i'd rather something pretty good 100% of the time than something awesome 25% of the time
also, I'd get so used to the timing 75% of the time that the no cooldown would probably just throw me off. I mean you never just charge and charge, you charge and shoot which pretty much covers the cooldown.
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DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
Yeah, both abilities are good so I guess it just depends on how you play.
That being said be able to customize your powers from level 4 to 6 is awesome.
Like with charge you can get the better parts of heavy charge and the better parts of area charge and put them into the same ability.
With the instant recharge charge you basically get a "free" nova.
nova PLUS charge
but see what i'm thinking about is if charge only recharges 50% of your shields by default, you'd essentially double your nova damage by maxing out the extra 50% shield recharge on charge.
charge.
charge.
good god, clustered enemies are in for a HORRIBLE SURPRISE.
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
pull target > area charge > shotgun > nova > heavy melee > charge
UNSTOPPABLE
Man I'm not sure you're even going to have any immediate targets left by the melee step. It'll just be Shepard looking vexed in the midst of a field of corpses.
pull target > area charge > shotgun > nova > heavy melee > charge
UNSTOPPABLE
Man I'm not sure you're even going to have any immediate targets left by the melee step. It'll just be Shepard looking vexed in the midst of a field of corpses.
but if we DO
holy crap
-200% recharge rate on Charge after killing somebody with heavy melee
curly haired boy on
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
And I agree with Renegade. Engineer Sentry isn't as good as their combat drone. It's rate of fire is just too slow.
That being said you can have the combat drone and the sentry on the field at the same time. Making for fun times. They both also have a ridiculous low cooldown.
Does the sentry draw aggro like the drone? Nobody actually uses the drone for damage.
I haven't played the demo and don't know anything about it. Can you level abilites? Because there's an evolution of the drone that has a rocket launcher. The turret can also get a rocket launcher - or a flamethrower. That might add quite a bit to the damage, plus they won't get taken down as easily at longer ranges and with more health, both from their talents and the engineer talent which adds shields and health to them.
Does the sentry draw aggro like the drone? Nobody actually uses the drone for damage.
I haven't played the demo and don't know anything about it. Can you level abilites? Because there's an evolution of the drone that has a rocket launcher. The turret can also get a rocket launcher - or a flamethrower. That might add quite a bit to the damage, plus they won't get taken down as easily at longer ranges and with more health, both from their talents and the engineer talent which adds shields and health to them.
Actually, the rocket does quite a bit of damage. But both of them get it.
Not to mention pretty much all of Engineer's other powers have been buffed. So, probably going to be a tough choice.
Does the sentry draw aggro like the drone? Nobody actually uses the drone for damage.
I haven't played the demo and don't know anything about it. Can you level abilites? Because there's an evolution of the drone that has a rocket launcher. The turret can also get a rocket launcher - or a flamethrower. That might add quite a bit to the damage, plus they won't get taken down as easily at longer ranges and with more health, both from their talents and the engineer talent which adds shields and health to them.
The internet said the flamethrower upgrade was pretty good so I tried that last night
and yeah it does a good amount of damage if the enemy is unshielded and it stuns them, the problem is one of the other enemies notices and kills the turret really quick. While I was playing is hardly ever lasted long enough to get more than one burst of flame off
Posts
"PatrickWeekes:
Tried Infiltrator with Tempest and Scoped Carnifex instead of Sniper Rifle. Interesting, VERY fast cooldowns."
And that's with two weapons instead of just a pistol.
Steam ID: 76561198021298113
Origin ID: SR71C_Blackbird
yep this sounds good to me. it seems like pistols have a lot of variety in this game and could easily substitute for heavier guns.
On to further testing.
Now you're telling me they may explode?
I'm not sure if you need the area charge move for that or not though.
fucking awesome.
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
that
that actually seems a little excessive
"Charge has a 25% chance of having no cooldown"
...Yes, please.
i'd rather something pretty good 100% of the time than something awesome 25% of the time
oh MAN
this is going to be amazing
pull target > area charge > shotgun > nova > heavy melee > charge
UNSTOPPABLE
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
also, I'd get so used to the timing 75% of the time that the no cooldown would probably just throw me off. I mean you never just charge and charge, you charge and shoot which pretty much covers the cooldown.
That being said be able to customize your powers from level 4 to 6 is awesome.
Like with charge you can get the better parts of heavy charge and the better parts of area charge and put them into the same ability.
Same with the other classes.
In fairness that guy was new and I'm pretty sure hasn't been around since
Takyris
especially with area charge, which doesn't seem to have any of the downsides that it did in ME2; charge seems to have the slowdown by default
and with unshielded/unarmored enemies even on ME3 insanity
SHIT IS GOING DOWN
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
With the instant recharge charge you basically get a "free" nova.
nova PLUS charge
but see what i'm thinking about is if charge only recharges 50% of your shields by default, you'd essentially double your nova damage by maxing out the extra 50% shield recharge on charge.
charge.
good god, clustered enemies are in for a HORRIBLE SURPRISE.
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
Man I'm not sure you're even going to have any immediate targets left by the melee step. It'll just be Shepard looking vexed in the midst of a field of corpses.
but if we DO
holy crap
-200% recharge rate on Charge after killing somebody with heavy melee
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
And what it's 20 points to max and ability(not to mention the free points you get).
So you could start out with fitness and charge maxed. Throw a few points into nova and/or incendiary too. Don't forget your specializiation bonuses.
Oh man this is going to be crazy.
cause shepard just grew FANGS.
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
That being said you can have the combat drone and the sentry on the field at the same time. Making for fun times. They both also have a ridiculous low cooldown.
So, in other words, heavy stationary turret.
I haven't played the demo and don't know anything about it. Can you level abilites? Because there's an evolution of the drone that has a rocket launcher. The turret can also get a rocket launcher - or a flamethrower. That might add quite a bit to the damage, plus they won't get taken down as easily at longer ranges and with more health, both from their talents and the engineer talent which adds shields and health to them.
Steam ID: 76561198021298113
Origin ID: SR71C_Blackbird
Actually, the rocket does quite a bit of damage. But both of them get it.
Not to mention pretty much all of Engineer's other powers have been buffed. So, probably going to be a tough choice.
The internet said the flamethrower upgrade was pretty good so I tried that last night
and yeah it does a good amount of damage if the enemy is unshielded and it stuns them, the problem is one of the other enemies notices and kills the turret really quick. While I was playing is hardly ever lasted long enough to get more than one burst of flame off
Doubles as a (soft) bunker.
Makes sense since it doesn't get destroyed anymore.
But it increases your cooldowns by 80%(level 6 lets you decrease that number to 50%).
So running light with a Sen would probably be a good idea.