Hardly working, this Independent Contractor thing russels up scarce work in my business.
In game news, could I get an Arcana assist from Valagard maybe? I think the ritual might be of some importance considering the Warden was its focus.
If you can't beat them, arrange to have them beaten in your presence.
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TiamatZGhost punsThe Banette of my existenceRegistered Userregular
edited June 2012
Ouch, short on a single digit :P (With the two Aid Another Checks, Cranea gained a +4 on her roll, which equaled 29 in total). Sadly, knowing that the ritual needed at least a group of people is the most you'll get from me.
In addition, it takes an hour on average to inspect the runes and do the check (this is coming from the Adventure Path Book). However since your not on a timer, you guys can roll another Arcana Check (same DC, 30) to determine the nature of the ritual if you want, or explore areas A,C or E (B is collapsed and you all are at area D). In addition, you could also explore the grounds north-west of the prison (area currently shrouded in fog) if you want to know your surroundings (area north east is a lake)
Anyone who wants to read the books that Drell salvaged from the Manor (need an IC post for this) will know the following details:
Though most of the tome was moldy and faded, he nonetheless skims through it. He soon comes to realize that the journal was a prison roster, detailing all the names of the prisoners that enter and (rarely) leave the premises. The last page details the names of the most recent prisoners that made Harrowstone their home before the fire engulfed the prison:
Sefick "Father Charlatan" Covin - Human
Vance "Lopper" Saetressle - Human?
Ispin "Mosswater Marauder" Onyxcudgel - Dwarf
Unknown "Piper of Illmarsh" - Unknown (Human)?
Hean "Splatterman" Feramin - Human
As of this moment, only Drell knows the details regarding the Warden and the Lady, since he saw the painting (the painting's pretty much wrecked in the manor's collapse though).
@Moonz: In your post you said you were exploring the grounds. Anywhere specific?
I'm pretty sure I'll be dropping my daily here soon.
All day, erry day.
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TiamatZGhost punsThe Banette of my existenceRegistered Userregular
Update will be posted soon.
Just got a catch of the flu here (at least i HOPE it's flu; nothing too serious, but been in bed for awhile) . Been sick since Sunday.
And in case anyone posts the question: No, Valagard and Kledge goes 1st before the other three PCs (Cranea, Drell or Airyc) react. In addition, whichever one of you three posts, remember to add the Round 2 title.
If Kledge can heal Cranea, Valagard will pop her daily to buff her (Cranea's) defences some and Divine Challenge one of the skeletons (probably the Q9 one).
MMAgCh on
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TiamatZGhost punsThe Banette of my existenceRegistered Userregular
OK, when I thought my post disappeared, I realized it went into moderation (what for, I wouldn't know).
So just ignore the 5 double posts there.
Edit: Can you guys see the new post in the IC thread by the way?
If Kledge can heal Cranea, Valagard will pop her daily to buff her (Cranea's) defences some and Divine Challenge one of the skeletons (probably the Q9 one).
Sounds like a plan.
Witch_Hunter_84 on
If you can't beat them, arrange to have them beaten in your presence.
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GrogMy sword is only steelin a useful shape.Registered Userregular
Yeah I wondered what was up with that. Can see the IC fine now.
If Cranea shifts out of there then Drell can run in and engage the three prisoners it may actually be better to Divine Challenge one of the shamblers, stop them from hurling rocks at her.
Also, I say we focus fire the prisoners, I don't like the sound of that bone-blackening.
If Cranea shifts out of there then Drell can run in and engage the three prisoners it may actually be better to Divine Challenge one of the shamblers, stop them from hurling rocks at her.
DCing a shambler unfortunately isn't an option because I can't get in range of them, pretty much. (Well, not without blowing every single "more actions!" option available, but I don't think we're that poorly off just yet.)
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GrogMy sword is only steelin a useful shape.Registered Userregular
If Cranea shifts out of there then Drell can run in and engage the three prisoners it may actually be better to Divine Challenge one of the shamblers, stop them from hurling rocks at her.
DCing a shambler unfortunately isn't an option because I can't get in range of them, pretty much. (Well, not without blowing every single "more actions!" option available, but I don't think we're that poorly off just yet.)
Fair enough. Just realised I don't have much multi-marking anyway so it should be fine.
Well, I think I'm going to drop my Glorious Presence encounter power to push a few of the Prisoners back and get some temp hp, then I'll shift out of there so Drell can lay into them.
If you can't beat them, arrange to have them beaten in your presence.
Posts
In game news, could I get an Arcana assist from Valagard maybe? I think the ritual might be of some importance considering the Warden was its focus.
In addition, it takes an hour on average to inspect the runes and do the check (this is coming from the Adventure Path Book). However since your not on a timer, you guys can roll another Arcana Check (same DC, 30) to determine the nature of the ritual if you want, or explore areas A,C or E (B is collapsed and you all are at area D). In addition, you could also explore the grounds north-west of the prison (area currently shrouded in fog) if you want to know your surroundings (area north east is a lake)
Anyone who wants to read the books that Drell salvaged from the Manor (need an IC post for this) will know the following details:
Sefick "Father Charlatan" Covin - Human
Vance "Lopper" Saetressle - Human?
Ispin "Mosswater Marauder" Onyxcudgel - Dwarf
Unknown "Piper of Illmarsh" - Unknown (Human)?
Hean "Splatterman" Feramin - Human
As of this moment, only Drell knows the details regarding the Warden and the Lady, since he saw the painting (the painting's pretty much wrecked in the manor's collapse though).
@Moonz: In your post you said you were exploring the grounds. Anywhere specific?
I'll post up tomorrow, so if you guys got anything else to post before then, be my guest.
tl;dr: DM tired. Will post tomorrow
BTW, only Cranea and Airyc sees this (you guys are still near the runes). So unless either one warns you guys, only they are in trouble.
I don't need to, the book does it all for me
But trust me, lake monsters are soooooo 80's horror movies.
Ohwell, lets get to slaying!
Not unless it's going to 'bone' you.
All day, erry day.
Just got a catch of the flu here (at least i HOPE it's flu; nothing too serious, but been in bed for awhile) . Been sick since Sunday.
And in case anyone posts the question: No, Valagard and Kledge goes 1st before the other three PCs (Cranea, Drell or Airyc) react. In addition, whichever one of you three posts, remember to add the Round 2 title.
Post incoming...
Edit: Hold up, somethings wrong with the post, and its getting late; guess I'll post it up 1st thing tomorrow morning when I wake up.
Spoiler: It goes HORRIBLY bad for Cranea. Someone might have to get her out of there.
So just ignore the 5 double posts there.
Edit: Can you guys see the new post in the IC thread by the way?
Sounds like a plan.
If Cranea shifts out of there then Drell can run in and engage the three prisoners it may actually be better to Divine Challenge one of the shamblers, stop them from hurling rocks at her.
Also, I say we focus fire the prisoners, I don't like the sound of that bone-blackening.
DCing a shambler unfortunately isn't an option because I can't get in range of them, pretty much. (Well, not without blowing every single "more actions!" option available, but I don't think we're that poorly off just yet.)
Fair enough. Just realised I don't have much multi-marking anyway so it should be fine.
Also, I'll wait for the Round 2 post
Technically, the moment Witch posted his turn, it became Round 2. Therefore, you can take your turn, since its now Round 2.