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  • Amikron DevaliaAmikron Devalia I didn't ask for this title. Registered User regular
    edited March 2012
    http://www.bay12forums.com/smf/index.php?topic=103792
    .05 is out!
    The necromancer crash was coming up so often in crash reports that I figured now was a good time for another release. Here it is! Note that any old vanilla saves you move over will have a short error log on load for their broken eyelid raws. This isn't a big deal, and you can either update the body detail plan file or just leave it. New saves won't have this problem.

    Major bug fixes
    (*) fixed crash from necromancers in dwarf mode
    (*) fixed crash from seed traders that only have access to wool bags
    (*) stopped adv mode sleeping from sticking you on rooftops and teleporting you outside of castles (underground case not done yet)
    (*) removed many effects and secret identity from ghosts (vampirism/lycanthropy/necromancer status etc.)

    Other bug fixes/tweaks
    (*) traded adv mode items will go to backpack/quiver first depending on type
    (*) dwarves won't get unhappy thoughts from dead/rotting relatives if their deaths are not known
    (*) made various animals non-threatening (new saves only -- BENIGN tag can be added to old save raws, see file_changes.txt)
    (*) stopped untowered necromancers from losing their zombie pops in their camps
    (*) fixed broken names for bones and other butcher products
    (*) removed items from abandoned houses/shops
    (*) allowed adv mode abilities/powers to page through targets
    (*) vampires no longer blame children/babies
    (*) fixed broken companion paging/viewing for large numbers of companions
    (*) stopped undead cats from adopting dwarves
    (*) messed with crabs/horseshoe crab water behavior
    (*) disallowed animation of bogeymen (new saves only)
    (*) changed mule/muskox color
    (*) fixed a few animal descriptions
    (*) eyes/eyelids were broken in various ways
    (*) tweaked appearance of nearly empty sleep bar

    Amikron Devalia on
  • TheKoolEagleTheKoolEagle Registered User regular
    Glad to see another round of bug fixes have gone out, I will probably end up starting a new fort since there is a bug in mine where everyone stopped putting furniture in the furniture stockpile and it was driving me insane

    uNMAGLm.png Mon-Fri 8:30 PM CST - 11:30 PM CST
  • KiTAKiTA Registered User regular
    Wait, what's this about Necromancers in Dwarf mode?

  • DisruptedCapitalistDisruptedCapitalist I swear! Registered User regular
    I love it, right after the Vampires were blaming pets, they then try to blame children/babies.

    The bugs in this game are even more fun than the game itself!

    "Simple, real stupidity beats artificial intelligence every time." -Mustrum Ridcully in Terry Pratchett's Hogfather p. 142 (HarperPrism 1996)
  • Amikron DevaliaAmikron Devalia I didn't ask for this title. Registered User regular
    edited March 2012
    KiTA wrote: »
    Wait, what's this about Necromancers in Dwarf mode?

    I've had one show up with a bunch of undead before, then I crashed. Not sure if that is what he means but I'm assuming so.

    Amikron Devalia on
  • lowlylowlycooklowlylowlycook Registered User regular
    edited March 2012
    I love it, right after the Vampires were blaming pets, they then try to blame children/babies.

    The bugs in this game are even more fun than the game itself!

    I like
    eyes/eyelids were broken in various ways
    eyelids!?!

    lowlylowlycook on
    steam_sig.png
    (Please do not gift. My game bank is already full.)
  • Anon the FelonAnon the Felon In bat country.Registered User regular
    KiTA wrote: »
    Wait, what's this about Necromancers in Dwarf mode?

    I've had one show up with a bunch of undead before, then I crashed. Not sure if that is what he means but I'm assuming so.

    You can also find them in Adv mode and it's awesome. You can learn spells and stuff. Granted, you have to not get instantly vaporized, but it's still fun.

  • Rhan9Rhan9 Registered User regular
    I wonder if Toady will reach a point in DF complexity where his computer can no longer handle it, and he'll be forced to optimize it simply to continue making it more complex? :P

    Really though, I haven't played DF in a few years, so I suspect getting into it again will involve some heavy trial and error and judicious application of the wiki.

  • ElvenshaeElvenshae Registered User regular
    Rhan9 wrote: »
    I wonder if Toady will reach a point in DF complexity where his computer can no longer handle it, and he'll be forced to optimize it simply to continue making it more complex? :P

    Really though, I haven't played DF in a few years, so I suspect getting into it again will involve FUN (TM)!

    Fixed for great dwarfy justice!

  • MaydayMayday Cutting edge goblin tech Registered User regular
    eyes/eyelids were broken in various ways
    eyelids!?!

    The body is perfectly simulated in DF- not only does the game keep track of every separate tooth, there are functional eyelids- if someone cuts them off, your eyes will quickly get an infection (I don't remember if they also dry out).

  • ZephiranZephiran Registered User regular
    edited March 2012
    There are two kinds of Dwarves:

    - Best Dwarves

    - FUN Dwarves

    EDIT: Whether the "Best" category is really the best kind of Dwarf is, of course, debatable.

    Zephiran on
    Alright and in this next scene all the animals have AIDS.

    I got a little excited when I saw your ship.
  • VorpalVorpal Registered User regular
    How do you access reports of fights? My little colony still hasn't found any metal. I traded stone crafts for a few precious bars of bronze from a caravan, but I can't find any myself, which makes me worry for my militia, which are running around sparring and becoming unarmed wrestlers at the moment.

    One of my miners, delving to greedily and too deeply, pierced the roof of a chasm, fell into a spider web, and was immediately attacked by a troll. He fled in terror. While I was frantically trying to run around forbidding passage to all my doors (speaking of which, how do I clear rocks/refuse off a floor tile so my door will close) the troll followed by dwarf back to the workshop level. I looked around furiously for my militia to order them to stop training and kill the troll and then suddenly...the troll was dead. No explanation as to how or why. His corpse is laying in a pool of blood in the hallway of the workshops.

    His explanation says "A huge humanoid monster with with coarse fur, large tusks, and horns. He is short. His upper body is gone"

    All my dwarves are just standing around with oddly blank expressions on their faces. I need to know WTF happened and which brave dwarf to thank? I thought maybe my miner killed him but none of my dwarves seem to have suffered any battle damage.

    Did my wrestler kill him in one single, upper body liquefying, righteous punch of dwarven destruction?

    steam_sig.png
    PSN: Vorpallion Twitch: Vorpallion
  • Amikron DevaliaAmikron Devalia I didn't ask for this title. Registered User regular
    http://dwarffortresswiki.org/index.php/DF2012:Reports

    Hit "r" to bring up the reports screen.

  • Anon the FelonAnon the Felon In bat country.Registered User regular
    So my one complaint about this edition: Worlds seem to spawn with stupid amounts of rivers. I couldn't find an area that didn't contain a river, and in adventure mode it makes running around in quick travel....tedious.

  • Firmus_PiettFirmus_Piett Registered User regular
    Vorpal wrote: »
    How do you access reports of fights? My little colony still hasn't found any metal. I traded stone crafts for a few precious bars of bronze from a caravan, but I can't find any myself, which makes me worry for my militia, which are running around sparring and becoming unarmed wrestlers at the moment.

    One of my miners, delving to greedily and too deeply, pierced the roof of a chasm, fell into a spider web, and was immediately attacked by a troll. He fled in terror. While I was frantically trying to run around forbidding passage to all my doors (speaking of which, how do I clear rocks/refuse off a floor tile so my door will close) the troll followed by dwarf back to the workshop level. I looked around furiously for my militia to order them to stop training and kill the troll and then suddenly...the troll was dead. No explanation as to how or why. His corpse is laying in a pool of blood in the hallway of the workshops.

    His explanation says "A huge humanoid monster with with coarse fur, large tusks, and horns. He is short. His upper body is gone"

    All my dwarves are just standing around with oddly blank expressions on their faces. I need to know WTF happened and which brave dwarf to thank? I thought maybe my miner killed him but none of my dwarves seem to have suffered any battle damage.

    Did my wrestler kill him in one single, upper body liquefying, righteous punch of dwarven destruction?

    You can access reports with [r] I believe.

    Sounds to me like a wood cutter got a good blow on him, either that or you got vampire issues that you're unaware of...

    camo_sig.png

  • TheKoolEagleTheKoolEagle Registered User regular
    edited March 2012
    dang, i got a goblin siege in my new fortress, and the moment they made it to my cage trap hallway, I was hit by a 2 necromancer undead army of 110+ zombies. Currently shooting the fuck out of zombies, one of the necros has been captured so I need to make a sacrificial pit to Urist, god of magma shutes.

    TheKoolEagle on
    uNMAGLm.png Mon-Fri 8:30 PM CST - 11:30 PM CST
  • ZephiranZephiran Registered User regular
    Every creature that gets beaten the shit out of it has the "His upper body is gone" description. That troll might have ran into just about anything that was powerful enough to wipe the floor with his tusks, but the most likely candidate would be something like a Woodcutter, yes. If you don't have all that many dwarves, a viable strategy to see who took the troll down is to check all of their personal screens to see if any of them has racked up any kills.
    dang, i got a goblin siege in my new fortress, and the moment they made it to my cage trap hallway, I was hit by a 2 necromancer undead army of 110+ zombies. Currently shooting the fuck out of zombies, one of the necros has been captured so I need to make a sacrificial pit to Urist, god of magma shutes.

    Be careful with those Necromancers so they don't escape during transit, they're all a right bunch of cunts like that.

    Alright and in this next scene all the animals have AIDS.

    I got a little excited when I saw your ship.
  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    edited March 2012
    Zephiran wrote: »
    Every creature that gets beaten the shit out of it has the "His upper body is gone" description. That troll might have ran into just about anything that was powerful enough to wipe the floor with his tusks, but the most likely candidate would be something like a Woodcutter, yes. If you don't have all that many dwarves, a viable strategy to see who took the troll down is to check all of their personal screens to see if any of them has racked up any kills.
    dang, i got a goblin siege in my new fortress, and the moment they made it to my cage trap hallway, I was hit by a 2 necromancer undead army of 110+ zombies. Currently shooting the fuck out of zombies, one of the necros has been captured so I need to make a sacrificial pit to Urist, god of magma shutes.

    Be careful with those Necromancers so they don't escape during transit, they're all a right bunch of cunts like that.

    Man, I remember when our worst problems were things like digging unfixable channels in the wrong places and the cave river flooding at the wrong time. Now we have things like zombie carp and vampires and marauding necromancers.

    All hail Toady and his ability to make exponentially more horrible things to destroy dwarven lives!

    Ninja Snarl P on
  • stimtokolosstimtokolos Registered User regular
    edited March 2012
    So on my current site, I have all neighbours as normal.
    Dwarves, Elves, Goblins and Humans.

    Next to the goblins is the standard "
    " for all civs except one.
    One is already at War with them. This seems like the best idea.
    Time to build the ice fortress.

    E: Ugh typing the right number of hyphens just splits the page. Oh well. You know what I mean.

    stimtokolos on
  • stimtokolosstimtokolos Registered User regular
    Oh fuck yes.

    This 4x4 embark has

    DWARF FORT SPOILERS
    the demonic fortress of this region tile. I found it in the third cavern layer after a bunch of exploring. Unfortuantely I missed the first and second cavern layers, and there is no water in the third one. I really need some water and don't feel like repeatedly dropping ice to get water.

  • Amikron DevaliaAmikron Devalia I didn't ask for this title. Registered User regular
    DFHack will let you spawn water.

  • stimtokolosstimtokolos Registered User regular
    That isn't fun at all.

    Instead I let all my dwarves die of thirst as I was crazily looking for cavern layers one and two. Because I'd dug into three first where I found all that shit.
    I decided to deconstruct my surface trade depot, and build one at Z level -9 in my entrance to the caverns and bait some undead to fight the guards. By that time all my dwarves were insane from losing so many friends though and I was doomed.

  • SelnerSelner Registered User regular
    That isn't fun at all.

    Instead I let all my dwarves die of thirst as I was crazily looking for cavern layers one and two. Because I'd dug into three first where I found all that shit.
    I decided to deconstruct my surface trade depot, and build one at Z level -9 in my entrance to the caverns and bait some undead to fight the guards. By that time all my dwarves were insane from losing so many friends though and I was doomed.

    Several versions ago I embarked on a place next to a salty sea. So no drinkable water. I figured, no problem! Don't need to stinkin' water! We drink ale 'round here!

    And for quite a while things were fine. Then a dwarf got injured, and wanted water. Do I desperatly dug down to a cavern to find some water, and accidently flooded my fort in the process. I stopped the flood with minimal losses... and discovered that the cavern water was also undrinkable.

    About that time a Forgotten Beast appeared and stormed into the fortress. Oddly enough, it was a fire-based Beast, who had some difficulty with my partially flooded fortress. It eventually died, in the partially flooded living quarters, surrounded by dead dwarves and the few hardy souls who survived. Most of whom were injured... and needed water....

  • MalkorMalkor Registered User regular
    Selner wrote: »
    That isn't fun at all.

    Instead I let all my dwarves die of thirst as I was crazily looking for cavern layers one and two. Because I'd dug into three first where I found all that shit.
    I decided to deconstruct my surface trade depot, and build one at Z level -9 in my entrance to the caverns and bait some undead to fight the guards. By that time all my dwarves were insane from losing so many friends though and I was doomed.

    Several versions ago I embarked on a place next to a salty sea. So no drinkable water. I figured, no problem! Don't need to stinkin' water! We drink ale 'round here!

    And for quite a while things were fine. Then a dwarf got injured, and wanted water. Do I desperatly dug down to a cavern to find some water, and accidently flooded my fort in the process. I stopped the flood with minimal losses... and discovered that the cavern water was also undrinkable.

    About that time a Forgotten Beast appeared and stormed into the fortress. Oddly enough, it was a fire-based Beast, who had some difficulty with my partially flooded fortress. It eventually died, in the partially flooded living quarters, surrounded by dead dwarves and the few hardy souls who survived. Most of whom were injured... and needed water....

    Hahaha!!

    14271f3c-c765-4e74-92b1-49d7612675f2.jpg
  • SelnerSelner Registered User regular
    edited March 2012
    I actually went back through my posting history and found my original post about the salty sea-based fort and the fire-based forgotten beast:

    Spoilered for length...
    So, the Fortress of "Lancecontrols" was situated by the sea. Ignoring the warnings about setting up near sea water, Kubuk Rimtarubal went forward and founded the settlement.

    For several seasons, things went very well. Trade was good, farms were planted, incursions by buzzards and troglydtes and elk birds were fended off.

    Then a recruit was wounded in the head during combat. The chief medical dwarf insisted that bed rest and *water* was the cure. Alas, drinkable water was nowhere to be found.

    But it was rumored that an underground spring could remedy that lack, so the digging began. Early in the settlement's life damp stone had been discovered underground, surely there must be fresh water. If only they could find the lake.

    The miners dig out a space, and then the floor is channeled in an attempt to reach the water.
    With a loud splash the walls are breached and water floods into the living compartments.

    Masons rush over to try and build walls to block the tide, but are too slow. Water is everywhere. Salt water (water orders were still be canceled).

    Screaming dwarfs run everywhere to escape the tide. And just when they thought things were at their worst, Thol the Forgotten Beast appears A towering quadraped composed of flame. It has a knobby shell and it squirms and fidgets.

    The Beast torches a dog, the hospital resisdents and a web seeking clothier on its way to the stairs.
    It then runs into the tide of water, and steaming mist fills the hallways.

    Three Elkbirds have also followed the Beast, and beging to wreck havoc in the flooded, misty hallways.
    The military is mobilized, and fights a desparate battle in the steam and water-filled hallways.

    With a pain-filled scream Thol falls amongst raining blows of the dwarfs and dogs, leaving his Flames behind to sputter out in the flooded hallways.

    The surviving squad members hunt down and kill the Elkbirds.. and turn to see a wrecked living quarters. Blood splatter covers the walls, and water still rushes from the opening in the wall. Injured and scared dwarfs lock themselves in their rooms, and await the rising water. Dwarfs who ran to the hospital for safety watch in horror was water gushes down the staircase and begins to enter the hospital.

    Kubuk Rimtarubal is last seen stripping a shirt from a corpse, and running towards his room....

    ----

    While I could probably recover from that (I still have 68 dwarfs), the whole place is a mess. And I think I pierced an underground river, as the water is not slowing down.
    The expedition lead "made a satisfying acquisition" there at the end, which just cracks me up.

    Also, based on the logs, a Hammerdwarf killed the Beast after watching it kill a dog. He bashed it the lower body with a copper crossbow, causing the body part to fly away.

    Selner on
  • VorpalVorpal Registered User regular
    http://dwarffortresswiki.org/index.php/DF2012:Reports

    Hit "r" to bring up the reports screen.

    Thanks! That's exactly what I needed. And now the mystery is solved!

    My brave militia commander attacked the troll who nimbly jumped away. The troll then charged the militia commander, struck him, stunned him, and sent him flying into a wall. Things were looking grim, until the valiant cook decided to intervene! Sneaking up behind the rampaging troll, the cook used his left hand to strike a vicious blow to the 3rd finger of the trolls left hand, shattering the bone! The troll was overcome by this sudden and unexpected pain, and crumpled to the floor in a fetal position, moaning and rocking back and forth. This gave the militia captain time to recover - he produced a *copper battle axe* out of nowhere, and with ONE BLOW struck the troll in the head, damaging the brain and severing all kinds of tendons and arteries. the troll immediately dies.

    nice!

    I had thought I told my militia to use unarmed combat only but I guess not.

    steam_sig.png
    PSN: Vorpallion Twitch: Vorpallion
  • stimtokolosstimtokolos Registered User regular
    Selner wrote: »
    That isn't fun at all.

    Instead I let all my dwarves die of thirst as I was crazily looking for cavern layers one and two. Because I'd dug into three first where I found all that shit.
    I decided to deconstruct my surface trade depot, and build one at Z level -9 in my entrance to the caverns and bait some undead to fight the guards. By that time all my dwarves were insane from losing so many friends though and I was doomed.

    Several versions ago I embarked on a place next to a salty sea. So no drinkable water. I figured, no problem! Don't need to stinkin' water! We drink ale 'round here!

    And for quite a while things were fine. Then a dwarf got injured, and wanted water. Do I desperatly dug down to a cavern to find some water, and accidently flooded my fort in the process. I stopped the flood with minimal losses... and discovered that the cavern water was also undrinkable.

    About that time a Forgotten Beast appeared and stormed into the fortress. Oddly enough, it was a fire-based Beast, who had some difficulty with my partially flooded fortress. It eventually died, in the partially flooded living quarters, surrounded by dead dwarves and the few hardy souls who survived. Most of whom were injured... and needed water....

    If you have a source of salt water you can purify it by pumping it. Just have to make sure it doesn't touch natural walls afterwards, only constructed floors / walls and it remains desalinated.

  • ElvenshaeElvenshae Registered User regular
    edited March 2012
    Vorpal wrote: »
    http://dwarffortresswiki.org/index.php/DF2012:Reports

    Hit "r" to bring up the reports screen.

    Thanks! That's exactly what I needed. And now the mystery is solved!

    My brave militia commander attacked the troll who nimbly jumped away. The troll then charged the militia commander, struck him, stunned him, and sent him flying into a wall. Things were looking grim, until the valiant cook decided to intervene! Sneaking up behind the rampaging troll, the cook used his left hand to strike a vicious blow to the 3rd finger of the trolls left hand, shattering the bone! The troll was overcome by this sudden and unexpected pain, and crumpled to the floor in a fetal position, moaning and rocking back and forth. This gave the militia captain time to recover - he produced a *copper battle axe* out of nowhere, and with ONE BLOW struck the troll in the head, damaging the brain and severing all kinds of tendons and arteries. the troll immediately dies.

    nice!

    I had thought I told my militia to use unarmed combat only but I guess not.

    ???
    600px-Aliens_Ithaca.jpg

    He likes to keep it handy for close encounters.

    Elvenshae on
  • TheKoolEagleTheKoolEagle Registered User regular
    any way to deal with stagnant water in my stream? would pumping solve this or not so much?

    uNMAGLm.png Mon-Fri 8:30 PM CST - 11:30 PM CST
  • stimtokolosstimtokolos Registered User regular
    I'm not quite sure what you mean.
    Has it stopped flowing or something?
    Or is there sort of a block of it that doesn't flow because it is a pool in the middle of the stream ?

  • TheKoolEagleTheKoolEagle Registered User regular
    I'm not quite sure what you mean.
    Has it stopped flowing or something?
    Or is there sort of a block of it that doesn't flow because it is a pool in the middle of the stream ?

    basically the fortress i'm on right now the stream all reports as 'stagnant water' even though it is flowing as far as I can see, right now I am skipping over tapping into it altogether because I don't think dwarves want to drink it, trying to find an underground source that hopefully isn't stagnant.

    uNMAGLm.png Mon-Fri 8:30 PM CST - 11:30 PM CST
  • Amikron DevaliaAmikron Devalia I didn't ask for this title. Registered User regular
    They will get bad thoughts unless stuff changes. But the pumping method used to fix it, not sure if it still does but I don't see why it wouldn't.

  • stimtokolosstimtokolos Registered User regular
    edited March 2012
    I'm not quite sure what you mean.
    Has it stopped flowing or something?
    Or is there sort of a block of it that doesn't flow because it is a pool in the middle of the stream ?

    basically the fortress i'm on right now the stream all reports as 'stagnant water' even though it is flowing as far as I can see, right now I am skipping over tapping into it altogether because I don't think dwarves want to drink it, trying to find an underground source that hopefully isn't stagnant.

    http://dwarffortresswiki.org/index.php/DF2012:Water#Stagnant_Water

    You're probably embarked in wetlands, or it has joined another source of stagnant water.

    You can pump it into a reservoir that hasn't held stagnant water to clean it. Seems just like salt water, only not quite as shit because dwarves can still drink it but will get an unhappy thought.

    stimtokolos on
  • stimtokolosstimtokolos Registered User regular
    edited March 2012
    Yessssssss. It is all coming together.
    I'm below an aquifier, and dug into it from below to drop water into my plumbing system. To avoid it flooding my whole fort I have pressure plates for the reservoirs to trigger bridges to close. Time to start distributing the water to all of the fort.

    Okay the water stopped dripping like I'd expected, but then it started again. Oh noes.

    E: I think the problem lies with how quickly a pressure plate can trigger, and water realligning itself in the resevior after evaporation. It closes itself, then when some water goes away and it opens up again, then the water dumps in a bit more, and it should trigger the plate again, but it has triggered too recently already. I think.

    E2: Or I set the activation points in the opposite spot to what I intended.

    stimtokolos on
  • NibbleNibble Registered User regular
    What are you using to block the water? Floodgates and bridges have a delay, which makes them less than ideal. I suggest using doors instead. They open/close instantly.

    sig.php?id=178
  • VorpalVorpal Registered User regular
    I'm starting to think I embarked upon a place with no metals. I've found tons of fire opals, but no metals of any kind. I've been trading furiously for all metal bars that any merchants bring me, which has allowed me to cobble together a couple axedwarves for my military - the rest are marksdwarves using wood crossbows and arrows.

    My single weaponsmith was just too depressed at the lack of ores, went into a strange mood, withdrew from society, and perished of thirst in the middle of my dining room, making many dwarves unhappy.

    I feel like I've dug down really deeply: below the fire opals I found a cavern full of water, complete with forgotten crab beast who ran around killing a couple of my guys before I could get my military down there.

    The problem is he emitted some sort of blinding cloud, and now almost all my military says they have 'vision lost'. They still killed the beast but...is there any hope for them? Any treatment? How badly will their fighting capabilities be impaired? I do have a chief medical dwarf and hospital.

    steam_sig.png
    PSN: Vorpallion Twitch: Vorpallion
  • ZephiranZephiran Registered User regular
    I was having a rather nice fort going on but then it would appear that I accidentally hit upon a random aquifer when digging a sleeping corridor with stairs in the middle for easy access. It's flooding rather quickly, and will eventually drain into my main shaft, flooding the maximum security underground storages I so neatly designated. I think I'm going to start a new Fortress at this point rather than try to dig around the minor ocean I've managed to cause.

    Alright and in this next scene all the animals have AIDS.

    I got a little excited when I saw your ship.
  • Amikron DevaliaAmikron Devalia I didn't ask for this title. Registered User regular
    Vorpal wrote: »
    I'm starting to think I embarked upon a place with no metals. I've found tons of fire opals, but no metals of any kind. I've been trading furiously for all metal bars that any merchants bring me, which has allowed me to cobble together a couple axedwarves for my military - the rest are marksdwarves using wood crossbows and arrows.

    My single weaponsmith was just too depressed at the lack of ores, went into a strange mood, withdrew from society, and perished of thirst in the middle of my dining room, making many dwarves unhappy.

    I feel like I've dug down really deeply: below the fire opals I found a cavern full of water, complete with forgotten crab beast who ran around killing a couple of my guys before I could get my military down there.

    The problem is he emitted some sort of blinding cloud, and now almost all my military says they have 'vision lost'. They still killed the beast but...is there any hope for them? Any treatment? How badly will their fighting capabilities be impaired? I do have a chief medical dwarf and hospital.

    While it does effect them somewhat, they won't ever panic and run from a fight, so that can be a boon. I've had dwarfs recover from blindness, and others not, so as far as that goes I have no idea if it will pass.

  • ZephiranZephiran Registered User regular
    Fucken' Stealth Aquifers...
    Vorpal wrote: »
    I'm starting to think I embarked upon a place with no metals. I've found tons of fire opals, but no metals of any kind. I've been trading furiously for all metal bars that any merchants bring me, which has allowed me to cobble together a couple axedwarves for my military - the rest are marksdwarves using wood crossbows and arrows.

    My single weaponsmith was just too depressed at the lack of ores, went into a strange mood, withdrew from society, and perished of thirst in the middle of my dining room, making many dwarves unhappy.

    I feel like I've dug down really deeply: below the fire opals I found a cavern full of water, complete with forgotten crab beast who ran around killing a couple of my guys before I could get my military down there.

    The problem is he emitted some sort of blinding cloud, and now almost all my military says they have 'vision lost'. They still killed the beast but...is there any hope for them? Any treatment? How badly will their fighting capabilities be impaired? I do have a chief medical dwarf and hospital.

    While it does effect them somewhat, they won't ever panic and run from a fight, so that can be a boon. I've had dwarfs recover from blindness, and others not, so as far as that goes I have no idea if it will pass.

    Get back to us if you get a surviving Blind Marksdwarf, and then tell us how he's doing in other engagements. I imagine that could be pretty Dwarfsome.

    Alright and in this next scene all the animals have AIDS.

    I got a little excited when I saw your ship.
  • Amikron DevaliaAmikron Devalia I didn't ask for this title. Registered User regular
    edited March 2012
    I used to purposely blind my marksdwarves and siege operators so they wouldn't freak out and run away. They seemed to shoot fine.

    edit: Used a custom workshop to blind them for a season, the MASTERWORK MOD has a version that does the same thing using alcohol. (it is also a badass mod) http://www.bay12forums.com/smf/index.php?topic=98196.0

    Amikron Devalia on
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