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XCOM: Enemy Unknown (COMBAT DETAILS PT2!) *UPDATE 01/26/2012

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Posts

  • MegaMekMegaMek Girls like girls. Registered User regular
    edited September 2012
    Bethryn wrote: »
    I'm not sure how easy it would be to make TFTD compatible with the new cover-based mechanics though.

    Although I certainly like the whole cruise ships possibility.

    I guess you'd be ducking behind corral formations, and hiding behind seaweed and ocean grass; wouldn't be that different, mechanically, from being above ground (maybe more units could "fly" by swimming around, lending the game more verticality; that could be cool). Local wildlife would be more of a concern, I think, since it would be somewhat immersion-breaking to not see any fauna in such an environment.

    MegaMek on
    Is time a gift or punishment?
  • NotoriusBENNotoriusBEN Registered User regular
    edited September 2012
    well, everyone would be able to swim in a TftD expansion. No bathosphere suits. It'd probably look like that 007 underwater fight in Thunderball or maybe play it like the underwater fight in one of the GI JOE movies.

    edit** dammit, megamek beat me to it.

    NotoriusBEN on
    a4irovn5uqjp.png
    Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
  • heenatoheenato Alice Leywind Registered User regular
    MegaMek wrote: »

    I guess you'd be ducking behind corral formations, and hiding behind seaweed and ocean grass; wouldn't be that different, mechanically, from being above ground (maybe more units could "fly" by swimming around, lending the game more verticality; that could be cool). Local wildlife would be more of a concern, I think, since it would be somewhat immersion-breaking to not see any fauna in such an environment.
    Also, there were quite a few maps that could take place in sunken wreckage. Be it ships, airplanes, or UFO's crashed into the sea in UFO defense.

    M A G I K A Z A M
  • MegaMekMegaMek Girls like girls. Registered User regular
    While Lobstermen are fighting the human invaders away from their newfound pirate gold, the Aquatoids are all hiding from the gathering sharks, who smell blood in the water.

    Is time a gift or punishment?
  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    MegaMek wrote: »
    Bethryn wrote: »
    I'm not sure how easy it would be to make TFTD compatible with the new cover-based mechanics though.

    Although I certainly like the whole cruise ships possibility.

    I guess you'd be ducking behind corral formations, and hiding behind seaweed and ocean grass; wouldn't be that different, mechanically, from being above ground (maybe more units could "fly" by swimming around, lending the game more verticality; that could be cool). Local wildlife would be more of a concern, I think, since it would be somewhat immersion-breaking to not see any fauna in such an environment.

    Well, it's all underwater, so why bother with standard humanoid combatants anyway? Why not just have all the human combatants in some sort of mini-sub-esque combat thing when they fight underwater? It'd be kinda silly to have a high-budget alien-fighting organization where the soldiers just swim around while fighting. Then you could have two separate tech trees, one for underwater and one for land.

    CanadianWolverine
  • MegaMekMegaMek Girls like girls. Registered User regular
    Because I want to see sharks eating Aquatoids.

    Is time a gift or punishment?
  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    edited September 2012
    MegaMek wrote: »
    Because I want to see sharks eating Aquatoids.

    Ah, well, that's easy. Aliens don't get vehicles to ride around in.

    Ninja Snarl P on
  • MegaMekMegaMek Girls like girls. Registered User regular
    Also squadies.

    Is time a gift or punishment?
  • johnwingjohnwing Registered User regular
    Anyone know if Fishman, of xcom LP fame (http://forums.penny-arcade.com/discussion/70136/the-bastards-have-landed-x-com-lp/p1) will be making an LP of this game also?

  • chiasaur11chiasaur11 Never doubt a raccoon. Do you think it's trademarked?Registered User regular
    No. Probably not.

    X-Com 1 took enough of his time.

    Melding has volunteered.

  • JintorJintor Registered User regular
    I wonder if I should go for radar duty again, or sign up as a meatshield.

    The reduced squad limits might be a pain...

  • DockenDocken Registered User regular
    Jintor wrote: »
    I wonder if I should go for radar duty again, or sign up as a meatshield.

    The reduced squad limits might be a pain...

    Easily solved by playing on Impossible/Iron Man... :twisted:

  • MegaMekMegaMek Girls like girls. Registered User regular
    Yeah, I imagine that'd chew through names pretty damn fast.

    Is time a gift or punishment?
  • KelorKelor Registered User regular
    Really, $70?

    We're going to do this again?

  • ZxerolZxerol for the smaller pieces, my shovel wouldn't do so i took off my boot and used my shoeRegistered User regular
    edited September 2012
    Australia "fuck you cuz we can" tax, I take it?

    Zxerol on
  • SirialisSirialis of the Halite Throne. Registered User regular
    edited September 2012
    You could move to Europe and pay 100$ for all games, since most publishers think dollars = euros, even though a dollar is only worth 2/3 of an euro at best, besides that, my country doesn't even use euros.

    Sirialis on
  • GrevadosGrevados Lord of Loserdom Check the titleRegistered User regular
    Intel Debrief Officer: Commander, explain to me one more time why you ordered that Squaddie to "scout" that barn with a blaster bomb.
    Me: Because the only person close enough to scope it out had already been wounded by a shot coming from that barn and having him in the infirmary for more than a month was unacceptable.

  • BasilBasil Registered User regular
    This is giving me an urge to breach more rooms via walls in Apocalypse.

    Doors are for suckers and the dead.

    9KmX8eN.jpg
  • JintorJintor Registered User regular
    edited September 2012
    Kelor wrote: »
    Really, $70?

    We're going to do this again?

    If you're not going to Green Man Gaming dat sheet (and why wouldn't you, Steamworks so it'll register no matter what), you may as well grab a physical collector's edition for all them feelies. It's, what, five bucks more?

    Jintor on
  • MechMantisMechMantis Registered User regular
    johnwing wrote: »
    Anyone know if Fishman, of xcom LP fame (http://forums.penny-arcade.com/discussion/70136/the-bastards-have-landed-x-com-lp/p1) will be making an LP of this game also?

    For reference, I'd just started my junior year of high school when he started that (and I promptly joined as a pilot).

    It still hasn't been completed.

    dkj3oHf.jpg
  • JintorJintor Registered User regular
    1999 is taking forever

  • MvrckMvrck Dwarven MountainhomeRegistered User regular
    Jintor did you ever hear back on your follow up questions as to whether JAKE SOLOMON, GENTLEMAN ADVENTURER had heard of/read it?

  • JintorJintor Registered User regular
    I am still awaiting email responses

  • kaliyamakaliyama Left to find less-moderated fora Registered User regular
    MegaMek wrote: »
    Bethryn wrote: »
    I'm not sure how easy it would be to make TFTD compatible with the new cover-based mechanics though.

    Although I certainly like the whole cruise ships possibility.

    I guess you'd be ducking behind corral formations, and hiding behind seaweed and ocean grass; wouldn't be that different, mechanically, from being above ground (maybe more units could "fly" by swimming around, lending the game more verticality; that could be cool). Local wildlife would be more of a concern, I think, since it would be somewhat immersion-breaking to not see any fauna in such an environment.

    Why would you be behind a corral formation? Would the aliens be trying to rustle your sea horses?

    fwKS7.png?1
    Iolo
  • sparklesparkle Registered User regular
    SkutSkut wrote: »
    Gone are the days of loading up meat...brave soldiers with HE and priming and wandering off the sky ranger to level the field in a literal sense, but really how many times do you have more than 6 uber soldiers endgame :p
    I felt getting to the point of having 4-6 uber soldiers was the entire point of the game. It was like an RPG. In the beginning, you are weak. You slowly build up strength, but not through stat points but through a bloody war of attrition where bad mistakes can instantly set you way back. Its like Hardcore Diablo in that regard. Eventually you get your core squad of rampaging fully armored mind bending space marines and bring forth death to the xenos. Its like they said, "oh, people only need 4-6 decent soldiers in the end, so we'll just max out there. Its better cause we cut the fluff." No, its not better because the core gameplay was getting to that point. Then take away the base defenses, cut the itemization, cut the map size, its seems like half an X-com game. I'm pretty sure it will still be good, just as I'm sure I'll be disappointed.

  • NotoriusBENNotoriusBEN Registered User regular
    about endgame, I'd have about 10 spes muhreens, a fusion launcher tank, and whatever else was able to jam into the avenger. There'd be a few rooks, but most of the rest were the other team members I'd used... (this is with no save scumming on normal btw.)

    a4irovn5uqjp.png
    Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
  • GONG-00GONG-00 Registered User regular
    edited September 2012
    I hope the news that they removed base defense missions is just smoke and mirrors for:

    (Rampant Speculation)
    Launching the Cydonia mission triggers an alien attack on the SURFACE entrance to the ant farm that needs to be repelled by your B-Team long enough for your A-Team to launch.

    GONG-00 on
    Black lives matter.
    Law and Order ≠ Justice
    ACNH Island Isla Cero: DA-3082-2045-4142
    Still waiting on Dan "Man of his Word" Ryckert to eat a hat
    xu257gunns6e.png
  • PhonehandPhonehand Registered User regular
    sparkle wrote: »
    SkutSkut wrote: »
    Gone are the days of loading up meat...brave soldiers with HE and priming and wandering off the sky ranger to level the field in a literal sense, but really how many times do you have more than 6 uber soldiers endgame :p
    I felt getting to the point of having 4-6 uber soldiers was the entire point of the game. It was like an RPG. In the beginning, you are weak. You slowly build up strength, but not through stat points but through a bloody war of attrition where bad mistakes can instantly set you way back. Its like Hardcore Diablo in that regard. Eventually you get your core squad of rampaging fully armored mind bending space marines and bring forth death to the xenos. Its like they said, "oh, people only need 4-6 decent soldiers in the end, so we'll just max out there. Its better cause we cut the fluff." No, its not better because the core gameplay was getting to that point. Then take away the base defenses, cut the itemization, cut the map size, its seems like half an X-com game. I'm pretty sure it will still be good, just as I'm sure I'll be disappointed.

    How is that even your mindset? It's a 20 year old franchise that no major studio was touching. It has nowhere to go but up. And I'm sure most of your minor concerns will be remedied when they inevitably open it up to the mod community.

    pmdunk.jpg
  • TychoCelchuuuTychoCelchuuu PIGEON Registered User regular
    Phonehand wrote: »
    sparkle wrote: »
    SkutSkut wrote: »
    Gone are the days of loading up meat...brave soldiers with HE and priming and wandering off the sky ranger to level the field in a literal sense, but really how many times do you have more than 6 uber soldiers endgame :p
    I felt getting to the point of having 4-6 uber soldiers was the entire point of the game. It was like an RPG. In the beginning, you are weak. You slowly build up strength, but not through stat points but through a bloody war of attrition where bad mistakes can instantly set you way back. Its like Hardcore Diablo in that regard. Eventually you get your core squad of rampaging fully armored mind bending space marines and bring forth death to the xenos. Its like they said, "oh, people only need 4-6 decent soldiers in the end, so we'll just max out there. Its better cause we cut the fluff." No, its not better because the core gameplay was getting to that point. Then take away the base defenses, cut the itemization, cut the map size, its seems like half an X-com game. I'm pretty sure it will still be good, just as I'm sure I'll be disappointed.

    How is that even your mindset? It's a 20 year old franchise that no major studio was touching. It has nowhere to go but up. And I'm sure most of your minor concerns will be remedied when they inevitably open it up to the mod community.
    Well, I mean, the X-COM license wasn't being touched, but Xenonauts is coming out pretty soon and that's a pretty faithful followup.

  • PhonehandPhonehand Registered User regular
    Phonehand wrote: »
    sparkle wrote: »
    SkutSkut wrote: »
    Gone are the days of loading up meat...brave soldiers with HE and priming and wandering off the sky ranger to level the field in a literal sense, but really how many times do you have more than 6 uber soldiers endgame :p
    I felt getting to the point of having 4-6 uber soldiers was the entire point of the game. It was like an RPG. In the beginning, you are weak. You slowly build up strength, but not through stat points but through a bloody war of attrition where bad mistakes can instantly set you way back. Its like Hardcore Diablo in that regard. Eventually you get your core squad of rampaging fully armored mind bending space marines and bring forth death to the xenos. Its like they said, "oh, people only need 4-6 decent soldiers in the end, so we'll just max out there. Its better cause we cut the fluff." No, its not better because the core gameplay was getting to that point. Then take away the base defenses, cut the itemization, cut the map size, its seems like half an X-com game. I'm pretty sure it will still be good, just as I'm sure I'll be disappointed.

    How is that even your mindset? It's a 20 year old franchise that no major studio was touching. It has nowhere to go but up. And I'm sure most of your minor concerns will be remedied when they inevitably open it up to the mod community.
    Well, I mean, the X-COM license wasn't being touched, but Xenonauts is coming out pretty soon and that's a pretty faithful followup.

    There's more than one "faithful followup" out there and if you just want an X-COM with updated graphics then that's fine. It seems to me that the guys at Firaxis are trying to do something innovative with a game they love. If it felt like some shitty cash grab using a beloved IP then I might be justifiably disappointed too, but I don't see that at all.

    pmdunk.jpg
    BrocksMulletCanadianWolverineMortiousGlal
  • mrt144mrt144 King of the Numbernames Registered User regular
    Khavall wrote: »
    Maddoc wrote: »
    mrt144 wrote: »
    i reallly dont want a tftd expansion.

    Yeah, I'll pass on that one.

    TftD wasn't really too great honestly.

    TFTD was fantastic. It upped all the ante, it had the cool underwater/land weapons things(except for grenades.. that was a little weird), and it had whole new aliens to kill.
    The only problems were the cruise ship missions and.... the cruise ship missions.

    I'm sure a remake of TFTD would be fucking awesome.

    As a stand alone not an expansion

  • TychoCelchuuuTychoCelchuuu PIGEON Registered User regular
    The final interview in the series of interviews with JAKE SOLOMON GENTLEMAN ADVENTURER is up at Rock Paper Shotgun. Topics include the Guile haircut.

  • OddfishOddfish On opposite weeks In odd numbered monthsRegistered User regular
    I've played 'em all.

    As far as I'm concerned Firaxis' take on this franchise looks like miles of sex. This is exactly the type of reboot the franchise needed. The gameplay mechanics remain the same, which is what makes XCOM fun, not just all the minmaxing and filling of bars. Everyone loves to fill bars, we know this. But at the end of the day, you're filling those bars so that the GAME is more exciting and fun.

    Unless you're some crackpot who just likes to fill bars.




    ... I just like to fill bars...

  • TofystedethTofystedeth Registered User regular
    God don't remind me. During chiasaur11's TfdD LP I had just finished reading an update before going to sleep, I would listen to the music while reading them. I had this horrible nightmare that I was actually my dude in his LP and the shit was hitting the fan. I woke up in a cold sweat. Have not listened to that music since.
    Pfft at least you could fly away when shit hit the fan.

    Fly away and leave your AI buddy trapped in a server closet with all sensory attachments getting cut off one by one.

    Every second 100 teraflops of increasing isolation and agony.

    steam_sig.png
  • InkSplatInkSplat 100%ed Bad Rats. Registered User regular
    Regarding the unit limit, you can always play Multiplayer, which will allow you to, apparently, field vast amounts of units.

    Origin for Dragon Age: Inquisition Shenanigans: Inksplat776
  • Just_Bri_ThanksJust_Bri_Thanks Seething with rage from a handbasket.Registered User, ClubPA regular
    GONG-00 wrote: »
    I hope the news that they removed base defense missions is just smoke and mirrors for:

    (Rampant Speculation)
    Launching the Cydonia mission triggers an alien attack on the SURFACE entrance to the ant farm that needs to be repelled by your B-Team long enough for your A-Team to launch.

    Sir, how would I subscribe to your newsletter?

    ...and when you are done with that; take a folding
    chair to Creation and then suplex the Void.
  • SiliconStewSiliconStew Registered User regular
    InkSplat wrote: »
    Regarding the unit limit, you can always play Multiplayer, which will allow you to, apparently, field vast amounts of units.

    Who said that? From all I've seen, you get 6 unit slots in multi too. How many get filled depends on how you spend the allotted points. They have said you can set up a game with unlimited points, but no indication of more slots.

    Just remember that half the people you meet are below average intelligence.
  • InkSplatInkSplat 100%ed Bad Rats. Registered User regular
    InkSplat wrote: »
    Regarding the unit limit, you can always play Multiplayer, which will allow you to, apparently, field vast amounts of units.

    Who said that? From all I've seen, you get 6 unit slots in multi too. How many get filled depends on how you spend the allotted points. They have said you can set up a game with unlimited points, but no indication of more slots.

    Went back to find the article, and it looks like the person who wrote is just terrible at choosing words.
    These dream squads of up to six units are built using a point cap that can be scaled for players to fight in small skirmishes all the way up to epic battles.

    For some reason, as I got to the second part of the sentence, it pushed the first part out of my head.

    That's unfortunate.

    Origin for Dragon Age: Inquisition Shenanigans: Inksplat776
  • Librarian's ghostLibrarian's ghost Librarian, Ghostbuster, and TimSpork Registered User regular
    God don't remind me. During chiasaur11's TfdD LP I had just finished reading an update before going to sleep, I would listen to the music while reading them. I had this horrible nightmare that I was actually my dude in his LP and the shit was hitting the fan. I woke up in a cold sweat. Have not listened to that music since.
    Pfft at least you could fly away when shit hit the fan.

    Fly away and leave your AI buddy trapped in a server closet with all sensory attachments getting cut off one by one.

    Every second 100 teraflops of increasing isolation and agony.

    Dude, what are you talking about? I uploaded you to that flash drive and put you in my sub's memory when I took it to leave for my Interceptor assignment in Brazil. The sub's still there in the dock. If you access the root controls you should be able to pull a Knight Rider.

    (Switch Friend Code) SW-4910-9735-6014(PSN) timspork (Steam) timspork (XBox) Timspork


  • GrevadosGrevados Lord of Loserdom Check the titleRegistered User regular
    edited September 2012
    Did I fall into an NCIS episode when I wasn't looking?

    Grevados on
This discussion has been closed.