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[C&C 3] Fancy Lads Clan: Tournament of Champions? Maybe?

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Posts

  • Vanilla CokeVanilla Coke Registered User regular
    edited March 2007
    wallhitter wrote: »
    This is gonna sound kind of weird, but...


    Am I the only one who thinks that the Zone Troopers sound kinda like Brock Samson?


    I thought the Mammoth sounded like him at first and I almost checked IMDB to see if it was Patrick Warburton, but after listening to it a few more times I realized it wasn't him and was sad. D:

    Vanilla Coke on
  • SiliconStewSiliconStew Registered User regular
    edited March 2007
    LockeCole wrote: »
    Mordrack wrote: »
    Inquisitor wrote: »
    MuddBudd wrote: »
    Inquisitor wrote: »
    So uh....ummm...

    how bad is it that I have no idea who Michael Ironside is?


    aka the hero from Splinter Cell

    Ah, I see. Didn't like Splinter Cell, so that explains that.

    In other news you can reclaim your own avatar wrecks with engineers, it's just hard to do during a fight cause engineers are so fragile.
    Jester in Top Gun, or General Katana in Highlander II?

    Well Highlander II is a sin against the Deity of your choice, so thats excusable. Still he has a great voice for 'tough military commander' parts, which he seems to end up in fairly frequently. :)
    What nobody remebers him as Richter in Total Recall?

    SiliconStew on
    Just remember that half the people you meet are below average intelligence.
  • electricitylikesmeelectricitylikesme Registered User regular
    edited March 2007
    LockeCole wrote: »
    Mordrack wrote: »
    Inquisitor wrote: »
    MuddBudd wrote: »
    Inquisitor wrote: »
    So uh....ummm...

    how bad is it that I have no idea who Michael Ironside is?


    aka the hero from Splinter Cell

    Ah, I see. Didn't like Splinter Cell, so that explains that.

    In other news you can reclaim your own avatar wrecks with engineers, it's just hard to do during a fight cause engineers are so fragile.
    Jester in Top Gun, or General Katana in Highlander II?

    Well Highlander II is a sin against the Deity of your choice, so thats excusable. Still he has a great voice for 'tough military commander' parts, which he seems to end up in fairly frequently. :)
    What nobody remebers him as Richter in Total Recall?
    I do.

    electricitylikesme on
  • The_SpaniardThe_Spaniard It's never lupines Irvine, CaliforniaRegistered User regular
    edited March 2007
    LockeCole wrote: »
    Mordrack wrote: »
    Inquisitor wrote: »
    MuddBudd wrote: »
    Inquisitor wrote: »
    So uh....ummm...

    how bad is it that I have no idea who Michael Ironside is?


    aka the hero from Splinter Cell

    Ah, I see. Didn't like Splinter Cell, so that explains that.

    In other news you can reclaim your own avatar wrecks with engineers, it's just hard to do during a fight cause engineers are so fragile.
    Jester in Top Gun, or General Katana in Highlander II?

    Well Highlander II is a sin against the Deity of your choice, so thats excusable. Still he has a great voice for 'tough military commander' parts, which he seems to end up in fairly frequently. :)
    What nobody remebers him as Richter in Total Recall?
    I do.
    See you at the Pawty.

    The_Spaniard on
    Playstation/Origin/GoG: Span_Wolf Xbox/uPlay/Bnet: SpanWolf Nintendo: Span_Wolf SW-7097-4917-9392 Steam: http://steamcommunity.com/id/Span_Wolf/
  • VoodooVVoodooV Registered User regular
    edited March 2007
    Consider it a divorce!

    btw..are there any actors playing the scrin...or are they only seen in-game?

    VoodooV on
  • RhinoRhino TheRhinLOL Registered User regular
    edited March 2007
    Just got the demo. :) It's nice.

    Anyway to build walls? I see the Nod has walls, but can't figure out how to build them myself.

    Rhino on
    93mb4.jpg
  • electricitylikesmeelectricitylikesme Registered User regular
    edited March 2007
    Is it just me, or do Nod have far more awesome units compared to GDI? Like, depressingly more awesome.

    electricitylikesme on
  • StormwatcherStormwatcher Blegh BlughRegistered User regular
    edited March 2007
    March 30th cannot arrive too soon.

    Stormwatcher on
    Steam: Stormwatcher | PSN: Stormwatcher33 | Switch: 5961-4777-3491
    camo_sig2.png
  • autono-wally, erotibot300autono-wally, erotibot300 love machine Registered User regular
    edited March 2007
    Is it just me, or do Nod have far more awesome units compared to GDI? Like, depressingly more awesome.

    the mammoth tank and the juggernaut are pretty awesome imho..

    autono-wally, erotibot300 on
    kFJhXwE.jpgkFJhXwE.jpg
  • AldoAldo Hippo Hooray Registered User regular
    edited March 2007
    the mammoth tank and the juggernaut are pretty awesome imho..
    and slow. :(

    I like the grenadiers in urban warfare, I put them in a building and they blow the AI infantry to pieces without a sweat :D.

    Aldo on
  • Last SonLast Son Registered User regular
    edited March 2007
    To be fair most infantry(with the exception of rocket inf) garrisoned in a building will blow AI infantry to pieces without a sweat.

    Last Son on
  • HalberdBlueHalberdBlue Registered User regular
    edited March 2007
    Anyone have any ideas on how to run Tiberian Sun on Windows XP? I just reinstalled it and when I try to run the patch I downloaded it says Invalid Registry or INI file. I tried moving it to the Tiberian Sun directory and got the same message. So then I try running the game unpatched and it crashes when I get to the menu, saying that I need to reinstall the game. I try switching compatibility to Windows 98 and then it just crashed before it even loads the first intro movie (with the standard Windows XP crash message). Restarting didn't help, neither did reinstalling :/

    Anyone have any ideas?

    HalberdBlue on
  • darleysamdarleysam On my way to UKRegistered User regular
    edited March 2007
    LockeCole wrote: »
    Mordrack wrote: »
    Inquisitor wrote: »
    MuddBudd wrote: »
    Inquisitor wrote: »
    So uh....ummm...

    how bad is it that I have no idea who Michael Ironside is?


    aka the hero from Splinter Cell

    Ah, I see. Didn't like Splinter Cell, so that explains that.

    In other news you can reclaim your own avatar wrecks with engineers, it's just hard to do during a fight cause engineers are so fragile.
    Jester in Top Gun, or General Katana in Highlander II?

    Well Highlander II is a sin against the Deity of your choice, so thats excusable. Still he has a great voice for 'tough military commander' parts, which he seems to end up in fairly frequently. :)
    What nobody remebers him as Richter in Total Recall?
    I do.
    See you at the Pawty.

    Starship Troopers much?
    Batman80.jpg

    darleysam on
    forumsig.png
  • ZellZell Registered User regular
    edited March 2007
    Is it just me, or do Nod have far more awesome units compared to GDI? Like, depressingly more awesome.

    the mammoth tank and the juggernaut are pretty awesome imho..
    You forgot the commando :(

    Nod only have raiders that I see as awesome.

    No buildable walls in this game btw.

    Zell on
  • TaximesTaximes Registered User regular
    edited March 2007
    Walls were buildable, and still are in single player, but got taken out of multi last minute because the dev team thought they weren't being used enough or some crap.

    That's why the guy made the 5-minute engineer rush video like two pages ago.

    Taximes on
  • ZellZell Registered User regular
    edited March 2007
    They're not buildable in single player afaik, and they were taken out because they weren't used much because they were simply too time consuming to build or something like that.

    And as said about that five minute engineer rush, it's against an AI. It's not exactly representative of what a real human would let happen.

    Complaining about balance issues over your experiences with fighting an AI just won't work.

    Zell on
  • SiliconStewSiliconStew Registered User regular
    edited March 2007
    darleysam wrote: »
    LockeCole wrote: »
    Mordrack wrote: »
    Inquisitor wrote: »
    MuddBudd wrote: »
    Inquisitor wrote: »
    So uh....ummm...

    how bad is it that I have no idea who Michael Ironside is?


    aka the hero from Splinter Cell

    Ah, I see. Didn't like Splinter Cell, so that explains that.

    In other news you can reclaim your own avatar wrecks with engineers, it's just hard to do during a fight cause engineers are so fragile.
    Jester in Top Gun, or General Katana in Highlander II?

    Well Highlander II is a sin against the Deity of your choice, so thats excusable. Still he has a great voice for 'tough military commander' parts, which he seems to end up in fairly frequently. :)
    What nobody remebers him as Richter in Total Recall?
    I do.
    See you at the Pawty.

    Starship Troopers much?
    Batman80.jpg
    I expect the best and I give the best. Here's the beer. Here's the entertainment. Now have fun. That's an order.

    SiliconStew on
    Just remember that half the people you meet are below average intelligence.
  • TheFonzTheFonz Registered User regular
    edited March 2007
    VoodooV wrote: »
    Consider it a divorce!

    btw..are there any actors playing the scrin...or are they only seen in-game?
    The Scrin only have CGI cutscenes for their campaign.

    TheFonz on
    fourcrashers.jpg
  • TubeTube Registered User admin
    edited March 2007
    Really, any AI you can beat by finding something that it doesn't expect you to do. Building a barracks and cranking out engineers is an example. Stockpiling five hundred nukes and blowing up the world in Civ is another. It's part of the fun.

    Tube on
  • darleysamdarleysam On my way to UKRegistered User regular
    edited March 2007
    TheFonz wrote: »
    VoodooV wrote: »
    Consider it a divorce!

    btw..are there any actors playing the scrin...or are they only seen in-game?
    The Scrin only have CGI cutscenes for their campaign.

    it's sad, i read that as 'GDI' at first. I was like "wtf.. they're recycling footage? Cheapskates"

    darleysam on
    forumsig.png
  • TaximesTaximes Registered User regular
    edited March 2007
    Zell wrote: »
    They're not buildable in single player afaik

    They still are. I don't know if I'll be able to find it again, but I read somewhere direct from EA - they had walls implemented across the board, but discovered in their "testing" that they weren't being used in multiplayer. So, now they're just in singleplayer.

    Taximes on
  • tyrannustyrannus i am not fat Registered User regular
    edited March 2007
    God damn, I still can't beat the computer on medium. They took out my expansion and then bombed / suicide bombed a good chunk of my main base. D:

    tyrannus on
  • EdcrabEdcrab Actually a hack Registered User regular
    edited March 2007
    If they really removed walls from MP because they weren't used enough, that wins the prize. For... annoying developer... action. Stuff.

    It'd be like locking out Militants from the tech tree at top-tier technology because Nod players don't bother building them in the endgame. Or something.

    Edcrab on
    cBY55.gifbmJsl.png
  • FreddyDFreddyD Registered User regular
    edited March 2007
    Taximes wrote: »
    Zell wrote: »
    They're not buildable in single player afaik

    They still are. I don't know if I'll be able to find it again, but I read somewhere direct from EA - they had walls implemented across the board, but discovered in their "testing" that they weren't being used in multiplayer. So, now they're just in singleplayer.
    Maybe if they lowered their build times/cost people would invest in walls. It seems really lazy to just strip them out.

    FreddyD on
  • ZellZell Registered User regular
    edited March 2007
    Taximes wrote: »
    Zell wrote: »
    They're not buildable in single player afaik

    They still are. I don't know if I'll be able to find it again, but I read somewhere direct from EA - they had walls implemented across the board, but discovered in their "testing" that they weren't being used in multiplayer. So, now they're just in singleplayer.
    The post by EA's community manager must've implied something else, because there were lots of people asking for walls to be at least put in single player when I checked (that was after the information of the removal of walls by the community manager)

    It's not really that big an issue unless you want to build pretty bases. Obelisks seems to have more defense to make up for the lack of protection from direct fire walls offer, and that's all I ever needed walls for in the earlier Command & Conquer games anyway.

    Unless you count using sandbags for expansion, of course.

    Zell on
  • TheBogTheBog Registered User regular
    edited March 2007
    Edcrab wrote: »
    If they really removed walls from MP because they weren't used enough, that wins the prize. For... annoying developer... action. Stuff.

    It'd be like locking out Militants from the tech tree at top-tier technology because Nod players don't bother building them in the endgame. Or something.

    lol. Or something is correct. You can't lock something just from a specific tier. Militants are used. Period. Even late game due to confessor granades.

    Walls are never used except to wall out the conyard to protect against engineers. But they nerfed engineers so bad that engineer rushing won't be a problem at all. Therefore, walls are never used.

    TheBog on
  • TaximesTaximes Registered User regular
    edited March 2007
    Zell wrote: »
    Taximes wrote: »
    Zell wrote: »
    They're not buildable in single player afaik

    They still are. I don't know if I'll be able to find it again, but I read somewhere direct from EA - they had walls implemented across the board, but discovered in their "testing" that they weren't being used in multiplayer. So, now they're just in singleplayer.
    The post by EA's community manager must've implied something else, because there were lots of people asking for walls to be at least put in single player when I checked (that was after the information of the removal of walls by the community manager)

    It's not really that big an issue unless you want to build pretty bases. Obelisks seems to have more defense to make up for the lack of protection from direct fire walls offer, and that's all I ever needed walls for in the earlier Command & Conquer games anyway.

    Unless you count using sandbags for expansion, of course.

    Well, either way, I'm sure there will be a mod out within days of release that enables walls and any other vestigial units/structures.

    If it isn't too difficult, I'll probably make my own. :P I keep thinking it'd be nice to be able to build transports instead of paying for them and then only getting one use.

    Taximes on
  • EdcrabEdcrab Actually a hack Registered User regular
    edited March 2007
    TheBog wrote: »
    Edcrab wrote: »
    If they really removed walls from MP because they weren't used enough, that wins the prize. For... annoying developer... action. Stuff.

    It'd be like locking out Militants from the tech tree at top-tier technology because Nod players don't bother building them in the endgame. Or something.

    lol. Or something is correct. You can't lock something just from a specific tier. Militants are used. Period. Even late game due to confessor granades.

    Walls are never used except to wall out the conyard to protect against engineers. But they nerfed engineers so bad that engineer rushing won't be a problem at all. Therefore, walls are never used.

    Aye, twas just an example. Couldn't think of anything that's literally never used toptier- I mean, seems well balanced that way.

    But it's just as daft to say walls are never used when, you know, none of us have ever had opportunity to use them. Seriously, I don't understand why there's such a song and dance about it either, but I do admit I wouldn't exactly balk at their inclusion.

    Edcrab on
    cBY55.gifbmJsl.png
  • tyrannustyrannus i am not fat Registered User regular
    edited March 2007
    Any tips for beating the AI opponent on medium or above? I used that build order with the expansion ASAP and the refineries but it's so hard to keep turrents up with bombers and buggies destroying them all the time. D: And they send in engineers to cap my refineries D:

    tyrannus on
  • Lord JezoLord Jezo Registered User regular
    edited March 2007
    I don't like taking orders from a Cylon..

    Lord Jezo on
    Clipboard03.jpg
    I KISS YOU!
  • FyreWulffFyreWulff YouRegistered User, ClubPA regular
    edited March 2007
    NOD has always had the "cool" units. GDI has the "down to business" units.

    Original C&C: Nod had flame tanks.

    Tiberian Sun: Nod had FUCKING STEALTH GENERATORS (too bad the AI didn't actually 'recognize' the fact that your base was cloaked)

    Renegade: Stealth Black Hand + Nuke Beacon FTW

    FyreWulff on
  • bongibongi regular
    edited March 2007
    except - ion cannon has always been rad

    bongi on
  • electricitylikesmeelectricitylikesme Registered User regular
    edited March 2007
    FyreWulff wrote: »
    NOD has always had the "cool" units. GDI has the "down to business" units.

    Original C&C: Nod had flame tanks.

    Tiberian Sun: Nod had FUCKING STEALTH GENERATORS (too bad the AI didn't actually 'recognize' the fact that your base was cloaked)

    Renegade: Stealth Black Hand + Nuke Beacon FTW
    I just find it kind of frustrating and kind of immersion breaking. "Hi, we're a multi-national consolidated defense force with a massive budget and an orbital laser cannon" vs "Hi, we're a terrorist organization. This means we have laser turrets, cloaking devices galore and a nuclear arsenal."

    electricitylikesme on
  • FyreWulffFyreWulff YouRegistered User, ClubPA regular
    edited March 2007
    To be fair, GDI did have the MRL for Renegade multi.

    Does C&C3 have silos? After playing RA2, I always have trouble keeping enough silos when i really get harvesting in Tiberian Sun.

    FyreWulff on
  • Man of the WavesMan of the Waves Registered User regular
    edited March 2007
    There are Tiberium Silos in the demo. I prefer spending the money.


    Command and Conquer seems a whole lot more frenetic than I remember. Or else I am way out of practice with RTS, I think Down of War was my last one.

    Man of the Waves on
  • EdcrabEdcrab Actually a hack Registered User regular
    edited March 2007
    I guess Nod had access to technologies that GDI at least thought were pretty unethical, even if they had some knowledge of them. But... come on. Why haven't they stolen a stealth generator yet?!

    Cabal (who may or may not have been based off a Scrin artifact) was probably responsible for a lot of them. His little uprising is likely the reason that Nod have kicked their cyborg habit...

    Incidentally, if Cabal/his legacy appears in the game or in an expansion I will do a happy walrus dance.

    Edcrab on
    cBY55.gifbmJsl.png
  • thorpethorpe Registered User regular
    edited March 2007
    FyreWulff wrote: »
    NOD has always had the "cool" units. GDI has the "down to business" units.

    Original C&C: Nod had flame tanks.

    Tiberian Sun: Nod had FUCKING STEALTH GENERATORS (too bad the AI didn't actually 'recognize' the fact that your base was cloaked)

    Renegade: Stealth Black Hand + Nuke Beacon FTW
    I just find it kind of frustrating and kind of immersion breaking. "Hi, we're a multi-national consolidated defense force with a massive budget and an orbital laser cannon" vs "Hi, we're a terrorist organization. This means we have laser turrets, cloaking devices galore and a nuclear arsenal."

    Admittedly, by Tiberium Wars, Nod is supposed to have reached the size and capabilities of a superpower.

    thorpe on
    [SIGPIC][/SIGPIC]
  • EdcrabEdcrab Actually a hack Registered User regular
    edited March 2007
    I suppose they do have a lot more land to their name: public support wise, I guess the guys outside of the blue zone are pretty pissed off at the world order.

    Edcrab on
    cBY55.gifbmJsl.png
  • ZellZell Registered User regular
    edited March 2007
    Taximes wrote: »
    Zell wrote: »
    Taximes wrote: »
    Zell wrote: »
    They're not buildable in single player afaik

    They still are. I don't know if I'll be able to find it again, but I read somewhere direct from EA - they had walls implemented across the board, but discovered in their "testing" that they weren't being used in multiplayer. So, now they're just in singleplayer.
    The post by EA's community manager must've implied something else, because there were lots of people asking for walls to be at least put in single player when I checked (that was after the information of the removal of walls by the community manager)

    It's not really that big an issue unless you want to build pretty bases. Obelisks seems to have more defense to make up for the lack of protection from direct fire walls offer, and that's all I ever needed walls for in the earlier Command & Conquer games anyway.

    Unless you count using sandbags for expansion, of course.

    Well, either way, I'm sure there will be a mod out within days of release that enables walls and any other vestigial units/structures.

    If it isn't too difficult, I'll probably make my own. :P I keep thinking it'd be nice to be able to build transports instead of paying for them and then only getting one use.
    I'm pretty sure it was pointed out that the code for walls were still left in.

    Zell on
  • The_LightbringerThe_Lightbringer Registered User regular
    edited March 2007
    For a unit with such a cool voice, graphics and name the black hand infantry sure are a pointless unit. They fill a niche that doesn't need filling at all, I mean with flame tanks and even general scorp tanks they do a better job of slaying infantry and breaking down buildings. This coupled with the fact that infantry are so easily runoverable and that they come out at a time when players are cranking out vehicles by the shit load, makes the black hand an obsolete unit.

    The_Lightbringer on
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