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Cube World - Voxel based exploration RPG!
KlykaDO you have anySPARE BATTERIES?Registered Userregular
So what is this?
Basically, this guy called "wollay" decided in June 2011 that he really likes Minecraft, Zelda, Secret of Mana, Diablo and many other games and wanted to make his own title. What you see in the video is what he has done so far.
Note that all of this is a job done by one man. He created his own voxel editor and programmed the whole thing from scratch.
It has multiplayer support and he's adding a ton of stuff every week.
The only bad thing?
IT'S NOT OUT YET!
But hey, we at PA are known for our patience, right?
As I commented in his Tigsource thread, it looks cool, but why waste the potential on simple kill X mob quests?
I want to use the dynamic environment in the quests! Cause cave-ins to stop flooding, clear paths of obstacles, etc. etc.
I hope it delivers.
The guy comments on the video that while there are only "kill x mobs" quests now, there will be more complex quests later.
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KlykaDO you have anySPARE BATTERIES?Registered Userregular
It's a one man effort and "kill x quests" are literally the easiest quests to make apart from fetch quests.
I mean, at least it proves he knows how to do them!
Although Outcast is often cited as a forerunner of voxel technology,[3] this is somewhat misleading. The game does not actually model three-dimensional volumes of voxels. Instead, it models the ground as a surface, which may be seen as being made up of voxels. The ground is decorated with objects that are modeled using texturemapped polygons. When Outcast was developed, the term "voxel engine", when applied to computer games, commonly referred to a ray casting engine (for example the VoxelSpace engine).
Did...did you read it? Cube World is still in development. He's not being assimilated into the Minecraft hivemind.
I know, still Mojang is cancer and I am foreseeing terrible things for this game in the future now.
I guess I'm just kinda confused. I don't have strong feelings about Minecraft either way and you are a cool dude, so it's jarring to see such a reaction.
Why all the hostility toward Mojang?
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KlykaDO you have anySPARE BATTERIES?Registered Userregular
I'm not a fan of Notch's way of doing business.
Anyway, I hope this game will still progress how Wollay wants it to, without much influence from Mojang.
I'm confused too. All I know about Minecraft is that it's like 3D Terraria with better sandboxing, ugly textures, and less gameishness, and everybody in the world loves it. :?:
"Ack. @wol_lay decided not to move to Sweden and join Mojang after all, valuing his independence more. I fully understand and support him. "
Looks like he's going to focus on Cube World after all. Nothing against Mojang but this is good news, since with them it would only have been his personal side project and he certainly wouldn't have made as much progress as if he works on it full time.
Uh, Mojang wanted to hire him to make Cube World. The verbatim quote from Notch was "“Our current plan is to plug his brain directly to a keyboard and sell whatever comes out.”, which sounds like they basically just wanted to enable the development of his game.
Uh, Mojang wanted to hire him to make Cube World. The verbatim quote from Notch was "“Our current plan is to plug his brain directly to a keyboard and sell whatever comes out.”, which sounds like they basically just wanted to enable the development of his game.
That was actually the opposite of what they wanted to do:
Yeah, this looks amazing. I would love to see really "big boss" creatures which will tear a chunk out of the environment with their attacks, or set it on fire. I think the "block style" is ideal for a one-person team to create new content.
As someone mentioned before, dynamic environments would be fun too > drown monsters by flooding a certain region.
I know the game is in early stages - Hopefully there will be more varied enemies - I wouldn't mind if this goes a zelda route. For example deflecting projectile attacks back to the enemy.
I would love to see really "big boss" creatures which will tear a chunk out of the environment with their attacks, or set it on fire.
Look at about 2 minutes into the video, your wish is answered
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Linespider5ALL HAIL KING KILLMONGERRegistered Userregular
This looks...pretty solid. I like, but I'm also sorely tempted to shout out all sorts of things I think it should have, which would be next to useless, as I'm sure the creator is in the middle of trying lots of things already.
Combat...uh. I dunno. Something isn't quite right yet. Maybe it's all the hits before you kill a thing, maybe it's because you can hit something so many times before there's any reaction at all. Maybe a pushback when landing a hit, or make the enemy 'blink' or something...considering how much it seems an enemy has to be hit before its defeated, it needs to be a little more flashy somehow.
I want climbing in this game. There is absolutely no excuse for not allowing the character to climb those trees and stuff.
The big troll thing in the end of combat is cool, but...and I know this would be tough, but...if there world is all cubes, and the enemies are all cubes...a giant enemy should be, uh...well. You should be able to stand on him. If he embeds his giant mace in the earth you should be able to jump on it and run up his arm. I say 'should' because that's my mind saying the unified cube aesthetic implies all things interacting in similar ways.
Finally...again, I know, just one guy doing this as is his want...has there been any element of crafting or building in this? I don't want to make a fortress, this game is more favored to be about exploration because it seems so big and beautiful, but..things should happen. Stuff should change. It would be kind of a shame if you can hack into the earth with your weapon and leave little cuts but that's the extent of how you can impact the voxel environments...
Still. Whoever's doing this should have a closet full of money suits within a year if the world decides to be fair.
This looks...pretty solid. I like, but I'm also sorely tempted to shout out all sorts of things I think it should have, which would be next to useless, as I'm sure the creator is in the middle of trying lots of things already.
Combat...uh. I dunno. Something isn't quite right yet. Maybe it's all the hits before you kill a thing, maybe it's because you can hit something so many times before there's any reaction at all. Maybe a pushback when landing a hit, or make the enemy 'blink' or something...considering how much it seems an enemy has to be hit before its defeated, it needs to be a little more flashy somehow.
I agree, but he's said he's planning on proper classes and skills and the like. Hopefully the combat will have a reasonable amount of depth and not just be spamming.
I want climbing in this game. There is absolutely no excuse for not allowing the character to climb those trees and stuff.
The big troll thing in the end of combat is cool, but...and I know this would be tough, but...if there world is all cubes, and the enemies are all cubes...a giant enemy should be, uh...well. You should be able to stand on him. If he embeds his giant mace in the earth you should be able to jump on it and run up his arm. I say 'should' because that's my mind saying the unified cube aesthetic implies all things interacting in similar ways.
I wouldn't count on enemy-climbing QTEs or whatever but he's definitely not skimping on bosses.
Finally...again, I know, just one guy doing this as is his want...has there been any element of crafting or building in this? I don't want to make a fortress, this game is more favored to be about exploration because it seems so big and beautiful, but..things should happen. Stuff should change. It would be kind of a shame if you can hack into the earth with your weapon and leave little cuts but that's the extent of how you can impact the voxel environments...
Still. Whoever's doing this should have a closet full of money suits within a year if the world decides to be fair.
Why have I never heard of this game before? The voice acting and music were so good I couldn't help but look it up. Now I'm tempted to buy it on GOG.
you should definitely try it out
it's one of the best attempts at world building that I've seen in games yet, and I dare say it aged surprisingly well
as for Cube World, it looks absolutely fantastic, but I hope it isn't all fetch quests or "kill x enemies of type y"
Alfred J. Kwak on
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Apothe0sisHave you ever questioned the nature of your reality?Registered Userregular
I want a modeling of the physics of voxel weapons. Basically change what a weapon does based on how it looks.
If you make something thin, it is sharp and provides all its force over a small area meaning that things are severed. If you make it thick, then it's blunt and it makes things crumple and deform instead. If you use light materials or it's just not appropriately designed your sword will be too flimsy or be sharp but not pack enough force. On the other hand, make it too heavy and it will take too long to swing, though depending on how to do things it might hit like a truck.
This looks incredible. The combat feels satisfying without even playing it. Those disintegration animations are the best. An the old Atari sound effects.
Oh my God.
Willl there be Minecraft-esque building of things? Like, can I go on awesome quests wielding two scimitars, and then go back home and make a 1:1 scale model of the Titanic?
Posts
I love voxels a whole damn lot
http://www.youtube.com/watch?v=FIYkV2t6o4M&feature=related
I want to use the dynamic environment in the quests! Cause cave-ins to stop flooding, clear paths of obstacles, etc. etc.
I hope it delivers.
EDIT: The minimap with it's colors just gave me a fantastically nostalgic Saga Frontier flashback for some reason...
The guy comments on the video that while there are only "kill x mobs" quests now, there will be more complex quests later.
I mean, at least it proves he knows how to do them!
http://www.rockpapershotgun.com/2012/01/05/mojang-hire-cube-world-developer/
From the comments on that post, this video showcasing the Cube World landscape is way cool:
http://www.youtube.com/watch?v=WRjfful_L-4&feature=youtu.be
I love Outcast too but its not actually a voxel based game from what I have read
Edit
http://en.wikipedia.org/wiki/Outcast_(video_game)
FUCK FUCK FUCK!
FUCK YOU NOTCH
GOD DAMMIT
We are the Notch.
We will add your technological and gameplay ideas to our own.
You will be anotchilated.
Resistance is futile.
I know, still Mojang is cancer and I am foreseeing terrible things for this game in the future now.
Why have I never heard of this game before? The voice acting and music were so good I couldn't help but look it up. Now I'm tempted to buy it on GOG.
I guess I'm just kinda confused. I don't have strong feelings about Minecraft either way and you are a cool dude, so it's jarring to see such a reaction.
Why all the hostility toward Mojang?
Anyway, I hope this game will still progress how Wollay wants it to, without much influence from Mojang.
"Ack. @wol_lay decided not to move to Sweden and join Mojang after all, valuing his independence more. I fully understand and support him. "
Looks like he's going to focus on Cube World after all. Nothing against Mojang but this is good news, since with them it would only have been his personal side project and he certainly wouldn't have made as much progress as if he works on it full time.
Now PA's only job is to inform me when I can actually buy this
That was actually the opposite of what they wanted to do:
Wollay said that he would be working on a new project for Mojang while continuing Cube World in his free time.
http://wollay.blogspot.com/
http://www.youtube.com/watch?v=qBdrqH7mMzc
As someone mentioned before, dynamic environments would be fun too > drown monsters by flooding a certain region.
I know the game is in early stages - Hopefully there will be more varied enemies - I wouldn't mind if this goes a zelda route. For example deflecting projectile attacks back to the enemy.
Look at about 2 minutes into the video, your wish is answered
Combat...uh. I dunno. Something isn't quite right yet. Maybe it's all the hits before you kill a thing, maybe it's because you can hit something so many times before there's any reaction at all. Maybe a pushback when landing a hit, or make the enemy 'blink' or something...considering how much it seems an enemy has to be hit before its defeated, it needs to be a little more flashy somehow.
I want climbing in this game. There is absolutely no excuse for not allowing the character to climb those trees and stuff.
The big troll thing in the end of combat is cool, but...and I know this would be tough, but...if there world is all cubes, and the enemies are all cubes...a giant enemy should be, uh...well. You should be able to stand on him. If he embeds his giant mace in the earth you should be able to jump on it and run up his arm. I say 'should' because that's my mind saying the unified cube aesthetic implies all things interacting in similar ways.
Finally...again, I know, just one guy doing this as is his want...has there been any element of crafting or building in this? I don't want to make a fortress, this game is more favored to be about exploration because it seems so big and beautiful, but..things should happen. Stuff should change. It would be kind of a shame if you can hack into the earth with your weapon and leave little cuts but that's the extent of how you can impact the voxel environments...
Still. Whoever's doing this should have a closet full of money suits within a year if the world decides to be fair.
http://www.youtube.com/watch?v=7mbeg7kZnhs
I agree, but he's said he's planning on proper classes and skills and the like. Hopefully the combat will have a reasonable amount of depth and not just be spamming.
http://www.youtube.com/watch?v=4FRd3KmGi6s
http://1.bp.blogspot.com/-vHbKhj4tIgU/Txa8_CeLJXI/AAAAAAAAAnk/tbP5VfJikrk/s1600/02.jpg
I wouldn't count on enemy-climbing QTEs or whatever but he's definitely not skimping on bosses.
You can't mine and place blocks like Minecraft but you can build stuff: http://wollay.blogspot.com/2012/01/cube-world-architecture.html
you should definitely try it out
it's one of the best attempts at world building that I've seen in games yet, and I dare say it aged surprisingly well
as for Cube World, it looks absolutely fantastic, but I hope it isn't all fetch quests or "kill x enemies of type y"
If you make something thin, it is sharp and provides all its force over a small area meaning that things are severed. If you make it thick, then it's blunt and it makes things crumple and deform instead. If you use light materials or it's just not appropriately designed your sword will be too flimsy or be sharp but not pack enough force. On the other hand, make it too heavy and it will take too long to swing, though depending on how to do things it might hit like a truck.
http://www.youtube.com/watch?v=yzGkAC5I6og
Oh my God.
Willl there be Minecraft-esque building of things? Like, can I go on awesome quests wielding two scimitars, and then go back home and make a 1:1 scale model of the Titanic?