Am I the only one who thinks that the Zone Troopers sound kinda like Brock Samson?
I thought the Mammoth sounded like him at first and I almost checked IMDB to see if it was Patrick Warburton, but after listening to it a few more times I realized it wasn't him and was sad.
how bad is it that I have no idea who Michael Ironside is?
aka the hero from Splinter Cell
Ah, I see. Didn't like Splinter Cell, so that explains that.
In other news you can reclaim your own avatar wrecks with engineers, it's just hard to do during a fight cause engineers are so fragile.
Jester in Top Gun, or General Katana in Highlander II?
Well Highlander II is a sin against the Deity of your choice, so thats excusable. Still he has a great voice for 'tough military commander' parts, which he seems to end up in fairly frequently.
What nobody remebers him as Richter in Total Recall?
SiliconStew on
Just remember that half the people you meet are below average intelligence.
how bad is it that I have no idea who Michael Ironside is?
aka the hero from Splinter Cell
Ah, I see. Didn't like Splinter Cell, so that explains that.
In other news you can reclaim your own avatar wrecks with engineers, it's just hard to do during a fight cause engineers are so fragile.
Jester in Top Gun, or General Katana in Highlander II?
Well Highlander II is a sin against the Deity of your choice, so thats excusable. Still he has a great voice for 'tough military commander' parts, which he seems to end up in fairly frequently.
What nobody remebers him as Richter in Total Recall?
I do.
electricitylikesme on
0
The_SpaniardIt's never lupinesIrvine, CaliforniaRegistered Userregular
how bad is it that I have no idea who Michael Ironside is?
aka the hero from Splinter Cell
Ah, I see. Didn't like Splinter Cell, so that explains that.
In other news you can reclaim your own avatar wrecks with engineers, it's just hard to do during a fight cause engineers are so fragile.
Jester in Top Gun, or General Katana in Highlander II?
Well Highlander II is a sin against the Deity of your choice, so thats excusable. Still he has a great voice for 'tough military commander' parts, which he seems to end up in fairly frequently.
What nobody remebers him as Richter in Total Recall?
Anyone have any ideas on how to run Tiberian Sun on Windows XP? I just reinstalled it and when I try to run the patch I downloaded it says Invalid Registry or INI file. I tried moving it to the Tiberian Sun directory and got the same message. So then I try running the game unpatched and it crashes when I get to the menu, saying that I need to reinstall the game. I try switching compatibility to Windows 98 and then it just crashed before it even loads the first intro movie (with the standard Windows XP crash message). Restarting didn't help, neither did reinstalling
how bad is it that I have no idea who Michael Ironside is?
aka the hero from Splinter Cell
Ah, I see. Didn't like Splinter Cell, so that explains that.
In other news you can reclaim your own avatar wrecks with engineers, it's just hard to do during a fight cause engineers are so fragile.
Jester in Top Gun, or General Katana in Highlander II?
Well Highlander II is a sin against the Deity of your choice, so thats excusable. Still he has a great voice for 'tough military commander' parts, which he seems to end up in fairly frequently.
What nobody remebers him as Richter in Total Recall?
Walls were buildable, and still are in single player, but got taken out of multi last minute because the dev team thought they weren't being used enough or some crap.
That's why the guy made the 5-minute engineer rush video like two pages ago.
They're not buildable in single player afaik, and they were taken out because they weren't used much because they were simply too time consuming to build or something like that.
And as said about that five minute engineer rush, it's against an AI. It's not exactly representative of what a real human would let happen.
Complaining about balance issues over your experiences with fighting an AI just won't work.
how bad is it that I have no idea who Michael Ironside is?
aka the hero from Splinter Cell
Ah, I see. Didn't like Splinter Cell, so that explains that.
In other news you can reclaim your own avatar wrecks with engineers, it's just hard to do during a fight cause engineers are so fragile.
Jester in Top Gun, or General Katana in Highlander II?
Well Highlander II is a sin against the Deity of your choice, so thats excusable. Still he has a great voice for 'tough military commander' parts, which he seems to end up in fairly frequently.
What nobody remebers him as Richter in Total Recall?
I do.
See you at the Pawty.
Starship Troopers much?
I expect the best and I give the best. Here's the beer. Here's the entertainment. Now have fun. That's an order.
SiliconStew on
Just remember that half the people you meet are below average intelligence.
Really, any AI you can beat by finding something that it doesn't expect you to do. Building a barracks and cranking out engineers is an example. Stockpiling five hundred nukes and blowing up the world in Civ is another. It's part of the fun.
They still are. I don't know if I'll be able to find it again, but I read somewhere direct from EA - they had walls implemented across the board, but discovered in their "testing" that they weren't being used in multiplayer. So, now they're just in singleplayer.
If they really removed walls from MP because they weren't used enough, that wins the prize. For... annoying developer... action. Stuff.
It'd be like locking out Militants from the tech tree at top-tier technology because Nod players don't bother building them in the endgame. Or something.
They still are. I don't know if I'll be able to find it again, but I read somewhere direct from EA - they had walls implemented across the board, but discovered in their "testing" that they weren't being used in multiplayer. So, now they're just in singleplayer.
Maybe if they lowered their build times/cost people would invest in walls. It seems really lazy to just strip them out.
They still are. I don't know if I'll be able to find it again, but I read somewhere direct from EA - they had walls implemented across the board, but discovered in their "testing" that they weren't being used in multiplayer. So, now they're just in singleplayer.
The post by EA's community manager must've implied something else, because there were lots of people asking for walls to be at least put in single player when I checked (that was after the information of the removal of walls by the community manager)
It's not really that big an issue unless you want to build pretty bases. Obelisks seems to have more defense to make up for the lack of protection from direct fire walls offer, and that's all I ever needed walls for in the earlier Command & Conquer games anyway.
Unless you count using sandbags for expansion, of course.
If they really removed walls from MP because they weren't used enough, that wins the prize. For... annoying developer... action. Stuff.
It'd be like locking out Militants from the tech tree at top-tier technology because Nod players don't bother building them in the endgame. Or something.
lol. Or something is correct. You can't lock something just from a specific tier. Militants are used. Period. Even late game due to confessor granades.
Walls are never used except to wall out the conyard to protect against engineers. But they nerfed engineers so bad that engineer rushing won't be a problem at all. Therefore, walls are never used.
They still are. I don't know if I'll be able to find it again, but I read somewhere direct from EA - they had walls implemented across the board, but discovered in their "testing" that they weren't being used in multiplayer. So, now they're just in singleplayer.
The post by EA's community manager must've implied something else, because there were lots of people asking for walls to be at least put in single player when I checked (that was after the information of the removal of walls by the community manager)
It's not really that big an issue unless you want to build pretty bases. Obelisks seems to have more defense to make up for the lack of protection from direct fire walls offer, and that's all I ever needed walls for in the earlier Command & Conquer games anyway.
Unless you count using sandbags for expansion, of course.
Well, either way, I'm sure there will be a mod out within days of release that enables walls and any other vestigial units/structures.
If it isn't too difficult, I'll probably make my own. :P I keep thinking it'd be nice to be able to build transports instead of paying for them and then only getting one use.
If they really removed walls from MP because they weren't used enough, that wins the prize. For... annoying developer... action. Stuff.
It'd be like locking out Militants from the tech tree at top-tier technology because Nod players don't bother building them in the endgame. Or something.
lol. Or something is correct. You can't lock something just from a specific tier. Militants are used. Period. Even late game due to confessor granades.
Walls are never used except to wall out the conyard to protect against engineers. But they nerfed engineers so bad that engineer rushing won't be a problem at all. Therefore, walls are never used.
Aye, twas just an example. Couldn't think of anything that's literally never used toptier- I mean, seems well balanced that way.
But it's just as daft to say walls are never used when, you know, none of us have ever had opportunity to use them. Seriously, I don't understand why there's such a song and dance about it either, but I do admit I wouldn't exactly balk at their inclusion.
Any tips for beating the AI opponent on medium or above? I used that build order with the expansion ASAP and the refineries but it's so hard to keep turrents up with bombers and buggies destroying them all the time. And they send in engineers to cap my refineries
NOD has always had the "cool" units. GDI has the "down to business" units.
Original C&C: Nod had flame tanks.
Tiberian Sun: Nod had FUCKING STEALTH GENERATORS (too bad the AI didn't actually 'recognize' the fact that your base was cloaked)
Renegade: Stealth Black Hand + Nuke Beacon FTW
I just find it kind of frustrating and kind of immersion breaking. "Hi, we're a multi-national consolidated defense force with a massive budget and an orbital laser cannon" vs "Hi, we're a terrorist organization. This means we have laser turrets, cloaking devices galore and a nuclear arsenal."
I guess Nod had access to technologies that GDI at least thought were pretty unethical, even if they had some knowledge of them. But... come on. Why haven't they stolen a stealth generator yet?!
Cabal (who may or may not have been based off a Scrin artifact) was probably responsible for a lot of them. His little uprising is likely the reason that Nod have kicked their cyborg habit...
Incidentally, if Cabal/his legacy appears in the game or in an expansion I will do a happy walrus dance.
NOD has always had the "cool" units. GDI has the "down to business" units.
Original C&C: Nod had flame tanks.
Tiberian Sun: Nod had FUCKING STEALTH GENERATORS (too bad the AI didn't actually 'recognize' the fact that your base was cloaked)
Renegade: Stealth Black Hand + Nuke Beacon FTW
I just find it kind of frustrating and kind of immersion breaking. "Hi, we're a multi-national consolidated defense force with a massive budget and an orbital laser cannon" vs "Hi, we're a terrorist organization. This means we have laser turrets, cloaking devices galore and a nuclear arsenal."
Admittedly, by Tiberium Wars, Nod is supposed to have reached the size and capabilities of a superpower.
I suppose they do have a lot more land to their name: public support wise, I guess the guys outside of the blue zone are pretty pissed off at the world order.
They still are. I don't know if I'll be able to find it again, but I read somewhere direct from EA - they had walls implemented across the board, but discovered in their "testing" that they weren't being used in multiplayer. So, now they're just in singleplayer.
The post by EA's community manager must've implied something else, because there were lots of people asking for walls to be at least put in single player when I checked (that was after the information of the removal of walls by the community manager)
It's not really that big an issue unless you want to build pretty bases. Obelisks seems to have more defense to make up for the lack of protection from direct fire walls offer, and that's all I ever needed walls for in the earlier Command & Conquer games anyway.
Unless you count using sandbags for expansion, of course.
Well, either way, I'm sure there will be a mod out within days of release that enables walls and any other vestigial units/structures.
If it isn't too difficult, I'll probably make my own. :P I keep thinking it'd be nice to be able to build transports instead of paying for them and then only getting one use.
I'm pretty sure it was pointed out that the code for walls were still left in.
For a unit with such a cool voice, graphics and name the black hand infantry sure are a pointless unit. They fill a niche that doesn't need filling at all, I mean with flame tanks and even general scorp tanks they do a better job of slaying infantry and breaking down buildings. This coupled with the fact that infantry are so easily runoverable and that they come out at a time when players are cranking out vehicles by the shit load, makes the black hand an obsolete unit.
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I thought the Mammoth sounded like him at first and I almost checked IMDB to see if it was Patrick Warburton, but after listening to it a few more times I realized it wasn't him and was sad.
btw..are there any actors playing the scrin...or are they only seen in-game?
Enlist in Star Citizen! Citizenship must be earned!
Anyway to build walls? I see the Nod has walls, but can't figure out how to build them myself.
the mammoth tank and the juggernaut are pretty awesome imho..
I like the grenadiers in urban warfare, I put them in a building and they blow the AI infantry to pieces without a sweat
Anyone have any ideas?
Starship Troopers much?
Nod only have raiders that I see as awesome.
No buildable walls in this game btw.
That's why the guy made the 5-minute engineer rush video like two pages ago.
And as said about that five minute engineer rush, it's against an AI. It's not exactly representative of what a real human would let happen.
Complaining about balance issues over your experiences with fighting an AI just won't work.
it's sad, i read that as 'GDI' at first. I was like "wtf.. they're recycling footage? Cheapskates"
They still are. I don't know if I'll be able to find it again, but I read somewhere direct from EA - they had walls implemented across the board, but discovered in their "testing" that they weren't being used in multiplayer. So, now they're just in singleplayer.
It'd be like locking out Militants from the tech tree at top-tier technology because Nod players don't bother building them in the endgame. Or something.
It's not really that big an issue unless you want to build pretty bases. Obelisks seems to have more defense to make up for the lack of protection from direct fire walls offer, and that's all I ever needed walls for in the earlier Command & Conquer games anyway.
Unless you count using sandbags for expansion, of course.
lol. Or something is correct. You can't lock something just from a specific tier. Militants are used. Period. Even late game due to confessor granades.
Walls are never used except to wall out the conyard to protect against engineers. But they nerfed engineers so bad that engineer rushing won't be a problem at all. Therefore, walls are never used.
Well, either way, I'm sure there will be a mod out within days of release that enables walls and any other vestigial units/structures.
If it isn't too difficult, I'll probably make my own. :P I keep thinking it'd be nice to be able to build transports instead of paying for them and then only getting one use.
Aye, twas just an example. Couldn't think of anything that's literally never used toptier- I mean, seems well balanced that way.
But it's just as daft to say walls are never used when, you know, none of us have ever had opportunity to use them. Seriously, I don't understand why there's such a song and dance about it either, but I do admit I wouldn't exactly balk at their inclusion.
I KISS YOU!
Original C&C: Nod had flame tanks.
Tiberian Sun: Nod had FUCKING STEALTH GENERATORS (too bad the AI didn't actually 'recognize' the fact that your base was cloaked)
Renegade: Stealth Black Hand + Nuke Beacon FTW
Does C&C3 have silos? After playing RA2, I always have trouble keeping enough silos when i really get harvesting in Tiberian Sun.
Command and Conquer seems a whole lot more frenetic than I remember. Or else I am way out of practice with RTS, I think Down of War was my last one.
Cabal (who may or may not have been based off a Scrin artifact) was probably responsible for a lot of them. His little uprising is likely the reason that Nod have kicked their cyborg habit...
Incidentally, if Cabal/his legacy appears in the game or in an expansion I will do a happy walrus dance.
Admittedly, by Tiberium Wars, Nod is supposed to have reached the size and capabilities of a superpower.