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[Super Monday Night Combat] Blitz mode is out.

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Posts

  • ElbasunuElbasunu Registered User regular
    It's even better when they say "ALL PUSH LEFT!"

    Hey, no.

    g1xfUKU.png?10zfegkyoor3b.png
    Steam ID: Obos Vent: Obos
  • TheGerbilTheGerbil Registered User regular
    Though sometimes they all do push left, then a few will go back to the right and catch your teammates unawares in the back. That is always crappy.

  • Mojo_JojoMojo_Jojo We are only now beginning to understand the full power and ramifications of sexual intercourse Registered User regular
    Lately I've been taking the time to taunt when I get a kill. I started because I realised that doing so steals the view of the dead player and that amused me, the cash injection is a nice little extra.

    I've yet to do this stupidly and get myself killed. It's only a matter of time though.

    Homogeneous distribution of your varieties of amuse-gueule
  • KarozKaroz Registered User regular
    I taunted after a kill right next to a bouncer.

    It was the right thing to do.

  • Mojo_JojoMojo_Jojo We are only now beginning to understand the full power and ramifications of sexual intercourse Registered User regular
    I'm wondering if matchmaking is consistently putting me on these awful teams. The matches are usually close, but it comes down to who is doing the worst. Our gunner must have been charging back to the frontlines to die so much, but their veteran didn't seem to know about skills or grapples so was utterly impotent.

    Also, I really enjoy playing Leo, but I win so much more when I'm combat girl. It's quite the conundrum.
    Karoz wrote: »
    I taunted after a kill right next to a bouncer.

    It was the right thing to do.

    It was.

    Homogeneous distribution of your varieties of amuse-gueule
  • TheySlashThemTheySlashThem Registered User regular
    I pretty much always try to push right on spunky, because no one else does.

    Though really the best plan (with a coordinated team) is to push mostly left, get $100, and immediately use the center jump pad to flank the shit out of the enemy team.

  • KorKor Known to detonate from time to time Registered User regular
    I pretty much always try to push right on spunky, because no one else does.

    Though really the best plan (with a coordinated team) is to push mostly left, get $100, and immediately use the center jump pad to flank the shit out of the enemy team.

    Exactly. In fact, I feel like most games on spunky turn into a game of who can get that first $100 to do this.

    DS Code: 3050-7671-2707
    Pokemon Safari - Sneasel, Pawniard, ????
  • SaraLunaSaraLuna Registered User regular
    I finally got something 'valuable' from the prize system - a twilight grenade launcher

  • StericaSterica Yes Registered User, Moderator mod
    I honestly prefer to get endos and products.

    The chances of you getting a taunt/uniform/weapon for a character that you use is not too great. Maybe when they add trading?

    In other news, a generous benefactor has given me six Giant Bomb codes for the explicit purpose of handing them out on my YouTube channel. Check that out next week if you're interested.

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  • KorKor Known to detonate from time to time Registered User regular
    edited April 2012
    I've been getting products I don't have pretty regularly. Like every 10th game or so. It's kind of crazy.

    I just recently got Massive Air. Got Bot Buster just before that.

    Just did a count, I've currently got 24/34 products. I think I've only bought 9 of them.

    edit: forgot I can just look at my inventory and see which ones I've gotten for prizes. Including duplicates, I've received 22 products. I think about 4 of them or repeats.

    Kor on
    DS Code: 3050-7671-2707
    Pokemon Safari - Sneasel, Pawniard, ????
  • SaraLunaSaraLuna Registered User regular
    yeah, I had a good streak of products for a while a couple weeks ago, but part of that was 3x Investing For the Unenhanced, 2 of them being consecutive and a few other duplicates.

  • LordNibblerLordNibbler Registered User regular
    Speaking of taunts, I killed a dude yesterday and taunted. Then he quit. Felt so good.

    Twitter
    PSN: JPBrowncoat Xbox: BamSaidTheLaday Also on Steam! Streaming games!
  • SaraLunaSaraLuna Registered User regular
    edited April 2012
    90 min q+a with guf, one of the designers at uber:
    http://www.twitch.tv/grmbr/b/316480609

    edit: wow, most of these questions are terrible
    edit2: wow, like 5 minutes of whining about crits. sucks for guf - basically getting bitched at for being nice enough to answer questions. now I feel bad for throwing him off the map when I played him last week :P

    SaraLuna on
  • StericaSterica Yes Registered User, Moderator mod
    edited April 2012
    Yet when Grimbar took guf to task on the crits issue, guf just sorta stammered and had no real answer beyond "Well everyone has an equal chance." which isn't even fucking true! They're called endorsements and products!

    It drove me nuts because it's clearly something they threw in for the hell of it.

    Sterica on
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  • SaraLunaSaraLuna Registered User regular
    yeah, he stammered after they started attacking him about it after he already answered the question twice.
    I'm not sure why "we understand why some players dislike crits, but we want them in our game" wasn't a sufficient answer.

    ...and everyone has equal opportunity to use the products and endos that affect crit chance. it's not like you drop below .6 w/l ratio and unlock the triple critz product

  • StericaSterica Yes Registered User, Moderator mod
    He turned to TF2 as a defense of crits.

    TF2, where crits are turned off in competitive play.

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  • Blue mapBlue map Hello darkness, my old friend. Registered User regular
    The problem with removing critical hits is figuring out how you reimburse people who purchased or earned critical strike endorsements/products. I know League had to do that with dodge runes, but I don't know if Uber has that sort of infrastructure in place, and even if they do have the power it might conflict with Steam policies (or it might not, I genuinely don't know).

    My Steam profile thing: http://steamcommunity.com/id/Blue_map/ Battlenet: BlueMap#1493
  • MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    Considering products and endorsements can only be earned via CC, I doubt there would be any conflict with Steam policy.

    It's not like they'd be taking away stuff people bought with cash.

    97H9G7S.png PSN - Masked Unit | FFXIV - Laitarne Gilgamesh
  • KorKor Known to detonate from time to time Registered User regular
    I like crits. Always have. I'll never understand why people don't just learn to adapt instead of complain about them. It's a risk vs reward mechanic. It's no fun knowing the exact same outcome to something every single time you do it.

    DS Code: 3050-7671-2707
    Pokemon Safari - Sneasel, Pawniard, ????
  • Casually HardcoreCasually Hardcore Once an Asshole. Trying to be better. Registered User regular
    Why are people complaining about crits?

  • ElbasunuElbasunu Registered User regular
    Competitive gaming does not like random elements, rightly so. When you work hard to develope skills and team workwork, it kinda stinks to have it altered because his shots were critting, and mine weren't.

    Similar to people who hated the random tripping in Smash Bros Brawl, and the inability to turn off exploding items.

    That said, I'm not anti crits, I just get the idea.

    g1xfUKU.png?10zfegkyoor3b.png
    Steam ID: Obos Vent: Obos
  • SaraLunaSaraLuna Registered User regular
    it's the same old "the mere existence of a slight random element means my TRUE SKILL will never be appropriately recognized and celebrated" argument.

  • Casually HardcoreCasually Hardcore Once an Asshole. Trying to be better. Registered User regular
    da fuq.....

  • SaraLunaSaraLuna Registered User regular
    I mean, I can understand where they're coming from, but bitching that a game that just came out and needs to build a large casual playerbase to sustain isn't catering to the <1% of supercompetitive serious business gamers is just goosery.

  • Casually HardcoreCasually Hardcore Once an Asshole. Trying to be better. Registered User regular
    But the crits isn't that big of a deal unless you're juiced....

  • TheGerbilTheGerbil Registered User regular
    Well it is for some classes. When that gunner peppering you across the map starts critting he starts hitting you for 1.5x damage as if he was right up in your face, and it hurts a lot.

  • Casually HardcoreCasually Hardcore Once an Asshole. Trying to be better. Registered User regular
    Yeah, but the bullet spread makes it negligible.

    I might be pissed if I'm right next to the spawn point and someone gets a lucky crit hit 2/3's across the map.

    But that shit happens in every FPS. Especially where head shots = one hit kill.

  • TheGerbilTheGerbil Registered User regular
    The worst is headshot crits. Crits can stack with sharpshooter headshots and then it REALLY hurts.

  • RizziRizzi Sydney, Australia.Registered User regular
    Oh hey. I actually got a semi useful reward for once.
    Got the product that returns health to me and nearby team-mates when I kill an enemy.

  • TheySlashThemTheySlashThem Registered User regular
    ffffffffffffffuck megabeth is so good

  • KorKor Known to detonate from time to time Registered User regular
    Won a game earlier with 3 defenders and 2 sharpshooters. I was playing as Leo.


    It was certainly something different.

    DS Code: 3050-7671-2707
    Pokemon Safari - Sneasel, Pawniard, ????
  • Casually HardcoreCasually Hardcore Once an Asshole. Trying to be better. Registered User regular
    Cheston is better.

    Megabeth is a little broken because she can destroy turrets from 2/3s across the map without any danger to her.

  • SaraLunaSaraLuna Registered User regular
    oh hey, CH, I think I played a game with you the other day.

  • DibbitDibbit Registered User regular
    Rorus Raz wrote: »
    I honestly prefer to get endos and products.

    The chances of you getting a taunt/uniform/weapon for a character that you use is not too great. Maybe when they add trading?

    In other news, a generous benefactor has given me six Giant Bomb codes for the explicit purpose of handing them out on my YouTube channel. Check that out next week if you're interested.

    What do Giant Bomb codes do in this game? Or do you mean giant-bomb codes for their own websites?

  • SaraLunaSaraLuna Registered User regular
    it gives you a uniform & taunt for the veteran class.
    they were only giving out the codes for about 20 hours last week.

  • DibbitDibbit Registered User regular
    BTW, can someone explain Leo to me? I just unlocked him, and I'm a bit unsure about his primary weapon.
    You hit things to gain energy that you can use in your secondary for a global heal, is that how it works?
    Also, his take over robot or become a bomb thing seems to randomly decide what to do, do you need to point at the bot you want or just be close?
    Man, I didn't realize this character was so confusing when I fought against him, he's a good stabby-cushion.

  • SaraLunaSaraLuna Registered User regular
    yeah, that's exactly how the laser works. make sure you only use the heal when its fully charged though. the full charge gets bonus healing that basically makes it 3x the heal of a 99% charge heal.
    the targeting on the bots converter isn't great, but yeah - try to aim it at the one you want to hit.

  • KorKor Known to detonate from time to time Registered User regular
    Leo works amazingly well with bots buster. Use the turret anytime an enemy pro is closing in on you, and just teleport home. Leo doesn't really do anything to enemy pros. Though, occasionally he can pick one off with his laser.

    The AI possession skill is great early on because it can kill a whole wave in one shot with the destruction mechanism (pressing it a second time). Usually you want to take an enemy bot as your waves confront their waves. Use the Fire Rate buff, to destroy everything remaining. And then attack the next turret in line, usually by blowing up the bot you took over.

    At level 4 AI and Bot-X, a possessed Fuji has something like 600 damage per second. This is closest you'll get to a nuke/attack skill.

    The hardest thing to re-teach yourself with Leo is that he isn't a pusher. You don't want to dive into a turret with a wave of bots. You have to let the bots do 100% of the work (in most cases). You never want to find yourself alone; always with bots or teammates nearby.

    Personally, I main support, but I play Leo on Spunky, just because I feel safest on that map a him due to the corners.

    DS Code: 3050-7671-2707
    Pokemon Safari - Sneasel, Pawniard, ????
  • StericaSterica Yes Registered User, Moderator mod
    The laser hits the first target and then splits up and hits everything behind it for more damage than the initial hit. Think of a light hitting a prism, and that's how it works. It has TERRIBLE falloff, but you'll probably use it anyway if you are low on charge. You basically always want to be building charge and watching team HP for when to get the most out of it. His second weapon is the opposite and has no falloff if I remember correctly. Use that to score distant kills or to take down turrets faster than the laser.

    I personally like to deploy the turret since it deals damage and provides armor. Just never be too far from it and you'll always have an out. Every so often, teleport back to base and then recall your turret. Buy fujis for both lanes and head back to the front. Your turret should be almost off cooldown by then for better repositioning.

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  • StericaSterica Yes Registered User, Moderator mod
    edited April 2012
    Not sure if I'm sold on these new boosts.

    So, +500% CC for the next 5 matches. Going by my win rate, that would favor three wins and two losses. For the sake of easy math, let's assume a win is 100 CC and a loss is 50. That would be 1500 CC for the wins and 500 for the losses. So you get 2000 total. Compare this to +100% CC for the next 10 wins. That would be 2000 CC no matter what.

    The clincher here is that the win boost is four bucks, whereas the match boost is ten. Granted, you could win all five of our boosted matches and come out with a total of 2500, but you could just as easily lose five matches and get screwed with 1250. First win bonus shouldn't be ignored (unless they have changed this since I last got a boost). Ballparking it at 250 CC, that is 1250 for a 500% win and a mere 500 for a double win boost. Since you'd be silly not to let your daily win get boosted, that'd be 2750 for the 500% and 2300 for the win boost. Better, but the cost-per-boost is 575 CC per dollar with the double boost, and the is 275 CC a dollar for the 500%.

    My math might be wrong here. Let's assume the 500% boost is on top of the base value. So 600 a win and 300 for a loss. That brings it up to 2400 compared to 2000, and 3300 compared to 2300 when you throw in WotD. Still that's 330 CC compared to 575 CC on a per-dollar level. Maybe I got the in-store price for the doubled boost wrong: even at $5 it is 460 CC per dollar.

    Final hypothetical: win all of your matches with the bonus. That is 3900 CC total: which comes to 390 CC a dollar. Even under these unlikely conditions you would still be better off with the per-win boost. Someone can double-check my math, as it is late and maybe I fumbled somewhere. But the new boost looks like a terrible deal. I'm fine with it being something of a gamble (you MIGHT get better CC/dollar with this), but right now that is hardly the case.

    EDIT: Double checking the store, it is $9.99 for +500% credits on your next five matches and $4.49 for +100% credits on your next ten wins. So 517.5 CC a dollar for the win boost. Still a superior deal.

    Sterica on
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