I will be down to play around 9:30 PST tonight if y'all are still playing
Honestly if I had spare funds I would buy a couple people this game
I will make a point to be on around then. I got through another hour-ish last night and the gameplay is finally starting to click for me. Is your gamertag just Moriveth?
I will be down to play around 9:30 PST tonight if y'all are still playing
Honestly if I had spare funds I would buy a couple people this game
I will make a point to be on around then. I got through another hour-ish last night and the gameplay is finally starting to click for me. Is your gamertag just Moriveth?
Yup! I think my friends list should be open enough to add you. If it says it's full let me know and I'll trim it some.
BroloBroseidonLord of the BroceanRegistered Userregular
I was gone when it would have been relevant, but I’ve played through Syndicate. How is it (pretend that you don’t know)? An earlier iteration of myself might have called the single player campaign “retarded.”
In 2012, an era of diplomacy and grace, I might call it concussed. This is more robust, anyway: it describes a state of such profound head trauma that confusion and even unconsciousness are the result. In a time where Deus Ex: Human Revolution did not occupy some portion of our media consciousness, or that the original Syndicate had never existed, this new one would just be dumb. In a time where DE’s sharp script and transhuman themes are still present and actively pulsing, it’s almost unconscionable. Unlockable journal entries and the introduction itself reveal that clever writers were in the vicinity. What happened?
Until a game is released, it is many, many games. I’ve seen this happen with my own erect, greasy eyestalks. This is part of the reason Day One DLC isn’t something I get up about; what we call “the game” was probably done a long time ago. I wonder at what point this Syndicate became “Syndicate,” brand scion; the solo portion is pure fondant, it’s all structure with a vague, nominal sweetness.
The campaign has a few visionary moments, times where its spartan environments seem elevated to the ideal of Homogenous Corporate Sterility as opposed to simply plain. There are overwhelming fights where your suite of “App” powers flow into one another, and you get a sense of the good game they might have made instead.
The multiplayer invests that loose jumble with a clean matrix of startling, platinum wire. Every weapon, every ability, and your character itself become research trees. Missions generate currencies. The weapons themselves are thoughtful and (generally) pragmatic in their construction, and communicate their weight and power. You’ll be eaten alive if you don’t play together. I loved it in the demo, and it only gets better.
Which of these games came first? They have no business being on the same physical platter; If I were to leave it out on the counter overnight, I expect that in the morning I would see two half-sized discs. Was the single player campaign created as the “ballast” for a Triple A retail release, or was this multiplayer the result of some strange alchemy performed on the existing assets?
I was gone when it would have been relevant, but I’ve played through Syndicate. How is it (pretend that you don’t know)? An earlier iteration of myself might have called the single player campaign “retarded.”
In 2012, an era of diplomacy and grace, I might call it concussed. This is more robust, anyway: it describes a state of such profound head trauma that confusion and even unconsciousness are the result. In a time where Deus Ex: Human Revolution did not occupy some portion of our media consciousness, or that the original Syndicate had never existed, this new one would just be dumb. In a time where DE’s sharp script and transhuman themes are still present and actively pulsing, it’s almost unconscionable. Unlockable journal entries and the introduction itself reveal that clever writers were in the vicinity. What happened?
Until a game is released, it is many, many games. I’ve seen this happen with my own erect, greasy eyestalks. This is part of the reason Day One DLC isn’t something I get up about; what we call “the game” was probably done a long time ago. I wonder at what point this Syndicate became “Syndicate,” brand scion; the solo portion is pure fondant, it’s all structure with a vague, nominal sweetness.
The campaign has a few visionary moments, times where its spartan environments seem elevated to the ideal of Homogenous Corporate Sterility as opposed to simply plain. There are overwhelming fights where your suite of “App” powers flow into one another, and you get a sense of the good game they might have made instead.
The multiplayer invests that loose jumble with a clean matrix of startling, platinum wire. Every weapon, every ability, and your character itself become research trees. Missions generate currencies. The weapons themselves are thoughtful and (generally) pragmatic in their construction, and communicate their weight and power. You’ll be eaten alive if you don’t play together. I loved it in the demo, and it only gets better.
Which of these games came first? They have no business being on the same physical platter; If I were to leave it out on the counter overnight, I expect that in the morning I would see two half-sized discs. Was the single player campaign created as the “ballast” for a Triple A retail release, or was this multiplayer the result of some strange alchemy performed on the existing assets?
this is a whole lot of words but it tells me nothing besides the fact that the author didn't like the singleplayer campaign of Syndicate
Posts
The revolver's just a dumpy, snub-nosed little gun, but damn, it tears dudes up.
http://deicidecomic.tumblr.com/
READ MY COMIC ^^
Honestly if I had spare funds I would buy a couple people this game
I will make a point to be on around then. I got through another hour-ish last night and the gameplay is finally starting to click for me. Is your gamertag just Moriveth?
Yup! I think my friends list should be open enough to add you. If it says it's full let me know and I'll trim it some.
This thing's sweet.
http://deicidecomic.tumblr.com/
READ MY COMIC ^^
Damn it, i miss jogging man.
jogging man?
Yesss. It takes like 1-2 shots to take out regular dudes, it's so good!
Lag went fucking crazy in the second and I had to quit out, unfortunately.
The Division, Warframe (XB1)
GT: Tanith 6227
Anyway, finished the single-player. That sure was something! Now to try out the co-op. Guess I'll have to pub it.
If anyone got this on Origin, my account is Dux_20.
http://deicidecomic.tumblr.com/
READ MY COMIC ^^
yeah but on the other hand, it sounds pretty okay.
The Division, Warframe (XB1)
GT: Tanith 6227
Cause man, there are a lot of weapons in this game.
http://deicidecomic.tumblr.com/
READ MY COMIC ^^
Snobby McSnobberton?
http://deicidecomic.tumblr.com/
READ MY COMIC ^^
Some dude named for an astronomer or some such shit.
I hardly ever read the front page, Tycho's fondness for verbosity kinda grates on me sometimes
http://deicidecomic.tumblr.com/
READ MY COMIC ^^
What's the term? Ham fisted?
It was kinda ham fisted.
i didn't have very much fun playing it
this is a whole lot of words but it tells me nothing besides the fact that the author didn't like the singleplayer campaign of Syndicate