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[C&C 3] Fancy Lads Clan: Tournament of Champions? Maybe?

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Posts

  • HappylilElfHappylilElf Registered User regular
    edited March 2007
    Is it just me, or do Nod have far more awesome units compared to GDI? Like, depressingly more awesome.

    I guess that depends on what you mean by awesome.

    I'm actually a little worried that Nod is going to have a hard time matching the power of the GDI units.

    HappylilElf on
  • ben0207ben0207 Registered User regular
    edited March 2007
    Is it just me or are Pitbulls the coolest unit ever?

    Micro them enough so they fire on the move and they avoid most fire, and for 800 a pop they're cheaper than the high end infantry squads.

    And with that mortar upgrade they can even take down enemy bases without too much difficulty.

    ben0207 on
  • tyrannustyrannus i am not fat Registered User regular
    edited March 2007
    Christ, I love this game. I'm getting a bit better, but my late game sucks. When do you guys usually start attacking their base? I send in a mix between scorpion tanks and buggies but they usually seem to get raped.

    tyrannus on
  • ben0207ben0207 Registered User regular
    edited March 2007
    Ion Cannon backed up by 30 Pitbulls :)

    And every support power I can drop on them, all at once.

    ben0207 on
  • FyreWulffFyreWulff YouRegistered User, ClubPA regular
    edited March 2007
    It was fun to mod Tiberian Sun units back into Red Alert 2.

    as far as I recall, I was at least able to mod the Nod Banshee, the Harpy, and one of the automatic walls into multiplayer. The other automatic wall was turned into the "soviet gate".

    Also, all the voxels for GDI units are in RA2's data files, so if you wanted to spend enough time, you can kinda sorta port Tib Sun over. I tried to make a map with "Red Alert vs C&C", but I gave up about halfway through.

    FyreWulff on
  • DaedalusDaedalus Registered User regular
    edited March 2007
    FyreWulff wrote: »
    It was fun to mod Tiberian Sun units back into Red Alert 2.

    as far as I recall, I was at least able to mod the Nod Banshee, the Harpy, and one of the automatic walls into multiplayer. The other automatic wall was turned into the "soviet gate".

    Also, all the voxels for GDI units are in RA2's data files, so if you wanted to spend enough time, you can kinda sorta port Tib Sun over. I tried to make a map with "Red Alert vs C&C", but I gave up about halfway through.

    Fun fact: voxels for all of the RA1/TD units are in RA2's data files as well, despite the fact that RA1 did not use voxels. I can only assume these were from an early beta of RA2 or something.
    Rentilius wrote: »
    Christ, I love this game. I'm getting a bit better, but my late game sucks. When do you guys usually start attacking their base? I send in a mix between scorpion tanks and buggies but they usually seem to get raped.

    I've been sticking with old RA1 strategy: build an absurdly large number of tanks, and when they don't all fit on the screen at the same time anymore, attack the base.

    Takes a while, but usually works quite well. And the tanks sitting at your base make for excellent mid-game defense, of course. Throw in an Ion Cannon for strategic obelisk removal if you have the money lying around.

    Daedalus on
  • The CheeseThe Cheese Registered User regular
    edited March 2007
    Rentilius wrote: »
    Christ, I love this game. I'm getting a bit better, but my late game sucks. When do you guys usually start attacking their base? I send in a mix between scorpion tanks and buggies but they usually seem to get raped.

    Are you using the support options? Those are essential.

    I haven't tried this yet, but I think sending in bombers and maybe some of the support options like the tiberium bomb and the nuke to take out their power would be a good move before moving in on the ground.

    The Cheese on
  • VoodooVVoodooV Registered User regular
    edited March 2007
    one thing I didn't understand. some buildings say they are garrison-able and yeah, I'm able to put troops into it. but there were some buildings in the demo that when I highlight them...they say they were garrisonable..and had icons that it had room for three troops..but for whatever reason..I couldn't put the troops in the building.

    What am I missing?

    VoodooV on
  • SceptreSceptre Registered User regular
    edited March 2007
    VoodooV wrote: »
    one thing I didn't understand. some buildings say they are garrison-able and yeah, I'm able to put troops into it. but there were some buildings in the demo that when I highlight them...they say they were garrisonable..and had icons that it had room for three troops..but for whatever reason..I couldn't put the troops in the building.

    What am I missing?

    Perhaps you were trying to garrison zone troopers? I'm pretty sure they can't be put into buildings.

    Sceptre on
  • MuddBuddMuddBudd Registered User regular
    edited March 2007
    VoodooV wrote: »
    one thing I didn't understand. some buildings say they are garrison-able and yeah, I'm able to put troops into it. but there were some buildings in the demo that when I highlight them...they say they were garrisonable..and had icons that it had room for three troops..but for whatever reason..I couldn't put the troops in the building.

    What am I missing?

    If a building gets too damaged nobody can garrison in it.

    MuddBudd on
    There's no plan, there's no race to be run
    The harder the rain, honey, the sweeter the sun.
  • PredatorPredator __BANNED USERS regular
    edited March 2007
    the 360 version is coming out the same day right?
    My computer cant run it D:

    Predator on
    1330my4.jpg
  • FyreWulffFyreWulff YouRegistered User, ClubPA regular
    edited March 2007
    FyreWulff wrote: »
    It was fun to mod Tiberian Sun units back into Red Alert 2.

    as far as I recall, I was at least able to mod the Nod Banshee, the Harpy, and one of the automatic walls into multiplayer. The other automatic wall was turned into the "soviet gate".

    Also, all the voxels for GDI units are in RA2's data files, so if you wanted to spend enough time, you can kinda sorta port Tib Sun over. I tried to make a map with "Red Alert vs C&C", but I gave up about halfway through.

    Fun fact: voxels for all of the RA1/TD units are in RA2's data files as well, despite the fact that RA1 did not use voxels. I can only assume these were from an early beta of RA2 or something.

    Are you sure? I was pretty sure that C&C, RA, Tib Sun, and RA2 all used voxels. I believe the TD units were included for a "find the old units" mission or something (you can find the text for it in one of the .inis.. in fact, a lot of the TibSun mission text is still in RA2's data).

    It's kinda funny to read all the comments in the huge master .ini (I forget what it's called at the moment). "Sprite units (big hack)" "Oh god, never do this again"

    FyreWulff on
  • anti-everythinganti-everything Registered User regular
    edited March 2007
    I am horrible at RTS', I wish I could get over my fascination of them.

    anti-everything on
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  • CG FaggotryCG Faggotry BristolRegistered User regular
    edited March 2007
    thorpe wrote: »
    FyreWulff wrote: »
    NOD has always had the "cool" units. GDI has the "down to business" units.

    Original C&C: Nod had flame tanks.

    Tiberian Sun: Nod had FUCKING STEALTH GENERATORS (too bad the AI didn't actually 'recognize' the fact that your base was cloaked)

    Renegade: Stealth Black Hand + Nuke Beacon FTW
    I just find it kind of frustrating and kind of immersion breaking. "Hi, we're a multi-national consolidated defense force with a massive budget and an orbital laser cannon" vs "Hi, we're a terrorist organization. This means we have laser turrets, cloaking devices galore and a nuclear arsenal."

    Admittedly, by Tiberium Wars, Nod is supposed to have reached the size and capabilities of a superpower.

    Also the fact that Nod held the monopoly and was decades ahead of any other organisation in the mining and research of Tiberium at Tiberian Dawn's outset.

    CG Faggotry on
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  • wenchkillawenchkilla Registered User regular
    edited March 2007
    I am horrible at RTS', I wish I could get over my fascination of them.


    All you have to do is play enough of one, and suddenly, you don't suck quite as much :lol: Most people just don't realize how much practice it takes. I sure as hell didn't until DoW.

    wenchkilla on
    gamingsig.jpg
    PSN/XBL: dragoniemx
  • darleysamdarleysam On my way to UKRegistered User regular
    edited March 2007
    what i think is kinda cool, is that the Nod mechs (whose names i've forgotten and can't be bothered reading back to find) can 'appropriate' weapons from other vehicles. Oooh a flamethrower? Thanks! *smash, explode, attach*

    darleysam on
    forumsig.png
  • wenchkillawenchkilla Registered User regular
    edited March 2007
    darleysam wrote: »
    what i think is kinda cool, is that the Nod mechs (whose names i've forgotten and can't be bothered reading back to find) can 'appropriate' weapons from other vehicles. Oooh a flamethrower? Thanks! *smash, explode, attach*

    Oh my God, that is AMAZING. Only 5 days until I cant play demo...so slow and painful.

    wenchkilla on
    gamingsig.jpg
    PSN/XBL: dragoniemx
  • darleysamdarleysam On my way to UKRegistered User regular
    edited March 2007
    wenchkilla wrote: »
    darleysam wrote: »
    what i think is kinda cool, is that the Nod mechs (whose names i've forgotten and can't be bothered reading back to find) can 'appropriate' weapons from other vehicles. Oooh a flamethrower? Thanks! *smash, explode, attach*

    Oh my God, that is AMAZING. Only 5 days until I cant play demo...so slow and painful.

    there's only a few options for it, but they can fit a flamethrower, an extra beam laser, a stealth field or.. something taken from a bike (i think). The unit supplying these gets destroyed in the process, but hey, it's fun.

    darleysam on
    forumsig.png
  • JohnDoeJohnDoe Registered User regular
    edited March 2007
    darleysam wrote: »
    wenchkilla wrote: »
    darleysam wrote: »
    what i think is kinda cool, is that the Nod mechs (whose names i've forgotten and can't be bothered reading back to find) can 'appropriate' weapons from other vehicles. Oooh a flamethrower? Thanks! *smash, explode, attach*

    Oh my God, that is AMAZING. Only 5 days until I cant play demo...so slow and painful.

    there's only a few options for it, but they can fit a flamethrower, an extra beam laser, a stealth field or.. something taken from a bike (i think). The unit supplying these gets destroyed in the process, but hey, it's fun.

    Stealth detection from the bike.

    I'd have preferrred it if you could salvage bits from enemy vehicles rather than having to sacrifice your own.

    JohnDoe on
  • darleysamdarleysam On my way to UKRegistered User regular
    edited March 2007
    JohnDoe wrote: »
    darleysam wrote: »
    wenchkilla wrote: »
    darleysam wrote: »
    what i think is kinda cool, is that the Nod mechs (whose names i've forgotten and can't be bothered reading back to find) can 'appropriate' weapons from other vehicles. Oooh a flamethrower? Thanks! *smash, explode, attach*

    Oh my God, that is AMAZING. Only 5 days until I cant play demo...so slow and painful.

    there's only a few options for it, but they can fit a flamethrower, an extra beam laser, a stealth field or.. something taken from a bike (i think). The unit supplying these gets destroyed in the process, but hey, it's fun.

    Stealth detection from the bike.

    I'd have preferrred it if you could salvage bits from enemy vehicles rather than having to sacrifice your own.

    ahh there you go. I should've been taking notes. And yeah, it would've been more awesome to march him into a field of GDI tanks and be like ".... YOU!"

    darleysam on
    forumsig.png
  • FyreWulffFyreWulff YouRegistered User, ClubPA regular
    edited March 2007
    Sounds like the RA2 IFVs with the "NOD twist"

    FyreWulff on
  • ben0207ben0207 Registered User regular
    edited March 2007
    FyreWulff wrote: »
    FyreWulff wrote: »
    It was fun to mod Tiberian Sun units back into Red Alert 2.

    as far as I recall, I was at least able to mod the Nod Banshee, the Harpy, and one of the automatic walls into multiplayer. The other automatic wall was turned into the "soviet gate".

    Also, all the voxels for GDI units are in RA2's data files, so if you wanted to spend enough time, you can kinda sorta port Tib Sun over. I tried to make a map with "Red Alert vs C&C", but I gave up about halfway through.

    Fun fact: voxels for all of the RA1/TD units are in RA2's data files as well, despite the fact that RA1 did not use voxels. I can only assume these were from an early beta of RA2 or something.

    Are you sure? I was pretty sure that C&C, RA, Tib Sun, and RA2 all used voxels. I believe the TD units were included for a "find the old units" mission or something (you can find the text for it in one of the .inis.. in fact, a lot of the TibSun mission text is still in RA2's data).

    It's kinda funny to read all the comments in the huge master .ini (I forget what it's called at the moment). "Sprite units (big hack)" "Oh god, never do this again"

    No, C&C1 and RA1 were just regular old sprites. I used to mod the C&C games a lot, and yeah, some of the comments are hysterical

    "This is such a hack job, I might redo this after lunch"

    And that sort o thing.

    ben0207 on
  • ChenChen Registered User regular
    edited March 2007
    2.7 GB? Man, I don't have that much space left. :(

    Chen on
    V0Gug2h.png
  • The_LightbringerThe_Lightbringer Registered User regular
    edited March 2007
    darleysam wrote: »
    JohnDoe wrote: »
    darleysam wrote: »
    wenchkilla wrote: »
    darleysam wrote: »
    what i think is kinda cool, is that the Nod mechs (whose names i've forgotten and can't be bothered reading back to find) can 'appropriate' weapons from other vehicles. Oooh a flamethrower? Thanks! *smash, explode, attach*

    Oh my God, that is AMAZING. Only 5 days until I cant play demo...so slow and painful.

    there's only a few options for it, but they can fit a flamethrower, an extra beam laser, a stealth field or.. something taken from a bike (i think). The unit supplying these gets destroyed in the process, but hey, it's fun.

    Stealth detection from the bike.

    I'd have preferrred it if you could salvage bits from enemy vehicles rather than having to sacrifice your own.

    ahh there you go. I should've been taking notes. And yeah, it would've been more awesome to march him into a field of GDI tanks and be like ".... YOU!"

    Would be a bit overpowered imo if 30 avatars met 30 mammoths and won instantly via weapon grabbing. And thus you have 30 avatars with the power of 60 mammoth barrels.

    The_Lightbringer on
    LuciferSig.jpg
  • SceptreSceptre Registered User regular
    edited March 2007
    darleysam wrote: »
    JohnDoe wrote: »
    darleysam wrote: »
    wenchkilla wrote: »
    darleysam wrote: »
    what i think is kinda cool, is that the Nod mechs (whose names i've forgotten and can't be bothered reading back to find) can 'appropriate' weapons from other vehicles. Oooh a flamethrower? Thanks! *smash, explode, attach*

    Oh my God, that is AMAZING. Only 5 days until I cant play demo...so slow and painful.

    there's only a few options for it, but they can fit a flamethrower, an extra beam laser, a stealth field or.. something taken from a bike (i think). The unit supplying these gets destroyed in the process, but hey, it's fun.

    Stealth detection from the bike.

    I'd have preferrred it if you could salvage bits from enemy vehicles rather than having to sacrifice your own.

    ahh there you go. I should've been taking notes. And yeah, it would've been more awesome to march him into a field of GDI tanks and be like ".... YOU!"

    Would be a bit overpowered imo if 30 avatars met 30 mammoths and won instantly via weapon grabbing. And thus you have 30 avatars with the power of 60 mammoth barrels.


    Well, they could have made it so you could only take them from dead or extremely damaged units.

    Sceptre on
  • darleysamdarleysam On my way to UKRegistered User regular
    edited March 2007
    Sceptre wrote: »
    darleysam wrote: »
    JohnDoe wrote: »
    darleysam wrote: »
    wenchkilla wrote: »
    darleysam wrote: »
    what i think is kinda cool, is that the Nod mechs (whose names i've forgotten and can't be bothered reading back to find) can 'appropriate' weapons from other vehicles. Oooh a flamethrower? Thanks! *smash, explode, attach*

    Oh my God, that is AMAZING. Only 5 days until I cant play demo...so slow and painful.

    there's only a few options for it, but they can fit a flamethrower, an extra beam laser, a stealth field or.. something taken from a bike (i think). The unit supplying these gets destroyed in the process, but hey, it's fun.

    Stealth detection from the bike.

    I'd have preferrred it if you could salvage bits from enemy vehicles rather than having to sacrifice your own.

    ahh there you go. I should've been taking notes. And yeah, it would've been more awesome to march him into a field of GDI tanks and be like ".... YOU!"

    Would be a bit overpowered imo if 30 avatars met 30 mammoths and won instantly via weapon grabbing. And thus you have 30 avatars with the power of 60 mammoth barrels.


    Well, they could have made it so you could only take them from dead or extremely damaged units.

    that's how i'd do it, and if necessary, make it take a little longer to do, so everything else has the chance to fire on it (like the EMP blast that knocks out the vehicle that fires it)

    darleysam on
    forumsig.png
  • HappylilElfHappylilElf Registered User regular
    edited March 2007
    darleysam wrote: »
    JohnDoe wrote: »
    darleysam wrote: »
    wenchkilla wrote: »
    darleysam wrote: »
    what i think is kinda cool, is that the Nod mechs (whose names i've forgotten and can't be bothered reading back to find) can 'appropriate' weapons from other vehicles. Oooh a flamethrower? Thanks! *smash, explode, attach*

    Oh my God, that is AMAZING. Only 5 days until I cant play demo...so slow and painful.

    there's only a few options for it, but they can fit a flamethrower, an extra beam laser, a stealth field or.. something taken from a bike (i think). The unit supplying these gets destroyed in the process, but hey, it's fun.

    Stealth detection from the bike.

    I'd have preferrred it if you could salvage bits from enemy vehicles rather than having to sacrifice your own.

    ahh there you go. I should've been taking notes. And yeah, it would've been more awesome to march him into a field of GDI tanks and be like ".... YOU!"

    Of course, an Avatar Warmech that marched anywhere near a field of GDI tanks would be obliterated long before you got to say that. Probably before you could even choose which tank you'd like to make your bitch.

    They cost more than a Mammoth Tank, something that will obliterate an upgraded Avatar. And did I mention that even after sacrificing all four units, something that will cost you 6600 credits, they still go down faster than a five dollar hooker?
    What I'm saying is they suck.

    I'm really hoping that Avatars have some balancing done to them either pricewise or powerwise before final release.

    HappylilElf on
  • autono-wally, erotibot300autono-wally, erotibot300 love machine Registered User regular
    edited March 2007
    Is there a way to make the demo work on vista?

    autono-wally, erotibot300 on
    kFJhXwE.jpgkFJhXwE.jpg
  • ZellZell Registered User regular
    edited March 2007
    darleysam wrote: »
    JohnDoe wrote: »
    darleysam wrote: »
    wenchkilla wrote: »
    darleysam wrote: »
    what i think is kinda cool, is that the Nod mechs (whose names i've forgotten and can't be bothered reading back to find) can 'appropriate' weapons from other vehicles. Oooh a flamethrower? Thanks! *smash, explode, attach*

    Oh my God, that is AMAZING. Only 5 days until I cant play demo...so slow and painful.

    there's only a few options for it, but they can fit a flamethrower, an extra beam laser, a stealth field or.. something taken from a bike (i think). The unit supplying these gets destroyed in the process, but hey, it's fun.

    Stealth detection from the bike.

    I'd have preferrred it if you could salvage bits from enemy vehicles rather than having to sacrifice your own.

    ahh there you go. I should've been taking notes. And yeah, it would've been more awesome to march him into a field of GDI tanks and be like ".... YOU!"

    Of course, an Avatar Warmech that marched anywhere near a field of GDI tanks would be obliterated long before you got to say that. Probably before you could even choose which tank you'd like to make your bitch.

    They cost more than a Mammoth Tank, something that will obliterate an upgraded Avatar. And did I mention that even after sacrificing all four units, something that will cost you 6600 credits, they still go down faster than a five dollar hooker?
    What I'm saying is they suck.

    I'm really hoping that Avatars have some balancing done to them either pricewise or powerwise before final release.

    I don't get why people keep saying avatars are underpowered by only comparing them to mammoths. Where was it stated that they were supposed to be a mammoth counter? Or more importantly, that they were supposed to be a mammoth counter alone?

    Nod isn't the side for winning with masses of superior units.

    Zell on
  • tyrannustyrannus i am not fat Registered User regular
    edited March 2007
    Zell wrote: »
    Nod isn't the side for winning with masses of superior units.

    They take the Zapp Brannigan style of sending waves after waves of their own men and lining them up and flying them directly at the enemy death cannons, clogging them with wreckage.

    tyrannus on
  • DirtchamberDirtchamber Registered User regular
    edited March 2007
    Zell wrote: »
    I don't get why people keep saying avatars are underpowered by only comparing them to mammoths. Where was it stated that they were supposed to be a mammoth counter? Or more importantly, that they were supposed to be a mammoth counter alone?

    Nod isn't the side for winning with masses of superior units.

    But you have to admit that the Avatar's usefulness pales in comparison to the Mammoth. In the games I've played (which is admittedly not that many), I haven't come across a single instance in which buying an Avatar was preferable to buying a squad of functionally similar but significantly cheaper units, such as upgraded Scorpions and Flame Tanks. But that Mammoth tank - that thing always justifies its price.

    Dirtchamber on
  • ZellZell Registered User regular
    edited March 2007
    Unless your enemy has masses of air or stealth. In which case, the mammoths might be dead before you have a chance to react.

    Edit: And avatars are smaller, easier to group for the cloak power and sneak into enemy base for major damage, I guess.

    Zell on
  • HappylilElfHappylilElf Registered User regular
    edited March 2007
    Zell wrote: »

    I don't get why people keep saying avatars are underpowered by only comparing them to mammoths. Where was it stated that they were supposed to be a mammoth counter? Or more importantly, that they were supposed to be a mammoth counter alone?

    Nod isn't the side for winning with masses of superior units.

    No, I agree they're not. They've usually had a niche like stealth and burrowing that can be used to devastating effect. They don't have that now. At least not from what I've seen in the demo. I'll readily admit that there are probably units that aren't in the demo. At least I hope there are some suprises for both sides in the actual game.

    People bring up the mammoth tank because it's cheaper than the Avatar and more effective than even a fully upgraded Avatar, something that costs two and a half times what a Mammoth MkIII does. If an Avatar is going to cost 500-3100 credits more than a Mammoth tank is, I really don't think it's unreasonable to expect something that matches the investment, is it? As it stands you just plain don't get what you pay for

    HappylilElf on
  • ben0207ben0207 Registered User regular
    edited March 2007
    If I had my way, the Warmech would be a one of a kind unit that when fully upgraded became somethin truly deeply terrifying.

    As it stands, without upgrading them (which takes ages and costs loads) the only efficent way to use them is to mix them up with cheaper more efficient units (which can do the job on their own) or to mass produce them, and since 10 is hardly a rush and costs 30,000 that's hardly an option either.

    ben0207 on
  • ZellZell Registered User regular
    edited March 2007
    Zell wrote: »

    I don't get why people keep saying avatars are underpowered by only comparing them to mammoths. Where was it stated that they were supposed to be a mammoth counter? Or more importantly, that they were supposed to be a mammoth counter alone?

    Nod isn't the side for winning with masses of superior units.

    No, I agree they're not. They've usually had a niche like stealth and burrowing that can be used to devastating effect. They don't have that now. At least not from what I've seen in the demo. I'll readily admit that there are probably units that aren't in the demo. At least I hope there are some suprises for both sides in the actual game.

    People bring up the mammoth tank because it's cheaper than the Avatar and more effective than even a fully upgraded Avatar, something that costs two and a half times what a Mammoth MkIII does. If an Avatar is going to cost 500-3100 credits more than a Mammoth tank is, I really don't think it's unreasonable to expect something that matches the investment, is it? As it stands you just plain don't get what you pay for
    If you want to consider that, I usually do more damage with a commando than a single mammoth tanks, so commandos should be more expensive than mammoth tanks.

    4 scorpions worth 800$ gets killed by an avatar costing 3000$. It's Nod's most cost effective direct force weapon. Why's GDI's direct force weapons better, you ask? Because if you're playing Nod and try direct force, you deserve to lose.

    Zell on
  • DirtchamberDirtchamber Registered User regular
    edited March 2007
    Zell wrote: »
    4 scorpions worth 800$ gets killed by an avatar costing 3000$. It's Nod's most cost effective direct force weapon. Why's GDI's direct force weapons better, you ask? Because if you're playing Nod and try direct force, you deserve to lose.

    But the point is that - even if you do use it as a stealth unit - the Avatar is not worth $3000. If it were $1,000 cheaper, or came with stealth built in, or maybe a flamethrower - then maybe it'd be a good deal. But as it stands, it's simply overpriced.

    Dirtchamber on
  • ZellZell Registered User regular
    edited March 2007
    Zell wrote: »
    4 scorpions worth 800$ gets killed by an avatar costing 3000$. It's Nod's most cost effective direct force weapon. Why's GDI's direct force weapons better, you ask? Because if you're playing Nod and try direct force, you deserve to lose.

    But the point is that - even if you do use it as a stealth unit - the Avatar is not worth $3000. If it were $1,000 cheaper, or came with stealth built in, or maybe a flamethrower - then maybe it'd be a good deal. But as it stands, it's simply overpriced.
    What? It's the best priced direct fire weapon for Nod. How the hell's that overpriced?

    Zell on
  • FreddyDFreddyD Registered User regular
    edited March 2007
    wenchkilla wrote: »
    darleysam wrote: »
    what i think is kinda cool, is that the Nod mechs (whose names i've forgotten and can't be bothered reading back to find) can 'appropriate' weapons from other vehicles. Oooh a flamethrower? Thanks! *smash, explode, attach*

    Oh my God, that is AMAZING. Only 5 days until I cant play demo...so slow and painful.
    What? The demo has a time limit?

    FreddyD on
  • DirtchamberDirtchamber Registered User regular
    edited March 2007
    Zell wrote: »
    What? It's the best priced direct fire weapon for Nod. How the hell's that overpriced?

    Because if you use it in any sort of direct-fire capacity, it gets fucking owned by units that are cheaper and more effective. Actually, no - sorry, it doesn't always get owned. If you're lucky, it'll only get half-owned, in which you case you'll need to spend even more money producing an infiltrator to go out into the fucking battlefield and claim its mangled carcass. Of course, as soon as you do that, chances are it'll just get shot to pieces again anyway.

    Think about it - how often do you buy Avatars?

    Dirtchamber on
  • ChenChen Registered User regular
    edited March 2007
    So I just finished the demo. I have no idea about Nod's unit capabilities, I didn't bother to take over their buildings, but hot damn mammoth tanks are the nuts. Crushing infantry never gets old and Nod just sends wave after wave of them.

    Chen on
    V0Gug2h.png
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