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Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
I want to thank those few who commented before the thread was closed about my blog post on Codemasters.
I'd like to answer by saying that there are a great many companies who do not push their employees to do such ridiculous hours, nor operate so poorly in general. I used to work at Rebellion for instance, where I think I actually failed to do as many hours as I was supposed to. They are not some small indy gig either.
I'd be curious to know though, since there is the impression of a common problem, if this is something that any other people in the industry have experienced and if they are willing to talk about it?
I'm also curious what the players of games thing about it. Whether they think we are just moaning and whinging whilst having dream jobs, whether it factors into decisions when buying games, if they actually know how much we get paid, or how much overtime was poured into project X, Y or Z.
If this kind of discussion is not appropriate for this forum please delete the post - I will take no offense and consider. I appreciate that this is not a place to promote my blog and so I exclude any relevant links, but it seems like a good place to discuss games and the industry in general and I seemed to have prompted the beginning of such a discussion yesterday. It is a shame I could not have gotten back sooner but I was kept pretty busy on Friday.