: +1 VP

    Corruption step:
    The Empire: +4 DAC
    Bretonnia: +2 DAC, Plague will remain
    Estalia: +3 DAC x2
    The Border Princes: +2, +1, +3 DAC x2 - 2nd RUINED! - +4 VP +4 VP +4 VP
    The Badlands: +2, +1, +3 DAC - 3rd RUINED! - +4 VP +4 VP +4 VP +4 VP

    Updated VP:
    12 + 11 = 23 VP
    12 + 11 = 23 VP
    18 + 10 = 28 VP
    7 + 11 = 18 VP
    11 + 6 = 17 VP

    blahmcblah on
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