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[Dwarf Fortress] With amazing HD graphics!

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Posts

  • BrodyBrody The Watch The First ShoreRegistered User regular
    Elvenshae wrote: »
    Do you guys like to take medical skills in your starting build?

    I usually have a low-level doctor in my starting build, yeah.

    I tend to take a low level diagnostician, so that I know if someone is worth wasting food on.

    "I will write your name in the ruin of them. I will paint you across history in the color of their blood."

    The Monster Baru Cormorant - Seth Dickinson

    Steam: Korvalain
    ElvenshaeBasil
  • lowlylowlycooklowlylowlycook Registered User regular
    This build site is weird. I started with no trees but was peppered with cloth and leather "tents"

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    (Please do not gift. My game bank is already full.)
    ArbitraryDescriptorKristmas Kthulhu
  • UncleSporkyUncleSporky Registered User regular
    This build site is weird. I started with no trees but was peppered with cloth and leather "tents"

    That's really cool! I haven't seen that yet. Those are old tents set up by traveling armies/bandits etc. You can come across them in adventurer mode too.

    To your other question about doctors...personally I turn off invasions for the early game and try not to breach the caverns for a long time if ever, so I tend to not need doctors for a while, but that's just how I play. I like managing a fortress and building cool things more than dealing with the combat stuff.

    But I find that simply having a hospital set up and stocked is more important than doctors anyway. Within one or two big migrant waves you should be nearly guaranteed to get at least one dwarf with some doctor skills.

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  • UncleSporkyUncleSporky Registered User regular
    edited February 2016
    I didn't know how cool the new buildings like the tavern and library were until I saw some posts on Reddit earlier and read up on them on the wiki. You can get random visitors of other races who eventually join your fort?!

    I also saw some posts about how densely packed and rowdy peoples' taverns ended up getting, and how since they didn't really care about the goblin and human mercenaries milling around and owed them nothing, they liked the idea of having a tavern as the entrance to the fortress, so invaders first have to make their way through that crowd before they can do any real damage.

    I like that idea too. This is what I pictured in my mind:

    VJG3wBY.png

    Here's where I'm at right now:

    RmqL105.png

    GIF of the different layers so you can see the whole tavern. For as small as it is, it took a lot of work.

    Made consistently out of willow logs (not blocks, it's a log cabin kinda place) and obsidian for everything made of stone. Lots of masterpiece beds and cabinets. The dance floor is solid oak, not quite done yet, I need my carpenter to decide to make a couple more blocks first to do the last row. The statue is a really cool historical display of a human striking down a troglodyte. Pillars out front supporting a balcony, mostly just for looks I guess. The basement has custom stockpiles for all types of beer, stills for making more, and all the components for that (dwarven ingredients and empty barrels). Also mug stockpiles. I guess if people get hungry they can have plump helmets.

    Maybe not the most creative tavern, but I like the idea of it just being your standard medieval kind of place. Really want to see what kind of people I can attract.

    North of that I'm working on a temple, going to do pews and stained glass gem windows and probably have a little graveyard out back. Maybe even tunnel out some catacombs below? :o

    UncleSporky on
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  • RiemannLivesRiemannLives Registered User regular
    for people who don't want to wait for Dorf Therapist (cause seriously the stuff in today's new version looks great) I offer a trick from an old timer:

    in the early 2D days the default keybinding for "leave screen" was spacebar. That was later changed to ESC. But it's well worth rebinding spacebar to Leave Screen. The main way that Therapist saves time is by making it quicker to assign labors to dorfs. If you can back out of a screen with space you can navigate through the unit list to a dorf to their labor screen, make selections and back out without moving your hands. No need to reach for ESC. I got so used to this in the pre-utility days that I can assign labors almost as fast as with Therapist (which I do use when it works).

    Attacked by tweeeeeeees!
  • BrodyBrody The Watch The First ShoreRegistered User regular
    for people who don't want to wait for Dorf Therapist (cause seriously the stuff in today's new version looks great) I offer a trick from an old timer:

    in the early 2D days the default keybinding for "leave screen" was spacebar. That was later changed to ESC. But it's well worth rebinding spacebar to Leave Screen. The main way that Therapist saves time is by making it quicker to assign labors to dorfs. If you can back out of a screen with space you can navigate through the unit list to a dorf to their labor screen, make selections and back out without moving your hands. No need to reach for ESC. I got so used to this in the pre-utility days that I can assign labors almost as fast as with Therapist (which I do use when it works).

    Unless Toady just dropped a new version, (haven't checked in a while, and I'm lazy) LNP has DT and is up to 42.x.

    "I will write your name in the ruin of them. I will paint you across history in the color of their blood."

    The Monster Baru Cormorant - Seth Dickinson

    Steam: Korvalain
  • UncleSporkyUncleSporky Registered User regular
    Actually, official LNP is a whole year old, on 40.24 IIRC.

    You have to get the "cutting edge pack" which is up to 42.05, not quite to the newest version yet. And it's still a bit glitchy anyway.

    And I made that mistake...stupid making the assumption that LNP would be mostly up to date at this point and not even looking at the version number. I guess DFHack is what's holding it back from being a stable build, but man, a whole year?

    So I couldn't actually make the tavern into a tavern. I moved the save over to 40.05, but I found out I'd still be gimped on the new features, because my world/civ didn't generate with procedural instruments, so there'd be nothing for performers to play, can't craft anything.

    So I gotta start over. But I can rebuild the tavern faster the second time and can get more things done at once because I won't be focusing on the design of one thing anymore. I might do vanilla because the new feature of being able to specify material types in crafting sounds AWESOME.

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  • ElvenshaeElvenshae Registered User regular
    Ugh. DF keeps crashing in year 1050 of genning a new world.

  • ArbitraryDescriptorArbitraryDescriptor changed Registered User regular
    Actually, official LNP is a whole year old, on 40.24 IIRC.

    You have to get the "cutting edge pack" which is up to 42.05, not quite to the newest version yet. And it's still a bit glitchy anyway.

    And I made that mistake...stupid making the assumption that LNP would be mostly up to date at this point and not even looking at the version number. I guess DFHack is what's holding it back from being a stable build, but man, a whole year?

    So I couldn't actually make the tavern into a tavern. I moved the save over to 40.05, but I found out I'd still be gimped on the new features, because my world/civ didn't generate with procedural instruments, so there'd be nothing for performers to play, can't craft anything.

    So I gotta start over. But I can rebuild the tavern faster the second time and can get more things done at once because I won't be focusing on the design of one thing anymore. I might do vanilla because the new feature of being able to specify material types in crafting sounds AWESOME.

    I'm loving the idea of being able to commission statues of specific things. Can't wait for Toady to add this opportunity for vanity to Noble demands.

    Urist Noble demands statue: Urist Noble in gold. Urist Noble is surrounded by dwarves, the dwarves are cheering.

    Elvenshae
  • TheKoolEagleTheKoolEagle Registered User regular
    Elvenshae wrote: »
    Ugh. DF keeps crashing in year 1050 of genning a new world.

    You actually generate your worlds to 1050?! Shit I'm lucky if I can get to 500 before it locks up.

    uNMAGLm.png Mon-Fri 8:30 PM CST - 11:30 PM CST
  • ElvenshaeElvenshae Registered User regular
    Elvenshae wrote: »
    Ugh. DF keeps crashing in year 1050 of genning a new world.

    You actually generate your worlds to 1050?! Shit I'm lucky if I can get to 500 before it locks up.

    Yeah. It's like it's finishing and then dying in the clean-up stages.

  • UncleSporkyUncleSporky Registered User regular
    I like to go at least to 500 because that guarantees more interesting and crazy history. 250 or 350 isn't quite long enough IMO.

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  • BrodyBrody The Watch The First ShoreRegistered User regular
    Actually, official LNP is a whole year old, on 40.24 IIRC.

    You have to get the "cutting edge pack" which is up to 42.05, not quite to the newest version yet. And it's still a bit glitchy anyway.

    And I made that mistake...stupid making the assumption that LNP would be mostly up to date at this point and not even looking at the version number. I guess DFHack is what's holding it back from being a stable build, but man, a whole year?

    So I couldn't actually make the tavern into a tavern. I moved the save over to 40.05, but I found out I'd still be gimped on the new features, because my world/civ didn't generate with procedural instruments, so there'd be nothing for performers to play, can't craft anything.

    So I gotta start over. But I can rebuild the tavern faster the second time and can get more things done at once because I won't be focusing on the design of one thing anymore. I might do vanilla because the new feature of being able to specify material types in crafting sounds AWESOME.

    I think the issue is that there weren't any major changes for a long time, leading into Dec 2015, and then Toady dropped the big update (probably took a lot of effort, explaining the long gap in updates) which made a number of large changes to the structures, so DF hack has had a lot of work to do trying to prove where everything is file wise.

    One of the main issues with the LNP is that, as a "face" for new players, Peridexis doesn't want to call it "official" until he is fairly certain the only FUN! you'll have will be a result of gameplay, not bugs.

    "I will write your name in the ruin of them. I will paint you across history in the color of their blood."

    The Monster Baru Cormorant - Seth Dickinson

    Steam: Korvalain
    ElvenshaeArbitraryDescriptor
  • ElvenshaeElvenshae Registered User regular
    edited February 2016
    IT WORKED!

    Third attempt didn't crash on world creation.

    EDIT: Now to see if I can find a volcano and some goblinite.

    Elvenshae on
  • 38thDoe38thDoe lets never be stupid again wait lets always be stupid foreverRegistered User regular
    I usually generate my world early so that some megabeasts are still around. In all of my fortresses, I've never once seen a dragon/Roc/etc.

  • TheKoolEagleTheKoolEagle Registered User regular
    edited February 2016
    You can always edit dragons or other megabeasts to be a tad more resilient, this also works out great because the world is usually run by 3-5 megabeasts ruling over civilizations

    a personal favorite is 6GxpRwG.png

    TheKoolEagle on
    uNMAGLm.png Mon-Fri 8:30 PM CST - 11:30 PM CST
  • UncleSporkyUncleSporky Registered User regular
    Does anyone know what exactly DFHack does when you first launch the game by default?

    Something with my font and window resolution or something...it's not truetype, the font is still monospaced and in fact looks like it's default, but the characters don't screw up like they usually do with a graphics pack installed.

    Without DFHack:
    yQp4o9k.jpg

    With DFHack:
    RFpOpKf.jpg

    I'd like to know what this is so I can do it manually if I want to play vanilla.

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  • ElvenshaeElvenshae Registered User regular
    @UncleSporky

    It's a DFHack feature called TWBT - or "Text Will Be Text" - so you can't do it in Vanilla.

  • UncleSporkyUncleSporky Registered User regular
    Ah darn.

    So hard to go vanilla these days...I thought I would get Therapist and DFHack business done in 42.05 and then go to 42.06 once I got going and wouldn't need them as much, but I might just have to stay on 42.05.

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  • augustaugust where you come from is gone Registered User regular
    Has Toady ever expressed interest in improving the ui? Or are things just going to chug along like this for another decade?

  • CampyCampy Registered User regular
    I believe his opinion is that theres no point cleaning up the ui while there's still significant changes to make to the rest of he game, as it's just end up having to be re written to take those into account.

    So yeah, could be a while!

    jdarksunElvenshae
  • TheKoolEagleTheKoolEagle Registered User regular
    Personally I find the ui to be not terrible once you memorize a few of the shortcuts, that said military ui is godawful

    uNMAGLm.png Mon-Fri 8:30 PM CST - 11:30 PM CST
  • BrodyBrody The Watch The First ShoreRegistered User regular
    I honestly find the UI almost soothing, but that might be Stockholm syndrome.

    "I will write your name in the ruin of them. I will paint you across history in the color of their blood."

    The Monster Baru Cormorant - Seth Dickinson

    Steam: Korvalain
    Elvenshae38thDoeTheKoolEagleMr RayBasil
  • lowlylowlycooklowlylowlycook Registered User regular
    I don't mind it being menu driven. I just wish it was a little more consistent in which keys move you through the menu.

    Current situation. For unknown reasons a dwarf has climbed up in a tree and is stuck. I'm trying to build a ladder (stairs_ to get him down which has worked before but for some reason every time I try to make the second level of the stair, the dwarf gets to the wood picks it up and then stops.

    Cutting down the tree would probably hurt him, right?

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    (Please do not gift. My game bank is already full.)
  • jdarksunjdarksun Struggler VARegistered User regular
    I don't mind it being menu driven. I just wish it was a little more consistent in which keys move you through the menu.

    Current situation. For unknown reasons a dwarf has climbed up in a tree and is stuck. I'm trying to build a ladder (stairs_ to get him down which has worked before but for some reason every time I try to make the second level of the stair, the dwarf gets to the wood picks it up and then stops.

    Cutting down the tree would probably hurt him, right?
    Is the dwarf hungry or thirsty yet? Sometimes they'll come down on their own.

    Falling 1 z level will probably just stun the bugger.

  • lowlylowlycooklowlylowlycook Registered User regular
    He was pretty high up there. Somehow he didn't even want to climb from the branches to the stairs I built so I had to build a wood floor.

    Hopefully the elves will be impressed with my treehouse.

    By the time I got him down he was hunting for small animals so I guess I was just in time.

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    (Please do not gift. My game bank is already full.)
    jdarksunElvenshaeBasil
  • UncleSporkyUncleSporky Registered User regular
    Just had a moody dwarf claim a jeweler's workshop and make a statue, which is pretty cool, but it's literally a statue of a dentist appointment. Containing a smaller picture of itself.

    oZjFnbf.jpg

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  • BrodyBrody The Watch The First ShoreRegistered User regular
    I find recursive artifacts amusing.

    "I will write your name in the ruin of them. I will paint you across history in the color of their blood."

    The Monster Baru Cormorant - Seth Dickinson

    Steam: Korvalain
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  • BrodyBrody The Watch The First ShoreRegistered User regular
    That Remote Fortress app is so tantalizing, but there is no way I could ever survive a switch to an iPhone.

    "I will write your name in the ruin of them. I will paint you across history in the color of their blood."

    The Monster Baru Cormorant - Seth Dickinson

    Steam: Korvalain
  • TheKoolEagleTheKoolEagle Registered User regular
    yeah, i just can't bring myself to pay someone that basically just made a receiving client for dwarf fortress multiplayer to the iphone, while yes it is still something that he took time/effort to do, 3/4 of what the app uses/does was made by other developers that is free to use.

    maybe this is an unpopular opinion but its about the one thing that is stopping me from grabbing it. If he were to split said profits with df hack/toady/anyone else he is piggy backing on then I'd be a bit more willing to pay the cost

    uNMAGLm.png Mon-Fri 8:30 PM CST - 11:30 PM CST
    Kristmas Kthulhu
  • BrodyBrody The Watch The First ShoreRegistered User regular
    yeah, i just can't bring myself to pay someone that basically just made a receiving client for dwarf fortress multiplayer to the iphone, while yes it is still something that he took time/effort to do, 3/4 of what the app uses/does was made by other developers that is free to use.

    maybe this is an unpopular opinion but its about the one thing that is stopping me from grabbing it. If he were to split said profits with df hack/toady/anyone else he is piggy backing on then I'd be a bit more willing to pay the cost

    He communicated with everyone about it, and it was all done in the clear. It also ties into his eventual plans (my understanding is at least) to try and make a way for blind people to play DF.

    "I will write your name in the ruin of them. I will paint you across history in the color of their blood."

    The Monster Baru Cormorant - Seth Dickinson

    Steam: Korvalain
  • TheKoolEagleTheKoolEagle Registered User regular
    Brody wrote: »
    yeah, i just can't bring myself to pay someone that basically just made a receiving client for dwarf fortress multiplayer to the iphone, while yes it is still something that he took time/effort to do, 3/4 of what the app uses/does was made by other developers that is free to use.

    maybe this is an unpopular opinion but its about the one thing that is stopping me from grabbing it. If he were to split said profits with df hack/toady/anyone else he is piggy backing on then I'd be a bit more willing to pay the cost

    He communicated with everyone about it, and it was all done in the clear. It also ties into his eventual plans (my understanding is at least) to try and make a way for blind people to play DF.

    That makes me feel a bit better about it, although I don't have any idea how an iphone would help a blind person play dwarf fortress?

    uNMAGLm.png Mon-Fri 8:30 PM CST - 11:30 PM CST
    Kristmas Kthulhu
  • BrodyBrody The Watch The First ShoreRegistered User regular
    Brody wrote: »
    yeah, i just can't bring myself to pay someone that basically just made a receiving client for dwarf fortress multiplayer to the iphone, while yes it is still something that he took time/effort to do, 3/4 of what the app uses/does was made by other developers that is free to use.

    maybe this is an unpopular opinion but its about the one thing that is stopping me from grabbing it. If he were to split said profits with df hack/toady/anyone else he is piggy backing on then I'd be a bit more willing to pay the cost

    He communicated with everyone about it, and it was all done in the clear. It also ties into his eventual plans (my understanding is at least) to try and make a way for blind people to play DF.

    That makes me feel a bit better about it, although I don't have any idea how an iphone would help a blind person play dwarf fortress?

    A large amount of work that Mifki did was creating a way for outside programs to interact with DFHack and DF proper, and made that work available for anyone who wants to write other programs that might interact with it in a similar way. So you could use that to make any sort of DF UI you want, he just happened to use it to create a iOS UI. The app doesn't actually include DF, you still have to install that somewhere else, and run it in a way that is available to the app.

    "I will write your name in the ruin of them. I will paint you across history in the color of their blood."

    The Monster Baru Cormorant - Seth Dickinson

    Steam: Korvalain
  • TheKoolEagleTheKoolEagle Registered User regular
    the other question is how much latency is on the screen, for example I could also play a game on my pc from my phone using any remote connection program. If the lag isn't horrendous then I may still pick it up, I think I have the knowledge to properly get a server client set up at home, I wonder what happens if DF crashes though

    uNMAGLm.png Mon-Fri 8:30 PM CST - 11:30 PM CST
  • BrodyBrody The Watch The First ShoreRegistered User regular
    the other question is how much latency is on the screen, for example I could also play a game on my pc from my phone using any remote connection program. If the lag isn't horrendous then I may still pick it up, I think I have the knowledge to properly get a server client set up at home, I wonder what happens if DF crashes though

    He has a thread up on the bay12 forums where latency came up, don't have the time to search for an answer on it atm though.

    "I will write your name in the ruin of them. I will paint you across history in the color of their blood."

    The Monster Baru Cormorant - Seth Dickinson

    Steam: Korvalain
  • UncleSporkyUncleSporky Registered User regular
    edited February 2016
    Whoa!

    When was the update that makes all dwarves construct buildings so I don't have to conscript a mason army?

    Or is that a newer DFHack feature or something?

    Either way it's great not having to micromanage masons and their workshops to stop all the builders from trying to craft things.

    EDIT: Looks like it's been in for a while now. I think last time I just assumed I would need the mason army and did it like I always did it.

    UncleSporky on
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  • RamiRami Registered User regular
    That's been around for a while, at least a year I think.

    Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
    sig.gif
    Elvenshae
  • BrodyBrody The Watch The First ShoreRegistered User regular
    Is that the one where he added the Architecture labor?

    "I will write your name in the ruin of them. I will paint you across history in the color of their blood."

    The Monster Baru Cormorant - Seth Dickinson

    Steam: Korvalain
  • UncleSporkyUncleSporky Registered User regular
    edited February 2016
    Architecture has been in since the beginning, that's the building designer labor. Looks like he added "wall/floor construction."

    I'm not too surprised I didn't notice, I kept playing on a way old version for a long time, because I had heard stuff was pretty screwed up for a while there, everything afraid of every corpse etc.

    UncleSporky on
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    Elvenshae
This discussion has been closed.