Even though the theoretical best items might come from the later Acts, well-rolled items from earlier acts will still be better.
Better than what? Better than the best items? That makes no sense!
I assume they mean better than an average later act item.
So an average rare from Act 3/4 will be better than an average rare from 1/2, but a really good one from 1/2 will be better than an average one from 3/4.
But a really good one from 3/4 will still be better than a really good one from 1/2.
First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKER!
So now there are three difficulty levels for level progression, and one purely for gear progression. That's decent enough.
I do hope it makes sense to farm parts of the earlier acts, instead of just the later ones, even when you're powerful enough for everything. A lot of that will depend on how the gear economy turns out- like maybe if leveling items are worth anything, and maybe if that's the fastest way to farm gems.
Even though the theoretical best items might come from the later Acts, well-rolled items from earlier acts will still be better.
Better than what? Better than the best items? That makes no sense!
I assume they mean better than an average later act item.
So an average rare from Act 3/4 will be better than an average rare from 1/2, but a really good one from 1/2 will be better than an average one from 3/4.
But a really good one from 3/4 will still be better than a really good one from 1/2.
This. The blue's sentence was poorly worded, but they just mean that a perfectly rolled Act 1 item might be better than a mediocrely rolled Diablo drop, which really shouldn't be surprising to people used to Diablo games.
Mathematically it'll probably look something like this:
A Halberd of Raping drop in Act 1 can end up with anywhere from 300 to 400 Strength.
A Halberd of Raping drop in Act 4 can end up with anywhere from 350 to 450 Strength.
So that Halberd of Raping with 370 Strength you got last week could still be replaced if you killed some shit in Act 1 and got a lucky Halberd of Raping with 400 Strength.
Also, they've said they want rates to sometimes be better than legendaries. Maybe the best legendaries can only drop from act 4, but a lucky rare roll can happen anywhere in inferno.
But I thought the whole point of having inferno in the first place was the constant difficulty across all acts! It was supposed to give you theoretically optimal farming areas across all acts, with the other 3 difficulties providing all the ramping. Now they want to throw that concept away just to give you a longer ramp? If it doesn't "feel" right to progress through inferno and not have it get harder, then just unlock all areas in Inferno after you beat Hell. Bah.
That was the whole point originally, but they decided that in practice it wasn't as fun. The biggest thing I was worried about with Inferno is that a static difficulty means that it has to be playable after beating Hell, with maybe a little farming. And that means that once your character is decked out with the ultimate gear, suddenly nothing is hard anymore. There's nowhere for you to go to be really challenged, just like in Diablo 2. My understanding of this is that Act 4 will always be hard even with an ultimate min/max character, and Act 1 will still be hard by ordinary standards. Keep in mind that a lot of the replayability of D3 will be trying out new specs that you won't be properly geared for yet. So when you change to a new gear build, your character is effectively back in Act 1 territory. And then you have a new goal, to get that build up to the point where it can run Act 4.
What they seem to be saying is that act 1 will scale after Hell, all the other acts are as before. No big deal.
That's not what they're saying at all:
We made Act III and Act IV really, really brutally hard, for the most elite players only. It felt wrong to make ALL of Inferno that brutally hard.
At the very least 3 and 4 are separate, and I think it's safe to assume that 4 is the hardest. Act 1 will be balanced for people who just beat Hell and Act 4 will presumably be balanced for people who not only are really good but also have the best gear.
0
Magus`The fun has been DOUBLED!Registered Userregular
So will it be feasible to beat the game on the hardest difficulty solo? I never bothered in D1/D2.
What they seem to be saying is that act 1 will scale after Hell, all the other acts are as before. No big deal.
That's not what they're saying at all:
We made Act III and Act IV really, really brutally hard, for the most elite players only. It felt wrong to make ALL of Inferno that brutally hard.
At the very least 3 and 4 are separate, and I think it's safe to assume that 4 is the hardest. Act 1 will be balanced for people who just beat Hell and Act 4 will presumably be balanced for people who not only are really good but also have the best gear.
"As before" = as Inferno was before, so brutally hard. That's what I said.
Before it was Hell up to level 60, all of Inferno is level 60. Now it's Hell and Inferno act 1, maybe part of act 2, up to level 60, all the rest at level 60. And if monsters scale at all with the players then it'll still be act 1 as a continuation of Hell, the rest as Inferno.
What they seem to be saying is that act 1 will scale after Hell, all the other acts are as before. No big deal.
That's not what they're saying at all:
We made Act III and Act IV really, really brutally hard, for the most elite players only. It felt wrong to make ALL of Inferno that brutally hard.
At the very least 3 and 4 are separate, and I think it's safe to assume that 4 is the hardest. Act 1 will be balanced for people who just beat Hell and Act 4 will presumably be balanced for people who not only are really good but also have the best gear.
"As before" = as Inferno was before, so brutally hard. That's what I said.
Before it was Hell up to level 60, all of Inferno is level 60. Now it's Hell and Inferno act 1, maybe part of act 2, up to level 60, all the rest at level 60. And if monsters scale at all with the players then it'll still be act 1 as a continuation of Hell, the rest as Inferno.
That sounds confusing. Why isn't it just normal/nightmare/hell to hit 60, inferno to farm the best gear, with inferno getting a little harder every act?
What they seem to be saying is that act 1 will scale after Hell, all the other acts are as before. No big deal.
That's not what they're saying at all:
We made Act III and Act IV really, really brutally hard, for the most elite players only. It felt wrong to make ALL of Inferno that brutally hard.
At the very least 3 and 4 are separate, and I think it's safe to assume that 4 is the hardest. Act 1 will be balanced for people who just beat Hell and Act 4 will presumably be balanced for people who not only are really good but also have the best gear.
"As before" = as Inferno was before, so brutally hard. That's what I said.
Before it was Hell up to level 60, all of Inferno is level 60. Now it's Hell and Inferno act 1, maybe part of act 2, up to level 60, all the rest at level 60. And if monsters scale at all with the players then it'll still be act 1 as a continuation of Hell, the rest as Inferno.
That sounds confusing. Why isn't it just normal/nightmare/hell to hit 60, inferno to farm the best gear, with inferno getting a little harder every act?
That's what it is apparently. Page - you're referring to monster level right?
I don't think the fact that they want you 60 by the end of Hell has changed. It hasn't been mentioned at least.
Yes, monster levels. That's the only thing that was ever consistent about Inferno, that all the monsters would be the same level, which is why they billed it as a "farm anywhere you want" end game.
So will it be feasible to beat the game on the hardest difficulty solo? I never bothered in D1/D2.
It's important to note that the monsters get tougher when there are more players in the game. There is still usually an advantage to playing in a group, and this likely means there will be content that's too tough for you character at the moment but not too tough for a group. That said, there shouldn't be any content Not designed to be beaten solo.
What they seem to be saying is that act 1 will scale after Hell, all the other acts are as before. No big deal.
That's not what they're saying at all:
We made Act III and Act IV really, really brutally hard, for the most elite players only. It felt wrong to make ALL of Inferno that brutally hard.
At the very least 3 and 4 are separate, and I think it's safe to assume that 4 is the hardest. Act 1 will be balanced for people who just beat Hell and Act 4 will presumably be balanced for people who not only are really good but also have the best gear.
"As before" = as Inferno was before, so brutally hard. That's what I said.
Before it was Hell up to level 60, all of Inferno is level 60. Now it's Hell and Inferno act 1, maybe part of act 2, up to level 60, all the rest at level 60. And if monsters scale at all with the players then it'll still be act 1 as a continuation of Hell, the rest as Inferno.
I think you're getting confused. He's saying that Hell still ends at level 60 and Inferno begins from there, like before. What's changed is that now monsters in Inferno will scale throughout the campaign, like a traditional difficulty, but your level won't scale and you only get better gear. I'm guessing it will be balanced such that at the final endgame Act 1 will be a bit beneath you and Act 4 will still be very challenging. The whole thing is level appropriate though and you might "regress" back to Act 1 if you change your spec and gear.
There's only so much scaling they can do, though. Even in Diablo 2 where monsters could be higher level than the player's maximum level.
From what Bashiok actually says, that act 1 Inferno will be fine for people who just beat Hell, but after that they'll still hit a wall, it looks like the scaling is not being done in a traditional sense. In Diablo 2 when you get to the next difficulty the first act is actually slightly easier than the last act of the previous difficulty (if only for the monster spawns), which is not what they're doing now. He passes over act 2, but does imply that acts 3 and 4 are just as hard as they were before, so even if there still is scaling it should be minimal.
There's only so much scaling they can do, though. Even in Diablo 2 where monsters could be higher level than the player's maximum level.
From what Bashiok actually says, that act 1 Inferno will be fine for people who just beat Hell, but after that they'll still hit a wall, it looks like the scaling is not being done in a traditional sense. In Diablo 2 when you get to the next difficulty the first act is actually slightly easier than the last act of the previous difficulty (if only for the monster spawns), which is not what they're doing now. He passes over act 2, but does imply that acts 3 and 4 are just as hard as they were before, so even if there still is scaling it should be minimal.
I think he clearly implied that it was going to be considerably harder than Inferno was before(which never got any harder than Act 1, which was beatable almost straight out of Hell). See this part:
Longevity. We know people really want goals to work towards and challenges to overcome. We made Act III and Act IV really, really brutally hard, for the most elite players only. It felt wrong to make ALL of Inferno that brutally hard.
He's selling this as an advantage of the change. In other words, Acts 3 and 4 are now "really, really brutally hard" challenges that weren't there before. And the last bit is simply explaining why they didn't make all of Inferno at that difficulty, because then most people would never be able to touch it at all.
I could see a fair amount of Act 1 inferno farming even if it doesn't drop the absolute best stuff, at least for awhile until the market gets saturated. Because you might be able to get quite a bit more "really good but not absolute best" gear at the same cost in time and risk to offset not being able to get less of the later exclusive items.
It really would just depend upon how they balance things and how the playerbase and market reacts to it.
This game just wont be the same without corpse explosion.
I miss my Necromancer already.
How about throwing an exploding corpse instead?
Weapon Throw
Tactics
Cost: 10 Fury
Hurl a throwing weapon at an enemy for 120% weapon damage and Slow the movement of the enemy by 60% for 2 seconds.
---
Dread Bomb (lvl 54)
Expend all remaining Fury to throw a corpse which inflicts an additional 3% weapon damage for each point of Fury expended to all enemies within 12 yards of the target.
Fondor_YardsElite Four Member: HydraRegistered Userregular
Not having keep up with the news, did they change it so each player gets their own item drops from guys, or is it still whoever is fastest gets everything from a boss?
Secrets, lies, and tragedy. The trifecta.
3DS Code: 5043-2172-1361
Xbone Tag: Salal al Din
Not having keep up with the news, did they change it so each player gets their own item drops from guys, or is it still whoever is fastest gets everything from a boss?
Each player sees only their own drops.
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Fondor_YardsElite Four Member: HydraRegistered Userregular
Not having keep up with the news, did they change it so each player gets their own item drops from guys, or is it still whoever is fastest gets everything from a boss?
Each player sees only their own drops.
Nice, that always bugged me.
Secrets, lies, and tragedy. The trifecta.
3DS Code: 5043-2172-1361
Xbone Tag: Salal al Din
I am proud to announce that we will be bringing Diablo III to the Nintendo Wii system. We have partnered with Satoru Iwata and Nintendo to bring you a fun and innovative way to play our newest game. We hope to bring the genre to a new peak unlike anyone has seen before. Being at the forefront of a gameplay experience that is sure to bring you endless amounts of fun.
The main reason we decided to go with Nintendo was their devotion and enthusiasm to always put gameplay first. Being the top of our core company values, we wanted to make sure this would carry over to the console community. While some of the hardware is not as strong as other consoles, we were willing to overlook that fact in order to create a game that was more fun to play.
We also found the controls and mechanics of the game was quite easy to transfer over from the PC version to the Wii. Creating a fun and exciting experience as you hack n' slash your way through the hordes of monsters you are sure to fight. With a wide range of motion control that will allow the player to become their character through their actions.
Finally, we have always aimed to bring you a great on-line experience with no additional cost to the player. We were able to bring our Battle.net 2.0 to Nintendo's on-line community. Allowing our players to have the same great on-line experience as all of our PC players.
With many more exciting ventures we have planned for the future, we hope you find this news just as exciting as we do.
Kinect would have been more believable, but I think the Wii actually could handle D3's graphics.
The Demon Hunter feels pretty great now. I think he's moved from the bottom of my list to the top. I really like the dude. The Chain Gang rune is bitchin' for a skill you can cast at negative cost. And vaulting around with the run speed passive is hard to give up on.
After taking all 5 classes through HC, I think I'm done with the beta. The content is just too stale for me and the only time I had to worry about dying was the fight with Leoric. Only 44 days to go...
Edit: Apparently I've been playing a ton of Dr. Daisy Pet Vet lately! LOL
El Guaco on
0
Magus`The fun has been DOUBLED!Registered Userregular
I hope the final version of D3 runs at a rock solid 60 FPS on my rig. The occasional dips (and near freezes) in the beta really hurt the flow of punching monsters in the throat.
Posts
I assume they mean better than an average later act item.
So an average rare from Act 3/4 will be better than an average rare from 1/2, but a really good one from 1/2 will be better than an average one from 3/4.
But a really good one from 3/4 will still be better than a really good one from 1/2.
I do hope it makes sense to farm parts of the earlier acts, instead of just the later ones, even when you're powerful enough for everything. A lot of that will depend on how the gear economy turns out- like maybe if leveling items are worth anything, and maybe if that's the fastest way to farm gems.
Mathematically it'll probably look something like this:
A Halberd of Raping drop in Act 1 can end up with anywhere from 300 to 400 Strength.
A Halberd of Raping drop in Act 4 can end up with anywhere from 350 to 450 Strength.
So that Halberd of Raping with 370 Strength you got last week could still be replaced if you killed some shit in Act 1 and got a lucky Halberd of Raping with 400 Strength.
That was the whole point originally, but they decided that in practice it wasn't as fun. The biggest thing I was worried about with Inferno is that a static difficulty means that it has to be playable after beating Hell, with maybe a little farming. And that means that once your character is decked out with the ultimate gear, suddenly nothing is hard anymore. There's nowhere for you to go to be really challenged, just like in Diablo 2. My understanding of this is that Act 4 will always be hard even with an ultimate min/max character, and Act 1 will still be hard by ordinary standards. Keep in mind that a lot of the replayability of D3 will be trying out new specs that you won't be properly geared for yet. So when you change to a new gear build, your character is effectively back in Act 1 territory. And then you have a new goal, to get that build up to the point where it can run Act 4.
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream
That's not what they're saying at all:
At the very least 3 and 4 are separate, and I think it's safe to assume that 4 is the hardest. Act 1 will be balanced for people who just beat Hell and Act 4 will presumably be balanced for people who not only are really good but also have the best gear.
Steam Profile | Signature art by Alexandra 'Lexxy' Douglass
I assume it'll be designed to scale with more players in the game like D2 did, so yes.
"As before" = as Inferno was before, so brutally hard. That's what I said.
Before it was Hell up to level 60, all of Inferno is level 60. Now it's Hell and Inferno act 1, maybe part of act 2, up to level 60, all the rest at level 60. And if monsters scale at all with the players then it'll still be act 1 as a continuation of Hell, the rest as Inferno.
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream
That sounds confusing. Why isn't it just normal/nightmare/hell to hit 60, inferno to farm the best gear, with inferno getting a little harder every act?
That's what it is apparently. Page - you're referring to monster level right?
I don't think the fact that they want you 60 by the end of Hell has changed. It hasn't been mentioned at least.
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream
And then people soloed it anyway.
So, whatever. It's a pretty meaningless statement when it comes to difficulty or challenge.
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream
I think you're getting confused. He's saying that Hell still ends at level 60 and Inferno begins from there, like before. What's changed is that now monsters in Inferno will scale throughout the campaign, like a traditional difficulty, but your level won't scale and you only get better gear. I'm guessing it will be balanced such that at the final endgame Act 1 will be a bit beneath you and Act 4 will still be very challenging. The whole thing is level appropriate though and you might "regress" back to Act 1 if you change your spec and gear.
Hell Act 4 is probably something like level 55-60 monsters.
From what Bashiok actually says, that act 1 Inferno will be fine for people who just beat Hell, but after that they'll still hit a wall, it looks like the scaling is not being done in a traditional sense. In Diablo 2 when you get to the next difficulty the first act is actually slightly easier than the last act of the previous difficulty (if only for the monster spawns), which is not what they're doing now. He passes over act 2, but does imply that acts 3 and 4 are just as hard as they were before, so even if there still is scaling it should be minimal.
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream
I think he clearly implied that it was going to be considerably harder than Inferno was before(which never got any harder than Act 1, which was beatable almost straight out of Hell). See this part:
Longevity. We know people really want goals to work towards and challenges to overcome. We made Act III and Act IV really, really brutally hard, for the most elite players only. It felt wrong to make ALL of Inferno that brutally hard.
He's selling this as an advantage of the change. In other words, Acts 3 and 4 are now "really, really brutally hard" challenges that weren't there before. And the last bit is simply explaining why they didn't make all of Inferno at that difficulty, because then most people would never be able to touch it at all.
It really would just depend upon how they balance things and how the playerbase and market reacts to it.
Unless ilvl/mlvl works different in d3, there'd be no point, besides pride/banner junk for playing the 3rd and 4th acts.
Or I should read the whole thing first who knows
Steam Profile | Signature art by Alexandra 'Lexxy' Douglass
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream
I miss my Necromancer already.
How about throwing an exploding corpse instead?
Weapon Throw
Tactics
Cost: 10 Fury
Hurl a throwing weapon at an enemy for 120% weapon damage and Slow the movement of the enemy by 60% for 2 seconds.
---
Dread Bomb (lvl 54)
Expend all remaining Fury to throw a corpse which inflicts an additional 3% weapon damage for each point of Fury expended to all enemies within 12 yards of the target.
3DS Code: 5043-2172-1361
Xbone Tag: Salal al Din
Nice, that always bugged me.
3DS Code: 5043-2172-1361
Xbone Tag: Salal al Din
Kinect would have been more believable, but I think the Wii actually could handle D3's graphics.
Supply Depot Game!
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
Edit: Apparently I've been playing a ton of Dr. Daisy Pet Vet lately! LOL
Steam Profile | Signature art by Alexandra 'Lexxy' Douglass
Indeed! It's the best fake remote.