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Is this what the aliens do for fun? At least they're not playing XCOM: ENEMY UNKNOWN

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    TheidarTheidar Registered User regular
    New turn based X-Com. Oh hell yes!

    Gamertag: Theidar
    Wii Friend Code: 0072 4984 2399 2126
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    Behold the annhilation of the extraterrestrial and the rise of the machines.
    Hail Satan!
    WISHLIST
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    Mr. GMr. G Registered User regular
    I barely remember how to play XCOM so all my guys got wiped out on the first UFO

    Sounds about right to me

    6F32U1X.png
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    BaidolBaidol I will hold him off Escape while you canRegistered User regular
    You didn't bring enough explosives.

    Steam Overwatch: Baidol#1957
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    -SPI--SPI- Osaka, JapanRegistered User regular
    This is awesome. And makes it a lot easier to judge the XCOM fps on it's own merits.

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    KarlKarl Registered User regular
    The best tip of X-COM is to take things slow. And for the love of God move your troopers to cover.

    Terror missions, don't rush in, attempting to save civilians. Especially early game. Also send troopers in pairs at the very least.


    And finally, if you're in any doubt, level the target area with explosives.

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    FishmanFishman Put your goddamned hand in the goddamned Box of Pain. Registered User regular
    I couldn't believe when I used that Blaster Launcher in the X-Com LP that I didn't kill any Civilians, especially when three or four guys walked out of the surrounding buildings.

    X-Com LP Thread I, II, III, IV, V
    That's unbelievably cool. Your new name is cool guy. Let's have sex.
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    JasconiusJasconius sword criminal mad onlineRegistered User regular
    all civilians die in my missions

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    Gandalf_the_CrazedGandalf_the_Crazed Vigilo ConfidoRegistered User regular
    I want an X-COM-style squad game in a fantasy setting, where you start off with human soldiers and gradually influence other races to join you by protecting their provinces from the incursions of Lovecraftian monsters.

    The Elves have incredible accuracy, but refuse to use any weapon more advanced than a bow. The Golems are immune to poisons/magical shit, but are slow, clumsy and make lots of noise when they move. The Pixies have low health, but can fly and open up certain magical "tech trees" for you to research. Dwarves have darkvision.

    ...and so on. Extra points for implementing sound as a legit sensory input during missions -- like when you have a soldier selected, you hear what that soldier hears. So if there's a hideous swampthing breathing heavily just around the corner, you'll know.

    Standing near a river, trying to figure out whether that's a Chrysalid's breathing you can hear, or just the water trickling by.

    PEUsig_zps56da03ec.jpg
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    FishmanFishman Put your goddamned hand in the goddamned Box of Pain. Registered User regular
    I want an X-COM-style squad game in a fantasy setting, where you start off with human soldiers and gradually influence other races to join you by protecting their provinces from the incursions of Lovecraftian monsters.

    The Elves have incredible accuracy, but refuse to use any weapon more advanced than a bow. The Golems are immune to poisons/magical shit, but are slow, clumsy and make lots of noise when they move. The Pixies have low health, but can fly and open up certain magical "tech trees" for you to research. Dwarves have darkvision.

    ...and so on. Extra points for implementing sound as a legit sensory input during missions -- like when you have a soldier selected, you hear what that soldier hears. So if there's a hideous swampthing breathing heavily just around the corner, you'll know.

    Standing near a river, trying to figure out whether that's a Chrysalid's breathing you can hear, or just the water trickling by.

    I think I pitched that game as an update of Dark Legions/Syndicate/Myth hybrid to NAS as a possible project idea once.

    X-Com LP Thread I, II, III, IV, V
    That's unbelievably cool. Your new name is cool guy. Let's have sex.
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    Gandalf_the_CrazedGandalf_the_Crazed Vigilo ConfidoRegistered User regular
    Fishman wrote:
    I want an X-COM-style squad game in a fantasy setting, where you start off with human soldiers and gradually influence other races to join you by protecting their provinces from the incursions of Lovecraftian monsters.

    The Elves have incredible accuracy, but refuse to use any weapon more advanced than a bow. The Golems are immune to poisons/magical shit, but are slow, clumsy and make lots of noise when they move. The Pixies have low health, but can fly and open up certain magical "tech trees" for you to research. Dwarves have darkvision.

    ...and so on. Extra points for implementing sound as a legit sensory input during missions -- like when you have a soldier selected, you hear what that soldier hears. So if there's a hideous swampthing breathing heavily just around the corner, you'll know.

    Standing near a river, trying to figure out whether that's a Chrysalid's breathing you can hear, or just the water trickling by.

    I think I pitched that game as an update of Dark Legions/Syndicate/Myth hybrid to NAS as a possible project idea once.

    I assume it's on-track for a Q3 2012 release, then?

    PEUsig_zps56da03ec.jpg
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    WeedLordVegetaWeedLordVegeta Registered User regular
    It's a fishman idea. I'd look at Q1 2018

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    FishmanFishman Put your goddamned hand in the goddamned Box of Pain. Registered User regular
    Fishman wrote:
    I want an X-COM-style squad game in a fantasy setting, where you start off with human soldiers and gradually influence other races to join you by protecting their provinces from the incursions of Lovecraftian monsters.

    The Elves have incredible accuracy, but refuse to use any weapon more advanced than a bow. The Golems are immune to poisons/magical shit, but are slow, clumsy and make lots of noise when they move. The Pixies have low health, but can fly and open up certain magical "tech trees" for you to research. Dwarves have darkvision.

    ...and so on. Extra points for implementing sound as a legit sensory input during missions -- like when you have a soldier selected, you hear what that soldier hears. So if there's a hideous swampthing breathing heavily just around the corner, you'll know.

    Standing near a river, trying to figure out whether that's a Chrysalid's breathing you can hear, or just the water trickling by.

    I think I pitched that game as an update of Dark Legions/Syndicate/Myth hybrid to NAS as a possible project idea once.

    I assume it's on-track for a Q3 2012 release, then?

    Sadly I think the only thing being released by @NotASenator this year has been a 9-month co-development project with his wife due for delivery Q1.

    X-Com LP Thread I, II, III, IV, V
    That's unbelievably cool. Your new name is cool guy. Let's have sex.
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    FishmanFishman Put your goddamned hand in the goddamned Box of Pain. Registered User regular
    Hullis wrote:
    It's a fishman idea. I'd look at Q1 2018

    HA! that's also true. You should see the state of my fence, started 2008. Status: unfinished.

    X-Com LP Thread I, II, III, IV, V
    That's unbelievably cool. Your new name is cool guy. Let's have sex.
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    MeldingMelding Registered User regular
    Best x-com advice, rush to lasers.

    Laser rifles can carry you through the entire game (i beat the last mission bringing only laser rifles and psi amps)

    After laser rifles, then go into other things. plasma rifles and heavy plasma will let you get plasma beams which are pretty important if you want to make sure you down everything you intercept with the exception of the biggest ships.

    Best Offence is a Great Offence.

    After that, just pick what looks the best. Everything is useful to some degree. Also Laser cannons can keep you economically aloft. I have had an entire base just pumping those out so i could expand rapidly.

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    GumpyGumpy There is always a greater powerRegistered User regular
    Holy poop the The Kiryu-Kai Disaster

    This was an actual game that existed that I never played

    Where did my life go so wrong

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    chiasaur11chiasaur11 Never doubt a raccoon. Do you think it's trademarked?Registered User regular
    Gumpy wrote:
    Holy poop the The Kiryu-Kai Disaster

    This was an actual game that existed that I never played

    Where did my life go so wrong

    Do you mean you never played X-Com?

    Or you never played one of the sequels and spin-offs shown in the Kiryu-Kai disaster bit?

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    Calamity JaneCalamity Jane That Wrong Love Registered User regular
    A REMAKE

    twitter https://twitter.com/mperezwritesirl michelle patreon https://www.patreon.com/thatwronglove michelle's comic book from IMAGE COMICS you can order http://a.co/dn5YeUD
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    Blake TBlake T Do you have enemies then? Good. That means you’ve stood up for something, sometime in your life.Registered User regular
    Did anyone here give frozen synapse a go?

    I'd spend hours in that game plan a single move, then the enemy would turn in a direction I wasn't expecting and bone everything to hell.

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    chiasaur11chiasaur11 Never doubt a raccoon. Do you think it's trademarked?Registered User regular
    edited January 2012
    Blake T wrote:
    Did anyone here give frozen synapse a go?

    I'd spend hours in that game plan a single move, then the enemy would turn in a direction I wasn't expecting and bone everything to hell.

    Got a fair way in single player. Good game.

    But it'd be pretty tricky to do that kind of planning with as many variables as X-Com usually has running.

    chiasaur11 on
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    GumpyGumpy There is always a greater powerRegistered User regular
    chiasaur11 wrote:
    Gumpy wrote:
    Holy poop the The Kiryu-Kai Disaster

    This was an actual game that existed that I never played

    Where did my life go so wrong

    Do you mean you never played X-Com?

    Or you never played one of the sequels and spin-offs shown in the Kiryu-Kai disaster bit?

    Never played or knew anything about X-Com apart from basic details. Just never crossed my path :(

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    chiasaur11chiasaur11 Never doubt a raccoon. Do you think it's trademarked?Registered User regular
    Gumpy wrote:
    chiasaur11 wrote:
    Gumpy wrote:
    Holy poop the The Kiryu-Kai Disaster

    This was an actual game that existed that I never played

    Where did my life go so wrong

    Do you mean you never played X-Com?

    Or you never played one of the sequels and spin-offs shown in the Kiryu-Kai disaster bit?

    Never played or knew anything about X-Com apart from basic details. Just never crossed my path :(

    It's still on Steam for five bucks. It was cheaper yesterday, but five bucks? Still a bargain.

    I've got more than 200 hours out of the complete pack. One of the best games ever made.

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    MeldingMelding Registered User regular
    i should start doing more night of Live streaming me playing X-com and playing bad electronica.

    If i make music open for discussion anyone interested?

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    Blake TBlake T Do you have enemies then? Good. That means you’ve stood up for something, sometime in your life.Registered User regular
    chiasaur11 wrote:
    Blake T wrote:
    Did anyone here give frozen synapse a go?

    I'd spend hours in that game plan a single move, then the enemy would turn in a direction I wasn't expecting and bone everything to hell.

    Got a fair way in single player. Good game.

    But it'd be pretty tricky to do that kind of planning with as many variables as X-Com usually has running.

    Yeah I agree, really that game would be a goddam gold mine if it was ever released into any of the app stores though.

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    UrielUriel Registered User regular
    I keep reading this as X-wing game and getting excited.

    I suck at X-com.

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    Donovan PuppyfuckerDonovan Puppyfucker A dagger in the dark is worth a thousand swords in the morningRegistered User regular
    Melding wrote: »
    i should start doing more night of Live streaming me playing X-com and playing bad electronica.

    If i make music open for discussion anyone interested?

    Bloody Beetroots, old-school Prodigy, Orbital, Daft Punk.

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    MeldingMelding Registered User regular
    Melding wrote: »
    i should start doing more night of Live streaming me playing X-com and playing bad electronica.

    If i make music open for discussion anyone interested?

    Bloody Beetroots, old-school Prodigy, Orbital, Daft Punk.

    Yeah, i would be down for that play list.
    I want an X-COM-style squad game in a fantasy setting, where you start off with human soldiers and gradually influence other races to join you by protecting their provinces from the incursions of Lovecraftian monsters.

    The Elves have incredible accuracy, but refuse to use any weapon more advanced than a bow. The Golems are immune to poisons/magical shit, but are slow, clumsy and make lots of noise when they move. The Pixies have low health, but can fly and open up certain magical "tech trees" for you to research. Dwarves have darkvision.

    ...and so on. Extra points for implementing sound as a legit sensory input during missions -- like when you have a soldier selected, you hear what that soldier hears. So if there's a hideous swampthing breathing heavily just around the corner, you'll know.

    Standing near a river, trying to figure out whether that's a Chrysalid's breathing you can hear, or just the water trickling by.

    You know talks of something like this, and a modern one where you fight eldritch horrors in an x-com like game is what helped me think of the MRE stuff.

    In short i would be down.

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    EdcrabEdcrab Actually a hack Registered User regular
    Melding wrote:
    You know talks of something like this, and a modern one where you fight eldritch horrors in an x-com like game is what helped me think of the MRE stuff.

    In short i would be down.

    Start off with zombies and other former humans, escalate it until the point that you are taking out Dark Young with bazookas and making sure every squad member has godlike willpower so disembodied psychic torsos can't blow up their brains or mind control them

    Yes, yessss

    cBY55.gifbmJsl.png
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    ShortyShorty touching the meat Intergalactic Cool CourtRegistered User regular
    frozen synapsed grudgefucked me


    I do not think I am cut out for turn-based tactical stuff

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    MeldingMelding Registered User regular
    Edcrab wrote: »
    Melding wrote:
    You know talks of something like this, and a modern one where you fight eldritch horrors in an x-com like game is what helped me think of the MRE stuff.

    In short i would be down.

    Start off with zombies and other former humans, escalate it until the point that you are taking out Dark Young with bazookas and making sure every squad member has godlike willpower so disembodied psychic torsos can't blow up their brains or mind control them

    Yes, yessss

    Yeah, you were the one talking about it.

    And the next day i was asking facebook if i should get a lance or a mace.

    "What the fuck do you need a mace for?"

    "Skeletons. Those fuckers are wily."

    Cut to four hours later.

    http://forums.penny-arcade.com/discussion/144088/the-massive-menace-and-you-now-giants-nsf56k/p1

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    GumpyGumpy There is always a greater powerRegistered User regular
    I enjoyed that thread

    But then again I enjoy all threads where people start talking about Dracoliches

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    MeldingMelding Registered User regular
    So seriously guys.

    Lance or Mace?

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    GumpyGumpy There is always a greater powerRegistered User regular
    Mace

    Lances are stupidly over specialised weapons

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    MeldingMelding Registered User regular
    yeah, but drive by lancing is easier then macing.

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    Donovan PuppyfuckerDonovan Puppyfucker A dagger in the dark is worth a thousand swords in the morningRegistered User regular
    Melding wrote: »
    yeah, but drive by lancing is easier then macing.

    I disagree. It's much harder to couch and aim a lance whilst riding a chopper than just swing a flanged mace at something as you whip past it on the previously mentioned motorbike..

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    GumpyGumpy There is always a greater powerRegistered User regular
    Melding wrote:
    yeah, but drive by lancing is easier then macing.

    What happens when you lose your ride

    You just have a really awkward to use pole

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    GumpyGumpy There is always a greater powerRegistered User regular
    and I just broke my no video game purchases at uni rule to get the X-Com pack because it seems like something that'll fill those tiny unused bits of the day

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    MeldingMelding Registered User regular
    i don't own a motorcycle, i'm doing this out of a sedan.

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    GumpyGumpy There is always a greater powerRegistered User regular
    Melding wrote:
    i don't own a motorcycle, i'm doing this out of a sedan.

    Well if you have a one handed mace you could just scoot across to the other side of the car and mace them out the other window

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    MeldingMelding Registered User regular
    i think i ultimately picked mace because it's easier to ship, and was like $30 bucks cheaper, but then i realized i can't afford either.

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    Donovan PuppyfuckerDonovan Puppyfucker A dagger in the dark is worth a thousand swords in the morningRegistered User regular
    There you go - even harder to use a lance! You have to maneuver it out the window of a car without crashing? Stick with the mace. I prefer a flanged mace, but spiky are fun, or just go with a ball mace. Avoid flails.

This discussion has been closed.