I'm tempted to get this, but if my performance in the original is anything to go by everybody will always die or go mad on the first mission, so it might be kind of a waste of money.
What are you talking about
That's the whole point
To get your squad offed by aliens or turned into one of them
Or am I missing something here
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Blackhawk1313Demon Hunter for HireTime RiftRegistered Userregular
I don't think you are, I always enjoyed the meta game of placing my squad in the worst possible situations and watching the failure unfold.
Well not everyone can be the very embodiment of tactical alien slaughter Fishman.
Before following any advice, opinions, or thoughts I may have expressed in the above post, be warned: I found Keven Costners "Waterworld" to be a very entertaining film.
Hopefully my plan of not using armour until i have to comes in handy.
it works out in the normal one. since rifles defeat personal armour, and they're already rolling out heavy plasma by the time you research power suits, armour just becomes a liability.
It's like, i just used irreplaceable resources to make sure that guy doesn't die, and then a rogue sniper shot took his head off? What the fuck? Fuck armour. Until flight suits. which are largely there for mobility.
It's been years! Have you maybe dug up an LP on YouTube or something? If you're seriously having that much trouble, there might be a major bug or similar
But then i can't like send things to go get it, and then it tells me a building has something but doesn't get me a indicator of which building, but then i sometimes figure out and send agents there and then nothing happens.
So i just get dejected and load up terror from the deep and beat up so lobstermen.
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chiasaur11Never doubt a raccoon.Do you think it's trademarked?Registered Userregular
Hopefully my plan of not using armour until i have to comes in handy.
it works out in the normal one. since rifles defeat personal armour, and they're already rolling out heavy plasma by the time you research power suits, armour just becomes a liability.
It's like, i just used irreplaceable resources to make sure that guy doesn't die, and then a rogue sniper shot took his head off? What the fuck? Fuck armour. Until flight suits. which are largely there for mobility.
Basic armor is a totally replaceable resource. Costs more than troopers, but it does good.
It all has to do with how damage works in X-Com. It's not a set number, it's a roll of the dice. From zero to twice the listed power of the weapon.
So, even against heavy plasma, armor increases your survival odds a nice, healthy 16 percent. Power armor does even better at 38%. In fact, assuming a max health trooper, power armor gives you about 70% odds of surviving a plasma bolt, versus about 70% odds of death without any armor.
When considering lower power fire, the difference is larger still. A full health soldier has about 5 in 160 odds of being killed from a frontal attack with a plasma rifle in power armor, and 0% odds of being killed in one shot with a plasma pistol.
Then there's grenades. A 30 health soldier in power armor has about a fifty fifty shot of surviving grenades at point blank. Two squares out, he's pretty much golden.
Without?
0% odds of survival. He'd be better off playing Russian roulette with his automatic.
X-Com is generally a numbers game. You aren't ever safe. You're just less unsafe. Armor makes you much less unsafe.
As for Apoc, have you tried reading the manual? I had similar trouble. You seem to be off to a good start since you know how to load cars and go to alien infestation sites.
For UFOs showing up, pause, click on one of your hoverbikes (and a bunch of others. Alright, or some other attack vehicles) and right click a UFO. Then resume time. They should home in on the target and rip it up.
And a tip.
SELL EVERY GROUND VEHICLE. They're worse than worthless. Use the money to buy kickass hoverbikes. They're like Kaneda's bike, but HOVER.
Hopefully my plan of not using armour until i have to comes in handy.
it works out in the normal one. since rifles defeat personal armour, and they're already rolling out heavy plasma by the time you research power suits, armour just becomes a liability.
It's like, i just used irreplaceable resources to make sure that guy doesn't die, and then a rogue sniper shot took his head off? What the fuck? Fuck armour. Until flight suits. which are largely there for mobility.
Basic armor is a totally replaceable resource. Costs more than troopers, but it does good.
It all has to do with how damage works in X-Com. It's not a set number, it's a roll of the dice. From zero to twice the listed power of the weapon.
So, even against heavy plasma, armor increases your survival odds a nice, healthy 16 percent. Power armor does even better at 38%. In fact, assuming a max health trooper, power armor gives you about 70% odds of surviving a plasma bolt, versus about 70% odds of death without any armor.
When considering lower power fire, the difference is larger still. A full health soldier has about 5 in 160 odds of being killed from a frontal attack with a plasma rifle in power armor, and 0% odds of being killed in one shot with a plasma pistol.
Then there's grenades. A 30 health soldier in power armor has about a fifty fifty shot of surviving grenades at point blank. Two squares out, he's pretty much golden.
Without?
0% odds of survival. He'd be better off playing Russian roulette with his automatic.
X-Com is generally a numbers game. You aren't ever safe. You're just less unsafe. Armor makes you much less unsafe.
Yeah, but, 16% survival isn't worth the investment to me. I generally survive on good tactics. I play on Genius and am averaging a loss of two troopers per mission.Granted, this might start costing me more in the end, but it's not like i never roll out armour, it is just I'm often busy in other area.
Plus i always forget about the hyper wave decoder so i have to send a bunch of rookies to get the navigator and eh.
Basically i tend to just skip personal armour and then give officers and Sergeants Power armour and then flight armour. If a rookie can survive long enough to make it that far, they're doing something right.
I have the steam version. pretty sure they fixed that.
the troop numbers are right.
I've got bad news. They didn't.
Terror does have fixed difficulty, though. Which is good.
I actually beat that one first. without M.C control to boot. was rather proud of that. cause i was getting into it in ufo defence and it just made everything a push over.
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chiasaur11Never doubt a raccoon.Do you think it's trademarked?Registered Userregular
Posts
What are you talking about
That's the whole point
To get your squad offed by aliens or turned into one of them
Or am I missing something here
MY
GODS
Someone has heard my prayers. And it only took 'em like 15 years.
You're supposed to fail
and cry
and bleed
and be kept up at night
X-Com Complete for less than a fiver.
That company is about as oldschool as you could ask for, I think.
but turn based strategy works perfectly fine on a console.
the penalty is DEATH
And eventually, where giants have fallen, you will triumph.
Why I fear the ocean.
I'm an odd customer because Apocalypse was one of my favourites, despite all the cut features and broken promises
But usually I have total color inversion and the screen will blank out for long periods of time.
Not "huh?' as in, "what are they thinking?"
I would love for this to succeed, and the more platforms/players, the better.
The Division, Warframe (XB1)
GT: Tanith 6227
Except maybe Civilization.
Oh god, Firaxis, how am I going to survive this?
Teach me how to play this game.
i want to play it.
But i can't figure out HOW.I look at the UI and go "Welp!"
I've beaten both UFO Defence and Terror Fromt he Deep on hard difficulties, but i don't understand this game.
Also can i call dibs on let's plays? Cause man, I am getting this game.
Yes, yes you can.
Hopefully my plan of not using armour until i have to comes in handy.
it works out in the normal one. since rifles defeat personal armour, and they're already rolling out heavy plasma by the time you research power suits, armour just becomes a liability.
It's like, i just used irreplaceable resources to make sure that guy doesn't die, and then a rogue sniper shot took his head off? What the fuck? Fuck armour. Until flight suits. which are largely there for mobility.
Seriously teach me how to play X-Com Apocalypse. I have spent hours trying to figure it out and i can't do anything.
I get like UFO SIGHTED!
But then i can't like send things to go get it, and then it tells me a building has something but doesn't get me a indicator of which building, but then i sometimes figure out and send agents there and then nothing happens.
So i just get dejected and load up terror from the deep and beat up so lobstermen.
Basic armor is a totally replaceable resource. Costs more than troopers, but it does good.
It all has to do with how damage works in X-Com. It's not a set number, it's a roll of the dice. From zero to twice the listed power of the weapon.
So, even against heavy plasma, armor increases your survival odds a nice, healthy 16 percent. Power armor does even better at 38%. In fact, assuming a max health trooper, power armor gives you about 70% odds of surviving a plasma bolt, versus about 70% odds of death without any armor.
When considering lower power fire, the difference is larger still. A full health soldier has about 5 in 160 odds of being killed from a frontal attack with a plasma rifle in power armor, and 0% odds of being killed in one shot with a plasma pistol.
Then there's grenades. A 30 health soldier in power armor has about a fifty fifty shot of surviving grenades at point blank. Two squares out, he's pretty much golden.
Without?
0% odds of survival. He'd be better off playing Russian roulette with his automatic.
X-Com is generally a numbers game. You aren't ever safe. You're just less unsafe. Armor makes you much less unsafe.
As for Apoc, have you tried reading the manual? I had similar trouble. You seem to be off to a good start since you know how to load cars and go to alien infestation sites.
For UFOs showing up, pause, click on one of your hoverbikes (and a bunch of others. Alright, or some other attack vehicles) and right click a UFO. Then resume time. They should home in on the target and rip it up.
And a tip.
SELL EVERY GROUND VEHICLE. They're worse than worthless. Use the money to buy kickass hoverbikes. They're like Kaneda's bike, but HOVER.
Why I fear the ocean.
Yeah, but, 16% survival isn't worth the investment to me. I generally survive on good tactics. I play on Genius and am averaging a loss of two troopers per mission.Granted, this might start costing me more in the end, but it's not like i never roll out armour, it is just I'm often busy in other area.
Plus i always forget about the hyper wave decoder so i have to send a bunch of rookies to get the navigator and eh.
Basically i tend to just skip personal armour and then give officers and Sergeants Power armour and then flight armour. If a rookie can survive long enough to make it that far, they're doing something right.
It'll probably just be a story mode and have limited scope.
as well, they will modernize all the designs so it will look hells of generic.
http://i.imgur.com/FGDJf.gif
Don't worry, we stocked up when the FPS was announced.
Do you want "More like Biosuck!" or "LOL consoles"?
Yup. That's Apoc.
It's pretty cool.
And Melding, you have Util, right? Just making sure the difficulty thing is working.
Why I fear the ocean.
the troop numbers are right.
because I have seen what pumped up high ranking soldiers can do.
8 captains/commanders can dominate TFTD for a looooooong time.
I've got bad news. They didn't.
Terror does have fixed difficulty, though. Which is good.
Why I fear the ocean.
PSN: Bizazedo
CFN: Bizazedo (I don't think I suck, add me).
I actually beat that one first. without M.C control to boot. was rather proud of that. cause i was getting into it in ufo defence and it just made everything a push over.
Well, as much as I respect the wiki, they're wrong. I tried a superhuman run on UFO defense.
First (night) mission, one sectoid tore my troops apart.
Every other mission was easy. Then I ran the numbers for kills, and confirmed that it had shifted back to beginner.
Hex editing can fix it, though. Just remember Superhuman will be much, much worse.
Why I fear the ocean.