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[C&C 3] Fancy Lads Clan: Tournament of Champions? Maybe?

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Posts

  • DogDog Registered User, Administrator, Vanilla Staff admin
    edited April 2007
    The 1.03 patch killed my GDI saves. I was on Sarajevo! D:

    Have fun redoing Croatia!

    Unknown User on
  • WotanAnubisWotanAnubis Registered User regular
    edited April 2007
    Rygar wrote: »
    The 1.03 patch killed my GDI saves. I was on Sarajevo! D:

    Have fun redoing Croatia!
    That mission got so much easier when I decided to just take the fight to Nod. Build a bunch of Predators with a few Pitbulls and APCs for anti-air support, steamroll all over the northern vehicle base, capture their Construction Yard, and... well... by that point you've won.

    You can easily destroy the Nod bases (and, in so doing, complete the mission) without ever having to escort that MCV to your base.

    WotanAnubis on
  • ZellZell Registered User regular
    edited April 2007
    You have infinite time, a resource income, free vehicle repairs and the enemy doesn't really ever send a large attack force. Croatia isn't that bad if you're playing at the right difficulty.

    Zell on
  • ScosglenScosglen Registered User regular
    edited April 2007
    Croatia isn't hard, just takes a long time to beat.

    Scosglen on
  • DogDog Registered User, Administrator, Vanilla Staff admin
    edited April 2007
    Scosglen wrote: »
    Croatia isn't hard, just takes a long time to beat.

    Its annoying when you lose the MCV the first time to damn suicides.

    Unknown User on
  • LockeColeLockeCole Registered User regular
    edited April 2007
    Rygar wrote: »
    Scosglen wrote: »
    Croatia isn't hard, just takes a long time to beat.

    Its annoying when you lose the MCV the first time to damn suicides.

    My problem is that I suck badly at doing two things at once... I have a save now where I rescued the MCV (still in the upper left corner of the map) but every time I start escorting it, I get distracted by something at my base/other problem and look away for a min, next thing I know, MISSION FAILED.

    LockeCole on
  • WotanAnubisWotanAnubis Registered User regular
    edited April 2007
    LockeCole wrote: »
    Rygar wrote: »
    Scosglen wrote: »
    Croatia isn't hard, just takes a long time to beat.

    Its annoying when you lose the MCV the first time to damn suicides.

    My problem is that I suck badly at doing two things at once... I have a save now where I rescued the MCV (still in the upper left corner of the map) but every time I start escorting it, I get distracted by something at my base/other problem and look away for a min, next thing I know, MISSION FAILED.
    Here's the secret: don't go rescuing that MCV. You really don't need it.

    Instead, start attacking the Nod bases and take out or capture their production facilities.

    You can secure your base rather easily by switching on the gun turrets (forgot their names, the ones to the eastern and southern entrances), along with a few riflemen squads and some missile squads scattered around to protect against air attacks. Then just build Predators (along with some Pitbulls and APCs) to protect the western and nothern entrances until you've built enough to BRUTALLY CRUSH NOD! AHAHAHA!!!

    Sure, it's not the way the mission's supposed to be played, but it does make everything a lot easier.

    WotanAnubis on
  • KorKor Known to detonate from time to time Registered User regular
    edited April 2007
    LockeCole wrote: »
    Rygar wrote: »
    Scosglen wrote: »
    Croatia isn't hard, just takes a long time to beat.

    Its annoying when you lose the MCV the first time to damn suicides.

    My problem is that I suck badly at doing two things at once... I have a save now where I rescued the MCV (still in the upper left corner of the map) but every time I start escorting it, I get distracted by something at my base/other problem and look away for a min, next thing I know, MISSION FAILED.

    I'm not a fan of multi-tasking either. Thats why you set up an automated defense.
    Just put 4 tanks on the north entrance, 4 on the east.

    Then put 4 APCs with riflemen in them, on the Nod side of the Southwest bridge. This'll cut off the west and southern waves. Now you can turn off the anti-personell turret, and just leave the anti-tanks ones, on.

    AFter that, just build up a good 10+ unit force, and go grab your MCV, and escort him back very slowly.

    Kor on
    DS Code: 3050-7671-2707
    Pokemon Safari - Sneasel, Pawniard, ????
  • warder808warder808 Registered User regular
    edited April 2007
    Anyone playing with strangers online? How is the whole spectator/community side of the online game?

    warder808 on
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  • delfonicdelfonic Registered User regular
    edited April 2007
    How does the GDI deal with Scrin Schlock Troops? I need to kill them, for leaving them alive leads to them destroying all my mans.

    delfonic on
  • KorKor Known to detonate from time to time Registered User regular
    edited April 2007
    delfonic wrote: »
    How does the GDI deal with Scrin Schlock Troops? I need to kill them, for leaving them alive leads to them destroying all my mans.

    which ones are the shock troopers?


    If its anything on the ground. Build a Sonic emitter.

    Kor on
    DS Code: 3050-7671-2707
    Pokemon Safari - Sneasel, Pawniard, ????
  • Captain KCaptain K Registered User regular
    edited April 2007
    warder808 wrote: »
    Anyone playing with strangers online? How is the whole spectator/community side of the online game?

    I actually haven't figured out how to spectate games.


    It's probably in the manual but I'm too lazy to find it in my room.

    Captain K on
  • Paradox ControlParadox Control Master MC Registered User regular
    edited April 2007
    if your playing online, it comes down to people allowing you to join the game as a spectator. Its not like BattleCast where you can click a game and watch with out question. Sadly, theres no way to browse the battlcast while in game and the site is really really hard on your system when it comes to looking at the archive. I had firefox taking up over 75% of my physical memory just by trying to load the archived matches.

    I think it needs some work. But It should get better once the actual BattleCast client comes out. Hopefully it makes things much more user friendly and a little less resource hogging.
    delfonic wrote: »
    How does the GDI deal with Scrin Schlock Troops? I need to kill them, for leaving them alive leads to them destroying all my mans.
    anti infantry. anything that kills infantry will kill those little buggers.

    Paradox Control on
    \
  • HappylilElfHappylilElf Registered User regular
    edited April 2007
    delfonic wrote: »
    How does the GDI deal with Scrin Schlock Troops? I need to kill them, for leaving them alive leads to them destroying all my mans.
    anti infantry. anything that kills infantry will kill those little buggers.

    The same way GDI deals with anything else: Massive amounts of Mammoth Tanks.

    Also, what PC said.

    HappylilElf on
  • Paradox ControlParadox Control Master MC Registered User regular
    edited April 2007
    I really hate the friends list in this game when your online. If you dont have some one on your list, and a buddy does, you dont see that other guy talking. Talk about confusion city right? What they should do is get rid of the "Friends chat" and give us a clan list and a clan chat.

    Paradox Control on
    \
  • DogDog Registered User, Administrator, Vanilla Staff admin
    edited April 2007
    How do I join the clan?

    Unknown User on
  • MuddBuddMuddBudd Registered User regular
    edited April 2007
    After playing through the Scrin campaign, I really have to say...

    Their only major advantage is the massive damage the Tripods put out. Everything else dies fairly quickly.

    MuddBudd on
    There's no plan, there's no race to be run
    The harder the rain, honey, the sweeter the sun.
  • LockeColeLockeCole Registered User regular
    edited April 2007
    Yay finally beat the croatia mission, thanks for the advice :rotate:

    LockeCole on
  • Paradox ControlParadox Control Master MC Registered User regular
    edited April 2007
    Rygar wrote: »
    How do I join the clan?
    Send me a PM ;)

    Paradox Control on
    \
  • zilozilo Registered User regular
    edited April 2007
    I sent you one and didn't get an invite :(

    zilo on
  • MeizMeiz Registered User regular
    edited April 2007
    Send me an invite.

    Same name as my PA name.

    Meiz on
  • LordHomsarLordHomsar Registered User regular
    edited April 2007
    Woot! I just got my first actual online win. It seems I am better with GDI than Scrin.

    LordHomsar on
    [SIGPIC][/SIGPIC]
  • Paradox ControlParadox Control Master MC Registered User regular
    edited April 2007
    Ah ok, there we go. I didn't notice all the PMs I had ha ha. You all should have an invite now.

    Paradox Control on
    \
  • zilozilo Registered User regular
    edited April 2007
    Yay, I'm a Fancy Lad. Now I just need to finish my portfolio, submit some resumes, and finish the single player campaign so I can get my Nod on.

    zilo on
  • Paradox ControlParadox Control Master MC Registered User regular
    edited April 2007
    Yeah, Scrin I think need some balancing. They have the worst Econ of all 3 sides, and on top of that, there shit is really really expensive in comparison. A buddy of mine, who is pretty damn good at CNC games, tried to play Scrin in a match, and we had pretty much the same mining strategy as the other team, but some how they had more money then we did. If he was GDI we would have won that match for sure.

    Paradox Control on
    \
  • WallhitterWallhitter Registered User regular
    edited April 2007
    Hm. I'll join you folks eventually.

    Quick question: Is it just me, or are Flame Tanks really satisfying to kill?

    Wallhitter on
  • LavaKnightLavaKnight Registered User regular
    edited April 2007
    Yeah, Scrin I think need some balancing. They have the worst Econ of all 3 sides, and on top of that, there shit is really really expensive in comparison. A buddy of mine, who is pretty damn good at CNC games, tried to play Scrin in a match, and we had pretty much the same mining strategy as the other team, but some how they had more money then we did. If he was GDI we would have won that match for sure.

    That's kind of what I observed my first time playing as them. Even if I hadn't been totally unfamiliar with everything about them, their units/buildings were damn expensive.

    LavaKnight on
  • NocrenNocren Lt Futz, Back in Action North CarolinaRegistered User regular
    edited April 2007
    Yeah, but don't the scrin regrow Tiberium at an accelerated rate (or they can with that one building)? Maybe that is suppose to help offset the cost issue.

    Maybe, I dunno. Haven't played much online.

    Nocren on
    newSig.jpg
  • Paradox ControlParadox Control Master MC Registered User regular
    edited April 2007
    Nocren wrote: »
    Yeah, but don't the scrin regrow Tiberium at an accelerated rate (or they can with that one building)? Maybe that is suppose to help offset the cost issue.

    Maybe, I dunno. Haven't played much online.
    It doesn't come back as fast as you think. Really, what the issue is, for whatever reason, the harvesters come back with less money then the other two sides. I don't know how true this is, but from what I understand they average about $500 less per min then a GDI or NOD harvester. It also doesn't help that some of the starting buildings (like the portal) cost more then the other factions buildings. I really don't understand the reason for this. You could say "There infantry is better" But if that was the logic, then the Scrin's War Factory would cost $1000, and their Air Field would cost $2000 because there air is better. You don't see GDIs War Factory costing $3000 because they can make Mammoth tanks, so whats the deal with the portal? Same goes with the defense structures. NOD's Obelisk of Light costs $1800, and GDIs "Sonic Boom" cannon costs $2000. Where as the Scrin's Storm Towers costs 3000. Granted, the scrin's Storm Towers are really, really powerful but when they cant hold money because of the high costs of other units and structures they have to pick between Defense or Offense. It would be vary hard for a scrin player to do both and actually win his fight. Where as the GDI or NOD could put nice base defense up, and still have money left for a good attack force.

    Paradox Control on
    \
  • MeizMeiz Registered User regular
    edited April 2007
    Well I don't know, but I've been playing as a Scrin and money is seldom an issue. If you're defending with them then perhaps that's not a sound way to approach the battle.

    Where they really shine is with their shield upgrades and ships. An airfield costs 1000 to build so if you have 5 of them going and resources coming in, the enemy is either going to box themselves into a corner putting money in anti-air or come at you and get eviscerated.

    Meiz on
  • KorKor Known to detonate from time to time Registered User regular
    edited April 2007
    If the issue is that the Scrin harvester just doesn't hold as much, then really, the issue is its distance to the tiberium field. Plus, can't their harvesters fly? So under certain map conditions, you could utilize a tiberium field, that wouldn't be as easily done for Nod or GDI?

    It seems that Scrin have a lot of factors based around terrain really.

    Edit: Also, I'm not sure, but I thought the Scrin just dump off their tiberium, rather than how Nod or GDI spend a good 20 seconds unloading theirs.



    (quick question. In Red alert 2, I was pretty sure one of the factions harvesters only held half the resorces, but traveled twice as fast. Is that right?)

    Kor on
    DS Code: 3050-7671-2707
    Pokemon Safari - Sneasel, Pawniard, ????
  • PeewiPeewi Registered User regular
    edited April 2007
    Kor wrote: »
    (quick question. In Red alert 2, I was pretty sure one of the factions harvesters only held half the resorces, but traveled twice as fast. Is that right?)

    In RA2 the harvesters teleported back to the refinery when they were full.

    Peewi on
  • StormwatcherStormwatcher Blegh BlughRegistered User regular
    edited April 2007
    I didn't see any invites... Where do they show up, anyway?

    Had my first online game today, a victory, I was GDI and the guy was Nod, on a 8p map. The guy did give up, but I managed to counter all his attacks and destroy several avatars and expansion bases. I fired the Ion cannon twice! :D

    so, anyone wants to play tomorrow?

    Stormwatcher on
    Steam: Stormwatcher | PSN: Stormwatcher33 | Switch: 5961-4777-3491
    camo_sig2.png
  • MeizMeiz Registered User regular
    edited April 2007
    I always have 2 refineries parked near each field I control.

    I also tend to build additional harvesters. Perhaps this is why I don't notice the difference.

    Meiz on
  • Paradox ControlParadox Control Master MC Registered User regular
    edited April 2007
    Invites show up in your website profile.

    Scrin harvesters do not fly, and do take 20 seconds to unload.

    If you don't believe me about them getting less money, go play an easy computer, dont mine anything, steal there MCV, and build a refinery. Let the GDI/NOD Harvester work just as long as your harvester. See who ends up on top of the $/Min at the end of a match.
    EDITActualy, the way it works is you capture all there stuff but the refinery and let them mine. I'll have to find the post on the CNC3 forums where some one did this test.
    Peewi wrote: »
    Kor wrote: »
    (quick question. In Red alert 2, I was pretty sure one of the factions harvesters only held half the resorces, but traveled twice as fast. Is that right?)

    In RA2 the harvesters teleported back to the refinery when they were full.
    The only harvesters that did this were the Allies harvesters. The Soviets were slower, but brought back more, and Yuri's moved around the map with out ever having to return to base, but relied on infantry slaves to do all the mining.

    Paradox Control on
    \
  • MeizMeiz Registered User regular
    edited April 2007
    I'll just take your word for it. That's way too complicated.

    Meiz on
  • PeewiPeewi Registered User regular
    edited April 2007
    Peewi wrote: »
    Kor wrote: »
    (quick question. In Red alert 2, I was pretty sure one of the factions harvesters only held half the resorces, but traveled twice as fast. Is that right?)

    In RA2 the harvesters teleported back to the refinery when they were full.
    The only harvesters that did this were the Allies harvesters. The Soviets were slower, but brought back more, and Yuri's moved around the map with out ever having to return to base, but relied on infantry slaves to do all the mining.

    Damn, I knew I forgot to mention something.

    Peewi on
  • EndomaticEndomatic Registered User regular
    edited April 2007
    I can't beat Croatia on easy.

    Too many bombers. They explode all my infantry and tanks. I can have 10 squads of rifles and they'll still get fucked. Plus having to manage my power, and repair everything. Is there a way to set something to automatically repair?

    Endomatic on
  • LockeColeLockeCole Registered User regular
    edited April 2007
    Endomatic wrote: »
    I can't beat Croatia on easy.

    Too many bombers. They explode all my infantry and tanks. I can have 10 squads of rifles and they'll still get fucked. Plus having to manage my power, and repair everything. Is there a way to set something to automatically repair?

    I wish we could set auto repair.

    Anyway, the jeep things (dammit forget the name) are a good AA platform. They actually kill things faster than the AA turrents. Just keep a couple of them around your base and you will generally fuck up any air attacks. I did finally beat croatia myself, but it too me several days. :(

    LockeCole on
  • KorKor Known to detonate from time to time Registered User regular
    edited April 2007
    Endomatic wrote: »
    I can't beat Croatia on easy.

    Too many bombers. They explode all my infantry and tanks. I can have 10 squads of rifles and they'll still get fucked. Plus having to manage my power, and repair everything. Is there a way to set something to automatically repair?

    Okay, here is what you do

    Firstly, turn off the barracks and the war factory

    turn off 1 of your west turrets, and 1 of your south turrets.

    Leave all of your anit-tank turrets on.

    When you want to build a unit, turn off 1 tank turret, to turn on a building.

    Leave the AA-Guns up, until you can build 2 apcs, with rocket troops in them. replace the AA-guns with those for more power.

    Get a group of 4 APCs with riflemen inside, and cross the bridges to the southwest. Don't go too far, but plant those 4 APCs, in between those two bridges on the south side of them. You can now turn off all 4 of your anti-personnel turrets.

    When the MCV shows up, don't touch it.

    When you are ready for the MCV, you should have 4 light tanks at the north, with both turrets on, 4 light tanks at the east, with both turrets on, 2 rocket APCs at each AA gun, 4 rifle APCs past the bridges, and finally a mix and match of 12+ vehicles, to use as your strike team (make sure you have rifle-APCs in here).

    Use your strike team to head up to the MCV. Once you've destroyed the buildings occupied by Nod, and have control of the MCV, slowly move south again. Destroy any building that has Nod inside of it.

    Once you get near the bridge, send the MCV first, and your strike force, after. The last thing you need is a group of fanatics coming in to ruin your day. 2 fanatic groups will destroy an MCV.

    Once you finally get your MCV docked, you don't have to do much, other than turn your strike team around, and destroy the south base. Take your APCs back from the south, and take out the northeast base.

    Finally, when you're ready, use the air transport option on some of your vehicles to get up to the southeast base.


    If you need any elaborations at all, feel free to ask



    Also, can we put a damn Croatia guide on the first post?



    Edit: @ lockecoal. The closest thing to auto-repair, is putting your units in waypoint mode, and have them pass by the appropriate building.

    Kor on
    DS Code: 3050-7671-2707
    Pokemon Safari - Sneasel, Pawniard, ????
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