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[Dwarf Fortress] With amazing HD graphics!
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.05 is out!
The bugs in this game are even more fun than the game itself!
I've had one show up with a bunch of undead before, then I crashed. Not sure if that is what he means but I'm assuming so.
I like
eyelids!?!
(Please do not gift. My game bank is already full.)
You can also find them in Adv mode and it's awesome. You can learn spells and stuff. Granted, you have to not get instantly vaporized, but it's still fun.
Really though, I haven't played DF in a few years, so I suspect getting into it again will involve some heavy trial and error and judicious application of the wiki.
Fixed for great dwarfy justice!
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
The body is perfectly simulated in DF- not only does the game keep track of every separate tooth, there are functional eyelids- if someone cuts them off, your eyes will quickly get an infection (I don't remember if they also dry out).
- Best Dwarves
- FUN Dwarves
EDIT: Whether the "Best" category is really the best kind of Dwarf is, of course, debatable.
I got a little excited when I saw your ship.
One of my miners, delving to greedily and too deeply, pierced the roof of a chasm, fell into a spider web, and was immediately attacked by a troll. He fled in terror. While I was frantically trying to run around forbidding passage to all my doors (speaking of which, how do I clear rocks/refuse off a floor tile so my door will close) the troll followed by dwarf back to the workshop level. I looked around furiously for my militia to order them to stop training and kill the troll and then suddenly...the troll was dead. No explanation as to how or why. His corpse is laying in a pool of blood in the hallway of the workshops.
His explanation says "A huge humanoid monster with with coarse fur, large tusks, and horns. He is short. His upper body is gone"
All my dwarves are just standing around with oddly blank expressions on their faces. I need to know WTF happened and which brave dwarf to thank? I thought maybe my miner killed him but none of my dwarves seem to have suffered any battle damage.
Did my wrestler kill him in one single, upper body liquefying, righteous punch of dwarven destruction?
PSN: Vorpallion Twitch: Vorpallion
Hit "r" to bring up the reports screen.
You can access reports with [r] I believe.
Sounds to me like a wood cutter got a good blow on him, either that or you got vampire issues that you're unaware of...
Be careful with those Necromancers so they don't escape during transit, they're all a right bunch of cunts like that.
I got a little excited when I saw your ship.
Man, I remember when our worst problems were things like digging unfixable channels in the wrong places and the cave river flooding at the wrong time. Now we have things like zombie carp and vampires and marauding necromancers.
All hail Toady and his ability to make exponentially more horrible things to destroy dwarven lives!
Dwarves, Elves, Goblins and Humans.
Next to the goblins is the standard "
" for all civs except one.
One is already at War with them. This seems like the best idea.
Time to build the ice fortress.
E: Ugh typing the right number of hyphens just splits the page. Oh well. You know what I mean.
This 4x4 embark has
DWARF FORT SPOILERS
Instead I let all my dwarves die of thirst as I was crazily looking for cavern layers one and two. Because I'd dug into three first where I found all that shit.
I decided to deconstruct my surface trade depot, and build one at Z level -9 in my entrance to the caverns and bait some undead to fight the guards. By that time all my dwarves were insane from losing so many friends though and I was doomed.
Several versions ago I embarked on a place next to a salty sea. So no drinkable water. I figured, no problem! Don't need to stinkin' water! We drink ale 'round here!
And for quite a while things were fine. Then a dwarf got injured, and wanted water. Do I desperatly dug down to a cavern to find some water, and accidently flooded my fort in the process. I stopped the flood with minimal losses... and discovered that the cavern water was also undrinkable.
About that time a Forgotten Beast appeared and stormed into the fortress. Oddly enough, it was a fire-based Beast, who had some difficulty with my partially flooded fortress. It eventually died, in the partially flooded living quarters, surrounded by dead dwarves and the few hardy souls who survived. Most of whom were injured... and needed water....
Hahaha!!
Spoilered for length...
For several seasons, things went very well. Trade was good, farms were planted, incursions by buzzards and troglydtes and elk birds were fended off.
Then a recruit was wounded in the head during combat. The chief medical dwarf insisted that bed rest and *water* was the cure. Alas, drinkable water was nowhere to be found.
But it was rumored that an underground spring could remedy that lack, so the digging began. Early in the settlement's life damp stone had been discovered underground, surely there must be fresh water. If only they could find the lake.
The miners dig out a space, and then the floor is channeled in an attempt to reach the water.
With a loud splash the walls are breached and water floods into the living compartments.
Masons rush over to try and build walls to block the tide, but are too slow. Water is everywhere. Salt water (water orders were still be canceled).
Screaming dwarfs run everywhere to escape the tide. And just when they thought things were at their worst, Thol the Forgotten Beast appears A towering quadraped composed of flame. It has a knobby shell and it squirms and fidgets.
The Beast torches a dog, the hospital resisdents and a web seeking clothier on its way to the stairs.
It then runs into the tide of water, and steaming mist fills the hallways.
Three Elkbirds have also followed the Beast, and beging to wreck havoc in the flooded, misty hallways.
The military is mobilized, and fights a desparate battle in the steam and water-filled hallways.
With a pain-filled scream Thol falls amongst raining blows of the dwarfs and dogs, leaving his Flames behind to sputter out in the flooded hallways.
The surviving squad members hunt down and kill the Elkbirds.. and turn to see a wrecked living quarters. Blood splatter covers the walls, and water still rushes from the opening in the wall. Injured and scared dwarfs lock themselves in their rooms, and await the rising water. Dwarfs who ran to the hospital for safety watch in horror was water gushes down the staircase and begins to enter the hospital.
Kubuk Rimtarubal is last seen stripping a shirt from a corpse, and running towards his room....
----
While I could probably recover from that (I still have 68 dwarfs), the whole place is a mess. And I think I pierced an underground river, as the water is not slowing down.
The expedition lead "made a satisfying acquisition" there at the end, which just cracks me up.
Also, based on the logs, a Hammerdwarf killed the Beast after watching it kill a dog. He bashed it the lower body with a copper crossbow, causing the body part to fly away.
Thanks! That's exactly what I needed. And now the mystery is solved!
My brave militia commander attacked the troll who nimbly jumped away. The troll then charged the militia commander, struck him, stunned him, and sent him flying into a wall. Things were looking grim, until the valiant cook decided to intervene! Sneaking up behind the rampaging troll, the cook used his left hand to strike a vicious blow to the 3rd finger of the trolls left hand, shattering the bone! The troll was overcome by this sudden and unexpected pain, and crumpled to the floor in a fetal position, moaning and rocking back and forth. This gave the militia captain time to recover - he produced a *copper battle axe* out of nowhere, and with ONE BLOW struck the troll in the head, damaging the brain and severing all kinds of tendons and arteries. the troll immediately dies.
nice!
I had thought I told my militia to use unarmed combat only but I guess not.
PSN: Vorpallion Twitch: Vorpallion
If you have a source of salt water you can purify it by pumping it. Just have to make sure it doesn't touch natural walls afterwards, only constructed floors / walls and it remains desalinated.
???
He likes to keep it handy for close encounters.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Has it stopped flowing or something?
Or is there sort of a block of it that doesn't flow because it is a pool in the middle of the stream ?
basically the fortress i'm on right now the stream all reports as 'stagnant water' even though it is flowing as far as I can see, right now I am skipping over tapping into it altogether because I don't think dwarves want to drink it, trying to find an underground source that hopefully isn't stagnant.
http://dwarffortresswiki.org/index.php/DF2012:Water#Stagnant_Water
You're probably embarked in wetlands, or it has joined another source of stagnant water.
You can pump it into a reservoir that hasn't held stagnant water to clean it. Seems just like salt water, only not quite as shit because dwarves can still drink it but will get an unhappy thought.
I'm below an aquifier, and dug into it from below to drop water into my plumbing system. To avoid it flooding my whole fort I have pressure plates for the reservoirs to trigger bridges to close. Time to start distributing the water to all of the fort.
Okay the water stopped dripping like I'd expected, but then it started again. Oh noes.
E: I think the problem lies with how quickly a pressure plate can trigger, and water realligning itself in the resevior after evaporation. It closes itself, then when some water goes away and it opens up again, then the water dumps in a bit more, and it should trigger the plate again, but it has triggered too recently already. I think.
E2: Or I set the activation points in the opposite spot to what I intended.
My single weaponsmith was just too depressed at the lack of ores, went into a strange mood, withdrew from society, and perished of thirst in the middle of my dining room, making many dwarves unhappy.
I feel like I've dug down really deeply: below the fire opals I found a cavern full of water, complete with forgotten crab beast who ran around killing a couple of my guys before I could get my military down there.
The problem is he emitted some sort of blinding cloud, and now almost all my military says they have 'vision lost'. They still killed the beast but...is there any hope for them? Any treatment? How badly will their fighting capabilities be impaired? I do have a chief medical dwarf and hospital.
PSN: Vorpallion Twitch: Vorpallion
I got a little excited when I saw your ship.
While it does effect them somewhat, they won't ever panic and run from a fight, so that can be a boon. I've had dwarfs recover from blindness, and others not, so as far as that goes I have no idea if it will pass.
Get back to us if you get a surviving Blind Marksdwarf, and then tell us how he's doing in other engagements. I imagine that could be pretty Dwarfsome.
I got a little excited when I saw your ship.
edit: Used a custom workshop to blind them for a season, the MASTERWORK MOD has a version that does the same thing using alcohol. (it is also a badass mod) http://www.bay12forums.com/smf/index.php?topic=98196.0