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[Super Monday Night Combat] Blitz mode is out.

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Posts

  • SaraLunaSaraLuna Registered User regular
    yeah, this is painful to watch

  • Knight_Knight_ Dead Dead Dead Registered User regular
    Ah well, I can't login anymore, finally had time to play SMNC too :(

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  • GarthorGarthor Registered User regular
    edited April 2012
    And that Spark got 54 kills.

    Did they grapple a player at any point in that entire game?

    Garthor on
  • StericaSterica Yes Registered User, Moderator mod
    TDOT just got mentioned in the stream.

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  • GarthorGarthor Registered User regular
    edited April 2012
    I'm just sort of amazed that literally all he does is run around and spam M1. No abilities, no grappling, no switching weapons, no jumping. Just... M1.

    Just as I write this he finally uses Derby Disku.

    Now he's trying to shoot his own bots. The enemy bots killed him.

    Garthor on
  • StericaSterica Yes Registered User, Moderator mod
    Garthor, he hasn't unlocked his second weapon yet!

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  • GarthorGarthor Registered User regular
    Is this...
    is this how newbies play this game?

  • StericaSterica Yes Registered User, Moderator mod
    "This rainbow move that I'm rather fond of."

    Proceeds to put points in everything but that.

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  • Knight_Knight_ Dead Dead Dead Registered User regular
    edited April 2012
    It's amusing watching Ryan just run into giant groups of enemies and die over and over. Pretty hilarious.

    Knight_ on
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  • StericaSterica Yes Registered User, Moderator mod
    Well I'm sure nobody can do worse than Ryan at-

    Oh

    Hi Brad

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  • TheySlashThemTheySlashThem Registered User regular
    and brad manages to fail at even starting a game

  • StericaSterica Yes Registered User, Moderator mod
    I think it had to do entirely with trying to assign teams randomly.

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  • TheGerbilTheGerbil Registered User regular
    Brad is brad at video games.

  • ElbasunuElbasunu Registered User regular
    That was awful...

    ...but I guess that's the idea?

    Oh well. Thanks for the free skin, GB!

    g1xfUKU.png?10zfegkyoor3b.png
    Steam ID: Obos Vent: Obos
  • StericaSterica Yes Registered User, Moderator mod
    Moneyball can still drop with both towers up.

    Come the fuck on.

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  • Mojo_JojoMojo_Jojo We are only now beginning to understand the full power and ramifications of sexual intercourse Registered User regular
    Recently, I've been getting false alarms about moneyball drops from the commentaries. It's unsettling when it happens.

    Homogeneous distribution of your varieties of amuse-gueule
  • Mojo_JojoMojo_Jojo We are only now beginning to understand the full power and ramifications of sexual intercourse Registered User regular
    That's weird. Any idea what happened?

    I agree that without a flow of bots, shields should regenerate.

    Homogeneous distribution of your varieties of amuse-gueule
  • StericaSterica Yes Registered User, Moderator mod
    edited April 2012
    No, this is an honest dropped ball and we lose because Uber thinks Pros damaging something should keep keep the shield down.

    Game just has been pissing me off so much lately.

    Sterica on
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  • ebotasticebotastic Going Gonzo In People's HeartsRegistered User regular
    Rorus Raz wrote: »
    No, this is an honest dropped ball and we lose because Uber thinks Pros damaging something should keep keep the shield down.

    Game just has been pissing me off so much lately.
    The bunny hopping I see the "pros" do is goddamned ridiculous to watch. Of course, when I try it I get grappled halfway to the apex of my jump. :rotate:

    Please, call me ebo.
  • KorKor Known to detonate from time to time Registered User regular
    The only time I still see balls drop (he he) is when a bot is targetting a pro and the pro puts the line of sight onto the money ball. So the bot shoots the pro, the pro moves, and the money ball is hit.

    Of course, yesterday I had a great game where we had a jackbot walk all the way up to the enemy money ball, and stop about 2 inches from it. In fact, he stopped so close, none of our bots could get around him. And the jackbot wasn't shooting anything. This jackbot sat in the enemy base for about 45 seconds blocking our own bots from dropping the ball. The only reason it was fixed was because they killed the jackbot. :/

    DS Code: 3050-7671-2707
    Pokemon Safari - Sneasel, Pawniard, ????
  • Mojo_JojoMojo_Jojo We are only now beginning to understand the full power and ramifications of sexual intercourse Registered User regular
    Kor wrote: »
    The only time I still see balls drop (he he) is when a bot is targetting a pro and the pro puts the line of sight onto the money ball. So the bot shoots the pro, the pro moves, and the money ball is hit.

    Of course, yesterday I had a great game where we had a jackbot walk all the way up to the enemy money ball, and stop about 2 inches from it. In fact, he stopped so close, none of our bots could get around him. And the jackbot wasn't shooting anything. This jackbot sat in the enemy base for about 45 seconds blocking our own bots from dropping the ball. The only reason it was fixed was because they killed the jackbot. :/

    Bots getting stuck and blocking those behind them can end up producing really odd effects. Something must have gone wrong for the other team as one of their lanes stopped producing bots for a good two or three minutes and then this wave of slims, shadies and fujis just roared over the bridge in Bullet Gorge. It looked really impressive. Leo's chain shot kind of made a mess of it though.

    Homogeneous distribution of your varieties of amuse-gueule
  • ElbasunuElbasunu Registered User regular
    Is there ever a benefit to intentionally trying to corral your own bots, to form a super wave?

    I've never tried, but I've CERTAINLY had to go back and push along shady's and fujis on a regular basis.

    g1xfUKU.png?10zfegkyoor3b.png
    Steam ID: Obos Vent: Obos
  • Mojo_JojoMojo_Jojo We are only now beginning to understand the full power and ramifications of sexual intercourse Registered User regular
    I think that if you could do it reliably, then you could build something around turning off one of your lanes right at the start and releasing a shitstorm of slims, shadies and their fuji king once the first fuji spawns. It also would have the advantage of halving their ability to boy farm.

    Then again, a Leo or a Megabeth will chew through any numbers of slims and shadies without breaking a sweat. So you'd need to play it according to the makeup of the other team.

    Obviously, that's speculative.

    Homogeneous distribution of your varieties of amuse-gueule
  • MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    Tried Wascot for the first time last night because I was solo queueing and the rest of my time locked a Defender, Striker, and two Enforcers before I could pick anything.

    Had a pretty good game with him though, been trying to avoid Commandos due to the learning curve but I think I may have to give them a serious shot now.

    97H9G7S.png PSN - Masked Unit | FFXIV - Laitarne Gilgamesh
  • TheySlashThemTheySlashThem Registered User regular
    Rorus Raz wrote: »
    Moneyball can still drop with both towers up.

    Come the fuck on.

    did you send a demo to the devs?

  • Casually HardcoreCasually Hardcore Once an Asshole. Trying to be better. Registered User regular
    I kind of wish they rework how the jackbot spawn. Maybe have it be more like a traditional MOBA and have a building you need to destroy.

    Also, I think the turret shield should go up after a set amount of time of not taking damage from a bot. It's kind of B.S. how MB or Gunner can stand 3/4 of a map away from a turret and take it down without danger.

  • MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    As is, as soon as a turret shield goes down once, it's basically going to either be taken out or lose at least half its health.

    Pros with methods of attack with no dropoff like Gunner, Assault, Karl, Megabeth can shred a turret apart with nearly no risk as long as the shield has gone down once.

    97H9G7S.png PSN - Masked Unit | FFXIV - Laitarne Gilgamesh
  • KarozKaroz Registered User regular
    edited April 2012
    I finally got to experience the Sniper's ice trap silence. Yes, immobility and a god awful slow afterwards is just not bad enough for an easily spammed skill that you can have multiples placed.

    I would have liked to have been at that meeting.

    Edit: Yaaaaay my first lobby disconnect.

    Edit 2: And I accidentally grappled Bullseye as Wascot, oh god I just bust up laughing. I hadn't realized they changed the animation. :D

    Karoz on
  • TheGerbilTheGerbil Registered User regular
    So it seems to do matchmaking based on the host in build team. Helping my brother learn the game is putting me up against new people and it just seems so wrong, I don't want that... but he is a newb.

  • MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    TheGerbil wrote: »
    So it seems to do matchmaking based on the host in build team. Helping my brother learn the game is putting me up against new people and it just seems so wrong, I don't want that... but he is a newb.

    Yeah, we discovered this the other night when we were queueing with Lepware, Anon, and myself.

    Queueing with Lepwave tended to match us against the best people in the game, while queueing with Anon or myself hosting ended up with Lep going like 50-0-10 or something.

    97H9G7S.png PSN - Masked Unit | FFXIV - Laitarne Gilgamesh
  • LepwaveLepwave Registered User regular
    Maddoc wrote: »
    TheGerbil wrote: »
    So it seems to do matchmaking based on the host in build team. Helping my brother learn the game is putting me up against new people and it just seems so wrong, I don't want that... but he is a newb.

    Yeah, we discovered this the other night when we were queueing with Lepware, Anon, and myself.

    Queueing with Lepwave tended to match us against the best people in the game, while queueing with Anon or myself hosting ended up with Lep going like 50-0-10 or something.

    I'm sorry for those matches.

    XBL/CoX tags - Lepwave/@Lepwave
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  • TheySlashThemTheySlashThem Registered User regular
    I like how you don't specify which ones.

  • LepwaveLepwave Registered User regular
    I like how you don't specify which ones.

    All of them.

    XBL/CoX tags - Lepwave/@Lepwave
    steam_sig.png
  • SaraLunaSaraLuna Registered User regular
    I just got to play one of my favorite minigames: airstrike idiots who think they're invisible through the glass in locomoco.
    This was an especially satisfying round, because that idiot was odokee.

  • MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    edited April 2012
    Lepwave wrote: »
    I like how you don't specify which ones.

    All of them.

    You're still cool, even if you warp the balance of our games around you like a goddamn neutron star

    Maddoc on
    97H9G7S.png PSN - Masked Unit | FFXIV - Laitarne Gilgamesh
  • SaraLunaSaraLuna Registered User regular
    edited April 2012
    just had a pub try to chew me out for "abandoning" the first anni battle.
    My health was in the red, the other team had killed one of our turrets during the fight and they had a pile of bots at our second turret, which was at half health when I got there to clear them out.

    one of my teammates said I was there fighting while it was safe, but the guy acted like I was throwing the game by refusing to die on the pad "for the cause" or whatever

    SaraLuna on
  • MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    That reminds me

    Downtown Spunky is the worst pubby map ever possible

    Because I guarantee nine times out of ten the entire team will make a beeline for the left lane and leave the right one totally unattended

    97H9G7S.png PSN - Masked Unit | FFXIV - Laitarne Gilgamesh
  • SaraLunaSaraLuna Registered User regular
    yeah, I've noticed that a lot.
    at least since I play a defender most of the time, I can usually coax one or two over with my pretty blue beam.

  • MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    I tend to go right lane now purely because I know almost nobody else will

    Granted, it sometimes works because the other team does it too

    So if I can harass 4-5 players away from the turret long enough for my team to destroy the almost entirely unguarded turret on their left lane, it gives a pretty big early advantage and tends to shake up the other team enough to let off the pressure on that lane

    97H9G7S.png PSN - Masked Unit | FFXIV - Laitarne Gilgamesh
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