Ok, I in the Warhams thread you've been busy, so I wasn't trying to rush you. Just wanted to make sure we weren't waiting for someone who'd already gone.
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TiamatZGhost punsThe Banette of my existenceRegistered Userregular
edited August 2012
OK, post is up.
Now we're playing with... FIRE! :P
Just to reiterate; unless stated, similar auras DO NOT STACK!
So you'll still take 5 damage even if you are surrounded by 3 Fiery Auras.
Maybe you do, but Drell doesn't and Cranea doesn't and Valagard doesn't. (Unlike the monsters. :P)
On an unrelated note, a monster subject to Divine Challenge takes the -2 penalty on attack rolls against any target other than the marking character just as if it were subject to any other mark. Not that, I believe, this would've done Drell any good so far, but it's something to keep in mind assuming this doesn't turn out to be our final encounter.
Welcome to the club. I can't wait to find out what happens after we're knocked unconscious. Maybe get turned into skellies?
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TiamatZGhost punsThe Banette of my existenceRegistered Userregular
edited August 2012
This is one insane encounter! Those not dying are pretty much bloodied! So intense!
Both Airyc and Valagard get an OA on Skelly Prisoner #2.
And to think, this encounter is the same level encounter as the previous one with the zombies (Encounter Level 5). Guess you guys were lucky the first time, didn't even had magical gear or whatnot.
Which interpretation of "a creature ... cannot flank while it is subject to any effect that prevents it from taking actions" are we going with, then? (And how did Drell end up in R7?)
Edit: predictably, Valagard's OA goes wide.
MMAgCh on
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TiamatZGhost punsThe Banette of my existenceRegistered Userregular
Last encounter we also had the Zombie Defiler out of action until near the end. I'm sure if he was in the midst of the combat the whole time things would've gotten alot hairier. Not to mention, we got the drop on them as opposed to them getting the drop on us this time. I cant see my sheets, does Kledge still have an action point?
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TiamatZGhost punsThe Banette of my existenceRegistered Userregular
Oh, sorry I tried to make the attack but missed by one AGAIN and forgot to wirte something up for it. Continue on though because the slayer ain't slayin' shit
So far I'm actually fairly close to the 50% hit rate 4E is based on despite the debuff, I think. One more skellie down, although I somehow doubt it'll do us enough good.
Anyway, if I knew for a fact that the shamblers in particular didn't possess any kind of area attack, I'd recommend crowding around Valagard to get the most out of her pseudo-aura. I don't, though, so I won't. :P
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GrogMy sword is only steelin a useful shape.Registered Userregular
Jeez you guys are such doomsayers. I say we've got this in the bag!
Skeletons with reflex 18 are the freakin' devil. Still not fast enough to dodge me though :twisted:
I can hit that shambler again with the same attack as a sustain minor next round, so I don't think you guys need to worry about or focus on it for much longer.
If you can't beat them, arrange to have them beaten in your presence.
Well, this is gonna be close. Are there any rocks nearby that I could pick up and throw, or can I steal Drell's weapon and hurl it if he's not conscious
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TiamatZGhost punsThe Banette of my existenceRegistered Userregular
Depends if Kledge takes his turn before Valagard. Remember that she takes fire damage at the start of her turn in the aura, so unless Kledge kills the Skeleton Prisoner, I'm afraid MMag will have a VERY SHORT turn :P
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GrogMy sword is only steelin a useful shape.Registered Userregular
I was gonna say that I could deal with the prisoner with a cleave, but it's probably best if Kledge finishes him off instead.
That way I'm still in reach to hit the shambler and Airyc can charge the same target, hopefully burst it down quick.
I can hide in the shallow water, correct? just crouch down and I'm out of sight? Do I need to make a drowning check if I do so? Move or Minor action to crouch down into the water? Were all pretty much dead and I don't have any more heals, and we have a full hp shambler running around after me.
I'm gonna switch stance and charge at the full health shambler. It'll probably take more than one round to kill it, but I'm banking on being able to kill it before it kills me (completely)
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GrogMy sword is only steelin a useful shape.Registered Userregular
Might be a good time to second wind while you're still standing.
True, but if I second wind and he hits me while I'm standing there since I don't have a standard action left, I'd be just as dead as if I hadn't second winded and did damage to him instead
Posts
Will be up soonish.
Now we're playing with... FIRE! :P
Just to reiterate; unless stated, similar auras DO NOT STACK!
So you'll still take 5 damage even if you are surrounded by 3 Fiery Auras.
@Valagard: Ouch!
FUCK MY DICE!
Maybe you do, but Drell doesn't and Cranea doesn't and Valagard doesn't. (Unlike the monsters. :P)
On an unrelated note, a monster subject to Divine Challenge takes the -2 penalty on attack rolls against any target other than the marking character just as if it were subject to any other mark. Not that, I believe, this would've done Drell any good so far, but it's something to keep in mind assuming this doesn't turn out to be our final encounter.
Both Airyc and Valagard get an OA on Skelly Prisoner #2.
And to think, this encounter is the same level encounter as the previous one with the zombies (Encounter Level 5). Guess you guys were lucky the first time, didn't even had magical gear or whatnot.
Must be the bad rolls :P
Edit: predictably, Valagard's OA goes wide.
He shifted to R7 in his last turn.
Also, have you posted your OA attack yet MMag?
My turn comes immediately afterwards anyway, so I figured I'd roll it into that post or something.
Anyway, if I knew for a fact that the shamblers in particular didn't possess any kind of area attack, I'd recommend crowding around Valagard to get the most out of her pseudo-aura. I don't, though, so I won't. :P
I can hit that shambler again with the same attack as a sustain minor next round, so I don't think you guys need to worry about or focus on it for much longer.
Yup.
That way I'm still in reach to hit the shambler and Airyc can charge the same target, hopefully burst it down quick.
I think I'll just shoot and pray.
Thanks for noticing that. It's definitely O13 (adjacent to Cranea).