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taking names for new dwarven citizens from my first wave of immigration
The first set of incident related engravings should be interesting, to say the least.
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While carving an awesome fortification up top and getting ready to at the very least seal myself in to prevent my last games disaster, I had forgotten about hitting the cave below, and building a staircase so I could keep digging down through it... Kind of forgot to put up walls... While concentrating on my outside defense I saw someone get struck down, then 3 more. I panicked and saw a troll had made his way into my little fort, and was destroying my poor defenseless dwarves, quickly I conscripted 10 out of the remaining 14 dwarves into a squad and ordered them to end the troll.
queue 5 minutes of yakety sax while 10 dwarves chased the troll around without harming him in the least.
Finally the troll was brought low, and I quickly went to seal up the cave, but the damage had already begun, half of my dwarves went into melancholy, when the last wall was being placed a giant olm squirmed in and bit the foot off of my mason, forever dooming the rest of the fort.
Fiskav was there, but he was one of the lucky ones who was able to abandon the fortress.
Another month pretty much.
On a different note I have a suggestion or two for the OP.
DF Hack can be found here on the DF forums. And [ur=lhttps://github.com/peterix/dfhack]here[/url] on github in case a new thread is made or it moves. There are a ton of useful tools in there to help make the game a lot more user friendly. Some of them are as the name suggests hacks or cheats but others just make the game more fun in my opinion.
Dwarf Therapist is a must use tool for any large fortress project. Here is the main page for it, I do not think it has a dedicated thread on the forums. DT lets you easily keep track of your dwarfs skills,personalities,happiness, and pretty much all of the traits any individual dwarf can have. Incredibly helpful.
I use the Mayday tile set from Mike Mayday available from his personal website http://mayday.w.staszic.waw.pl/df.php. Hope these help!
PSN:Furlion
Yeah, the old thread is here: http://forums.penny-arcade.com/discussion/133553/dwarf-fortress-0.31.25-probably-got-flying-cars-powered-by-plump-helmets-and-beards
Perhaps some of the links can be borrowed (but I have no objections to the new thread, I think a cleaned-up OP is much better than the old mess.)
The last time my fort got a case of the homicidals. Make sure the baby of your Legendary miner isn't snatched kids!
nothing like marking a large majority of immigrants as the 'meatshield' profession
grats fiskav, you are a legendary clothier
My favorite story: I had embarked on a really huge mountain peak with a waterfall. We're talking like 20 stories of mountain to work with here before the ground level where the stream flowed off. I turned that place into a goddamn hive. One day, the goblins attacked and injured one of my first seven dwarves pretty bad, leaving him bedridden. The guy drank a lot of water, and it was a long trip from where my makeshift infirmary was in the middle of the base to the top or the bottom of the mountain to get water.
So what do I do? I decide to put a well next to the infirmary. I'm going to give my dwarves indoor plumbing. I carve out a new channel into the river just before top of the waterfall that pumps water down through the mountain, under the newly designed well-room, and then out of the mountain again to rejoin the waterfall. Project took about 2 game years, since I had to smooth all the floors of the plumbing tunnel to ensure that trees wouldn't grow in the mud the river swept in. I trained a master engraver while building it, and then save-scummed until I got him to make an engraving of the bedridden dwarf fighting in the goblin invasion in the well room. When it was finished, I put a bunch of fancy statues and zoo animals and shit in the well room to get my dwarves to throw a celebration party for the actual well's construction. They did.
And all the excitement was enough to make the bedridden dwarf who sparked the whole project get out of bed, finally healed, to join the party.
I like to picture him hobbling into the room on crutches, blinking tears out of his eyes. "You guys did all this for me?"
I don't want a sheriff. Justice in this game sucks. But I also don't want one single crazy man running around trying to start fistfights.
Can I put him in a tiny burrow until he cools off or no?
Alternatively, you can kill him.
This may not be an optimum solution to either mayors or tantrums mind you.
Nice that you had some Giant Cave Spider silk handy. That stuff is expensive and can really add to the value of your clothing.
Yeah, he eventually settled down and now he's content again.
Got my fortress goin' here, big volcano at the top, brook at the bottom, everything I need. Trees and obsidian for short swords. Somehow there is native gold all over the hills too. An excellent location.
I cut a perfect 20x20 square down through the mountain and I've been working on filling that area with a constructed building, mostly I have side walls up to stop enemies from just walking in from the slope.
And yeah, you can probably tell from the steep slope there that finding outdoor stuff/enemies on this map is annoying as heck.
Indoors is pretty boring, just a normal fort, not a ton of sprawl yet. One of every workshop, in the middle of getting magma production set up properly, etc.
I'm a barony and the baroness is angry that her tomb is only as good as a common servant's, and the mayor is demanding that I make one object out of platinum. I've wiped out about 5 ambush parties and one giant minotaur, no siege just yet. Business as usual.
Oh yeah, and I'm really trying to do magma stuff right this time if I can...I'm making a big cistern with a ton of branches and floodgates for future use, with a lever room that mirrors it off to the right:
EDIT: Wow, that's, uh, that's valuable.
He put a picture of his own amulet on the amulet
I assume that in the illustration, the ascending king is wearing it, and if you look closely enough you can see that the king's amulet has a tiny picture of his own ascension, wherein he is wearing an amulet...
they really need to stop getting off on their own artifact that they get distracted by it and put a picture of it on the item itself
You could before.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
The other beast made it into my fort and killed several as well, we took him down as well but at this point the rest of the fort is tantruming, so it is time to pack it in I think.
Oh good, my new fort is off to a good start, I just crushed the dwarf I named after myself trying to skip some steps in making a cistern. So I was crushed, fell through the floor into a cavern, into a giant lake underneath. Was not such a good day for Keagle the miner.
Should probably just do cage traps, huh?
putting up cage traps right now haha.
UncleSporky and Fiskav survived the slaughter. Fiskav was elected mayor.
Its worth mentioning that if any of your own dwarves engage in combat on such a walkway and dodge, they will also meet such a fate, unless I am missing something.
Had a starving dwarf in cage storage that I only noticed when trying to track all my military dwarfs. It turns out that my two-wide cage trap corridor was not the best place for them to fight, as they would get stuck in their own cage trap on the next tile over when they dodged.
You could use some bridges to re-route enemies through a trap corridor. normal 'lifting' bridges can be placed inside a corridor and opened/closed as normal, they have an actual height of '1' when they are closed, regardless of their built length. And trolls cant tear them down. This trap setup is literally the only thing I could operate 100% safely without screwing up and accidentally frog-marching all my military into crossbow fire.
Cages are terrible for jails, in comparison to chains!
The short reason is that cages keep them trapped in that single tile with nothing to do. Chains give them a 3x3 area to live in and have a bit of "entertainment."
Here's my (still currently unused) jail:
Expertly made beds, thrones, tables, doors, and even chains (they will admire their own chains), 2 tile food stockpile and 2 tile drink stockpile so they don't have to wait for somebody to feed them, and masterpiece engravings all around them.
I picture a dwarf being led to prison and they open the door and their mouth drops open in awe because it's like a miniature Sistine Chapel in there. Angels on the ceiling, tiny beautiful details all over the walls to keep them occupied for months.
Probably tower cap, your starting wagon is made out of it. I make my jails in the exact same manner too and it keeps the inmates happy.
Not to mention that the Buzzards that the corpses attract keeps scaring my dwarves from doing jack shit. Maybe I should turn ambushes and invasions off altogether...
... What I'd really like to do though is get my hands on the old 40D version with the May Green tileset, since I can't make the current version work the way I want it to.
I will still have my perfect greenhouse plantation goddamnit!
I got a little excited when I saw your ship.