The new forums will be named Coin Return (based on the most recent
vote)! You can check on the status and timeline of the transition to the new forums
here.
The Guiding Principles and New Rules
document is now in effect.
[Dwarf Fortress] With amazing HD graphics!
Posts
"Nothing More."
I got a little excited when I saw your ship.
many many historical figures were struck-down newborns who are often devoured
crap man
edit
yes
edit: now there are weasel men/women, and a giant moth, this world is fuuuuuuuuucked up
I got a little excited when I saw your ship.
Heck no, I'm holding out for a nice forgotten megabeast. Then I'll send him wrastlin' with it.
Actually, what I really want is a Scourge. Apparently Scourges (Goblin only) take all the power of a normal attack and focus them on a single limb, removing it. A legendary+5 lasher basically takes off a limb (including the head) with each swing.
Also: I have about 15 Turkeys now. And enough eggs to feed my fort for the next few decades. I highly recommend embarking with 4 turkeys (1 male 3 female) when starting a fort, the eggs make it worth it, and if you don't let the dwarves harvest them, you get 10 new turkeys.
And you can butcher turkeys for bones and meat, too.
I got a little excited when I saw your ship.
It was raining elfblood?
Is elf blood like, death-on-touch or some shit?
Dwarf blood seemed to not kill them though.
"Icemi Sparklilic was a vile woman husband. He was one of the first of his kind. A large fethered humanoid. It has wings and its limbs jut out at asymmetric angles. Its slate gray feathers are long and sparse. Now you will know why you fear the night."
Icemi was born an elf, but was changed into a vile woman husband by Nula the Tenebrous Death of Bone. Icemi had one daughter, Ebra Abyssdusts the Tenebrous Night, who was born in the same year that Icemi was transformed into a vile woman husband.
I found the entry for Ebra, but could not find Nula. Here is what I have pieced together: Icemi was a handsome elf and one of the greatest herbalists in his village. In the Spring of 2 Icemi was in the forest gathering herbs when he came upon Nula. Nula was smittened by Icemi's looks and kidnapped him. Nula took Icemi back to her lair and raped him. This process turned him from an elf into a vile woman husband. Frarom this act, he also impregenated Nula and they had one daughter, Ebra. Icemi lived out the rest of his days as a wretched beast.
Magic Online - Bertro
You're in a High Savagery area, get used to it.
guess thats what i get for just looking for a location solely on metals/flux/clay/river and no aquifer
shit owns. it's like candyland
all unicorns n pixies n whatnot
I couldn't help reading this in Zap Brannigan's voice, which made it all the more hilarious. The avatar nails it.
My current map -- High Savagery, High Good -- is doing fine, except my Vampire Axelord keeps eating other legendary military dwarves. Kinda aggravating. Had a siege go on for freaking EVER because the last 2 goblins were on flying mounts and were flying outside melee range. Not doing anything, just flying up there. I finally told my first squad to switch to crossbows to deal with it.
I need to make a catacombs area, as I have two undead dwarves that came from one of the caravans getting jumped by goblins, and I can't deal with their ghosts by just making slabs. I found the magma sea finally, so I'm getting my metal industry set up down there.
A dwarf returns home to find his wife dead, a soldier with a blood-smeared chin standing over her.
Dwarf: WHAT HAPPENED HERE?
Vampire: <points to cat>
Nothing's decaying outside, which is aggravating. I need to make a Catacombs next fort (place with coffins in it) so I don't have undead running around.
Kinda tempted to just tell the game to not allow migrants at all, and work only with the initial few dwarves and their children. Or perhaps set the population limit to 100 instead of 200.
I do suggest everyone get DFHack if they play the game a lot, it has some bugfixes built in (like the ability to fix nations that lose all their diplomats -- since once they're gone, they stop sending trade caravans).
I had it set to medium world, max everything else. Basically it told me the world was too savage to handle placing all these civilizations (I think it tried 255 times before giving up) and that I could ignore the error and likely end up with a world with no population after the fact. Civilizations split to make new civilizations (settlers and the like) who die out due to the savagery and megabeasts.
I aborted and dialed it down to medium savagery, we'll see how this works.
"A Great Elephant twisted into humanoid form. It's crazed for blood and flesh. Its eyes grow amber. Its charcoal hair is long and shaggy. Now you will know why you fear the night."
No cage traps, and just forming a military now, its winter of first year.
oh thank god the wereelephant turned back into a human and ran away
Now comes the awesome part: The Titan has a fire-breath attack, and the second it sends its gouts of flame after Jef, he spontaneously combusts. All of him. He's dead, the gas making up his body is completely burnt out and there's no remains of him whatsoever.
That's how you trick a fucking Titan folks.
____________________________________________
As a bit of a side topic, I'd like to mention a game called Caves of Qud. It's a full blown ASCII roguelike, just like DF, though it sadly doesn't come with any graphic tilesets or a "Fortress" mode. It's an unfinished game that can be hard as balls and incredibly mean to you if you fuck up, but man is some of the stuff in that game hilarious. The game takes place in this kind of post-apocalyptic world that's become populated with all sorts of mutants and vile creatures, it's a bit like Fallout but the equivalents to the Brotherhood of Steel are absolute cockmongling assholes. Now, by far the best part of it is the in-game literature. The game has a full back story of the history of the world since it became fucked to shit, and by god is there a lot of history.
During a few hundred years, most of the in-game world was ruled by a sentient, mutated cucumber plant that couldn't speak. Though nobody had any way of communicating with it, it had deposed of this power-crazy monarch that treated people like shit, and they felt so grateful to the plant that they let it have the throne once it had gotten there. The plant demanded daily tribute of sacrificial flesh, specifically from other living, sentient creatures, but the people didn't really mind all that much since they figured the plant was kind of a nice guy for getting rid of that asshole king. The cucumber plant managed to keep that shit up for hundreds of years, until some warlord got tired of the plants shit and burned it the fuck down.
There's an absolute ton of (sadly very rare) historical tomes in the game filled with stuff like this, and it's really hilarious to read about. I strongly recommend the game to anyone who likes the Adventure mode of DF but would sacrifice some complexity for a little bit of extra flavour.
Here's a thread with all the pertinent links and information on Freehold:
http://forums.freeholdentertainment.com/showthread.php?10-Welcome-to-the-Caves-of-Qud-beta
I got a little excited when I saw your ship.
Edit:
Oh god, I feel stupid.
All this time those huge worldgen processes were actually finishing, but the screens were appearing off my main display. This time I right clicked and told the game to maximize the window, and bamp, it's there, ready for me to hit enter and save the map.
20,000 entities, 1.6 million events.
1050 years of history. Medium Savagery, medium world size, max everything else. Took 2 hours to finish. Now that I know it works, I might go back and do a large / max savagery world. If you do max civs / max beasts / max savage / medium size the world population dies out due to all the new civilizations dying to megabeasts and other such insanity.
Edit:
I don't know what "Flingdeath" is, but apparently they got pillaged 1754 times in the history of my new world.
Also, the entire thing... Age of Myth. The world never migrated to the later ages.
Current fort story time:
I have no clue what to do about this vampire, and it shows. He kills somewhere between 4 and 10 more people before a coincidental confluence of circumstances finally gives me the suspicions I need to figure out who it is. (He was near the scene of the crime, he has a huge list of relatives outside the fort, and he "really wants a drink." There were no actual witnesses, so I have to Salem Witch Trial him and hope I'm right) But what can I do against a nearly immortal undead monster such as this? Well, turns out, a lot. All I did was create a new military squad with just that one dwarf in it, and then I sent him to patrol my lever room and locked all the doors in behind him. I couldn't believe a creature so famed for their silver tongues could be tricked so easily. Or maybe he knew he'd outlive the walls of my puny fort and decided he didn't care enough to bother trying anything. I dunno.
For a long time, there was peace, and the dwarfs were happy. Nobody was dying.
They tried not to think of their ex-acquaintence locked up tight all by himself, with just a a lone statue and a wall covered in levers to keep him company. Eventually they forgot all about him. Hell, even I forgot he was there.
Then the titan came.
Now, I've been playing DF for what I consider to be a decently long time and I've had all manner of forts, both successful and otherwise, but I've somehow never seen a titan (least not that I can remember) so this was rather exciting. I knew my military would be decimated, at best, and utterly destroyed at worst.
So some horrible skulking "nematode" who's name I can't remecomes oozing or slithering it's way across the fields near our fort's underground entrance and I sick my first and only squad on him, The Armored Fortresses. They get in a few good hits, but ultimately they are wiped out. I instantly refill their squad (around 5 dwarfs) with completely random selections with no consideration given to their skills at all, and send them back out there to keep up the assault, and to keep the damned thing from coming into the fort.
The second squad is decimated, and as the last member drags his legless body away from the oozing, carapaced...thing, I remember my immortal soldier.
So, with the words "RELEASE THE KRAKEN" ringing in my head, I tear down the walls we built around the doors, unlock them (ALL of them), and give the alleged vampire the order to kill it.
And it does. The second squad I sent to their deaths definitely softened it up quite a bit, but my vampire farmer walks boldly and calmly up to the thing and punches it square in the face, "bruising the brain" and apparently finishing it off.
I never got a kill message and the combat log stops after the brain bruising, but it's body was there on the ground so that's good enough for me.
And after all that, Aban the vampire-farmer and titan-slayer cheerfully hops right back into his cell without so much as a sideways glance. Good boy.
This dwarf started out as a farmer. Then one day, he just decided to stop. What did he decide to do? Well obviously the only thing other than farming, which is to hunt down and kill the very first dragon ever to exist.
Background information? This dragon's history is exclusively murder. He made his days interesting with carnage, and that was pretty much it.
So he casually walks up to this dragon and starts a scrap with it. Notably, he is not the first person to attempt to kill this thing on its own turf. About a quarter of this dragon's notable kills are those who figured they'd rid the world of this thing.
Obviously they all failed.
Miraculously, this farmer wins the fight... but the dragon escapes unscathed.
So this guy follows the dragon for nine years to finish the job.
Jesus Christ
I immediately started there, knowing nothing about it.
I've decided that if I can figure out who it is before they get caught in the act I'm going to send them to the lever room with my other vampire(s).
Put them in a squad together and only let them out in emergencies, and you've got yourself an undead hit squad. Just have to keep their excursions brief and specific so they don't wander into someone having a nap or something.
Cripes, it's like some horrible blood-spattered version of Venice squared.
You know you live in one hell of a shitty city when the biggest civil improvement was making all the streets slightly tilted so the blood runs out of the city instead of pooling in the middle. They probably had to have a whole scheduling system in place just to prevent conflicting raids; the only thing worse than getting pillaged every day is getting pillaged twice every day.
Alternately, buckets of lava, poured out onto the ocean's surface? Wouldn't that make a nice obsidian foundation for a fortress?