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gunna make a new fort (my other new one crashed last night and will probably go danger room route, it always gets messy with pets/babies getting in there
edit: has anyone found a good way of identifying vampires? My next fort goal is to have my fort be mostly vampire by making a well of undying
"Well of undying"? What?
Apparently the most sure fire way of IDing vampires is to check for two things:
If they ignore nicknames, they're a vampire.
If their history information has contradictory stuff ("I'm 50 years old, and have a 90 year old son") they're a vampire.
If they're the last one alive after eating everyone else, they're a vampire.
In other news, apparently were-creatures won't attack each other when berserk. So you can have an entire fort full of were creatures if you'd like. Furthermore, upon going were and turning back, you're healed to full. This includes severed limbs and other unhealable injuries.
So if you get a were-infection at your fort and spread it around...
step 2) shackle known vampire next to the well
step 3) stab the vampire several times so his blood goes all over the place
step 4) throw a party at the well while everyone drinks the water
step5) ???
step 6) profit
I was always under the impression that that setting governed the number of dwarves who were considered on-duty at all in months marked for training. Are you saying that it actually controls the number of dwarves required for every individual demonstration? If so, I'll have to be sure to experiment with it more the next time I play.
sources on bay12 forums says it does.
My marksdwarves don't even go for waiting for training, only soldier (no orders) even though i have them set to train
That is fantastic.
But if everyone in your fort became a vampire, who would they feed on? Let us know when you find out!
so long as migrants come i don't think anyone will go hungry
I'd say it carries some considerable drawbacks, in the sense that dwarves still require alcohol to stay productive. Since Vampires don't ever booze up, they can't in fact, it makes them suffer the symptoms of alcohol withdrawal the moment they arrive at your fortress. Thus, they're horribly inefficient workers. If you get a Fortress full of them, you'd never have to produce any food or booze, which frees up a good chunk of your workforce, but they're still slow as shit to do pretty much anything. They'd be a fearsome fighting force and should be kept pretty much permanently in the military where they'd surpass pretty much anything else.
If you can make a Barracks of the Undead, seal it off from the rest of your Fortress and make everyone in there a Vampire, you'd have a strong force to call upon during a siege that doesn't pose a threat to any of the regular dwarves.
Furthermore, you'd never have to worry about production slowing to a halt since your other dwarves are still getting their drink on and are unaffected by any alcohol deficiency slowdown.
EDIT:
And, of course, you could always sate the thirst of this "Blood Squad" with a sacrificial dwarf every now and then. One of those troublesome, demanding specimens oughta be a prime candidate, dangers to Dwarven Society shouldn't be coddled in prisons anyway and filthy immigrants looking for a handout won't find it in the quarters of the Blood Squad.
I got a little excited when I saw your ship.
yay archery will be fixed, boo the vampire nickname bug will be out, seriously there needs to be a good way to deal with vampires, like an alert after so many dorfs are killed
I can tell this is going to suck away free time.
I really need to donate like $100-200 to toady for this game, because it has been a staple of my gaming since it was 2d
edit: oh yeah gunna be a bit on the vampire fort, I embarked to a sinister region where a barn owl corpse ate one of my dwarves, then he reanimated and killed my military dwarves, then they reanimated and killed everyone else.
What can I expect from it? Does it take time to render screenshots at interval, or is it a rough real-time 3D view of what's happening?
Not quite. Dwarves still benefit from all sorts of cross-training methods, but for most instances you want a good mix of military dwarves with a number of different weapons. Marksdwarves are good to have against enemies that infect dwarves in melee with poisons and diseases. Shit, they're good to have in any fortress against most things since they should be out of harm's way most of the time and thus last longer. Then you might want a few dwarves to use bladed weapons for enemies that are most easily dispatched by strategic dismemberment tactics, or if you can't get your hands on much superior weapons grade metals but do have access to silver, you might want make some Hammerdwarves or Macedwarves. Shit, you're probably going to do well keeping a few blunt weapons users around no matter what since they can be really destructive. Then you're also going to want a couple of Speardwarves for situations where you need a good solid impaling weapon. There's a use for every kind of Dwarf in the military, but unarmed Wrestlers tend to get fucked to shit pretty easily these days since they just can't compete with a number of various different foes.
I got a little excited when I saw your ship.
Basically, the better your weapon material is, the better edged weapons are relative to blunt weapons. If you're stuck working in copper than you probably shouldn't even bother with swords and axes; if you've got steel then blunt weapons aren't as important. In the common situation where you're relying primarily on iron, you probably want a mix of all three types. That's what my strategy tends to be, at least.
I got a little excited when I saw your ship.
In like 2-3 years of having my army in a training room, I never saw them get hit once, even when they were pants on head retarded at the whole armor and dodge thing. The only time I saw blood was when animals or babies showed up, and they were torn to shreds in seconds.
As a thought -- Marksdwarves in a danger room -- what exactly does that train up? I ask because if I'm seeing this right, it's... wrestling?
My military finally destroyed their first goblin invasion. Ran up and just absolutely tore them apart. One single dwarf took out 7 goblins by himself. He now has 3 freaking names!
What I've decided to do with the military guys for the time being is set them all to crossbow users and tell them to hunt when off duty.
PSN:Furlion
Also, raining blood is awesome even if it is a bit messy.
http://www.timdenee.com/bronzemurder.html
http://www.timdenee.com/oilfurnace.html
My group of 10 military dwarves have successfully fought off two separate 100+ invasions (elite goblins with mounts, christ) by themselves. The first time I lost 20 dwarves cause they ran straight at the invaders to pack up the stuff the invaders showed up with (er, what), the second time I lost no civilians cause I used burrows to lock their dumb asses in the mess hall 7 Z levels down.
First invasion I had one dwarf take a single cut to the chest, he was out and about after getting stitched up. Second invasion one of my dwarves took a hit to the shoulder, and another one... Vanished. Completely vanished. No death message, no body, nothing. His gear is gone too, so in my mind he speared one of the goblin mounts which panicked and fled the map or something.
Still, the second invasion was probably the last, as with it came the Goblin King and an Elite Demon, which we stomped into paste. I hope they try again though, melting their armor and weapons is easier than mining.
I've got a few Adamantite weapons, nothing super special yet. One of my guys decided to make this though:
Misenshal, "The Hazy Buds," a adamantine shield
Basic Value, 1339200
This is an adamantine shield. All crafsdwarfship is of the highest quality. It is encrusted with clay loam. THis object is adorned with hanging rings of adamantine and menaces iwth spikes of birch and chestut. On the item is an image of plump helmets in elk bird leather.
I finally have a handle on military screen, it still sucks ass though. Looking forward to next bugfix, wherein instead of a single group of 10 legendary dwarves, I'll go with a squad of legendary melee dwarves and a squad of legendary marksmen dwarves. So far with just 10 legendary dwarves the biggest invasions haven't slowed me down.
Taken out 3 forgotten megabeasts and a minotaur, which I'm guessing was a titan? Not sure. The closest I came to losing was trying to go after a Giant Cave Spider -- stupid thing stunlocked my entire army. Fortunately a random idiot being chased by a megabeast caused the spider to turn around, leaving one of my military dwarves a second to rush forward and cave it's head in.
One of the forgotten megabeasts was butcherable. They then took the entire stack of meat to the kitchen, and made a stack of 400 Forgotten Megabeast Roasts. Jesus christ.
Unfortunately it's slowed down to near unplayability by this point. I'm not sure why, I suspect it's some sort of pathfinding problem in the cave systems underground. I'm capping off a magma moat I found around -45 or so to move up to magma furnaces, but it's so damned slow.
Also, ravens were the cause of so many interruptions to my herbalists and lumberjacks. It's a fucking bird, just ignore it.
really great tips for embarking, makes me look at what i take and how it is not so great
I suggest anyone looking to get into DF get the Lazy Newb Pack:
http://www.bay12forums.com/smf/index.php?topic=59026.msg1319616
It has a collection of the tools, a couple tilesets, and a launcher with an easy way to edit some options.
Sure there do. I use the Mayday tileset because I think it's the most vibrant:
http://mayday.w.staszic.waw.pl/df.php
The wiki has a wide range of tilesets at your disposal, however:
http://dwarffortresswiki.org/index.php/Tileset_repository
I got a little excited when I saw your ship.
its a bug in the current version, just set any marksdwarves you want to be hunters, that will train them up until you need them, they operate properly in combat.