A Power Bank is a pretty good investment if you travel a long time. I bought a 7000mAh one for like 30 bucks last year.
I take it with me if I know I have long phone intensive days too, being able to charge your phone while you're moving / using the phone at a table is pretty handy.
Alphabear (Scrabble/Puzzle game) You can try it for free but you have to pay to remove the stamina meter.
80 Days (Choose Your Own Adventure around the world)
I really like Pathfinder Adventures as a boardgame adaption that you can play solo, but you need to invest a bit of money in order to unlock the adventures (If you are patient you can buy 200 gold/day over a month for $2,50, but if you are leaving soon that'd not be enough) Other than set price unlocks for characters / adventures there is very little F2Pness to it. (There are loot chests to increase the pool of items you can find but they matter very little)
You could also play through a Telltale game.
Hitman / Lara Croft Go are pretty good puzzle games.
Dashy Knight is a cute little take on a Flappy Bird clone. Free without any ads too. Double jump over towers and dash through arrows and the archers that fire them.
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ShadowfireVermont, in the middle of nowhereRegistered Userregular
The Greedy Cave is a pretty fun roguelite - progression is persistent if you don't die (there's always a scroll of escape in the first few floors) and the art is really nice, reminiscent of Don't Starve.
So, 12 hour train ride. You only have access to games that don't require an active connection or GPS. What do you play?
I can't stand micro transactions or click farms. I'm willing to pay actual money up front for a couple complete games. Purchased FFVI because it's long and nostalgia. What else?
Something that bugs me enormously -- why do games have 24 hour timers for daily bonuses and what not? I'm thinking specifically of Simpsons: Tapped Out, but a bunch of other mobile games I've tried had the same thing. Inevitably you're not there exactly when it ticks over and it slowly creeps later and later until you have to go to work or you fall asleep on it and then it just rolls 8 hours. Wouldn't it be a lot more user friendly to just have the server keep its own 24 hour clock so you can just check in once a day whenever?
I never saw this before I tried mobile games, although to be fair I never played any MMORPGs, either. Do they do this, too?
Something that bugs me enormously -- why do games have 24 hour timers for daily bonuses and what not? I'm thinking specifically of Simpsons: Tapped Out, but a bunch of other mobile games I've tried had the same thing. Inevitably you're not there exactly when it ticks over and it slowly creeps later and later until you have to go to work or you fall asleep on it and then it just rolls 8 hours. Wouldn't it be a lot more user friendly to just have the server keep its own 24 hour clock so you can just check in once a day whenever?
I never saw this before I tried mobile games, although to be fair I never played any MMORPGs, either. Do they do this, too?
I figured they did that so you would feel pressured to pay for some thing that will advance the timer.
Something that bugs me enormously -- why do games have 24 hour timers for daily bonuses and what not? I'm thinking specifically of Simpsons: Tapped Out, but a bunch of other mobile games I've tried had the same thing. Inevitably you're not there exactly when it ticks over and it slowly creeps later and later until you have to go to work or you fall asleep on it and then it just rolls 8 hours. Wouldn't it be a lot more user friendly to just have the server keep its own 24 hour clock so you can just check in once a day whenever?
I never saw this before I tried mobile games, although to be fair I never played any MMORPGs, either. Do they do this, too?
I'm with you on this but for tapped out specifically you can rush jobs for free when they are almost done. What that means is dependent on the length of the job and for 24h jobs you can definitely rush them for free an hour before they complete, maybe even two.
I'm looking at the rollover for tapping in friend's towns, particularly as it applies to the current superhero event, and the daily challenges. It's nice that there's the free rush, but would it really have killed them to make the timers visible in City Hall? Hunting down the rushable timers is kind of a pain.
Eeeyyyy Ingress decided to stop throwing a fit and work on my phone again. No idea why but I'll take it since the other Niantic Thinks You Should Walk More game won't work for me.
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GrobianWhat's on sale?Pliers!Registered Userregular
I'm looking at the rollover for tapping in friend's towns, particularly as it applies to the current superhero event, and the daily challenges. It's nice that there's the free rush, but would it really have killed them to make the timers visible in City Hall? Hunting down the rushable timers is kind of a pain.
Yeah, friend's town timers are horrible.
Also the job timers are visible in the Office of Unemployment (or whatever that is called) and you can also mass rush there but that is only unlocked at a relatively late level.
I was going to ask in here if the Banner Saga game was any good so thanks for posting that.
It does a great job of worldbuilding, it's well written, and the tactical combat is fairly unique. It uses a system where a character's health pool ties directly into how much damage they do, which felt pretty interesting to learn how to manage.
Dropsy is also a really good adventure game, though you may find the grotesque art style to be offputting. My only criticism of it is that there are optional objectives, which, while meaningful sometimes distract from the critical path and can leave you guessing at where to go next. Nothing more than the standard adventure game problem, though.
Are these games better on a Nexus 6 or larger screen? I'm currently using a Nexus 5, but have plans to upgrade to Sailfish (the smaller Nexus) later this year.
Also, can any of them be played without a network connection? I'm looking specifically for distractions during a plane ride.
I grabbed Merchant RPG last week; it's in the "time waster" genre, kind of like the "_____ Clicker" games (only it explicitly has no clicking/tapping to speed things up). It's.... Hm. It's kind of like eating potato chips: absolutely delicious; you eat it by the handfuls because it's so easy to keep going, to have "just one more"; it has zero nutritional value; and at the end you feel kinda thirsty and gross.
The premise is that you're sending heroes out to fight monsters. After they beat up a monster, they bring back some resources (ore, thread, herbs, various monster equipment and body parts, etc). You have crafters build equipment out of all these resources, which you then use to kit out your heroes, or sell for income. Everything - crafting an item, having a hero fight a monster, even selling an item in the market - takes a certain amount of time to complete depending on the level of the hero/item/monster. There's no way to speed it up manually, you just have to wait for the timer to run out.
There's a frenetic pacing to it: your hero comes back with resources, so you send them back out and go into the crafting menu to build a new sword or whatever. You kick that off, and then realize that your inventory's getting full, so you go in there to put a few older swords and hats up for sale, and buy a few more inventory slots while you're at it. By the time you're done, your hero's back, carrying another monster carcass, so you rinse and repeat. Once you've hired multiple heroes (10 max) and all crafters (7 in total), you're basically constantly task switching. By the time you start one task, another is done and you can go restart that.
For now, it's been pretty brainless: you don't have to think too much about which monster to fight, or which item to craft, because either there's an obvious Best Choice, or they're all about the same. I get the feeling that just like any MMO-style game, the Real Game starts at the endgame. Once your hero and crafter levels are maxed out, the only way to advance is by crafting better items, which are made from rare ingredients, which drop from rare named monsters and bosses. As far as I can tell, there are also rare, named, group bosses, which - as I understand it - change weekly, and, of course, carry the most delicious rare drops.
I'm not sure that this is a very rewarding game, because like I said, no real decisions to make yet, just doing repetitive tasks. On the other hand, it's very addictive, and it's kind of nice that the game is playing itself while I set here at work - and it provides a nice distraction on the train ride home after a stressful and tiring workday. I also appreciate that you can't manually interact with tasks to make them go faster; if that were possible, I would constantly feel like I'm not Playing Efficiently unless I'm spending every second of my life on the game. The game plays itself, with occasional intervention from you; you mostly come in to reap the rewards.
I'm enjoying it for now, in the "sometimes it's enough just to see some numbers go up" kind of way. I imagine that I'll get bored of it eventually, but I'm OK with that.
EDIT: Oh, and to be clear, it's a free game, but I already spent a few dollars on microtransactions to remove initial annoyances (mainly: your starting inventory is small enough that you can barely hold the resources + items made from those resources, so you're constantly juggling those things. It was frustrating, so I bought some inventory slots. You can buy them with gold at an increasing price per slot, or you can buy them 16 at a time for $1). I was OK with throwing a few dollars their way, because although I don't think this is a brilliant game, I think there's some brilliance in the design, and the execution is pretty slick.
My phone is super crappy, and the only game on it with any regularity is Fairway Solitaire, which apparently isn't even on the marketplace anymore and isn't being updated or supported by the devs anymore. They still have a daily challenge that I'm sure to play every day.
Posts
I take it with me if I know I have long phone intensive days too, being able to charge your phone while you're moving / using the phone at a table is pretty handy.
Alphabear (Scrabble/Puzzle game) You can try it for free but you have to pay to remove the stamina meter.
80 Days (Choose Your Own Adventure around the world)
I really like Pathfinder Adventures as a boardgame adaption that you can play solo, but you need to invest a bit of money in order to unlock the adventures (If you are patient you can buy 200 gold/day over a month for $2,50, but if you are leaving soon that'd not be enough) Other than set price unlocks for characters / adventures there is very little F2Pness to it. (There are loot chests to increase the pool of items you can find but they matter very little)
You could also play through a Telltale game.
Hitman / Lara Croft Go are pretty good puzzle games.
Oh fuck. There goes my afternoon.
For the next few weeks.
Have you played The Room and its two sequels?
I never saw this before I tried mobile games, although to be fair I never played any MMORPGs, either. Do they do this, too?
I figured they did that so you would feel pressured to pay for some thing that will advance the timer.
Steam: betsuni7
Pad resets the same time each day so as long as you get in before the timer it counts
Steam: TheArcadeBear
I'm with you on this but for tapped out specifically you can rush jobs for free when they are almost done. What that means is dependent on the length of the job and for 24h jobs you can definitely rush them for free an hour before they complete, maybe even two.
Were you looking for something more like a boardgame like Dead of Winter in mobile format?
Steam: TheArcadeBear
Penny Arcade Rockstar Social Club / This is why I despise cyclists
Yeah, friend's town timers are horrible.
Also the job timers are visible in the Office of Unemployment (or whatever that is called) and you can also mass rush there but that is only unlocked at a relatively late level.
$6 for The Banner Saga is awesome. Played the whole thing on my Nexus 6
EDIT: and before anyone comments, the incognito was because I needed to log in to 2 different hotmail accounts at the same time.
EDIT2: I should probably say that the bundle is here: https://www.humblebundle.com/mobile
SteamID: edgruberman GOG Galaxy: EdGruberman
Steam: betsuni7
Dropsy is also a really good adventure game, though you may find the grotesque art style to be offputting. My only criticism of it is that there are optional objectives, which, while meaningful sometimes distract from the critical path and can leave you guessing at where to go next. Nothing more than the standard adventure game problem, though.
Also, can any of them be played without a network connection? I'm looking specifically for distractions during a plane ride.
The premise is that you're sending heroes out to fight monsters. After they beat up a monster, they bring back some resources (ore, thread, herbs, various monster equipment and body parts, etc). You have crafters build equipment out of all these resources, which you then use to kit out your heroes, or sell for income. Everything - crafting an item, having a hero fight a monster, even selling an item in the market - takes a certain amount of time to complete depending on the level of the hero/item/monster. There's no way to speed it up manually, you just have to wait for the timer to run out.
There's a frenetic pacing to it: your hero comes back with resources, so you send them back out and go into the crafting menu to build a new sword or whatever. You kick that off, and then realize that your inventory's getting full, so you go in there to put a few older swords and hats up for sale, and buy a few more inventory slots while you're at it. By the time you're done, your hero's back, carrying another monster carcass, so you rinse and repeat. Once you've hired multiple heroes (10 max) and all crafters (7 in total), you're basically constantly task switching. By the time you start one task, another is done and you can go restart that.
For now, it's been pretty brainless: you don't have to think too much about which monster to fight, or which item to craft, because either there's an obvious Best Choice, or they're all about the same. I get the feeling that just like any MMO-style game, the Real Game starts at the endgame. Once your hero and crafter levels are maxed out, the only way to advance is by crafting better items, which are made from rare ingredients, which drop from rare named monsters and bosses. As far as I can tell, there are also rare, named, group bosses, which - as I understand it - change weekly, and, of course, carry the most delicious rare drops.
I'm not sure that this is a very rewarding game, because like I said, no real decisions to make yet, just doing repetitive tasks. On the other hand, it's very addictive, and it's kind of nice that the game is playing itself while I set here at work - and it provides a nice distraction on the train ride home after a stressful and tiring workday. I also appreciate that you can't manually interact with tasks to make them go faster; if that were possible, I would constantly feel like I'm not Playing Efficiently unless I'm spending every second of my life on the game. The game plays itself, with occasional intervention from you; you mostly come in to reap the rewards.
I'm enjoying it for now, in the "sometimes it's enough just to see some numbers go up" kind of way. I imagine that I'll get bored of it eventually, but I'm OK with that.
EDIT: Oh, and to be clear, it's a free game, but I already spent a few dollars on microtransactions to remove initial annoyances (mainly: your starting inventory is small enough that you can barely hold the resources + items made from those resources, so you're constantly juggling those things. It was frustrating, so I bought some inventory slots. You can buy them with gold at an increasing price per slot, or you can buy them 16 at a time for $1). I was OK with throwing a few dollars their way, because although I don't think this is a brilliant game, I think there's some brilliance in the design, and the execution is pretty slick.
it's kinda like a android version of FTL with a smattering of XCOM.
It's TOUGH
I bought Rebuild 3 after seeing this.
I've, uh, been playing a lot of it in the past few days. Yeah, it's pretty good.
installing
TOUGH is an understatement.
Great find Karl.
http://kairopark.jp/android/schedule/schedule.html
My phone is super crappy, and the only game on it with any regularity is Fairway Solitaire, which apparently isn't even on the marketplace anymore and isn't being updated or supported by the devs anymore. They still have a daily challenge that I'm sure to play every day.
3DS Friend Code: 2165-6448-8348 www.Twitch.TV/cooljammer00
Battle.Net: JohnDarc#1203 Origin/UPlay: CoolJammer00
Timers and premium currency, timers and premium currency :hydra:
FFBE: 898,311,440
Youtube: http://www.youtube.com/dElementalor
Yep!
Seems cool so far, though I could of swore there was an HD textures option or something.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12