I have pretty much just stopped using Medics completely, and just use Potions with the Grimoire Hat now.
As far as I can tell this is the best healing. A potion heals everyone for over 2000 with this, without slowing down your damage as much as a MED would. If you're really hurting you can even switch to a SEN/SEN/SEN and pop a couple just to be safe.
Question about XIII: I'm at the very end of Chapter 11...
Beat Barthandalus and now that spaceship is waiting for me. One of the characters mentioned tying up loose ends so it really feels like a point of no return, so I went back to do a bunch of missions/exploring but I'm getting kind of tired of it.
Is this truly a PONR until post-game or will I be able to come back to the missions and stuff after Chapter 12? I really don't think I'm going to continue playing post-game after beating it but I'd just like a break from some of this tedium.
You can go back as soon as you reach the final dungeon. But if you're going to try and do everything you'll really need to do it post-game for the last tier of the Crystarium.
oh cool I got a collector's catelogue from one of the missions. I guess I should do that farming mission 7 thing to get sprint shoes and lots of money/items to upgrade weapons
You can go back as soon as you reach the final dungeon. But if you're going to try and do everything you'll really need to do it post-game for the last tier of the Crystarium.
Yeah, I realize I'm going to be missing out on stuff and normally I'm a completionist, but on the other hand I've never been one for post-game playing. I would just like to do a fair amount of the stuff that is feasible to do prior to beating the game.
I dunno, after I beat a game I just don't really see a point to going back to do all the extra stuff unless it gives a "true ending" or something. From all the XIII-2 discussion, it seems like that's one where I will make myself go through it
You can go back as soon as you reach the final dungeon. But if you're going to try and do everything you'll really need to do it post-game for the last tier of the Crystarium.
Yeah, I realize I'm going to be missing out on stuff and normally I'm a completionist, but on the other hand I've never been one for post-game playing. I would just like to do a fair amount of the stuff that is feasible to do prior to beating the game.
I dunno, after I beat a game I just don't really see a point to going back to do all the extra stuff unless it gives a "true ending" or something. From all the XIII-2 discussion, it seems like that's one where I will make myself go through it
I was the same way with XIII so I totally feel you I'm pretty sure you'll be able to head back there as soon as you go to the last dungeon so no worries there.
So is it even required to upgrade weapons and items in XIII? I've yet to hit a point where it felt like I was underpowered because of equipment. The only brick wall I hit was the end of ch9 and that was because i didn't really have a strategy for the boss. AFter I figured that out it was easy. Are upgraded weapons just a bonus basically and you can get through fine with lv 1s?
So is it even required to upgrade weapons and items in XIII? I've yet to hit a point where it felt like I was underpowered because of equipment. The only brick wall I hit was the end of ch9 and that was because i didn't really have a strategy for the boss. AFter I figured that out it was easy. Are upgraded weapons just a bonus basically and you can get through fine with lv 1s?
I've heard you can beat the game without too much difficulty without touching weapon upgrades.
However, I finally took the time in Chapter 11 to pick one weapon for Lighting (started with Bladed Carbine for some reason, going to switch to Axis Blade I think), Fang (Taming Pole), and Hope (Hawkeye) since that has been my consistent team. They do give a really nice boost to your stats once you get them to tier 2 so I think it's worth the time.
Otherwise, what's the point of all those items taking up space in your inventory? You might as well use them. I haven't touched any accessories yet so I'm not sure how useful upgrading those are. It just seems like you'd be spreading your upgrades really thin since each character can eventually hold 3 accessories, but I'm sure there are some "better" ones to focus on.
So is it even required to upgrade weapons and items in XIII? I've yet to hit a point where it felt like I was underpowered because of equipment. The only brick wall I hit was the end of ch9 and that was because i didn't really have a strategy for the boss. AFter I figured that out it was easy. Are upgraded weapons just a bonus basically and you can get through fine with lv 1s?
I've heard you can beat the game without too much difficulty without touching weapon upgrades.
However, I finally took the time in Chapter 11 to pick one weapon for Lighting (started with Bladed Carbine for some reason, going to switch to Axis Blade I think), Fang (Taming Pole), and Hope (Hawkeye). They do give a really nice boost to your stats once you get them to tier 2 so I think it's worth the time.
Otherwise, what's the point of all those items taking up space in your inventory? You might as well use them.
Yeah, you can do it with no upgrades. The harder hunts may require upgrades (I've heard, I don't know personally as I never did them), but it's definitely just optional before then.
Some weapons are pretty spiffy when upgraded. There's Vanille and her enhanced debuffing weapon that makes it tons easier to get debuffs stick. Lightning's ATB recharge weapon is also great. And Fang just flat-out gets tons more strength. But in general, most of your power in XIII comes from either leveling, or accessories. The weapons are just kinda there. Like the cherry on top of a sundae.
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
Some weapons are pretty spiffy when upgraded. There's Vanille and her enhanced debuffing weapon that makes it tons easier to get debuffs stick. Lightning's ATB recharge weapon is also great. And Fang just flat-out gets tons more strength. But in general, most of your power in XIII comes from either leveling, or accessories. The weapons are just kinda there. Like the cherry on top of a sundae.
See, that's what I keep hearing about the Axis Blade but the total stat buffs seem pretty low. I guess the ATB charge must be pretty good then.
Some weapons are pretty spiffy when upgraded. There's Vanille and her enhanced debuffing weapon that makes it tons easier to get debuffs stick. Lightning's ATB recharge weapon is also great. And Fang just flat-out gets tons more strength. But in general, most of your power in XIII comes from either leveling, or accessories. The weapons are just kinda there. Like the cherry on top of a sundae.
ok, that's kind of the impression I had been getting up to this point. A lot of them seem like the effects are more relevant than just the damage on them.
I beat XIII. I dont like open-ended exploring games, i like a general path to take.
Will I like XIII-X2 or will i be lost and hate it?
13 has very linear hallways with very little exploration at all, with the one exception of Gran Pulse. 13-2 has areas that are a bit more open, but it is still fairly linear. The main difference is the "Historia Crux" which is basically your world map. Only instead of traveling simply to different destinations, you travel to different time periods, often repeating the same areas with slight variations on them.
Some weapons are pretty spiffy when upgraded. There's Vanille and her enhanced debuffing weapon that makes it tons easier to get debuffs stick. Lightning's ATB recharge weapon is also great. And Fang just flat-out gets tons more strength. But in general, most of your power in XIII comes from either leveling, or accessories. The weapons are just kinda there. Like the cherry on top of a sundae.
See, that's what I keep hearing about the Axis Blade but the total stat buffs seem pretty low. I guess the ATB charge must be pretty good then.
It's been a while, but I think the quick stagger and the ATB charge weapons are both good all-around choices for Lightning.
I no longer believe it's possible to actually get Amodar.
I don't know how fucking long I've been doing this.
Kill him with 300% Feral Links. It'll make it a lot faster.
I was killing him with 250-300 every time. Never got him. Several hours. I gave up.
EDIT: Re: FFXIII weapon/equipment upgrades....yes, if you are planning on getting all the achievement/trophies and/or just personally want to 5star the Cie'th quests or whatever, you have to upgrade stuff. There are some bosses that are virtually impossible without proper gearing that more or less requires a decent amount of time spent farming materials to upgrade some accessories and weapons, then using that new stuff to beat the super hard bosses. You're not going to be farming shaolongguis or whatever their name was for dark matters without gaia rings and stuff. There's a pair of multi-cast cie'th in a quest that are virtually impossible without a lot of resistance gear even with your crystarium completely capped. To properly farm/kill some enemies you will need at least fangs ultimate. To easily farm some stuff before you are powerful enough you'll want Vanilles ultimate. Sazh can be one of the best Coms in the game with his ultimate, etc.
Anyone know how to face a Giant Cactuar? Not a Gigantuar, just a giant one, according to what i'm reading I have to let a regular cactur run or something but I've been fighting a small one for 10 min and it hasn't ran yet. Any tips? Clarification? Would be appreciated!
Edit: nvm! I found one, only a few more beasts to go!
Anyone know how to face a Giant Cactuar? Not a Gigantuar, just a giant one, according to what i'm reading I have to let a regular cactur run or something but I've been fighting a small one for 10 min and it hasn't ran yet. Any tips? Clarification? Would be appreciated!
Edit: nvm! I found one, only a few more beasts to go!
Just in case anyone else has this issue (I know I did), you need to leave a normal Cactaur alive until it uses "Cactus Dance" and turns into a Giant Cactaur. The problem, of course, is that Cactaurs are weak as fuck in this game so you run the risk of killing it even with just SEN counters so set up a MED/MED/MED or SYN/SYN/SYN team at first.
I beat XIII. I dont like open-ended exploring games, i like a general path to take.
Will I like XIII-X2 or will i be lost and hate it?
On a scale of openness I would say that 13-2 is more open then most jrpg's, but it's no skyrim or fallout.
Maybe I'm spoiled from decades (god I'm old) of playing Dragon Quest, but that doesn't seem nearly right. FF13-2 is a welcome step in the right direction, but it's still no where near up to standards.
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MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
So which monster jobs are recommended for general story adventuring? Right now I'm using Com - Rav- Sab. Is there a better combo?
I recommend either Com/Rav/Sen, or Com/Syn/Sen
Monster Sentinels will have far and away more HP than Serah or Noel, and can be infused to have much better resistances.
Monster Synthesists are the only normal access to offensive buffs like Brave and Faith. Though, I personally am using Goblin Chieftain for my Sen which makes Syn totally redundant.
And I rarely find myself using Tri-Disaster, so I'd suggest having a Com over a Rav for a monster. Also partly because there are so many incredible Coms.
General fights are best served by COM/RAV/COM or COM/RAV/RAV really. Normal fights are nowhere near dangerous enough to justify a SEN, and definitely not enough for a SEN and a SYN.
Tri-Disaster is great for boss fights and those turtle-type enemies that barely take damage until you stagger them.
I generally run with COM, RAV, and SEN monsters.
Blackjack on
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0
silence1186Character shields down!As a wingmanRegistered Userregular
Wandering around the Steppes, touching Cactuar statues. After one of them, fought a Gigantaur. Am I correct I can't fight him again after beating him once?
Wandering around the Steppes, touching Cactuar statues. After one of them, fought a Gigantaur. Am I correct I can't fight him again after beating him once?
There are three, total. After that (I am 99% sure that) you'll need to close the gate to fight more.
Wandering around the Steppes, touching Cactuar statues. After one of them, fought a Gigantaur. Am I correct I can't fight him again after beating him once?
There are three, total. After that (I am 99% sure that) you'll need to close the gate to fight more.
After that you can never get another one.
You have 3 chances for the crystal and it's a 100% drop. If Gigantaur has something you want to synth away (Which I don't believe he does), you have to do so before fighting him again.
I would pay $5, hell $10, for a DLC that let you fight against the Mog hunt monsters (Chichu, for example) just for a chance to catch them again. Although I don't think I could actually take out a fully buffed and leveled Chichu in 1 vs 3 combat.
Wandering around the Steppes, touching Cactuar statues. After one of them, fought a Gigantaur. Am I correct I can't fight him again after beating him once?
There are three, total. After that (I am 99% sure that) you'll need to close the gate to fight more.
After that you can never get another one.
You have 3 chances for the crystal and it's a 100% drop. If Gigantaur has something you want to synth away (Which I don't believe he does), you have to do so before fighting him again.
I would pay $10, hell $20, for a DLC that let you fight against the Mog hunt monsters (Chichu, for example) just for a chance to catch them again. Although I don't think I could actually take out a fully buffed and leveled Chichu in 1 vs 3 combat.
As long as you've got a Silver Chocobo with Resist Physical 36% (and maybe Critical: Shield II just in case) you might be able to survive Chichu's onslaught long enough to whittle down its 5500hp, though it'll probably take a few tries. (:P)
I want some DLC that're balanced for a max-level party... though I guess there's no actual hard and fast guideline for that? Role bonuses and different monster material types (and one-off monsters) mean it's probably impossible for SE to release something challenging to a min-maxed team while still being beatabke for people playing regularly. That kinda sucks.
Shen on
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MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
Pulse Gladiator is a better Sen, in terms of pure damage mitigation. It has a hidden resist physical 50% and resist magic 50%, from what I've been hearing.
@KiTA- If Chichu is relatively weak, what's considered a good str stat for a COM monster? I messed up my Chichu's build, but he still has 1116 str, or 359 above Noel, who has 757. I don't care about his atk speed; I'll happily transfuse his abilities to make up for that on a somewhat slower monster that has a "good" str stat. Like, what's the target range? 1500? 2k? Everything I see on YouTube or in guides suggests Chichu with 900+ to be good for pretty much any encounter. Is this all wrong? (I'm lvl 99 Com/Rav/Sent, 57Sab/52/Syn/48Medi. Not yet at the postgame, have beaten all the Big Game Hunter fights except Yomi. Long Gui was still hard due to my Ravager being low on HP. No ulti weapons)
Ugh double. Just re-reading the end of Shen's comment- a thought. No probably. It's inherently impossible for something to be balanced for a post-game maxed out party, but still doable by a "regular" playthrough party. Why say it sucks? That's like asking for a new set of Lvl 85 dungeons on WoW and complaining because 70s can't do it.
@KiTA- If Chichu is relatively weak, what's considered a good str stat for a COM monster? I messed up my Chichu's build, but he still has 1116 str, or 359 above Noel, who has 757. I don't care about his atk speed; I'll happily transfuse his abilities to make up for that on a somewhat slower monster that has a "good" str stat. Like, what's the target range? 1500? 2k? Everything I see on YouTube or in guides suggests Chichu with 900+ to be good for pretty much any encounter. Is this all wrong? (I'm lvl 99 Com/Rav/Sent, 57Sab/52/Syn/48Medi. Not yet at the postgame, have beaten all the Big Game Hunter fights except Yomi. Long Gui was still hard due to my Ravager being low on HP. No ulti weapons)
My Chichu's 1167 atk, easily brutalised the entire game with him. Nothing else really compares to its DPS, with abilities like Armor Breaker and the Feeder abilities. The weapons from Immortal are at least as good as the ultimate weapons that require (two) of Yomi's rare drop, and once you've killed him you've beaten the hardest fight in the game anyway.
And the problem with DLC is that people who buy it have to be able to complete it, so I think SE will err on the side of easier encounters (even if they put fucking obnoxious drop rates for the crystals). That said, I keep forgetting that this game has an easy difficulty, so perhaps not!
The only time Chichu is worthless is when you're fighting something that he can't actually reach to attack. His magic stat is balls and he casts pretty slowly on top of that.
@KiTA- If Chichu is relatively weak, what's considered a good str stat for a COM monster? I messed up my Chichu's build, but he still has 1116 str, or 359 above Noel, who has 757. I don't care about his atk speed; I'll happily transfuse his abilities to make up for that on a somewhat slower monster that has a "good" str stat. Like, what's the target range? 1500? 2k? Everything I see on YouTube or in guides suggests Chichu with 900+ to be good for pretty much any encounter. Is this all wrong? (I'm lvl 99 Com/Rav/Sent, 57Sab/52/Syn/48Medi. Not yet at the postgame, have beaten all the Big Game Hunter fights except Yomi. Long Gui was still hard due to my Ravager being low on HP. No ulti weapons)
Chichu's not weak (as in, not very good), he's weak (As in, his individual hits are low damage). The thing is, his abilities and passive nature and the skills you can pump into him make him attack like a goddamned Chainsaw.
Plus with nothing but pure power materials, you can make his low damage hits still outrageous -- 1500 damage or so. And he gets the Armor Breaker, Brave Feeder, and Faith Feeder abilities -- that means he gets a bonus if someone goes up against him with armor, and if someone buffs attack or magic attack, he just fucking steals them.
Now, having said that, apparently Omega is even better than Chichu, but requires more work -- because Omega has the problem where he is slow but hits hard, and it's harder to overcome that (as there's no "speed materials" in the game).
0
cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
I guess I need a nudge in the right direction(once I manage to be pulled away from Katawa Shoujo). Just killed the Royal Ripeness, and we're supposed to open a new gate somewhere, and I have no clue where.
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Is this truly a PONR until post-game or will I be able to come back to the missions and stuff after Chapter 12? I really don't think I'm going to continue playing post-game after beating it but I'd just like a break from some of this tedium.
3DS: 1607-3034-6970
oh cool I got a collector's catelogue from one of the missions. I guess I should do that farming mission 7 thing to get sprint shoes and lots of money/items to upgrade weapons
Yeah, I realize I'm going to be missing out on stuff and normally I'm a completionist, but on the other hand I've never been one for post-game playing. I would just like to do a fair amount of the stuff that is feasible to do prior to beating the game.
I dunno, after I beat a game I just don't really see a point to going back to do all the extra stuff unless it gives a "true ending" or something. From all the XIII-2 discussion, it seems like that's one where I will make myself go through it
3DS: 1607-3034-6970
Edit: Also, why does the book recommend a Green Chocobo over the White Chocobo for the Med role?
Edit2: Does the Battlemania skill increase the spawn rate of Chocobo battles?
I've heard you can beat the game without too much difficulty without touching weapon upgrades.
However, I finally took the time in Chapter 11 to pick one weapon for Lighting (started with Bladed Carbine for some reason, going to switch to Axis Blade I think), Fang (Taming Pole), and Hope (Hawkeye) since that has been my consistent team. They do give a really nice boost to your stats once you get them to tier 2 so I think it's worth the time.
Otherwise, what's the point of all those items taking up space in your inventory? You might as well use them. I haven't touched any accessories yet so I'm not sure how useful upgrading those are. It just seems like you'd be spreading your upgrades really thin since each character can eventually hold 3 accessories, but I'm sure there are some "better" ones to focus on.
3DS: 1607-3034-6970
Yeah, you can do it with no upgrades. The harder hunts may require upgrades (I've heard, I don't know personally as I never did them), but it's definitely just optional before then.
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See, that's what I keep hearing about the Axis Blade but the total stat buffs seem pretty low. I guess the ATB charge must be pretty good then.
Cool thanks. Got any answers to the other two questions I asked in edits?
2. I...don't know this one either. I'm kind of useless for these edits.
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ok, that's kind of the impression I had been getting up to this point. A lot of them seem like the effects are more relevant than just the damage on them.
Will I like XIII-X2 or will i be lost and hate it?
13 has very linear hallways with very little exploration at all, with the one exception of Gran Pulse. 13-2 has areas that are a bit more open, but it is still fairly linear. The main difference is the "Historia Crux" which is basically your world map. Only instead of traveling simply to different destinations, you travel to different time periods, often repeating the same areas with slight variations on them.
It's been a while, but I think the quick stagger and the ATB charge weapons are both good all-around choices for Lightning.
I was killing him with 250-300 every time. Never got him. Several hours. I gave up.
EDIT: Re: FFXIII weapon/equipment upgrades....yes, if you are planning on getting all the achievement/trophies and/or just personally want to 5star the Cie'th quests or whatever, you have to upgrade stuff. There are some bosses that are virtually impossible without proper gearing that more or less requires a decent amount of time spent farming materials to upgrade some accessories and weapons, then using that new stuff to beat the super hard bosses. You're not going to be farming shaolongguis or whatever their name was for dark matters without gaia rings and stuff. There's a pair of multi-cast cie'th in a quest that are virtually impossible without a lot of resistance gear even with your crystarium completely capped. To properly farm/kill some enemies you will need at least fangs ultimate. To easily farm some stuff before you are powerful enough you'll want Vanilles ultimate. Sazh can be one of the best Coms in the game with his ultimate, etc.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
On a scale of openness I would say that 13-2 is more open then most jrpg's, but it's no skyrim or fallout.
LoL: failboattootoot
Edit: nvm! I found one, only a few more beasts to go!
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Maybe I'm spoiled from decades (god I'm old) of playing Dragon Quest, but that doesn't seem nearly right. FF13-2 is a welcome step in the right direction, but it's still no where near up to standards.
I recommend either Com/Rav/Sen, or Com/Syn/Sen
Monster Sentinels will have far and away more HP than Serah or Noel, and can be infused to have much better resistances.
Monster Synthesists are the only normal access to offensive buffs like Brave and Faith. Though, I personally am using Goblin Chieftain for my Sen which makes Syn totally redundant.
And I rarely find myself using Tri-Disaster, so I'd suggest having a Com over a Rav for a monster. Also partly because there are so many incredible Coms.
Tri-Disaster is great for boss fights and those turtle-type enemies that barely take damage until you stagger them.
I generally run with COM, RAV, and SEN monsters.
3DS: 1607-3034-6970
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After that you can never get another one.
You have 3 chances for the crystal and it's a 100% drop. If Gigantaur has something you want to synth away (Which I don't believe he does), you have to do so before fighting him again.
I would pay $5, hell $10, for a DLC that let you fight against the Mog hunt monsters (Chichu, for example) just for a chance to catch them again. Although I don't think I could actually take out a fully buffed and leveled Chichu in 1 vs 3 combat.
As long as you've got a Silver Chocobo with Resist Physical 36% (and maybe Critical: Shield II just in case) you might be able to survive Chichu's onslaught long enough to whittle down its 5500hp, though it'll probably take a few tries. (:P)
I want some DLC that're balanced for a max-level party... though I guess there's no actual hard and fast guideline for that? Role bonuses and different monster material types (and one-off monsters) mean it's probably impossible for SE to release something challenging to a min-maxed team while still being beatabke for people playing regularly. That kinda sucks.
My Chichu's 1167 atk, easily brutalised the entire game with him. Nothing else really compares to its DPS, with abilities like Armor Breaker and the Feeder abilities. The weapons from Immortal are at least as good as the ultimate weapons that require (two) of Yomi's rare drop, and once you've killed him you've beaten the hardest fight in the game anyway.
And the problem with DLC is that people who buy it have to be able to complete it, so I think SE will err on the side of easier encounters (even if they put fucking obnoxious drop rates for the crystals). That said, I keep forgetting that this game has an easy difficulty, so perhaps not!
3DS: 1607-3034-6970
Chichu's not weak (as in, not very good), he's weak (As in, his individual hits are low damage). The thing is, his abilities and passive nature and the skills you can pump into him make him attack like a goddamned Chainsaw.
Plus with nothing but pure power materials, you can make his low damage hits still outrageous -- 1500 damage or so. And he gets the Armor Breaker, Brave Feeder, and Faith Feeder abilities -- that means he gets a bonus if someone goes up against him with armor, and if someone buffs attack or magic attack, he just fucking steals them.
Now, having said that, apparently Omega is even better than Chichu, but requires more work -- because Omega has the problem where he is slow but hits hard, and it's harder to overcome that (as there's no "speed materials" in the game).
Hmm, anyone? (I finished Katawa Shoujo.