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the wide spectrum of [Turn Based Tactics]. Currently taking your suggestions!
Me and my friends are making a turned based tactical RPG! Currently it's an on-paper pencils and dice project but we want to design the rules as a videogame in mind.
We're starting out by perusing the heavy hitters of the genre throughout the years and I am starting this thread to get some of your guys suggestions. Heres some guidelines to help you choose what to promote.
)Not ALL suggestions have to RPG based. I'm sure there's something to be learned from Steel Panthers as there is from Final Fantasy Tactics
)Not ALL suggestions have to be tactical for much the same reason. A system of statistics needs to be created and traditional RPGs are a great place for us to look
)Think of something you love about the design. Does it make battles less of a drawn out slog somehow? Did it do something special to make it easy to understand?
)Does it have an interesting and/or effective set of rules for a specific function or attribute of the game? For example, terrain and its advantages is something we want to consider