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[SW:TOR]: PvP Thread. Ilum, you are terrible.

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Posts

  • shrykeshryke Member of the Beast Registered User regular
    TK-42-1 wrote:
    is there a successful mmo that actually does that? I remember you could raid towns in vanilla wow but didn't they remove that?

    They didn't really remove it, but it didn't have much incentive at a certain point. They still had zones where you'd run into the enemy faction though, or areas with particularly good resources that would be fought over (that plateau in Nagrand is a great one that comes to mind), or shared neutral quest areas (hello Blade's Edge dailies). If these sorts of things don't exist because of poor world design or excessive use of instancing, then there's really not much of a point in having PvP servers.

    Yeah, it's kinda weird that way.

    WoW tended to make the territories and questing areas and resource nodes and such of the 2 factions overlap. This meant PvP happened as the 2 factions were in the same areas doing shit.

    If you didn't want that, you rolled PvE.

    TOR mostly seems to segregate the two factions so much, there's not much opportunity or chance for PvP. PvP servers seem ... superfluous.

  • ArchonexArchonex No hard feelings, right? Registered User regular
    edited January 2012
    The argument that PVP is dead/sucks/whatever because there are town guards is kind of stupid. Yes, there are guards. And yes, starting at Tatooine, you are free to go to the other "side" to ruin the crap of the nearest player. Many of the early zones in WoW did the same thing. The exception being places like Tarren Mill, which was basically a horde or alliance death-trap, depending on who had the higher server population.

    I recall WoW having the same thing at release. Only, instead, it was the Agent Smith bug. Where if someone called for help, a guard would spawn. And then another the next time. And then another. Until entire raids were defeated and overrun by hundreds of guards spawning to slaughter the intruders.

    Actually, that might not have been a bug, so much as a way to deter high level players from screwing with low level hubs. But my point still stands.

    Archonex on
  • DecoyDecoy Registered User regular
    TK-42-1 wrote:
    I'd go straight for the ah. so many fun squishy aoe targets

    Hell, I've seen friendly people just sit in the GTN and spam AOE to shake the screen of everyone around just to be a dick. Feel free to come in and kill those bastards.

  • JepheryJephery Registered User regular
    edited January 2012
    Archonex wrote:
    The argument that PVP is dead/sucks/whatever because there are town guards is kind of stupid. Yes, there are guards. And yes, starting at Tatooine, you are free to go to the other "side" to ruin the crap of the nearest player. Many of the early zones in WoW did the same thing. The exception being places like Tarren Mill, which was basically a horde or alliance death-trap, depending on who had the higher server population.

    I recall WoW having the same thing at release. Only, instead, it was the Agent Smith bug. Where if someone called for help, a guard would spawn. And then another the next time. And then another. Until entire raids were defeated and overrun by hundreds of guards spawning to slaughter the intruders.

    Actually, that might not have been a bug, so much as a way to deter high level players from screwing with low level hubs. But my point still stands.

    Its kind of sad though that there isn't the equivalent of Stranglethorn where the two sides had to complete the same quests for a neutral third party. Nessingwary's camp was incredible. You could feel the tension in the air as opposing sides stared at each other wondering what is going to happen.

    They should add a Hutt Cartel planet where both Republic and Empire are doing the same quests trying to win the favor of a Hutt. Voss is almost there with the Shrine of Healing and the Pilgrim Camp though.

    Jephery on
    }
    "Orkses never lose a battle. If we win we win, if we die we die fightin so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!".
  • shrykeshryke Member of the Beast Registered User regular
    Jephery wrote:
    Archonex wrote:
    The argument that PVP is dead/sucks/whatever because there are town guards is kind of stupid. Yes, there are guards. And yes, starting at Tatooine, you are free to go to the other "side" to ruin the crap of the nearest player. Many of the early zones in WoW did the same thing. The exception being places like Tarren Mill, which was basically a horde or alliance death-trap, depending on who had the higher server population.

    I recall WoW having the same thing at release. Only, instead, it was the Agent Smith bug. Where if someone called for help, a guard would spawn. And then another the next time. And then another. Until entire raids were defeated and overrun by hundreds of guards spawning to slaughter the intruders.

    Actually, that might not have been a bug, so much as a way to deter high level players from screwing with low level hubs. But my point still stands.

    Its kind of sad though that there isn't the equivalent of Stranglethorn where the two sides had to complete the same quests for a neutral third party. Nessingwary's camp was incredible. You could feel the tension in the air as opposing sides stared at each other wondering what is going to happen.

    They should add a Hutt Cartel planet where both Republic and Empire are doing the same quests trying to win the favor of a Hutt. Voss is almost there with the Shrine of Healing and the Pilgrim Camp though.

    Alot of later zones were like that. The majority of WoW's zones have alot of neutral questing hubs. Or, at the least, quests from both sides sending you to the same area.

  • StericaSterica Yes Registered User, Moderator mod
    My PvP wish list for 1.2

    1) Totally revamp the stupid gear system. Give us sensible tiers instead of this stupid grab-bag thing.
    2) Make the fucking dailies/weeklies not suck ass. The warzone daily should be six played warzones. Ilum should be...we'll get to that.
    3) Bulldoze Ilum. It's a black hole of development effort, and after watching WoW fail at it for years now I am just tired of even bothering to give advice. Just totally bulldoze the whole base concept and throw in some high-reward dailies in that zone that encourage players to run into each other. Have a bonus quest for killing players.
    4) Separate premades from solos. Double or triple the awards giving to premade players.
    5) Do something with the valor ranks. Right now it's just titles and a grind to get the last token. Make it 0-30 drops Warzone tokens (buys Tier 1), 31-60 is Merc (Tier 2) and 61-100 is whatever token that range drops now I guess (Tier 3).
    6) I'd like to craft from PvP. Have that blue crafting widget that drops in hard modes and raids be a rare reward from winning a premade match or something.
    7) Fix tanks in PvP, as I feel flimsy as shit.

    YL9WnCY.png
  • ArthilArthil Registered User regular
    I'm not so sure you'll ever see 1 or 3.

    PSN: Honishimo Steam UPlay: Arthil
  • Minerva_SCMinerva_SC Registered User regular
    How the hell is pvp WORSE at 50? How do people stand on the edge near are huttball goal as the goddamn jedi is running towards him....at level 50? how do you not learn not to do that by level 50?

    I had so much more fun pre 50. llum and warzones are complete cesspools now, I don't even care about gear anymore. I think I'll just stick to healing pve on my operative.

    "If a cherry pie filled cape is wrong, I don't want to be right.
    I'm dead serious."
  • HamHamJHamHamJ Registered User regular
    Ultimately PvP is balanced by the fact that levels are no substitute for intelligence.

    Like I was just doing some PvP on my lvl 16 Gunslinger and I planted a bomb on Voidstar because the two Sith wrecking my teammates day never looked around for 8 seconds. They were literally <10m away and apparently didn't see me, or didn't care.

    While racing light mechs, your Urbanmech comes in second place, but only because it ran out of ammo.
  • UnknownSaintUnknownSaint Kasyn Registered User regular
    HamHamJ wrote:
    Ultimately PvP is balanced by the fact that levels are no substitute for intelligence.

    Like I was just doing some PvP on my lvl 16 Gunslinger and I planted a bomb on Voidstar because the two Sith wrecking my teammates day never looked around for 8 seconds. They were literally <10m away and apparently didn't see me, or didn't care.

    This would be true if somehow decent players were not allowed to play the OP specs or classes, but that's not the case. Imbalance is imbalance.

  • StrikaStrika Registered User regular
    Whatever, people will always remember their time pre-50 getting owned by geared 50's...which is what should happen.

  • BasilBasil Registered User regular
    edited January 2012
    I am sure that we can all relate to fond memories of being caned by our fathers for our failures to Castle appropriately as youths.

    Apart from those unfortunates who were raised by, and I shudder at the notion, single mothers. Or those wretched souls thrown into those abominable orphanages out in the stacks- Not to suggest that any of you fine gentlemen originate from such . . . Circumstances.

    I lost my train of thought somewhere in there but that ain't important.

    What I'm really getting at is that unwashed orphans smelling of chamberpot scrapings used as fuel and people who don't have Biochem at 400 are in similarly dire straits.

    http://www.youtube.com/watch?v=aNaKWXqXkhw

    Basil on
    9KmX8eN.jpg
  • DetharinDetharin Registered User regular
    My friends just turned 14 year old daughter just got into SWTOR. It is her first MMO, and everything is new to her. Today she was telling us she was trying PVP and she said had mentioned huttball was confusing as she kept dying quickly. I offered her the advice to make sure pass the huttball was on her hotbar. She practically floored me with her response of "It already is".

    Seriously there are a bunch of 50s I just want to ask "What the fuck is wrong with you? A 14 year old complete newb who has likely been in PVP less than 10 matches has this ability on her hotbar and knows how to use it. What in the bloody fucking hell is your excuse?"

  • DecomposeyDecomposey Registered User regular
    My only complaint about Ilum is the lag you get when there are a lot of players on screen.

    I know, I must be crazy.

    But I find the constant back and forth push of the Emp op vs. the Pub op a great deal of fun.

    Before following any advice, opinions, or thoughts I may have expressed in the above post, be warned: I found Keven Costners "Waterworld" to be a very entertaining film.
  • JoshmviiJoshmvii Registered User regular
    I think the more important takeaway is that you are talking to 14 year old girls on the internet. But seriously, most people are just dumb.

  • BadwrongBadwrong TokyoRegistered User regular
    Sonork wrote:
    Honestly the pvp i enjoy is resource wars( locking down a route of resource nodes and fighting off any enemy whom dares interfere)

    World bosses.... there are fights breaking out over them all the time. They drop endgame crafting schematics.
    Sonork wrote:
    The world(s) in TOR are horribly empty of fun things to do after you've gotten to 50.

    I was around 5 days played when I got to 50. I'm at 13 days played on my 50 now.
    Lots of cool shit to do at 50. For starters, goto Tatooine and find a clickable moisture evaporator... or have you been to the museum in the empire fleet, there is something to gain there...

    But whatever, you just wanna gank someone while they are mining or something? I can't really tell...

    Steam: Badwrong || Xbox: Duncan Dohnuts || PSN: Buc_wild

    ¯\_(ツ)_/¯
  • DetharinDetharin Registered User regular
    Joshmvii wrote:
    I think the more important takeaway is that you are talking to 14 year old girls on the internet. But seriously, most people are just dumb.

    I guess I must have somehow missed the internet rule that says when real life friends who also happen to be 14 year old girls join your guild they somehow morph into 40 year old men who after digging a basement to dwell in beneath their parents house will proceed to try and cyber anything that moves in exchange for gold. I thought it was the other way around.

  • BobbleBobble Registered User regular
    Detharin wrote:
    My friends just turned 14 year old daughter just got into SWTOR. It is her first MMO, and everything is new to her. Today she was telling us she was trying PVP and she said had mentioned huttball was confusing as she kept dying quickly. I offered her the advice to make sure pass the huttball was on her hotbar. She practically floored me with her response of "It already is".

    Seriously there are a bunch of 50s I just want to ask "What the fuck is wrong with you? A 14 year old complete newb who has likely been in PVP less than 10 matches has this ability on her hotbar and knows how to use it. What in the bloody fucking hell is your excuse?"

    Well, not to completely dismiss her, but she's probably pretty low level, which means her hotbar wasn't full yet. So when she picked up the ball, the ability was automatically added to the hotbar (it was for me anyway). I mean, she was smart enough to notice it there, so that's still beyond most.

  • BuddiesBuddies Registered User regular
    Alright. I found out why sometimes it feels like I'm playing a 2v8 in the Warzones I get. It's because I almost am. Was in a Void Star last night where I discovered two players on my team auto-running into the back wall the entire match, and yet another player who didn't seem to know how to play in the slightest.

    One of those Warzone Botters/AFKers was in three of my games last night. I didn't enjoy playing very much.

    Hopefully they see this problem and address it QUICKLY. As it has a strong potential to turn a lot of people away from playing Warzones if half your team is just auto-running into the wall for free XP/Commendations.

  • TaranisTaranis Registered User regular
    edited January 2012
    Illum is indeed poorly designed. It's so open that it's impossible to hold points without overwhelming numbers (of healers or players in general), in fact that's really all that's necessary to win on illum: numbers. There's little to no strategy involved because the terrain doesn't lend itself to planning. All of the chokepoints are away from the most likely avenues of approach, any caves that could be used for ambushes are also out of the way, and the hills containing the capture points themselves are neither key nor decisive terrain. The bonuses granted from capping points are meaningless if you're getting steam rolled anyway, unless you hop in the warzone queue which only draws numbers from your faction's ops group. They should scrap ilum as it is and create a new area that is about half the size with chokepoints, catwalks, alcoves, and hazards similar to the pit from huttball that will allow smaller, but better organized, groups to win against superior numbers whose only plan is to be a roaming ball of death.

    Taranis on
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  • HeirHeir Ausitn, TXRegistered User regular
    Buddies wrote:
    Alright. I found out why sometimes it feels like I'm playing a 2v8 in the Warzones I get. It's because I almost am. Was in a Void Star last night where I discovered two players on my team auto-running into the back wall the entire match, and yet another player who didn't seem to know how to play in the slightest.

    One of those Warzone Botters/AFKers was in three of my games last night. I didn't enjoy playing very much.

    Hopefully they see this problem and address it QUICKLY. As it has a strong potential to turn a lot of people away from playing Warzones if half your team is just auto-running into the wall for free XP/Commendations.

    Are you reporting those players? I know I have in the past...though I rarely get any kind of feedback from Bioware on the matter.

    camo_sig2.png
  • BuddiesBuddies Registered User regular
    I am indeed reporting them, and telling everyone in the Warzone to.

    But my Ticket immediately disappears, and I get no notice that it was even submitted. So, is it working? I have no idea.

    I also created a post in my Server Groups sub-forum on the official forums. Hopefully the server community can keep these people off our server by just spam reporting these assholes.

  • ironzergironzerg Registered User regular
    Didn't someone somewhere say Bioware had brought on a bunch of guys who "knew" how to do this PvP thing, or am I just crazy.

    Because right now, I'm trying to find a word to describe the current situation in ToR. For some reason, "clusterfuck" just isn't conveying my meaning strongly enough.

  • BuddiesBuddies Registered User regular
    ironzerg wrote:
    Didn't someone somewhere say Bioware had brought on a bunch of guys who "knew" how to do this PvP thing, or am I just crazy.

    Because right now, I'm trying to find a word to describe the current situation in ToR. For some reason, "clusterfuck" just isn't conveying my meaning strongly enough.

    They brought in a lot of dudes from Mythic, the guys responsible for DAoC and it's PvP. A Game lauded for having great open world PvP. A large part of the responsibility of the success of DAoC was not from the designs of PvP we are seeing in SW, but because the game had 3 factions which did a lot to balance a lot of the problems that were in DAoC.

    DAoC also had a ridiculous amount of CC in that game. Often times you could end up just sitting around not being able to do anything while you watched a group of 8 people kill your 20 man group 1 by 1.

    I blame my huttball frustration on this fact. I spend a large amount of Huttball frozen in one place or getting knocked around the map, and as a Shadow it sucks ass. At least we don't have Sorcerers Mezzing our entire group from beyond some peoples draw distance(an exageration, but Sorcs could mez entire raids from far as fuck away).

  • shrykeshryke Member of the Beast Registered User regular
    Well, those same Mythic guys also went on to make WAR. So ... yeah.

  • SanderJKSanderJK Crocodylus Pontifex Sinterklasicus Madrid, 3000 ADRegistered User regular
    Huttball is nice in concept, but at the top of the gear pyramid people get so hard to kill that it can become very tedious. On our server a guild called PRIME runs a 4 sith sorc premade... if you meet those in Huttball you may as well avoid them completely and try to farm some medals, because no way you are killing a single one of them as they pass, pull and heal each other to the finish. In general it's a knock/stun/push/pull/charge spectacular which doesn't feel very tactical as it does crazy.

    Alderaan and Voidstar are a lot better. I've won Alderaans with 0 healers by outsmarting the enemy, I've had epic battles in the middle and snap fights. Premades are still good but don't overpower completely.

    Right now in every warzone I stress two things though: Identify healers, and kill healers. Do this, punch through the shields and the guards, and often the opposition collapses.

    I have given up on Ilum. When I visit it for my dailies, less and less Republic each day is showing up (today at early primetime only 21 people in the zone) because most have realized that being farmed is not a fun state of affairs. I guess the Imps get to farm who remains, and get free dailies from the armaments.

    Steam: SanderJK Origin: SanderJK
  • BuddiesBuddies Registered User regular
    My only complaint with SW PvP at the moment is the amount of CC in the game and how the "resolve" bar [doesn't] work. It sucks that when you are resolve immune you can still be snared, and snared 100% by some classes.

    I'm only level 40 though, so Expertise hasn't ruined anything by creating a strong gear gap.

  • TaranisTaranis Registered User regular
    edited January 2012
    All of my favorite experiences in warzones (excluding huttsballs) have been a result of ninja capping. Stealthing to the right from the speeder landing zone in the opening moments of Civil War and killing the lone enemy player before he caps and then grabbing the point for your team makes me feel all fuzzy inside. It's also fun (and super effective) to let allies tank the turret guards while you ninja cap the turret in mid/late game.

    Edit: Also does anyone happen to know if Expertise grants bonuses in open world PVP and/or Ilum?

    Taranis on
    EH28YFo.jpg
  • HeirHeir Ausitn, TXRegistered User regular
    Buddies wrote:
    ironzerg wrote:
    Didn't someone somewhere say Bioware had brought on a bunch of guys who "knew" how to do this PvP thing, or am I just crazy.

    Because right now, I'm trying to find a word to describe the current situation in ToR. For some reason, "clusterfuck" just isn't conveying my meaning strongly enough.

    They brought in a lot of dudes from Mythic, the guys responsible for DAoC and it's PvP. A Game lauded for having great open world PvP. A large part of the responsibility of the success of DAoC was not from the designs of PvP we are seeing in SW, but because the game had 3 factions which did a lot to balance a lot of the problems that were in DAoC.

    DAoC also had a ridiculous amount of CC in that game. Often times you could end up just sitting around not being able to do anything while you watched a group of 8 people kill your 20 man group 1 by 1.

    I blame my huttball frustration on this fact. I spend a large amount of Huttball frozen in one place or getting knocked around the map, and as a Shadow it sucks ass. At least we don't have Sorcerers Mezzing our entire group from beyond some peoples draw distance(an exageration, but Sorcs could mez entire raids from far as fuck away).

    Man, how awesome would it be to have a third faction....like the Hutt faction or something?

    camo_sig2.png
  • StericaSterica Yes Registered User, Moderator mod
    I think an attempted revival of the Infinite Empire could make a decent third faction. I don't really see the point of a third faction in a game with no real RvR component, however.

    YL9WnCY.png
  • ironzergironzerg Registered User regular
    edited January 2012
    But once we take off the rose-colored glasses, doesn't it always end up being 1) The faction that dominates, 2) The other faction that shows up but always loses and 3)The faction both factions laugh at and say, "Thank god we're not those fuckers"?

    I mean, you might as well name them the faction that always wins, the faction that always loses and the faction that is so horribly broken no one can figure out why the hell anyone could possibly subject themselves to it.

    ironzerg on
  • SniperGuySniperGuy SniperGuyGaming Registered User regular
    I just really want Ilum to be a RvR type thing, with castles you can take and such. Or even a big open field where you can plop down guild cities and attack/defend a la shadowbane.

    Instead, it's like Alterac Valley, but terrible. Alterac Valley from vanilla wow, where games took several days. For those unfamiliar, that is not an exagerration. Some games could literally take days. You'd log back in in the morning and rejoin and it'd be the same people still fighting over the same few towers.

    Somehow, Ilum is worse.

    It's honestly the most tacked on terrible PvP I think I've ever seen. Given how many WAR and DaoC guys they got, I feel like they sorta have no excuse for how blatantly bad it is. The vast majority of the landscape in Ilum serves zero purpose. The base objectives equally so. I would be in favor of them paving it clean and starting anew.

    Twitch Streaming basically all week
    SniperGuyGaming on PSN / SniperGuy710 on Xbone Live
  • SanderJKSanderJK Crocodylus Pontifex Sinterklasicus Madrid, 3000 ADRegistered User regular
    Ilum is worse because it has
    a) No beginning or end, just zerg zerg zerg.
    b) No mechanic at all to reward the smaller side to fight.
    c) A mechanic for the bigger side to fight.
    d) An engine that is terrible at big fights, in a place that only rewards big fights.
    e) Such a huge landscape that makes no point or sense, so you spend a lot of time speedering around until you hit a zerg clash and one side dies during an epic lagfest.

    Steam: SanderJK Origin: SanderJK
  • ironzergironzerg Registered User regular
    Since they have all that area, they could essentially break it up into separate "hot zones" which each have different objectives.

    Something that basically discourages people from clumping up into zergzergzegs and encourages people to fight over objectives.

  • BasilBasil Registered User regular
    edited January 2012
    Illum is totally a prototype for an upcoming podracing track.

    Basil on
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  • shrykeshryke Member of the Beast Registered User regular
    I thought Illum was a prototype for a functional PvP system.

  • ironzergironzerg Registered User regular
    shryke wrote:
    I thought Illum was a prototype for a functional PvP system.

    I don't see what Illum has to do with Guild Wars 2.

  • programjunkieprogramjunkie Registered User regular
    edited January 2012
    Rorus Raz wrote:
    My PvP wish list for 1.2

    1) Totally revamp the stupid gear system. Give us sensible tiers instead of this stupid grab-bag thing.
    2) Make the fucking dailies/weeklies not suck ass. The warzone daily should be six played warzones. Ilum should be...we'll get to that.
    3) Bulldoze Ilum. It's a black hole of development effort, and after watching WoW fail at it for years now I am just tired of even bothering to give advice. Just totally bulldoze the whole base concept and throw in some high-reward dailies in that zone that encourage players to run into each other. Have a bonus quest for killing players.
    4) Separate premades from solos. Double or triple the awards giving to premade players.
    5) Do something with the valor ranks. Right now it's just titles and a grind to get the last token. Make it 0-30 drops Warzone tokens (buys Tier 1), 31-60 is Merc (Tier 2) and 61-100 is whatever token that range drops now I guess (Tier 3).
    6) I'd like to craft from PvP. Have that blue crafting widget that drops in hard modes and raids be a rare reward from winning a premade match or something.
    7) Fix tanks in PvP, as I feel flimsy as shit.

    The grab bags are bad design, but so is tiered PVP gear. I know this is MMO heresy, but in PVP you should win or lose based on how good you are at the game, not how big your numbers are, and having a forced gear treadmill with artificial barriers just makes that even less likely.

    I do agree Ilum seems like shit though.
    ironzerg wrote:
    Since they have all that area, they could essentially break it up into separate "hot zones" which each have different objectives.

    Something that basically discourages people from clumping up into zergzergzegs and encourages people to fight over objectives.

    Basically. Zergs are boring, skillless bullshit, and have always been boring, skillless bullshit. WAR was particularly bad about them, but I've seen the problem elsewhere as well.

    While I think its design could be improved on, I'd still count Nagrand during the leveling phase of BC as the best world PVP I've seen in a MMO. You had constant fights of various sizes throughout the zone as well as some bigger, but never bullshit 40v40 fights in the center, and the terrain was good for PVP even though it wasn't designed for it 100%/

    programjunkie on
  • ironzergironzerg Registered User regular
    The grab bags are bad design, but so is tiered PVP gear. I know this is MMO heresy, but in PVP you should win or lose based on how good you are at the game, not how big your numbers are, and having a forced gear treadmill with artificial barriers just makes that even less likely.

    I do agree Ilum seems like shit though.

    I have no problem with gear being a factor in MMO PvP. After all, you need to give those peeps who prefer to PvP some sort of treadmill to gear up, that's the basis of the game style.

    However, there needs to be some sort of moderation to the increase in power...I think gear should give you a slight edge, so that in an even match, the person who dedicated a bit more time to PvP has the edge.

    But I think SWTOR is messed up right now. Smugglers/Operatives got nerfed because their alpha strike was killing people "faster than intended". Yet, you put a fresh 50 (with solid gear) up against a Battlemaster, and you will literally die in a few seconds, without ever scratching them.

  • BadwrongBadwrong TokyoRegistered User regular
    While I think its design could be improved on, I'd still count Nagrand during the leveling phase of BC as the best world PVP I've seen in a MMO. You had constant fights of various sizes throughout the zone as well as some bigger, but never bullshit 40v40 fights in the center, and the terrain was good for PVP even though it wasn't designed for it 100%/

    This right here... Nagrand. Best open world PVP that I've seen.... even people not max level could accomplish stuff by bombing the objectives.

    Only time it became a zerg was when the middle was being flipped and a full raid would sit there waiting for it to finish... and at that point it was over anyway.


    I knew Ilum was a failure the first time I stepped into it and just saw the size of it. Then noticed that the objectives can be taken out of order... terrible design, it creates not "front" where a push-pull situation can happen. And even if that does happen, the games engine doesn't handle it worth a shit, my PC is VERY GOOD and the gameplay with 50 or more people is terrible and not fun, regardless of who's winning.

    So far the best world PVP I've seen in SWTOR was on Hoth over a world boss. At least it was really fun when both sides had around 16 people. After we killed them a bit they felt the need to lag up the place with 60 more people... republic dads zerg force is so pathetic...

    Steam: Badwrong || Xbox: Duncan Dohnuts || PSN: Buc_wild

    ¯\_(ツ)_/¯
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