Too many bombers. They explode all my infantry and tanks. I can have 10 squads of rifles and they'll still get fucked. Plus having to manage my power, and repair everything. Is there a way to set something to automatically repair?
Okay, here is what you do
Firstly, turn off the barracks and the war factory
turn off 1 of your west turrets, and 1 of your south turrets.
Leave all of your anit-tank turrets on.
When you want to build a unit, turn off 1 tank turret, to turn on a building.
Leave the AA-Guns up, until you can build 2 apcs, with rocket troops in them. replace the AA-guns with those for more power.
Get a group of 4 APCs with riflemen inside, and cross the bridges to the southwest. Don't go too far, but plant those 4 APCs, in between those two bridges on the south side of them. You can now turn off all 4 of your anti-personnel turrets.
When the MCV shows up, don't touch it.
When you are ready for the MCV, you should have 4 light tanks at the north, with both turrets on, 4 light tanks at the east, with both turrets on, 2 rocket APCs at each AA gun, 4 rifle APCs past the bridges, and finally a mix and match of 12+ vehicles, to use as your strike team (make sure you have rifle-APCs in here).
Use your strike team to head up to the MCV. Once you've destroyed the buildings occupied by Nod, and have control of the MCV, slowly move south again. Destroy any building that has Nod inside of it.
Once you get near the bridge, send the MCV first, and your strike force, after. The last thing you need is a group of fanatics coming in to ruin your day. 2 fanatic groups will destroy an MCV.
Once you finally get your MCV docked, you don't have to do much, other than turn your strike team around, and destroy the south base. Take your APCs back from the south, and take out the northeast base.
Finally, when you're ready, use the air transport option on some of your vehicles to get up to the southeast base.
If you need any elaborations at all, feel free to ask
Also, can we put a damn Croatia guide on the first post?
Edit: @ lockecoal. The closest thing to auto-repair, is putting your units in waypoint mode, and have them pass by the appropriate building.
Re: Autorepair, I , and I believe he, was refering to wishing for auto-repair of structures, not units.
WulfDisciple of TzeentchThe Void... (New Jersey)Registered Userregular
edited April 2007
I'll be honest, I kind of cheesed Croatia.
I spam-built Predators and Force Marched them north till I found their vehicle base, disabled it to just the construction yard, tech building and power plants, and then marched some engies up there to take it over. After that it was just a matter of boxing the air power one in and bulking up my Anti-Infantry turret supply till I could get enough Nod units built to roll over the south base. Then a few Flame tanks to clear the buildings, brought the MCV down, set it up and steamrolled the south-east base. Also, the longer you wait to kill a base the tougher it gets to kill it, as they are teching up as fast as they can while you wait
I've been dabbling in Skirmish because I can't seem to connect to a game through the EA thingy without the game locking up. I know someone was talking about that earlier so I'll have to read back and find out if thre was a solution.
Anyways I've been doing skirmishes playing as the Scrin primarily. I got my ass handed to me on normal the first time because you have to play them differently. You have to expand fast and build refineries like a motherfucker. I always wondered why the Scrin had like 10-15 refineries in the campaign missions and now I know why. If you don't you'll be out of cash and quickly.
I'm not convinced they're broken or anything but considering it from a balance perspective I think they should probably at least be looked into.
I spam-built Predators and Force Marched them north till I found their vehicle base, disabled it to just the construction yard, tech building and power plants, and then marched some engies up there to take it over. After that it was just a matter of boxing the air power one in and bulking up my Anti-Infantry turret supply till I could get enough Nod units built to roll over the south base. Then a few Flame tanks to clear the buildings, brought the MCV down, set it up and steamrolled the south-east base. Also, the longer you wait to kill a base the tougher it gets to kill it, as they are teching up as fast as they can while you wait
I finally beat it by bunkering up for the infantry side, and 4x preds with each set of anti-vechicle turrents on the other side, and just garrisoning a ton of building to keep the south base busy until I got the MCV home. Then I went turtle and tech'd up to mammoths and crushed the vechicle and infanty bases. by itself, the air base isnt much of a threat, so it was pretty easy after that.
If you are going to take a base out, before collecting the MCV the north east vechicle base is probably your best bet. GDI tanks generally kick the shit out of a force that will be composed only of NOD vechicles. The infantry base can be a real pain because you won't have snipers/grenaders, who are better at infantry decimation than tanks, generally speaking. And the air base is not accessable until you get the MVC/take over a nod base.
It's nice to have this step back to the original C&C feel, but I just can't keep interest in the game. I mean, C&C3 has a lot going for it, but compared to Supreme Commander and Company of Heroes, it's just so shallow and poorly balanced. It always winds up being a Mammoth/Tripod/Avatar rush.
It's nice to have this step back to the original C&C feel, but I just can't keep interest in the game. I mean, C&C3 has a lot going for it, but compared to Supreme Commander and Company of Heroes, it's just so shallow and poorly balanced. It always winds up being a Mammoth/Tripod/Avatar rush.
Then try to rush your oponnent with some early game units instead of teching to your top tier units.
It's nice to have this step back to the original C&C feel, but I just can't keep interest in the game. I mean, C&C3 has a lot going for it, but compared to Supreme Commander and Company of Heroes, it's just so shallow and poorly balanced. It always winds up being a Mammoth/Tripod/Avatar rush.
Then try to rush your oponnent with some early game units instead of teching to your top tier units.
I think he's referring to the effectiveness of unit massing rather than the type of rush it is. That is just the nature of the game. Static base defenses aren't very effective and a well timed attack can be a game ender at any point in the game.
Some of the static base defenses are quite effective, especially Sonic Emitters. If you cluster Sonic Emitters together in groups of two or three, they can absolutely mangle any land unit swarm.
The problem with the way most people build base defenses is that they A. don't build enough of them to realistically counter a large attacking force, and that they B. build them in a manner that makes it easy for the opponent to engage each turret one at a time.
Regarding point B: Don't be fooled into spreading your turrets out by the range indicator--build them in big clusters so the enemy's units have to deal with them all at once, the same way you'd use your tanks or walkers. And regarding point A: Don't build $4000 or so worth of turrets and then wonder why a force of tanks worth $25000 can run all over them.
This game is horrible in terms of faction balance.
I like Kanes Turrets. They're fun to place. Probably the best part of the game.
Endomatic on
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HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
edited April 2007
I saw this in Gamestop today and almost picked it up. Then I remembered I suck at RTS games. Still, I figure I should ask; how's the learning curve of this against, saw, Dawn of War or Starcraft? I could easily be convinced into buying this.
I saw this in Gamestop today and almost picked it up. Then I remembered I suck at RTS games. Still, I figure I should ask; how's the learning curve of this against, saw, Dawn of War or Starcraft? I could easily be convinced into buying this.
I'd say it's exactly the same as Starcraft, considering the fact that C&C and the 'crafts have always been competitors as well as the fact that the games play almost exactly the same. It's been quite a few years since I've played Starcraft, but as far as I can remember right now, the biggest difference is that C&C has a sidebar from which you can direct your production as opposed to finding your infantry or vehicle producing structures to create units.
Is anyone else pissed-off that you're more or less forced to be a war criminal? You might say you were just following orders when you destroyed Temple Prime with the Ion Cannon - but then we all know how well the "just following orders" defence flew at Nuremberg. I can see why it had to happen from a narrative perspective, but surely EA could've thought of a better way to introduce the Scrin than making the player responsible for history's greatest mistake? Think about it: when historians in the C&C universe try to figure out what happened in Sarajevo, and what caused the Tiberium meltdown and the Scrin onslaught, they're going to blame you. You're the one who fired the Ion Cannon, so you're responsible.
I dunno. I just thought that was kind of a shitty thing to do.
Not that I completely disagree or anything but what are your major complaints as far as balance?
Well I can tell you mine. The single player campaigns are all great and everything is great, but when you get to multiplayer quite a few units just become useless. Nod's Avatar is about 7000 for a unit that can't even beat the 2500 Mammoth Tank or the Scrin Tripod. Nod's Flame Tank and Black Hand just plain has no purpose outside of anti-garrisons. Bikes need a really big buff to become useful, too.
OH yeah, don't get me wrong. The 3 sides are actually decently balanced. They play to their strengths well. Some units just need to be useful.
TheBog on
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KorKnown to detonate from time to timeRegistered Userregular
Is anyone else pissed-off that you're more or less forced to be a war criminal? You might say you were just following orders when you destroyed Temple Prime with the Ion Cannon - but then we all know how well the "just following orders" defence flew at Nuremberg. I can see why it had to happen from a narrative perspective, but surely EA could've thought of a better way to introduce the Scrin than making the player responsible for history's greatest mistake? Think about it: when historians in the C&C universe try to figure out what happened in Sarajevo, and what caused the Tiberium meltdown and the Scrin onslaught, they're going to blame you. You're the one who fired the Ion Cannon, so you're responsible.
I dunno. I just thought that was kind of a shitty thing to do.
Future GDI information:
You spend the next few levels trying to fix your own blunder. When it comes down to it, on the last level, you'll have an actual option in the game. This option effectively gives you the good or bad ending.
Now, if you want to get the bad ending, oh don't worry, Michael Fucking Ironside will make you feel like the biggest douche-bag in the world.
This game is horrible in terms of faction balance.
I like Kanes Turrets. They're fun to place. Probably the best part of the game.
Not that I completely disagree or anything but what are your major complaints as far as balance?
Well, specifically, having just played (not quite finished) the GDI campaign, I'm really hating the scrin bombers.
I think it's... Cologne... Maybe, Albania, where you have to use the engineers to cap Power plants and restore and old base. Then you can build buildings (you get sonic emitter for the first time).
It took me a few tries to do this battle because the enemy would send wave after wave of little shit guys in which die fast enough, but backed them up with a bomber that could over shoot anything, and a carrier that launched little fighters (a la Starcraft). The bomber is completely out of range of AA turrets, and any vehicles with AA.
The GDI AA is SHIT. Pitbulls have no life and die in a few hits. Rockets inside APC is too slow and too weak.
The main problem is that there are a shit ton of tanks right on the other side of the bridge. AA units get messed up badly, and any jets I send get shot down. I lose at least one plane there every time, even if I tell them to go land as soon as the bomber is destroyed.
I did manage to beat the level, but I had to sneak a sniper in through the top, and Juggernaut the objective. It was the only building I destroyed.
So I was a little pissed. They never seem to run out of money and their buildings are rebuilt within... a few seconds of being destroyed.
Endomatic on
0
KorKnown to detonate from time to timeRegistered Userregular
This game is horrible in terms of faction balance.
I like Kanes Turrets. They're fun to place. Probably the best part of the game.
Not that I completely disagree or anything but what are your major complaints as far as balance?
Well, specifically, having just played (not quite finished) the GDI campaign, I'm really hating the scrin bombers.
I think it's... Cologne... Maybe, Albania, where you have to use the engineers to cap Power plants and restore and old base. Then you can build buildings (you get sonic emitter for the first time).
It took me a few tries to do this battle because the enemy would send wave after wave of little shit guys in which die fast enough, but backed them up with a bomber that could over shoot anything, and a carrier that launched little fighters (a la Starcraft). The bomber is completely out of range of AA turrets, and any vehicles with AA.
The GDI AA is SHIT. Pitbulls have no life and die in a few hits. Rockets inside APC is too slow and too weak.
The main problem is that there are a shit ton of tanks right on the other side of the bridge. AA units get messed up badly, and any jets I send get shot down. I lose at least one plane there every time, even if I tell them to go land as soon as the bomber is destroyed.
I did manage to beat the level, but I had to sneak a sniper in through the top, and Juggernaut the objective. It was the only building I destroyed.
So I was a little pissed. They never seem to run out of money and their buildings are rebuilt within... a few seconds of being destroyed.
Firehawk.
Edit: Don't ever use an RTS' campaign levels as a judge of balance. Those levels are designed for 2 things. Story, and introduction of technology. You ever notice how they tend to give you one new building/infantry/vehicle in each level? Its to teach you how to use them.
That, and the computer is scripted to act a certain way in each level.
Okay, so I tried playing today and I got an error about "CnC3game.dat" and had to abort.
The only problem is, the game wouldn't shut down. So I hard-reset my computer and tried again. Same error, same thing.
So I go to uninstall and it tells me that c:/program files/electronic arts/CnC3/RetailEXE/1.0/Cursors was corrupted and I can't go on with the uninstall.
This is odd because I've updated to 1.03 and have been so since the day before yesterday without any errors. So I manually delete everything but that folder so I can reinstall on top of it.
However, the game will not reinstall. I get the same error during installation....
What the hell am I supposed to do?
I can't remove it, I can't reinstall. I just have a useless game that I paid 60 bucks for.
In summary, I cannot get rid of that folder regardless of what I've done. It looks like I might have to Reformat my entire computer in order to make it work... and I'm really not willing to do that. Command and Conquer 3 isn't worth a reformat to be honest.
Endomatic on
0
KorKnown to detonate from time to timeRegistered Userregular
edited April 2007
Can you not manually delete the file you just showed us?
Or perhaps, rename the folder it was placed in so the game doesn't recognize that its there?
This game is horrible in terms of faction balance.
I like Kanes Turrets. They're fun to place. Probably the best part of the game.
Not that I completely disagree or anything but what are your major complaints as far as balance?
Well, specifically, having just played (not quite finished) the GDI campaign, I'm really hating the scrin bombers.
I think it's... Cologne... Maybe, Albania, where you have to use the engineers to cap Power plants and restore and old base. Then you can build buildings (you get sonic emitter for the first time).
It took me a few tries to do this battle because the enemy would send wave after wave of little shit guys in which die fast enough, but backed them up with a bomber that could over shoot anything, and a carrier that launched little fighters (a la Starcraft). The bomber is completely out of range of AA turrets, and any vehicles with AA.
The GDI AA is SHIT. Pitbulls have no life and die in a few hits. Rockets inside APC is too slow and too weak.
The main problem is that there are a shit ton of tanks right on the other side of the bridge. AA units get messed up badly, and any jets I send get shot down. I lose at least one plane there every time, even if I tell them to go land as soon as the bomber is destroyed.
I did manage to beat the level, but I had to sneak a sniper in through the top, and Juggernaut the objective. It was the only building I destroyed.
So I was a little pissed. They never seem to run out of money and their buildings are rebuilt within... a few seconds of being destroyed.
Ah, yeah I hated that level as well.
The problem is I think they're getting the Devastator Warships and Carriers for free. If you have the Kane edition watch the single player strategy video. It walks you through how to beat it step by step.
Didn't help me because I didn't watch the DVD until after beating the campaigns but the secret seems to be not expanding to the bridge and not straying from your base until you're ready to steamroll them. APCs filled with missile troops kill them and get to max rank extremely fast off of the Devastators Warships (the Scrin bomber ships) and once that happens they no longer pose any kind of threat. Firehawks also work very well, but only if you're not bottlenecking them at the bridge. If you are the tanks on the other side of the bridge will maul your aircraft.
It was a pain for me because I expanded to the bridge instead of making them come to me. I figured it would be a natural choke point, and it was, but because I was killing them so rapidly I never really had any time to breathe. It was a constant fight at the bridge until I had a mass of mammoths and just steamrolled their base. Mammoths aren't great at AA but when you put about 16 of them together they're at least passable. :P
Also, I still can't connect to the EA automatch thing. Hardlocks my PC everytime. >_<
This game is horrible in terms of faction balance.
I like Kanes Turrets. They're fun to place. Probably the best part of the game.
Not that I completely disagree or anything but what are your major complaints as far as balance?
Well, specifically, having just played (not quite finished) the GDI campaign, I'm really hating the scrin bombers.
I think it's... Cologne... Maybe, Albania, where you have to use the engineers to cap Power plants and restore and old base. Then you can build buildings (you get sonic emitter for the first time).
It took me a few tries to do this battle because the enemy would send wave after wave of little shit guys in which die fast enough, but backed them up with a bomber that could over shoot anything, and a carrier that launched little fighters (a la Starcraft). The bomber is completely out of range of AA turrets, and any vehicles with AA.
The GDI AA is SHIT. Pitbulls have no life and die in a few hits. Rockets inside APC is too slow and too weak.
The main problem is that there are a shit ton of tanks right on the other side of the bridge. AA units get messed up badly, and any jets I send get shot down. I lose at least one plane there every time, even if I tell them to go land as soon as the bomber is destroyed.
I did manage to beat the level, but I had to sneak a sniper in through the top, and Juggernaut the objective. It was the only building I destroyed.
So I was a little pissed. They never seem to run out of money and their buildings are rebuilt within... a few seconds of being destroyed.
Ah, yeah I hated that level as well.
The problem is I think they're getting the Devastator Warships and Carriers for free. If you have the Kane edition watch the single player strategy video. It walks you through how to beat it step by step.
Didn't help me because I didn't watch the DVD until after beating the campaigns but the secret seems to be not expanding to the bridge and not straying from your base until you're ready to steamroll them. APCs filled with missile troops kill them and get to max rank extremely fast off of the Devastators Warships (the Scrin bomber ships) and once that happens they no longer pose any kind of threat. Firehawks also work very well, but only if you're not bottlenecking them at the bridge. If you are the tanks on the other side of the bridge will maul your aircraft.
It was a pain for me because I expanded to the bridge instead of making them come to me. I figured it would be a natural choke point, and it was, but because I was killing them so rapidly I never really had any time to breathe. It was a constant fight at the bridge until I had a mass of mammoths and just steamrolled their base. Mammoths aren't great at AA but when you put about 16 of them together they're at least passable. :P
Also, I still can't connect to the EA automatch thing. Hardlocks my PC everytime. >_<
For that I
Built a few aircraft field things, and stocked them with Firehawks armed with air-to-air missiles. Also, yeah, a few mammoths backed up by a support depot.
Just as I defeated Nod and was about to launch my Scrin offensive, the alien fuckers hit my base with that damn phase-generator thingy, obliterating pretty much everything I had except a single fully-promoted Mammoth Tank. Pissed off and desperate for revenge, I drove the Mammoth into their base with the hope of exploding some of their shit in retaliation. Unbelievably, I ended up exploding all of their shit - including the big Tiberium core. For reals: I took out the entire Scrin base, and completed the GDI campaign, with a singlefucking Mammoth Tank.
It's hard to score a victory more satisfying than that. 8-)
So Shadow Team rushs are awesome. I love the NOD now!
Paradox Control on
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0
KorKnown to detonate from time to timeRegistered Userregular
edited April 2007
Wow, so I just played what I would call the Nod equivalent of Croatia
You know, the level with the liquid tiberium truck, where you get the avatars.
Thankfully, this one only took me 2 tries. The second try, I just sent the avatars after the jugs, blew them all up, and sent engineers inside them to take them over. Leveling 3 GDI bases with 6 avatars and 4 juggs is pretty fuckin easy.
I know exactly what to expect, having read everything in advance, convinced I'll be able to do it on the first pass with this forewarning. I fortify the place heavily with bunkers (and do the usual trick of putting rocket soldiers in them etc.) and repel things easily until the time comes to rescue the MCV convoy.
And as I take my forces through the city to save them, a bloody enormous Nod force all convergences on a single base entrance and proceeds to plow through and destroy my HQ. Blah! I'll have to replay it like normal people- pride comes before a fall...
Wow, so I just played what I would call the Nod equivalent of Croatia
You know, the level with the liquid tiberium truck, where you get the avatars.
Thankfully, this one only took me 2 tries. The second try, I just sent the avatars after the jugs, blew them all up, and sent engineers inside them to take them over. Leveling 3 GDI bases with 6 avatars and 4 juggs is pretty fuckin easy.
I had insane trouble with that one. Eventually I just sent a suicide rush of Avatars to take out all the turrets, and sent the truck through while everything else was killing the Avatars.
MuddBudd on
There's no plan, there's no race to be run
The harder the rain, honey, the sweeter the sun.
Posts
Re: Autorepair, I , and I believe he, was refering to wishing for auto-repair of structures, not units.
I am a freaking nerd.
...whoops.
Pokemon Safari - Sneasel, Pawniard, ????
Anyways I've been doing skirmishes playing as the Scrin primarily. I got my ass handed to me on normal the first time because you have to play them differently. You have to expand fast and build refineries like a motherfucker. I always wondered why the Scrin had like 10-15 refineries in the campaign missions and now I know why. If you don't you'll be out of cash and quickly.
I'm not convinced they're broken or anything but considering it from a balance perspective I think they should probably at least be looked into.
I finally beat it by bunkering up for the infantry side, and 4x preds with each set of anti-vechicle turrents on the other side, and just garrisoning a ton of building to keep the south base busy until I got the MCV home. Then I went turtle and tech'd up to mammoths and crushed the vechicle and infanty bases. by itself, the air base isnt much of a threat, so it was pretty easy after that.
I am a freaking nerd.
I am a freaking nerd.
I cannot play online, i'll join or create a game but won't be able to start it.
I've tried forwarding a bunch of ports to no avail.
The only thing I think that could be messing things up is this:
Is there anyway to custom enter the online ip?
I think this is the problem, as you can see I can only enter local ip addresses. (for example in the image it shows my lan ip and vmware ip addresses)
Fixed image size not to break h-scroll. (click image for fullsize)
Do you need to enter the actual ip address of the line? Because I can't seem to enter my ip address, I can only select my local lan ip addresses.
---
I've got a spare copy of Portal, if anyone wants it message me.
Also, that image is too wide so I'm spoilering it for you.
27900/UDP
29900/TCP
29901/TCP
6667/TCP
6500/UDP
28910/TCP
13139/UDP
27900/TCP
---
I've got a spare copy of Portal, if anyone wants it message me.
It's nice to have this step back to the original C&C feel, but I just can't keep interest in the game. I mean, C&C3 has a lot going for it, but compared to Supreme Commander and Company of Heroes, it's just so shallow and poorly balanced. It always winds up being a Mammoth/Tripod/Avatar rush.
Then try to rush your oponnent with some early game units instead of teching to your top tier units.
Battle.net: Fireflash#1425
Steam Friend code: 45386507
The problem with the way most people build base defenses is that they A. don't build enough of them to realistically counter a large attacking force, and that they B. build them in a manner that makes it easy for the opponent to engage each turret one at a time.
Regarding point B: Don't be fooled into spreading your turrets out by the range indicator--build them in big clusters so the enemy's units have to deal with them all at once, the same way you'd use your tanks or walkers. And regarding point A: Don't build $4000 or so worth of turrets and then wonder why a force of tanks worth $25000 can run all over them.
But it's static defense!!!!111
I'll probably buy this tomorrow. Because I'm a whore for bad FMVs.
I like Kanes Turrets. They're fun to place. Probably the best part of the game.
I'd say it's exactly the same as Starcraft, considering the fact that C&C and the 'crafts have always been competitors as well as the fact that the games play almost exactly the same. It's been quite a few years since I've played Starcraft, but as far as I can remember right now, the biggest difference is that C&C has a sidebar from which you can direct your production as opposed to finding your infantry or vehicle producing structures to create units.
Not that I completely disagree or anything but what are your major complaints as far as balance?
I dunno. I just thought that was kind of a shitty thing to do.
Well I can tell you mine. The single player campaigns are all great and everything is great, but when you get to multiplayer quite a few units just become useless. Nod's Avatar is about 7000 for a unit that can't even beat the 2500 Mammoth Tank or the Scrin Tripod. Nod's Flame Tank and Black Hand just plain has no purpose outside of anti-garrisons. Bikes need a really big buff to become useful, too.
OH yeah, don't get me wrong. The 3 sides are actually decently balanced. They play to their strengths well. Some units just need to be useful.
Future GDI information:
Now, if you want to get the bad ending, oh don't worry, Michael Fucking Ironside will make you feel like the biggest douche-bag in the world.
Pokemon Safari - Sneasel, Pawniard, ????
Well, specifically, having just played (not quite finished) the GDI campaign, I'm really hating the scrin bombers.
It took me a few tries to do this battle because the enemy would send wave after wave of little shit guys in which die fast enough, but backed them up with a bomber that could over shoot anything, and a carrier that launched little fighters (a la Starcraft). The bomber is completely out of range of AA turrets, and any vehicles with AA.
The GDI AA is SHIT. Pitbulls have no life and die in a few hits. Rockets inside APC is too slow and too weak.
The main problem is that there are a shit ton of tanks right on the other side of the bridge. AA units get messed up badly, and any jets I send get shot down. I lose at least one plane there every time, even if I tell them to go land as soon as the bomber is destroyed.
I did manage to beat the level, but I had to sneak a sniper in through the top, and Juggernaut the objective. It was the only building I destroyed.
So I was a little pissed. They never seem to run out of money and their buildings are rebuilt within... a few seconds of being destroyed.
Firehawk.
Edit: Don't ever use an RTS' campaign levels as a judge of balance. Those levels are designed for 2 things. Story, and introduction of technology. You ever notice how they tend to give you one new building/infantry/vehicle in each level? Its to teach you how to use them.
That, and the computer is scripted to act a certain way in each level.
Pokemon Safari - Sneasel, Pawniard, ????
The only problem is, the game wouldn't shut down. So I hard-reset my computer and tried again. Same error, same thing.
So I go to uninstall and it tells me that c:/program files/electronic arts/CnC3/RetailEXE/1.0/Cursors was corrupted and I can't go on with the uninstall.
This is odd because I've updated to 1.03 and have been so since the day before yesterday without any errors. So I manually delete everything but that folder so I can reinstall on top of it.
However, the game will not reinstall. I get the same error during installation....
What the hell am I supposed to do?
I can't remove it, I can't reinstall. I just have a useless game that I paid 60 bucks for.
In summary, I cannot get rid of that folder regardless of what I've done. It looks like I might have to Reformat my entire computer in order to make it work... and I'm really not willing to do that. Command and Conquer 3 isn't worth a reformat to be honest.
Or perhaps, rename the folder it was placed in so the game doesn't recognize that its there?
Pokemon Safari - Sneasel, Pawniard, ????
I couldn't manually delete it, I'd get the corrupted error, but I did change the name of it, and am reinstalling, so thank you.
I have to do all the GDI levels again.... sigh.
I always assume saves are erased with the game... even though it doesn't happen so much anymore.
Ah, yeah I hated that level as well.
Didn't help me because I didn't watch the DVD until after beating the campaigns but the secret seems to be not expanding to the bridge and not straying from your base until you're ready to steamroll them. APCs filled with missile troops kill them and get to max rank extremely fast off of the Devastators Warships (the Scrin bomber ships) and once that happens they no longer pose any kind of threat. Firehawks also work very well, but only if you're not bottlenecking them at the bridge. If you are the tanks on the other side of the bridge will maul your aircraft.
It was a pain for me because I expanded to the bridge instead of making them come to me. I figured it would be a natural choke point, and it was, but because I was killing them so rapidly I never really had any time to breathe. It was a constant fight at the bridge until I had a mass of mammoths and just steamrolled their base. Mammoths aren't great at AA but when you put about 16 of them together they're at least passable. :P
Also, I still can't connect to the EA automatch thing. Hardlocks my PC everytime. >_<
It's hard to score a victory more satisfying than that. 8-)
Thankfully, this one only took me 2 tries. The second try, I just sent the avatars after the jugs, blew them all up, and sent engineers inside them to take them over. Leveling 3 GDI bases with 6 avatars and 4 juggs is pretty fuckin easy.
Pokemon Safari - Sneasel, Pawniard, ????
It's not the NOD. It's just Nod. And it's not capitalized. It's not an acronym.
So I get to the Croatia level.
And as I take my forces through the city to save them, a bloody enormous Nod force all convergences on a single base entrance and proceeds to plow through and destroy my HQ. Blah! I'll have to replay it like normal people- pride comes before a fall...
To the gamelaunchermobile!
...
That really didn't work out the way I was hoping.
I had insane trouble with that one. Eventually I just sent a suicide rush of Avatars to take out all the turrets, and sent the truck through while everything else was killing the Avatars.
The harder the rain, honey, the sweeter the sun.