Uh, I think you have to use his slingshot ability to get close, his poop thing isn't really useful of a skill, use the anti-grapple skill before engaging close combat? That sorta worked for me out of my two times playing him.
Like any commando, you look for people trying to retreat and eat them.
This is harder for Wascot because he can't just port through the ceiling or can gain complete immunity to turrets. So you basically have to look for a weakened target, start the fight by hooking them (the stun works now). This puts you in a prime position to grapple. Kill the poor bastard, then punch Shifty Shuffle and get the hell out. Party Pooper is great if you got someone on you.
Wascot tips:
Jungle. If an enemy is jungling, RETREAT!
If there is a group of enemies/bots, spam a clip of coins.
As you level up offense, your melee weapon will become beastmode and you'll hardly ever sue your coin launcher.
Wait until you see someone running in to grapple you before you use your grease. about 50% of people are smart enough to not grapple you while its on, but even some of those 50% forget you have the ability.
Once you have some offense and defense, harass anyone who gets far from their group with grapples/melee chases.
tables turning on you? Partypoop, jump, and hookshot to hell and back.
Press R while you have you melee out to roll like the wind.
Shifty Shuffle cancels out. So if you see an enemy Wascot with it on, don't turn yours on in response. He'll just grapple you like normal.
Hook him, and jump around like an idiot. Then turn yours own.
Really, Shifty Shuffle is all about timing. Experienced players know what to look for (though they did change the graphic in this patch).
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FiggyFighter of the night manChampion of the sunRegistered Userregular
I just avoid close encounters with Wascot at all costs. Jumping backwards and zig zaging while shooting him is my pants-on-head strategy. 50% of the time, it works every time.
Most commandos are not going to grapple unless it's to initiate. Particularly for Assassin and Spark, since she gets bonus damage on back grapples, and Spark can ring out if positioned correctly. After that, it becomes very risky since you've committed yourself to the fight. If other enemy pros come to help, you have no option to bail until the grapple animation finishes.
Far better to just jump and melee a lot. You're not going to get away from a commando by backpedaling: every last one can just lunge to quickly catch up.
The ammo shows how many charges you have. At three charges, you can alt fire to unleash the attack. It does quite a bit of damage, but seems like it does more if you hit them with the dead center. Not sure how accurate that is, as I am a lousy shot with it. But, at higher levels, it can crit for 900 damage or so.
You can gain charges by meleeing or using Arc Flash.
so the 'health inverter' product gives you the wascot's big red horns whenever it activates. Haven't found the effect particularly useful yet but still... best product ever?
The ammo shows how many charges you have. At three charges, you can alt fire to unleash the attack. It does quite a bit of damage, but seems like it does more if you hit them with the dead center. Not sure how accurate that is, as I am a lousy shot with it. But, at higher levels, it can crit for 900 damage or so.
You can gain charges by meleeing or using Arc Flash.
actually you'll get a charge when you use any skill, in addition to melee. It's basically an electric shotgun, use it point blank after tossing a pro then hit em with your secondary grapple and they will be dead if they aren't a tank
The updated graphic for Shifty Shuffle is team-colored horns along with evil facial hair. Hard to remember if it was a mustache or goatee when you're playing as him.
The updated graphic for Shifty Shuffle is team-colored horns along with evil facial hair. Hard to remember if it was a mustache or goatee when you're playing as him.
It's a mustache that is frustratingly difficult to see compared to the old horns. Specially when the Wascot in question is juiced or on fire.
Yeah I'm agreeing with TDOT. As soon as he grapples you with Ka-claw start jumping like crazy backwards to avoid his millions of grapples and most people will just spam it anyhow. So if you stay in the air you'll be okay.
A good vet will land 2 grapples on a ka-claw like 90% of the time. This will kill you unless his team is pants on head retarded. However, many pros have a way to break the kaclaw halfway to you, so you can avoid it that way. That said, many vets don't even bother with grapples and just ring out kaclaw you. I will agree that veteran on the other has so much higher a burden of attention than any other pro in the game, since if you lose track of him for even a second there is a better than average chance you're about to die to kaclaw.
Also, 4s cooldown on a miss at L4 (3s with skill reduction, actually only about 1.5s since you press the button because of the warmup) is a bit goofy. Kaclaw really shouldn't refund cooldown on a miss.
Cannot say how many times I've activated Shifty Shuffle, only to get grappled. It's more than likely a latency thing, seeing how close the two are together, but it's still eating my cooldown. Which is bullshit, because I don't think you can normally activate crap while grappled.
Yeah I'll admit to having died a few times by a ringout kaclaw and there isn't much you can do about it a lot of the time. It's kind of annoying and I agree a miss shouldn't basically cost nothing so they can just sit there at the edge and spam it. Maybe the first miss should refund and then the next miss should be full cooldown within x seconds. I mean I can understand getting a second chance, but after that it gets dumb.
I feel like the Veteran is mislabeled as an Enforcer. He really should have his stats tweaked and be categorized as a commando. I see Enforcers as beefy dudes that hold the line, whereas the Veteran is a melee guy that targets vulnerable Pros.
It's a pretty beefy video at 22 minutes, but this is my tutorial on the game.
You will have to pardon the quality. This is my first time doing videos, and my mic was picking up way more noise than the test videos I had done earlier. It's not terrible, but there is a bit of background clicking that annoyed me. Since the game is still undergoing beta, I'm not going to bother wasting my time cleaning this one up. When the game officially launches, I'll just do an updated remake.
According to the forums, this is not a beta thing. They're actually toying with the idea of making all the pros free at launch, and this just might be a test as to how good the skin/taunt/boost sales are.
Man, now I kind of want to buy some costumes/taunts to help support them, but I'm afraid they will then decide not to keep all Pros free, so I would have preferred to keep my money for actual pros.
According to the forums, this is not a beta thing. They're actually toying with the idea of making all the pros free at launch, and this just might be a test as to how good the skin/taunt/boost sales are.
Man, now I kind of want to buy some costumes/taunts to help support them, but I'm afraid they will then decide not to keep all Pros free, so I would have preferred to keep my money for actual pros.
Well buy some uber points then see what they decide to do? That is how they get the money, not you using the points persay.
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FiggyFighter of the night manChampion of the sunRegistered Userregular
A good vet will land 2 grapples on a ka-claw like 90% of the time. This will kill you unless his team is pants on head retarded. However, many pros have a way to break the kaclaw halfway to you, so you can avoid it that way. That said, many vets don't even bother with grapples and just ring out kaclaw you. I will agree that veteran on the other has so much higher a burden of attention than any other pro in the game, since if you lose track of him for even a second there is a better than average chance you're about to die to kaclaw.
Come on. Please tell me that's blatant hyperbole, because gimmie a break.
A good vet will land 2 grapples on a ka-claw like 90% of the time. This will kill you unless his team is pants on head retarded. However, many pros have a way to break the kaclaw halfway to you, so you can avoid it that way. That said, many vets don't even bother with grapples and just ring out kaclaw you. I will agree that veteran on the other has so much higher a burden of attention than any other pro in the game, since if you lose track of him for even a second there is a better than average chance you're about to die to kaclaw.
Come on. Please tell me that's blatant hyperbole, because gimmie a break.
It's a decent amount of hyperbole, but the point stands. If you're not constantly aware of where a vet is, you're probably going to die to him soon.
The "always moving" thing is a staple in every shooter ever. Never stand still.
That's hyperbole too, to be fair. Red Orchestra jumps to mind as a shooter where you want to stand still quite a lot. That said, MNC is not a game where you want to stand still. That said, a good vet will still have some decent odds of grappling you even if you run around a lot. Because there are times where he will be able to guess where you are going to move (maybe to go pick up that churro), or times he will know you are coming around a corner and you don't (his team has vision on you but he doesn't), or when you are trying to run away because a situation turned sour.
Is the veteran over powered? I don't know, it's too early to really say anything, this game hasn't even really developed a meta yet. Does the pro bring a level of disruption and the ability to set up kills where no other pro can? Yes. He stands out as a very unique pro in the lineup at the moment. Now there are currently very few pros in the game, so perhaps his toolkit won't be so different from others in the long run, but as he stands he brings something to the table that no other pro does.
I mean, there may be a reason why on the official forums the stickied "attention new invitational players: read me" says on the topic of team comp "Typically the only pros necessary on the team are a healer, veteran, and second enforcer (heavy)."
Posts
How the hell you suppose to play Wascot? No, really, how the fuck you suppose to play that guy?
I think people get overconfident because of his health pool and forget he is super slow.
This is harder for Wascot because he can't just port through the ceiling or can gain complete immunity to turrets. So you basically have to look for a weakened target, start the fight by hooking them (the stun works now). This puts you in a prime position to grapple. Kill the poor bastard, then punch Shifty Shuffle and get the hell out. Party Pooper is great if you got someone on you.
Jungle. If an enemy is jungling, RETREAT!
If there is a group of enemies/bots, spam a clip of coins.
As you level up offense, your melee weapon will become beastmode and you'll hardly ever sue your coin launcher.
Wait until you see someone running in to grapple you before you use your grease. about 50% of people are smart enough to not grapple you while its on, but even some of those 50% forget you have the ability.
Once you have some offense and defense, harass anyone who gets far from their group with grapples/melee chases.
tables turning on you? Partypoop, jump, and hookshot to hell and back.
Press R while you have you melee out to roll like the wind.
Hook him, and jump around like an idiot. Then turn yours own.
Really, Shifty Shuffle is all about timing. Experienced players know what to look for (though they did change the graphic in this patch).
Far better to just jump and melee a lot. You're not going to get away from a commando by backpedaling: every last one can just lunge to quickly catch up.
You can gain charges by meleeing or using Arc Flash.
actually you'll get a charge when you use any skill, in addition to melee. It's basically an electric shotgun, use it point blank after tossing a pro then hit em with your secondary grapple and they will be dead if they aren't a tank
It's a mustache that is frustratingly difficult to see compared to the old horns. Specially when the Wascot in question is juiced or on fire.
EDIT - Oh fuck Veteran in his stupid OP face. Just give him a Death Note, since he's an instant death producer.
Yeah I'm agreeing with TDOT. As soon as he grapples you with Ka-claw start jumping like crazy backwards to avoid his millions of grapples and most people will just spam it anyhow. So if you stay in the air you'll be okay.
Also you can dodge Ka-claw.
Also, 4s cooldown on a miss at L4 (3s with skill reduction, actually only about 1.5s since you press the button because of the warmup) is a bit goofy. Kaclaw really shouldn't refund cooldown on a miss.
You will have to pardon the quality. This is my first time doing videos, and my mic was picking up way more noise than the test videos I had done earlier. It's not terrible, but there is a bit of background clicking that annoyed me. Since the game is still undergoing beta, I'm not going to bother wasting my time cleaning this one up. When the game officially launches, I'll just do an updated remake.
Man, now I kind of want to buy some costumes/taunts to help support them, but I'm afraid they will then decide not to keep all Pros free, so I would have preferred to keep my money for actual pros.
Well buy some uber points then see what they decide to do? That is how they get the money, not you using the points persay.
Come on. Please tell me that's blatant hyperbole, because gimmie a break.
It's a decent amount of hyperbole, but the point stands. If you're not constantly aware of where a vet is, you're probably going to die to him soon.
Only thing that really gets is that he's permitted do-overs if he fucks it up.
The "always moving" thing is a staple in every shooter ever. Never stand still.
I agree, it is just silly his cooldown on it is so low if he doesn't hit you with it.
That's hyperbole too, to be fair. Red Orchestra jumps to mind as a shooter where you want to stand still quite a lot. That said, MNC is not a game where you want to stand still. That said, a good vet will still have some decent odds of grappling you even if you run around a lot. Because there are times where he will be able to guess where you are going to move (maybe to go pick up that churro), or times he will know you are coming around a corner and you don't (his team has vision on you but he doesn't), or when you are trying to run away because a situation turned sour.
Is the veteran over powered? I don't know, it's too early to really say anything, this game hasn't even really developed a meta yet. Does the pro bring a level of disruption and the ability to set up kills where no other pro can? Yes. He stands out as a very unique pro in the lineup at the moment. Now there are currently very few pros in the game, so perhaps his toolkit won't be so different from others in the long run, but as he stands he brings something to the table that no other pro does.
I mean, there may be a reason why on the official forums the stickied "attention new invitational players: read me" says on the topic of team comp "Typically the only pros necessary on the team are a healer, veteran, and second enforcer (heavy)."