All the talk of Doom's 20th anniversary got me to check out where we were at in terms of sourceports, and damn, playing Doom with OpenGL at 1920x1080 with colored lighting and particle effects is a trip.
Out of curiosity I decided to check out the PSP port. I fired it up using the shareware episode because I was too lazy to copy the .wads I got from Steam from my desktop, and it was a trip seeing this screen again:
But the game runs, and it runs well. The controls aren't bad, there don't seem to be any bugs, and now I can play DoomRIP AND TEAR while I'm laying on the couch or in bed:
I guess Heretic and Hexen also work as well, gonna have to check them out next. I can play a full featured port of Doom on a handheld with a decent sized screen as well as videogame style physical buttons. Shit's pretty awesome.
Waka LakaRiding the stuffed UnicornIf ya know what I mean.Registered Userregular
Doom PSP? Yes please! Man, between this thread and the Doom thread, I've been scrounging up old jewel cases of Doom 95', Ultimate Doom and Doom Master Levels to catch up with Mods like Brutal doom and now this?
what do you do in arma? do you just run around and pretend to be in army? i can do that in real life. how's the ludonarrative dissonance? is it even a game? probably not. what kind of things can you shoot? also, how many things can you do?
Combined arms game with a focus on infantry. Missions are plenty varied; Arma 2 had a free-roaming mission where you investigated clues to pin down a terrorist.
This is a pretty good representation of a user-made mission.
The low angle shot makes it look like we're seeing things from the ground right next to a pile of frozen dog poop.
I could have got a waaaaaaay better one, he lands crouching with the moon behind him but after mashing the steam SS key for a while I realised my numlock was off and it was TOO LATE so Christmas poo is what we have.
Also the Batman games are always beautiful but I think my favorite part is how huge they make the moon. The moon owns and more games should make it really big.
what do you do in arma? do you just run around and pretend to be in army? i can do that in real life. how's the ludonarrative dissonance? is it even a game? probably not. what kind of things can you shoot? also, how many things can you do?
Combined arms game with a focus on infantry. Missions are plenty varied; Arma 2 had a free-roaming mission where you investigated clues to pin down a terrorist.
This is a pretty good representation of a user-made mission.
what do you do in arma? do you just run around and pretend to be in army? i can do that in real life. how's the ludonarrative dissonance? is it even a game? probably not. what kind of things can you shoot? also, how many things can you do?
Combined arms game with a focus on infantry. Missions are plenty varied; Arma 2 had a free-roaming mission where you investigated clues to pin down a terrorist.
This is a pretty good representation of a user-made mission.
what do you do in arma? do you just run around and pretend to be in army? i can do that in real life. how's the ludonarrative dissonance? is it even a game? probably not. what kind of things can you shoot? also, how many things can you do?
Combined arms game with a focus on infantry. Missions are plenty varied; Arma 2 had a free-roaming mission where you investigated clues to pin down a terrorist.
This is a pretty good representation of a user-made mission.
Cool in principle, and when it works - but so far Arma has been the kind of game where you might end up not being able to complete a mission/campaign because of weird and wonderful bugs. I remember having to restart especially the Arma 2 campaign missions repeatedly. You learn to roll with the punches, but it can still be frustrating as hell. My favourite? Some mook running off into the distance when you're not watching, yet the mission parameters require you to kill every last soldier. Good times!
Thirith on
"Nothing is gonna save us forever but a lot of things can save us today." - Night in the Woods
Yeah, Arma games are definitely something you'll have to like in spite of the bugs.
edit: that's why I prefer multiplayer missions without hard objectives, we just drop some "go here, shoot shit until we hear nothing shoot back, move on" style general destination waypoints.
I've only just started playing Arma MP, and when it comes together just right (I occasionally play with the Folk ARPS crowd and they're great at it) it's amazing. I actually developed a minor obsession with the game, even buying a TrackIR just for it (and mainly for helicopter gameplay). I do enjoy the SP, but it feels very different with a group that's cooperating, not least because the AI veers from brilliant to too dumb to breathe all the time.
"Nothing is gonna save us forever but a lot of things can save us today." - Night in the Woods
0
FreiA French Prometheus UnboundDeadwoodRegistered Userregular
these guys look like they're just casually sauntering away from a deadly wall of pikes after their buddies up and died:
- Goes into battle wearing a plaid skirt
- Disregards the excruciating pain from his severely broken ankle
- Has a face that expresses a complete lack of fear while fighting a man whose entire outfit is comprised of a helmet shaped like Marie Antoinette's left tit and fur panties
Some Arma 3 scenario shots. Not many as I was on repair crew duty for the choppers and as a result got to stare at the following view for most of two hours. A tub of Ben and Jerry's were the casualty of such poor scenario design:
I did have a brief stint acting as the gunner in a Ghosthawk on CAS duty during the compound assault though:
Not pictured is the burning wreckage of a littlebird the target of our raid attempted to escape in. Shockingly this brilliant plan was foiled by the fact that I had a mini-gun and they did not.
And here's the gang re-forming at extract after a job well done:
It has the hipster photo filter applied. Also known as Orange and Violet at 25% opacity.
Also Rome 2 runs like a pig and idk if it looks as good as Shogun 2 does.
Want to play co-op games? Feel free to hit me up!
0
FreiA French Prometheus UnboundDeadwoodRegistered Userregular
Rome 2 runs great for me and looks better than Shogun 2, as well.
Also the coloring is easily fixed with a graphics injector. I've been using a more realistic color tone for a while now, but honestly the purpleish filter is way toned down from what they showed in previews some time ago.
My single greatest disappointment in this game so far is that you can not sit down in this chair.
My greatest disappointment with Alan Wake is that they did some spectacular design for an open-world game, then the whole thing got absolutely butchered down into a very linear partial story that lasts only 6-7 hours.
It was only after playing Deadly Premonition that I could fully appreciate the amazing amount of potential Alan Wake never got to realize, both in terms of environment and in story. Being able to explore the town and surrounding areas in a day/night open-world system where you got to reveal the story a piece at a time would've been amazing.
+3
The_SpaniardIt's never lupinesIrvine, CaliforniaRegistered Userregular
My single greatest disappointment in this game so far is that you can not sit down in this chair.
My greatest disappointment with Alan Wake is that they did some spectacular design for an open-world game, then the whole thing got absolutely butchered down into a very linear partial story that lasts only 6-7 hours.
It was only after playing Deadly Premonition that I could fully appreciate the amazing amount of potential Alan Wake never got to realize, both in terms of environment and in story. Being able to explore the town and surrounding areas in a day/night open-world system where you got to reveal the story a piece at a time would've been amazing.
I got to see Alan Wake being shown off in I believe 2005, back when it was still a fully open world game. I was amazed by what it was at that point and by the potential that it had, and as such it made the sting of what it became so much worse for me than any of you guys...
Yes, if it isn't obvious from the comments by now.
As for the original open world game changing to a linear episodic one...well, at the beginning of its torturous five-year or however long development, it was originally supposed to be a PC exclusive, too. And what actually happened was it came out on Xbox and only got a PC port at all like two years later. So...yeah.
First crack at this downsampling business. Starting off small, only went up to 1440p. Naturally I chose Skyrim as my benchmark for its varied and detailed environments and screenshot composing console commands.
Bumping up to 2880x1620. Skyrim ran but is being a tempermental little bitch tonight. Let's dust off NFS: Hot Pursuit. Still a pretty game three years after release.
Not sure downsampling is beneficial in this game. Seems to create more jaggies, not less.
Posts
Out of curiosity I decided to check out the PSP port. I fired it up using the shareware episode because I was too lazy to copy the .wads I got from Steam from my desktop, and it was a trip seeing this screen again:
But the game runs, and it runs well. The controls aren't bad, there don't seem to be any bugs, and now I can play Doom RIP AND TEAR while I'm laying on the couch or in bed:
I guess Heretic and Hexen also work as well, gonna have to check them out next. I can play a full featured port of Doom on a handheld with a decent sized screen as well as videogame style physical buttons. Shit's pretty awesome.
My week has been officially DOOM'd.
Tumblr
Was that the main campaign?
http://www.fallout3nexus.com/downloads/file.php?id=16534
I could have got a waaaaaaay better one, he lands crouching with the moon behind him but after mashing the steam SS key for a while I realised my numlock was off and it was TOO LATE so Christmas poo is what we have.
User-made mission as he stated in his post.
I meant the terrorist hunting thing that he mentioned before the user made mission.
http://www.fallout3nexus.com/downloads/file.php?id=16534
The Terrorist hunt is the campain/mission for Arma 2 (and is actually really really cool)
Want to play co-op games? Feel free to hit me up!
"Nothing is gonna save us forever but a lot of things can save us today." - Night in the Woods
edit: that's why I prefer multiplayer missions without hard objectives, we just drop some "go here, shoot shit until we hear nothing shoot back, move on" style general destination waypoints.
"Nothing is gonna save us forever but a lot of things can save us today." - Night in the Woods
get back in formation, weirdo.
- Goes into battle wearing a plaid skirt
- Disregards the excruciating pain from his severely broken ankle
- Has a face that expresses a complete lack of fear while fighting a man whose entire outfit is comprised of a helmet shaped like Marie Antoinette's left tit and fur panties
I did have a brief stint acting as the gunner in a Ghosthawk on CAS duty during the compound assault though:
Not pictured is the burning wreckage of a littlebird the target of our raid attempted to escape in. Shockingly this brilliant plan was foiled by the fact that I had a mini-gun and they did not.
And here's the gang re-forming at extract after a job well done:
I love the "terror in the night" aspect of Batman, and that scene sold it well.
It has the hipster photo filter applied. Also known as Orange and Violet at 25% opacity.
Also Rome 2 runs like a pig and idk if it looks as good as Shogun 2 does.
Want to play co-op games? Feel free to hit me up!
Also the coloring is easily fixed with a graphics injector. I've been using a more realistic color tone for a while now, but honestly the purpleish filter is way toned down from what they showed in previews some time ago.
My greatest disappointment with Alan Wake is that they did some spectacular design for an open-world game, then the whole thing got absolutely butchered down into a very linear partial story that lasts only 6-7 hours.
It was only after playing Deadly Premonition that I could fully appreciate the amazing amount of potential Alan Wake never got to realize, both in terms of environment and in story. Being able to explore the town and surrounding areas in a day/night open-world system where you got to reveal the story a piece at a time would've been amazing.
Steam: abunchofdaftpunk | PSN: noautomobilesgo | Lastfm: sjchszeppelin | Backloggery: colincummings | 3DS FC: 1392-6019-0219 |
http://www.fallout3nexus.com/downloads/file.php?id=16534
Also female turians look awesome. So that helps.
Yes, if it isn't obvious from the comments by now.
As for the original open world game changing to a linear episodic one...well, at the beginning of its torturous five-year or however long development, it was originally supposed to be a PC exclusive, too. And what actually happened was it came out on Xbox and only got a PC port at all like two years later. So...yeah.
Steam ID: Obos Vent: Obos
Not sure downsampling is beneficial in this game. Seems to create more jaggies, not less.
http://www.fallout3nexus.com/downloads/file.php?id=16534
http://www.youtube.com/user/Hmuda