I always thought the GW1 engine put out pretty damn nice graphics for the hardware requirements. It's been upgraded heavily for GW2 of course though, both for graphics and other systems (z-axis, woo).
In other news, looks like members of the press got their beta invitations today. We should see stuff from them later in Feb (some say 20th).
I meant it is the GW1 engine, but updated with a bunch of new capabilities and advancements. I don't know how much of it was redone. Obviously a lot of functionality was added to allow GW2 to do all the cool stuff it can.
Want to find me on a gaming service? I'm SwashbucklerXX everywhere.
0
SarksusATTACK AND DETHRONE GODRegistered Userregular
edited February 2012
The only thing I've been able to find is an interview on a Polish website that was ambiguous at first but after leveling up my reading comprehension I realized they were only speaking about the world PvP.
CDA: Could you please explain how does sidekicking up work [in WvWvW]?
EF: It's intended to equalize things a bit, but it's not meant to make you equal too. A level 1 who is kicked up to level 80 is not as good as [“real”] level 80 player. And there's some progression in sidekicking as well. Level 1 sidekicked up to level 80 is worse than level 20 sidekicked up to level 80, which is worse than level 40 sidekicked up to level 80.
CDA: It seems that, contrary to sidekicking down, sidekicking up doesn't happen automatically and we have to find some higher level player to help us. Is that correct?
Everything else I've found indicates that up-leveling on the normal world map requires you to find a higher-level player to sidekick with them whereas you are automatically de-leveled when you enter a zone that is below your level.
Sarksus on
0
SarksusATTACK AND DETHRONE GODRegistered Userregular
edited February 2012
I wouldn't necessarily mind it if it was automatic on the normal world map, though. You still wouldn't be the same as a true high-level player, there are other ways to progress besides what your level is, and it would shake things up a lot and blow a few people's minds.
ofc in that specific interview the line of questions was about WvWvW sidekicking in particular. Which means that you may still need a friend to sidekick pve content. WvWvW is automatic, for I think good reason.
Yeah, after they got done with Nightfall and started planning Utopia, they realized that their engine is a big pile of shit and they'd have to completely redo it.
Hence, Guild Wars 2.
This is exactly what Blizzard should have done.
Instead we get, "Ohhhh, yeah, we're tooooootally going to update those 6-year-old models and textures for PCs, just like we've been prooooomising. Totally!"
0
SarksusATTACK AND DETHRONE GODRegistered Userregular
ofc in that specific interview the line of questions was about WvWvW sidekicking in particular. Which means that you may still need a friend to sidekick pve content. WvWvW is automatic, for I think good reason.
Right that's what I was saying, the only information I could find that remotely indicated automatic up-leveling occurred was in an interview about WvWvW, which is to say it doesn't occur automatically on the regular world map.
Yeah, after they got done with Nightfall and started planning Utopia, they realized that their engine is a big pile of shit and they'd have to completely redo it.
Hence, Guild Wars 2.
This is exactly what Blizzard should have done.
Instead we get, "Ohhhh, yeah, we're tooooootally going to update those 6-year-old models and textures for PCs, just like we've been prooooomising. Totally!"
You wanted them to completely rebuild the engine for the entire game? Or replace the hugely popular and successful game they already had?
ofc in that specific interview the line of questions was about WvWvW sidekicking in particular. Which means that you may still need a friend to sidekick pve content. WvWvW is automatic, for I think good reason.
Right that's what I was saying, the only information I could find that remotely indicated automatic up-leveling occurred was in an interview about WvWvW, which is to say it doesn't occur automatically on the regular world map.
Which would make perfect sense.
0
AngryThe glory I had witnessedwas just a sleight of handRegistered Userregular
Yeah, after they got done with Nightfall and started planning Utopia, they realized that their engine is a big pile of shit and they'd have to completely redo it.
Hence, Guild Wars 2.
This is exactly what Blizzard should have done.
Instead we get, "Ohhhh, yeah, we're tooooootally going to update those 6-year-old models and textures for PCs, just like we've been prooooomising. Totally!"
You wanted them to completely rebuild the engine for the entire game? Or replace the hugely popular and successful game they already had?
How is that something anyone "should have done"?
they've also been developping titan concurrently for a few years.
Yeah, after they got done with Nightfall and started planning Utopia, they realized that their engine is a big pile of shit and they'd have to completely redo it.
Hence, Guild Wars 2.
This is exactly what Blizzard should have done.
Instead we get, "Ohhhh, yeah, we're tooooootally going to update those 6-year-old models and textures for PCs, just like we've been prooooomising. Totally!"
You wanted them to completely rebuild the engine for the entire game? Or replace the hugely popular and successful game they already had?
How is that something anyone "should have done"?
They should have realize their engine is a big pile of shit and made WoW 2. And I said Blizzard should have done it. Because they should have. Because the WoW engine looks like shit.
EDIT: More appropriately, ANet made the absolutely-correct decision to replace the hugely popular and successful game they already had, because Guild Wars 2 is an incredible and gorgeous orgasm to the eyes and ears, whereas WoW.... isn't.
Caedere on
0
AngryThe glory I had witnessedwas just a sleight of handRegistered Userregular
reVerseAttack and Dethrone GodRegistered Userregular
edited February 2012
A.net didn't decide to make a new game because their old one looked bad, they made a new game because their old engine was fundamentally awful and they couldn't do dick with it.
Blizzard keeps adding new, interesting things onto their engine because it's significantly more flexible and thus have no reason to resort to such drastic measures as A.net did.
I mean... Guild Wars has no z-axis, at all. Can't jump. That little hill? Gotta run around it. Knee high rubble? You're walking around that.
standing on top of a bridge while there's a fish monster standing directly below you under the bridge? it's body blocking you and also you can hit it with your melee weapon
Now now, we're here to love GW2 not throw a bitchfit over a game that actually still looks pretty damned good.
Here is my specific complaint, no exaggeration or hyperbole:
I play MMOs to get immersed in my character as well as the setting. The setting for WoW has been updated, yes, and the new character models do look pretty good! However, my character, who I have had for years now, looks horrific. Each time Blizzard updates the other models, mine looks worse... and worse... and worse. This is really depressing. Furthermore, Blizzard has made empty promises for years now that the old character models would get updated and look incredible.
The straw that broke my back was when they reneged on updating the models for their new expansion. "Sorry, guys! We're too busy making brand new content and we're not going to fulfill the promises we have made to the players over and over again! Fuck you guys! Buy more stuff!"
Now, reVerse mentioned something that has really struck a chord with me, and is one of the many reasons I love ArenaNet: They saw where their engine was going to be, and decided to make a new game. Concurrently with the old one. A new game that would replace their wildy-popular and successful one. I would have a lot more respect for Blizzard if they had done the same thing, even in some small fashion.
They have not.
To sum it up: ANet is the shit and they're awesome and I am loyal to them forever. Blizzard has lost my loyalty.
Caedere on
0
reVerseAttack and Dethrone GodRegistered Userregular
edited February 2012
As far as I know, Blizzard does still intend to update all the player character models, they've just decided that it's not a priority. I think it should be a priority, but Blizzard has gotten super careful in the last few years on the account of their community being loud and shitty.
reVerse on
0
AngryThe glory I had witnessedwas just a sleight of handRegistered Userregular
Now, reVerse mentioned something that has really struck a chord with me, and is one of the many reasons I love ArenaNet: They saw where their engine was going to be, and decided to make a new game. Concurrently with the old one. A new game that would replace their wildy-popular and successful one. I would have a lot more respect for Blizzard if they had done the same thing, even in some small fashion.
They have not.
blizzard is doing the same thing though so?
Angry on
0
reVerseAttack and Dethrone GodRegistered Userregular
Now, reVerse mentioned something that has really struck a chord with me, and is one of the many reasons I love ArenaNet: They saw where their engine was going to be, and decided to make a new game. Concurrently with the old one. A new game that would replace their wildy-popular and successful one. I would have a lot more respect for Blizzard if they had done the same thing, even in some small fashion.
They have not.
blizzard is doing the same thing though so?
Well, not exactly. Blizzard is working on Titan, which is a brand new game with a brand new IP. WoW will continue as is.
The difference here is that the original Guild Wars was so bad they had no choice but to rebuild the whole thing from ground up if they wanted to do anything interesting with their game. WoW is good enough that they can just slap new things on the old engine and keep on trucking.
reVerse on
0
SarksusATTACK AND DETHRONE GODRegistered Userregular
Of course Blizzard won't lose any sleep over this on their giant beds made out of money.
As far as I know, Blizzard does still intend to update all the player character models, they've just decided that it's not a priority. I think it should be a priority, but Blizzard has gotten super careful in the last few years on the account of their community being loud and shitty.
Personally I think that they need to change the textures on gear first. Specifically the caster stuff. Dear god are those done terribly wrong.
Steam: The_Zeta
LOL NA: Rednaz
Currently Playing: Dark Forces
0
CorehealerThe ApothecaryThe softer edge of the universe.Registered Userregular
edited February 2012
Doing some more stream testing, this time focusing on audio and mic quality. I'm a bit quieter this evening because I had a long day at work, but feel free to come watch.
Now, reVerse mentioned something that has really struck a chord with me, and is one of the many reasons I love ArenaNet: They saw where their engine was going to be, and decided to make a new game. Concurrently with the old one. A new game that would replace their wildy-popular and successful one. I would have a lot more respect for Blizzard if they had done the same thing, even in some small fashion.
They have not.
blizzard is doing the same thing though so?
Well, not exactly. Blizzard is working on Titan, which is a brand new game with a brand new IP. WoW will continue as is.
The difference here is that the original Guild Wars was so bad they had no choice but to rebuild the whole thing from ground up if they wanted to do anything interesting with their game. WoW is good enough that they can just slap new things on the old engine and keep on trucking.
The other difference is WoW is incredibly popular and relies on subscriptions. (ok, "relies", but you get what I mean) Moving to a new engine and everything is a huge overhaul, costs a shit load of money and doesn't even guarantee your playerbase carries over.
You don't fucking kill a game making like a quarter billion in profit. That is the stupidest fucking idea ever.
Well, not exactly. Blizzard is working on Titan, which is a brand new game with a brand new IP. WoW will continue as is.
The difference here is that the original Guild Wars was so bad they had no choice but to rebuild the whole thing from ground up if they wanted to do anything interesting with their game. WoW is good enough that they can just slap new things on the old engine and keep on trucking.
Uh, no. The difference is Blizzard is happy to keep their game at the same level as it has ever been with a couple of extra graphical tricks and higher res textures. That doesn't mean their engine is great, it means they don't care to update it much.
On the other hand, ANet wanted to do fundamentally different (better) things with their game as time progressed and their vision for the game continued to advance. Naturally this requires a much more advanced engine, both for graphics and mechanics. That doesn't mean the GW engine was bad for its time, it's just an indication of ANet's desire to progress. Obviously compared to GW2 the GW1 engine is terrible, but that is 5+ years of advancement, so...
I prefer to think of it as that we are all actually riding atop this great elephant called WoW, which is in turn standing on an enormous rock, which is floating in a void I like to call space. And before you ask, its space all the way down.
Granted, GW1's engine was scalable enough to run on a pentium 3 mobile with a geforce 2, which is what I had when the game came out, and it doesn't look terrible today. It's just that it's optimized too much for large open areas.
0
SarksusATTACK AND DETHRONE GODRegistered Userregular
Does anyone remember if they're going to rely heavily on streaming again? I really didn't like it in Guild Wars 1 and preferred to just download the whole thing.
I don't think they've said much about their server architecture and such so far. If anybody knows of any interviews in which they talk about streaming, servers, etc. I'd love to see it as well.
Want to find me on a gaming service? I'm SwashbucklerXX everywhere.
Does anyone remember if they're going to rely heavily on streaming again? I really didn't like it in Guild Wars 1 and preferred to just download the whole thing.
There was an option for that in GW1. I'd imagine there'll be one for GW2, even if it isn't so heavy on the instancing.
Posts
In other news, looks like members of the press got their beta invitations today. We should see stuff from them later in Feb (some say 20th).
Steam (Ansatz) || GW2 officer (Ansatz.6498)
Steam (Ansatz) || GW2 officer (Ansatz.6498)
I'll look up your face.
This is the opposite of what I remember reading but I will go looking again.
http://www.cdaction.pl/news-20880-5/guild-wars-2---wywiad-z-martinem-kersteinem-i-erikiem-flannumem.html
Everything else I've found indicates that up-leveling on the normal world map requires you to find a higher-level player to sidekick with them whereas you are automatically de-leveled when you enter a zone that is below your level.
Steam (Ansatz) || GW2 officer (Ansatz.6498)
This is exactly what Blizzard should have done.
Instead we get, "Ohhhh, yeah, we're tooooootally going to update those 6-year-old models and textures for PCs, just like we've been prooooomising. Totally!"
Right that's what I was saying, the only information I could find that remotely indicated automatic up-leveling occurred was in an interview about WvWvW, which is to say it doesn't occur automatically on the regular world map.
You wanted them to completely rebuild the engine for the entire game? Or replace the hugely popular and successful game they already had?
How is that something anyone "should have done"?
Which would make perfect sense.
they've also been developping titan concurrently for a few years.
They should have realize their engine is a big pile of shit and made WoW 2. And I said Blizzard should have done it. Because they should have. Because the WoW engine looks like shit.
EDIT: More appropriately, ANet made the absolutely-correct decision to replace the hugely popular and successful game they already had, because Guild Wars 2 is an incredible and gorgeous orgasm to the eyes and ears, whereas WoW.... isn't.
Blizzard keeps adding new, interesting things onto their engine because it's significantly more flexible and thus have no reason to resort to such drastic measures as A.net did.
standing on top of a bridge while there's a fish monster standing directly below you under the bridge? it's body blocking you and also you can hit it with your melee weapon
Here is my specific complaint, no exaggeration or hyperbole:
I play MMOs to get immersed in my character as well as the setting. The setting for WoW has been updated, yes, and the new character models do look pretty good! However, my character, who I have had for years now, looks horrific. Each time Blizzard updates the other models, mine looks worse... and worse... and worse. This is really depressing.
The straw that broke my back was when they reneged on updating the models for their new expansion. "Sorry, guys! We're too busy making brand new content and we're not going to fulfill the promises we have made to the players over and over again! Fuck you guys! Buy more stuff!"
Now, reVerse mentioned something that has really struck a chord with me, and is one of the many reasons I love ArenaNet: They saw where their engine was going to be, and decided to make a new game. Concurrently with the old one. A new game that would replace their wildy-popular and successful one. I would have a lot more respect for Blizzard if they had done the same thing, even in some small fashion.
They have not.
To sum it up: ANet is the shit and they're awesome and I am loyal to them forever. Blizzard has lost my loyalty.
blizzard is doing the same thing though so?
Well, not exactly. Blizzard is working on Titan, which is a brand new game with a brand new IP. WoW will continue as is.
The difference here is that the original Guild Wars was so bad they had no choice but to rebuild the whole thing from ground up if they wanted to do anything interesting with their game. WoW is good enough that they can just slap new things on the old engine and keep on trucking.
That's when the press dudes get to gush their info.
Personally I think that they need to change the textures on gear first. Specifically the caster stuff. Dear god are those done terribly wrong.
LOL NA: Rednaz
Currently Playing: Dark Forces
Link: http://www.twitch.tv/corehealer
The other difference is WoW is incredibly popular and relies on subscriptions. (ok, "relies", but you get what I mean) Moving to a new engine and everything is a huge overhaul, costs a shit load of money and doesn't even guarantee your playerbase carries over.
You don't fucking kill a game making like a quarter billion in profit. That is the stupidest fucking idea ever.
Uh, no. The difference is Blizzard is happy to keep their game at the same level as it has ever been with a couple of extra graphical tricks and higher res textures. That doesn't mean their engine is great, it means they don't care to update it much.
On the other hand, ANet wanted to do fundamentally different (better) things with their game as time progressed and their vision for the game continued to advance. Naturally this requires a much more advanced engine, both for graphics and mechanics. That doesn't mean the GW engine was bad for its time, it's just an indication of ANet's desire to progress. Obviously compared to GW2 the GW1 engine is terrible, but that is 5+ years of advancement, so...
Steam (Ansatz) || GW2 officer (Ansatz.6498)
I quit WoW two years ago...wish this thread could do the same.
There was an option for that in GW1. I'd imagine there'll be one for GW2, even if it isn't so heavy on the instancing.