VariableMouth CongressStroke Me Lady FameRegistered Userregular
we agree lots!
I can't help but think they could be doing more I guess. I'm not all that aware of what they have done though. I think they tend towards waiting and doing mass bannings at certain points but I'm not sure if they've applied that to starcraft.
for me, starcraft is simultaneously the most exciting, the most frustrating, the most rewarding, most satisfying, most difficult, and most compelling entertainment experience I've ever had.
In broad strokes, it's revealed more about gamer culture to me than any piece of media before it. I'm not really your stereotypical nerd and don't really have 'gamer' friends beyond those who play a bit of FIFA / Pro Evo soccer - I don't have any 'friends' on Xbox live, I've never met anyone else who played WoW and if I said the worlds 'Baldur's Gate' to any of my friends they'd probably think I was expaining some strange exotic STD.
SC2 to me is something that has shown both the amazing communities that games can foster as well as the legitimate competitive aspect of a past-time that I previously felt slightly embarrassed to take part in - at the back of my mind I felt it was somehow childish, and that I should grow out of it. It's elevated gaming to a proper 'hobby' rather than something I simply do in my spare time - something that I research, follow and learn about in the same way that I do music production (my secret passion). I love that in the same breath I can not only explain to someone how people play this game in front of tens of thousands of people for huge sums of money supplied by corporate sponsors, but also that me and my friends were involved in an event surrounding the game that raised nearly twenty grand's worth of gaming equipment for sick children.
So yeah, SC2 for me is as much a culture as anything else in the "real" world, which I have been unable to say about any other game before it.
You guys keep asking him that like there was a point where he stopped being jailed.
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Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
not so much again as *still*.
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Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
Actually that is a really good explanation spaffy of what I feel.
For me Starcraft 2 is more than a game - its a culture and a community. Even when I'm not playing the game, I'm "doing" Starcraft things. Chatting to you guys on here is a function of Starcraft, watching streams is a function of Starcraft, Teamliquid is a function of Starcraft.
I can't help but think they could be doing more I guess. I'm not all that aware of what they have done though. I think they tend towards waiting and doing mass bannings at certain points but I'm not sure if they've applied that to starcraft.
I'm pretty sure they do waves. The idea is that people don't just stop using a hack as soon as someone is banned for it and they get a bunch of people they otherwise wouldn't haven't.
If I had a year I would write a program that parses and provides interesting and useful statistics from the TLPD.
I would fit my Power Ranking model with a user interface that allowed people to select which tournaments to include, and what weighting scheme to apply.
Who needs a year. Decided I'm going to learn Android and program this app.
Oh yeah. I didn't play starcraft because I thought total annihilation was better. Then I ended up playing FPSes and MMOs for a decade instead of bw!
this is pretty much exactly what it was like for me, except throw in some War3 in the mix, except not at a level where 1v1 or spectating it was a thing
basically SC2 is a game I play when I don't feel like playing my other games
I can't help but think they could be doing more I guess. I'm not all that aware of what they have done though. I think they tend towards waiting and doing mass bannings at certain points but I'm not sure if they've applied that to starcraft.
I'm pretty sure they do waves. The idea is that people don't just stop using a hack as soon as someone is banned for it and they get a bunch of people they otherwise wouldn't haven't.
They do waves, but I'm guessing it's a lot more infrequent with SC2, than with WoW, since the impact on revenue stream is a lot less with SC2. Plus I have no idea how a cross account banning may go, so I bet you'd see a lot more temp bans with SC2 than you would with WoW, at the risk of pissing someone off and having them cancel an account.
So I played two games and lost to fucking muta/ling/bling. What kind of all-in can I do to destroy it.
There's not really a magic bullet all-in to counter that in my opinion. The ling/bling component whether you're all-ining or not is handled in large part by fighting in the right positions and getting good forcefields. Against that style I would prefer to open up aiming for a pretty typical 2base blink/+2 attack style, transitioning into Templar Archives and storm later. And whether defensively or offensively depends on my scouting and whether I see a good timing window. That's the thing about PvZ, when it's 2 base to 2-3 base, in that midgame portion, the Protoss has to expend far more effort scouting and hitting timings than the Zerg, or the Zerg will just walk all over you for the rest of the game.
When I talk about timing windows I don't necessarily mean to attack, by the way... you can instead look for timing windows to expand and play a more econ-focused game.
OremLK on
My zombie survival life simulator They Don't Sleep is out now on Steam if you want to check it out.
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TannerMS "I'm confidence cause I'm zerg!"Registered Userregular
for me, starcraft is simultaneously the most exciting, the most frustrating, the most rewarding, most satisfying, most difficult, and most compelling entertainment experience I've ever had.
It was a game I resisted at first because I knew I was awful at it. I can't multitask to save my life, but it was brought to my attention that this game could be multitasking training. The game is difficult, but it's training me to think in ways that I don't normally think.
Also, the starcraft 2 community as a whole is awesome, and you guys have been such a great resource in helping me become a better player.
Narwhal#1834
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Seguerof the VoidSydney, AustraliaRegistered Userregular
for me, starcraft is simultaneously the most exciting, the most frustrating, the most rewarding, most satisfying, most difficult, and most compelling entertainment experience I've ever had.
It was a game I resisted at first because I knew I was awful at it. I can't multitask to save my life, but it was brought to my attention that this game could be multitasking training. The game is difficult, but it's training me to think in ways that I don't normally think.
Also, the starcraft 2 community as a whole is awesome, and you guys have been such a great resource in helping me become a better player.
for me, starcraft is simultaneously the most exciting, the most frustrating, the most rewarding, most satisfying, most difficult, and most compelling entertainment experience I've ever had.
Posts
I can't help but think they could be doing more I guess. I'm not all that aware of what they have done though. I think they tend towards waiting and doing mass bannings at certain points but I'm not sure if they've applied that to starcraft.
your heart is broken
boxer is playing! and sen!
In broad strokes, it's revealed more about gamer culture to me than any piece of media before it. I'm not really your stereotypical nerd and don't really have 'gamer' friends beyond those who play a bit of FIFA / Pro Evo soccer - I don't have any 'friends' on Xbox live, I've never met anyone else who played WoW and if I said the worlds 'Baldur's Gate' to any of my friends they'd probably think I was expaining some strange exotic STD.
SC2 to me is something that has shown both the amazing communities that games can foster as well as the legitimate competitive aspect of a past-time that I previously felt slightly embarrassed to take part in - at the back of my mind I felt it was somehow childish, and that I should grow out of it. It's elevated gaming to a proper 'hobby' rather than something I simply do in my spare time - something that I research, follow and learn about in the same way that I do music production (my secret passion). I love that in the same breath I can not only explain to someone how people play this game in front of tens of thousands of people for huge sums of money supplied by corporate sponsors, but also that me and my friends were involved in an event surrounding the game that raised nearly twenty grand's worth of gaming equipment for sick children.
So yeah, SC2 for me is as much a culture as anything else in the "real" world, which I have been unable to say about any other game before it.
Steam: adamjnet
Steam: adamjnet
For me Starcraft 2 is more than a game - its a culture and a community. Even when I'm not playing the game, I'm "doing" Starcraft things. Chatting to you guys on here is a function of Starcraft, watching streams is a function of Starcraft, Teamliquid is a function of Starcraft.
I'm pretty sure they do waves. The idea is that people don't just stop using a hack as soon as someone is banned for it and they get a bunch of people they otherwise wouldn't haven't.
Who needs a year. Decided I'm going to learn Android and program this app.
this is pretty much exactly what it was like for me, except throw in some War3 in the mix, except not at a level where 1v1 or spectating it was a thing
basically SC2 is a game I play when I don't feel like playing my other games
They do waves, but I'm guessing it's a lot more infrequent with SC2, than with WoW, since the impact on revenue stream is a lot less with SC2. Plus I have no idea how a cross account banning may go, so I bet you'd see a lot more temp bans with SC2 than you would with WoW, at the risk of pissing someone off and having them cancel an account.
is gom rejecting your ticket for HQ you bought on the spot? it's done that for me with the past 3-4 purchases, pretty obnoxious
edit: though I should have read the whole page, I regret nothing
I have the same problem.
GOM is aware of the isse.
6 gate?
There's not really a magic bullet all-in to counter that in my opinion. The ling/bling component whether you're all-ining or not is handled in large part by fighting in the right positions and getting good forcefields. Against that style I would prefer to open up aiming for a pretty typical 2base blink/+2 attack style, transitioning into Templar Archives and storm later. And whether defensively or offensively depends on my scouting and whether I see a good timing window. That's the thing about PvZ, when it's 2 base to 2-3 base, in that midgame portion, the Protoss has to expend far more effort scouting and hitting timings than the Zerg, or the Zerg will just walk all over you for the rest of the game.
When I talk about timing windows I don't necessarily mean to attack, by the way... you can instead look for timing windows to expand and play a more econ-focused game.
These things are pretty good against all three of those units
up on scvs though I think and has a third coming down
wow no stim yet
someone needs to ask the guy who made that map what they were smoking it looks so weird
weird
edit - yes! fast 2nd gas
edit - no!
DIDDD YOU SEE DAT SHIT
BECAUSE THE COMMENTATOR DO NOT UNDERSTAND
It was a game I resisted at first because I knew I was awful at it. I can't multitask to save my life, but it was brought to my attention that this game could be multitasking training. The game is difficult, but it's training me to think in ways that I don't normally think.
Also, the starcraft 2 community as a whole is awesome, and you guys have been such a great resource in helping me become a better player.
Gotta think in 4 dimensions
The toughest job you'll ever love.
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