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Broken Age: Double Fine's 3.3 Million Dollar Kickstarter Game

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Posts

  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    Smaug6 wrote:
    I don't have a problem with them not struggling, I just don't like the possibility that excess money and future sales will just go towards the corporations bottom line. If a person out of their home did something like this, I would also be wary. I think all donors should be wary of donating money to a for profit company if its made up of 1 person or 10000 people. But, in case of a 1 person company, the amount of donations needed to make the game and pay their salary is easier to estimate and see. If you pay them 50k for a years worth of work, plus residuals from future sales (which may be quite small), I have an easier time accepting that result, then game studio with 30+ employees reaping windfall from over zealous donations.

    I'm not donating anything, I'm paying them for a product that they wouldn't be able to produce were it not for advance payments. Regardless of what Double Fine does with my $30 or their extra $30*100 I will get exactly the product I pay for.

    You "pay towards the corporation's bottom line" every time you buy a product from a corporation. The only differences here are that you're paying Double Fine directly and you're paying them in advance.

  • CaedereCaedere S'no regrets BIRDIESRegistered User regular
    Also, and here's the thing:

    The people making the "donations" are perfectly okay with what they're getting in return. Hell, man, that's what makes Kickstarter work. It seems like your argument is against the Kickstarter model itself, not with DoubleFine, in which case you should contact Kickstarter.

    Personally, having helped fund some incredible things through Kickstarter—primarily boardgames—I've been happy each and every time.

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  • FiggyFiggy Fighter of the night man Champion of the sunRegistered User regular
    admanb wrote:
    Smaug6 wrote:
    I don't have a problem with them not struggling, I just don't like the possibility that excess money and future sales will just go towards the corporations bottom line. If a person out of their home did something like this, I would also be wary. I think all donors should be wary of donating money to a for profit company if its made up of 1 person or 10000 people. But, in case of a 1 person company, the amount of donations needed to make the game and pay their salary is easier to estimate and see. If you pay them 50k for a years worth of work, plus residuals from future sales (which may be quite small), I have an easier time accepting that result, then game studio with 30+ employees reaping windfall from over zealous donations.

    I'm not donating anything, I'm paying them for a product that they wouldn't be able to produce were it not for advance payments. Regardless of what Double Fine does with my $30 or their extra $30*100 I will get exactly the product I pay for.

    You "pay towards the corporation's bottom line" every time you buy a product from a corporation. The only differences here are that you're paying Double Fine directly and you're paying them in advance.

    I think what Smaug6 isn't understanding is the bolded. This isn't a not-for-profit organization. You aren't donating anything. You're pre-ordering a product that is yet to be made.

    XBL : Figment3 · SteamID : Figment
  • StericaSterica Yes Registered User, Moderator mod
    Smaug6, it's literally 15 dollars you're out of. They are making no specific promises, and you are free to tailor your donation to the level of trust you have in Double Fine. I don't see what's the problem here.

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  • RamiRami Registered User regular
    I don't really see the issue. Everyone who pledges is making an investment. Investments are inherently risky and you've only yourself to blame if it turns out bad, it's your judgment on the line. I probably would have pledged for this, but since they are already so far over what they wanted I'm not going to. My judgement of this situation now is their is no need to take a pointless risk when I can wait and see how the game turns out before putting down cash for it. I'm surprised more people don't seem to have taken the same position.

  • GSMGSM Registered User regular
    I see this as a pre-preorder, and paying more than 15$ is just tipping.

    Calling it "donating" feels petty, like referring to tipping your table's server as "charity".

    We'll get back there someday.
  • JavenJaven Registered User regular
    edited February 2012
    Smaug6 wrote:
    admanb wrote:
    Smaug6 wrote:
    I realize some things that they will do such as translations or translations to different platforms were beyond the original scope of their proposal, but seriously, at the end of the day this just increases Double Fine's sales and revenue. I don't feel good about the application of this.

    Yeah that's why I gave them my money. Also because at the end of it I'm going to get a product worth at least $30 to me.

    I feel super ripped off!

    I am not trying to be combative, but this could be a problem. So you say, I donated 15 dollars for game that I would pay 30 dollars for. Thats great value for you. However, there is no guarantee that the game you donated 15 dollars for will be the game you get. What if during development they said, hmmmmm, lets make it a first person adventure game instead! OK, well now they changed the product, and while its similar to what they did, you are getting a different product from promised.

    Double Fine has indicated that it wants to do right by the community etc, but thats just a promise. They can unilaterally change the game and anything they want and you have no way to get your money back. You have zero legal protection. I mean you are trusting this corporation to do right by you, but aside from goodwill, you have no recourse against them.

    Or worse case scenario, suddenly the studio's other games flop. Its forced to declare bankruptcy. You can't even ask for a refund for your donation because its a donation, not a contract (like a pre-order is) to deliver you a game, so the company gets liquidated, you never get your game, and you are out 15 dollars. You might say, well Tim will just take the IP somewhere else and make the game. It can't the estate would hold onto that money and IP to pay its creditors.

    These are all worst case senarios, but I think that its important to realize that this is not an optimal way to raise money to get a passion project made, especially for the fans.

    I'm hoping a lot of this will be stemmed by the documentary portion, along with the feedback system all kickstarter participants will have access to. If feedback is extremely negative, then I trust them to take that into consideration as to whether it'll be in the final product.

    EDIT: But, yes, regardless of the medium, this is still an investment, and yes, investments are not 100% guaranteed.

    Javen on
  • akajaybayakajaybay Registered User regular
    My only fear is they will listen to peoples opinions about how the game should be too much. The internet's ideas shoved into your game could be worse than publisher demands shoved in your game.
    That could be a terrible terrible game designed by internet committee.
    But then I guess that's what the documentary is for. It'll still be fun to see how the terrible happens.

    Really just more videos of Tim being funny is enough to justify my backing.

  • Smaug6Smaug6 Registered User regular
    Figgy wrote:
    Rorus Raz wrote:
    I am pretty sure Double Fine still have to deliver on their promise as part of Kickstarter's rules. I guess they could release a shitty game, but you're a big kid and can make a judgement call on the possibility of that happening.

    If this was to me, I'm not saying they'll deliver a shitty game. I'm saying it won't cost them $3m to deliver a great game. They can deliver a great game for far less than the $400k.

    And again, I'm fine with that.

    They don't have to deliver anything, thats the problem. Because its a donation, not a sale, no laws regulate this conduct really.

    You actually aren't buying a product here. You are donating money and they say they will give you a product. You might be able to argue breach of contract, but its very unlikely as you donating money, not paying for a service or good.

    Also on kickstarter's site, from the FAQ it seems pretty clear that the person asking for the donation has no legal obligation to deliver on their promise. Basically it says, donor beware.

    I am not trying to get down on this game or the idea behind it. I just think its an incredibly poor way to go about financing it from the consumer side of the equation.

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  • StericaSterica Yes Registered User, Moderator mod
    Let's compare this to how normal games work. How many games have demos these days? And, of those, how many are indicative of the full product? Unless you find a friend's copy to play at length, you're plopping up to sixty bucks based on what the media coverage is.

    I fail to see how this Kickstarter thing is radically different. You're spending on a bigger unknown, but we do that all the time with products.

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  • CaedereCaedere S'no regrets BIRDIESRegistered User regular
    The tiered "donation" system also works well, since people can pay exactly what they're comfortable with and can see in advance what they would be receiving. There is no pressure on you to pay more than you're comfortable with, remember. It's a fantastic system and that's a large part of why this is a brilliant idea.

    It's the sort of thing that goes against established business models in way that shorts out the brains of anyone who is used to dealing with those, but also just makes so much damn sense.

    To the consumer, this is a far, far better system than the "old way" of doing things.

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  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    Smaug6 wrote:
    I am not trying to be combative, but this could be a problem. So you say, I donated 15 dollars for game that I would pay 30 dollars for. Thats great value for you. However, there is no guarantee that the game you donated 15 dollars for will be the game you get. What if during development they said, hmmmmm, lets make it a first person adventure game instead! OK, well now they changed the product, and while its similar to what they did, you are getting a different product from promised.

    Double Fine has indicated that it wants to do right by the community etc, but thats just a promise. They can unilaterally change the game and anything they want and you have no way to get your money back. You have zero legal protection. I mean you are trusting this corporation to do right by you, but aside from goodwill, you have no recourse against them.

    Or worse case scenario, suddenly the studio's other games flop. Its forced to declare bankruptcy. You can't even ask for a refund for your donation because its a donation, not a contract (like a pre-order is) to deliver you a game, so the company gets liquidated, you never get your game, and you are out 15 dollars. You might say, well Tim will just take the IP somewhere else and make the game. It can't the estate would hold onto that money and IP to pay its creditors.

    Yes. That's true. I and many other people are gambling our $15-100 dollars on Double Fine's history, reputation, and current (assumed) stability. In exchange, Double Fine doesn't have to make the far more complex, risky, and potentially less valuable gamble with a publisher to get the same thing done.
    These are all worst case senarios, but I think that its important to realize that this is not an optimal way to raise money to get a passion project made, especially for the fans.

    I think it's exactly the right way to raise money to get a passion project made.

  • FiggyFiggy Fighter of the night man Champion of the sunRegistered User regular
    Rorus Raz wrote:
    The genre doesn't define the game's cost. You yourself even gave an example of big-money voice talent. What they do with the extra cash is their decision, and kudos to them if they decide to use it to make a better game. Right now it looks like the goal is to take the extra cash and increase distribution.

    It kind of does. An MMO, for example, costs far more to make than a turret defense game. Generally. There are exceptions, of course.

    I'd just hate to see them pressured to pour more money into the game that doesn't really need to be spent. I'd rather see it go to releasing the game on other platforms, which is what they've said they're going to do. So, good.

    But those crying that the game isn't going to cost nearly as much as they're getting and they should be giving that back or that they're somehow deceiving people? Stupid. This is a business. If they didn't bring in more than they spent, it wouldn't be a very good business.


    XBL : Figment3 · SteamID : Figment
  • StericaSterica Yes Registered User, Moderator mod
    They're seriously going to raise a million in 24 hours, aren't they?

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  • Warlock82Warlock82 Never pet a burning dog Registered User regular
    reVerse wrote:
    Stacking is a puzzle game, Costume Quest is a jRPG lite.

    ^ this

    Also, it's not like those are the ONLY two games Tim Schafer has ever put out -_-

    (for the record, played and loved Costume Quest, never got around to Stacking)

    Switch: 2143-7130-1359 | 3DS: 4983-4927-6699 | Steam: warlock82 | PSN: Warlock2282
  • CaedereCaedere S'no regrets BIRDIESRegistered User regular
    Rorus Raz wrote:
    Let's compare this to how normal games work. How many games have demos these days? And, of those, how many are indicative of the full product? Unless you find a friend's copy to play at length, you're plopping up to sixty bucks based on what the media coverage is.

    I fail to see how this Kickstarter thing is radically different. You're spending on a bigger unknown, but we do that all the time with products.
    Hey, Rorus, if I start a Kickstarter project to fund my artistic proclivities you're gonna donate to it, right?

    Right?
    :winky:

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  • EntriechEntriech ? ? ? ? ? Ontario, CanadaRegistered User regular
    Rorus Raz wrote:
    They're seriously going to raise a million in 24 hours, aren't they?

    Oh my god, it's full of stars.

  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    edited February 2012
    Smaug6 wrote:
    Also on kickstarter's site, from the FAQ it seems pretty clear that the person asking for the donation has no legal obligation to deliver on their promise. Basically it says, donor beware.

    I am not trying to get down on this game or the idea behind it. I just think its an incredibly poor way to go about financing it from the consumer side of the equation.

    And yet Kickstarter seems to have gotten a great many successful products made without any major failures or fraud.

    admanb on
  • FiggyFiggy Fighter of the night man Champion of the sunRegistered User regular
    admanb wrote:
    Smaug6 wrote:
    Also on kickstarter's site, from the FAQ it seems pretty clear that the person asking for the donation has no legal obligation to deliver on their promise. Basically it says, donor beware.

    I am not trying to get down on this game or the idea behind it. I just think its an incredibly poor way to go about financing it from the consumer side of the equation.

    And yet Kickstarter seems to have gotten a great many successful products made without any major failures or fraud.

    Sky's still up there. Imagine that.

    XBL : Figment3 · SteamID : Figment
  • RamiRami Registered User regular
    edited February 2012
    I would say it's radically different from a demo on the basis that we know nothing about this game except it's genre. And while I love to play some Mario Kart, I'd hate having to play Gran Turismo.

    Rami on
  • FiggyFiggy Fighter of the night man Champion of the sunRegistered User regular
    Rami wrote:
    I would say it's radically different from a demo on the basis that we know nothing about this game except it's genre. And while I love to play some Mario Kart, I'd hate having to play Gran Turismo.

    But in this case you do know the people behind the project and what kind of game they'll be producing, based on what they've produced in the past. If Nintendo suddenly wanted to develop a kart racer, you would know what kind of kart racer you'd be getting.

    XBL : Figment3 · SteamID : Figment
  • reVersereVerse Attack and Dethrone God Registered User regular
    edited February 2012
    Mario Kart and Gran Turismo aren't part of the same genre.

    reVerse on
  • CaedereCaedere S'no regrets BIRDIESRegistered User regular
    I wonder how many of the people who are being negative about this have played the early Schafer/Gilbert games.

    I mean, if they're only familiar with the newer DoubleFine titles and don't understand the ramifications of a point-and-click adventure being produced by these guys, then... yeah, I could understand some hesitation. It would seem like a pretty big genre leap for DoubleFine.

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  • RamiRami Registered User regular
    Yes they are, they are racing games. As different from each other as a comedy point n click adventure is different from a completely straight face and serious story driven point n click adventure.

  • Grey PaladinGrey Paladin Registered User regular
    Honestly, this seems like the best business model for the modern world. You effectively make your game immune to piracy without causing any harm to the end user. If the user is not interested in the game, well, they are not interested and so if you made it in the traditional fashion you wouldn't be able to sell it anyhow. If you do not make enough money to make the game everyone gets their money back. This seems like a win-win-win scenario.

    The only thing I am really confused about is why they are not going all the way and just using the ransom model. The ransom model is like a kickstarter, but rather than asking for the money you need to create the project, you ask for what you would like to be paid for it. Usually you release a demo and eventually incomplete parts of the game at major milestones of pledgers. Once you get enough pledgers to cover the ransom, you gain access to the money and release the game for 'free'.

    "All men dream, but not equally. Those who dream by night in the dusty recesses of their minds wake in the day to find that it was vanity; but the dreamers of the day are dangerous men, for they may act their dream with open eyes to make it possible." - T.E. Lawrence
  • Jam WarriorJam Warrior Registered User regular
    edited February 2012
    @Smaug6

    A lot of your issues seem to come from the idea these being donations in the charitable sense. I don't see them as such at all. It's a simple business transaction. I pre-ordered a game is all. Extremely early pre order, but such is my faith in the company that I am happy to do so at this stage.
    I am not trying to get down on this game or the idea behind it. I just think its an incredibly poor way to go about financing it from the consumer side of the equation.

    I agree it's not the best from a consumer standpoint. It is loaded with risk. But everyone involved is a grown up who is fully aware of said risk and decided to take it because the alternative is the game doesn't get made at all.

    Jam Warrior on
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  • GSMGSM Registered User regular
    Warlock82 wrote:
    reVerse wrote:
    Stacking is a puzzle game, Costume Quest is a jRPG lite.

    ^ this

    Also, it's not like those are the ONLY two games Tim Schafer has ever put out -_-

    (for the record, played and loved Costume Quest, never got around to Stacking)

    Adventure games are puzzle games, though. Stacking just replaced "inventory" for "who are you possessing", like Phoenix Wright swaps inventory out for "Evidence" and "Use Item" for "Present Item". Plain "Adventure Gaming" is puzzles woven into a storyline. Stacking is still an adventure game, albeit a nontraditional one.

    We'll get back there someday.
  • Smaug6Smaug6 Registered User regular
    admanb wrote:
    Smaug6 wrote:
    I am not trying to be combative, but this could be a problem. So you say, I donated 15 dollars for game that I would pay 30 dollars for. Thats great value for you. However, there is no guarantee that the game you donated 15 dollars for will be the game you get. What if during development they said, hmmmmm, lets make it a first person adventure game instead! OK, well now they changed the product, and while its similar to what they did, you are getting a different product from promised.

    Double Fine has indicated that it wants to do right by the community etc, but thats just a promise. They can unilaterally change the game and anything they want and you have no way to get your money back. You have zero legal protection. I mean you are trusting this corporation to do right by you, but aside from goodwill, you have no recourse against them.

    Or worse case scenario, suddenly the studio's other games flop. Its forced to declare bankruptcy. You can't even ask for a refund for your donation because its a donation, not a contract (like a pre-order is) to deliver you a game, so the company gets liquidated, you never get your game, and you are out 15 dollars. You might say, well Tim will just take the IP somewhere else and make the game. It can't the estate would hold onto that money and IP to pay its creditors.

    Yes. That's true. I and many other people are gambling our $15-100 dollars on Double Fine's history, reputation, and current (assumed) stability. In exchange, Double Fine doesn't have to make the far more complex, risky, and potentially less valuable gamble with a publisher to get the same thing done.
    These are all worst case senarios, but I think that its important to realize that this is not an optimal way to raise money to get a passion project made, especially for the fans.

    I think it's exactly the right way to raise money to get a passion project made.

    I just think its a terrible legal structure to make this game and because of that, it could lead to unscrupulous results. I am not saying it will.

    In alot of ways I am happy that so many people supported the game, but I will never support a project with this set up through donations.

    Will I order the game? Possibly. Will I have taken any risk? No. Should people understand the problems with how this is done? Yes. Should you donate? Its up to you, but please understand the risks you are taking.

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  • FiggyFiggy Fighter of the night man Champion of the sunRegistered User regular
    I mean, shit. Notch made millions on a game that was still in Beta, and 99% of the people paying for the game had no clue who he was. He could have easily fucked off with his millions and left Minecraft as an early beta a year ago. All people did was Paypal him the money.

    Why are people more critical over a company doing this officially instead?

    XBL : Figment3 · SteamID : Figment
  • Smaug6Smaug6 Registered User regular
    @Smaug6

    A lot of your issues seem to come from the idea these being donations in the charitable sense. I don't see them as such at all. It's a simple business transaction. I pre-ordered a game is all. Extremely early pre order, but such is my faith in the company that I am happy to do so at this stage.

    Please understand its not a pre-order. You can't get your money back if the cancel the project or change the project. Its something else, I am not sure what to call it. A hope-order?

    steam_sig.png
  • FiggyFiggy Fighter of the night man Champion of the sunRegistered User regular
    Smaug6 wrote:
    I just think its a terrible legal structure to make this game and because of that, it could lead to unscrupulous results. I am not saying it will.

    In alot of ways I am happy that so many people supported the game, but I will never support a project with this set up through donations.

    Will I order the game? Possibly. Will I have taken any risk? No. Should people understand the problems with how this is done? Yes. Should you donate? Its up to you, but please understand the risks you are taking.

    Why do you keep using the word donate? It's not helping your argument to ignore all the people telling you it's not a donation.

    XBL : Figment3 · SteamID : Figment
  • CaedereCaedere S'no regrets BIRDIESRegistered User regular
    With this kind of budget, I want them to get some top-notch voice talent in.

    Like... Eric Idle. And John Cleese. Carlos Alazraqui, Tara Strong, Mark Hamill. Mmm.

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  • zilozilo Registered User regular
    Figgy wrote:
    Rorus Raz wrote:
    Figgy wrote:
    zilo wrote:
    You could easily spend 2-3 million on a game like this so I doubt they're going to run out of ways to spend the money.
    Really? Can you?

    I'm being serious. How can an adventure game cost $3m?

    Unless you're contracting Vin Diesel as voice talent, you're not going to have the same budget in a game like this I wouldn't think. I think $400k is a highball estimate for the game itself.
    You're kidding, right? I'm sure Double Fine could easily find ways to spent another two million. License a fancy engine, make the game larger, or just flat-out spend more time on the game.

    I could find a way to spend $2m too, but it wouldn't be money well spent. This is an adventure game. Point-and-click, right? It's going to cost far, far less than many other genres to produce. I'm just saying it's not a game that's going to cost them that much.

    In a nutshell, more money means more people. The original budget of $300k gets you approximately four people for eight months- 1.5 artists, a programmer, a designer, half of a sound guy. Obviously I'm spitballing but you get the idea. Triple that and holy shit! Now you can do particle effects, high res animations, more backgrounds, minigames, more cinematics, more voice acting, and so on. A four hour adventure game becomes an eight hour adventure game.

    More money opens doors, up to a point. Obviously there are diminishing returns but that point comes at a hell of a lot more than a few million bucks when a single mid-level development seat, including things like floorplan (electricity, rent, etc) and health care costs over $100k a year, nevermind what senior guys like Ron Gilbert or Tim Schafer cost.

    And if they manage to raise, say, $20 million? I'm with you: bully for them! I hope they use that money as a war chest to cut their reliance on the publisher model forever. I don't expect or require that they use all of the money they raise on the game.

  • zilozilo Registered User regular
    Figgy wrote:
    Smaug6 wrote:
    I just think its a terrible legal structure to make this game and because of that, it could lead to unscrupulous results. I am not saying it will.

    In alot of ways I am happy that so many people supported the game, but I will never support a project with this set up through donations.

    Will I order the game? Possibly. Will I have taken any risk? No. Should people understand the problems with how this is done? Yes. Should you donate? Its up to you, but please understand the risks you are taking.

    Why do you keep using the word donate? It's not helping your argument to ignore all the people telling you it's not a donation.

    Yeah... these aren't donations. I expect a return on my money. In fact, Kickstarter insists on it.

    Even if the game sucks, at least we'll get to watch it all go to hell on video!

  • Smaug6Smaug6 Registered User regular
    Figgy wrote:
    I mean, shit. Notch made millions on a game that was still in Beta, and 99% of the people paying for the game had no clue who he was. He could have easily fucked off with his millions and left Minecraft as an early beta a year ago. All people did was Paypal him the money.

    Why are people more critical over a company doing this officially instead?

    2 reasons

    First, when you pre-ordered and got the beta, you got a copy of the game, plus the ability to get a refund if the game was never finished. You had legal entitlement to the final copy of the game. Its true that Notch could have just released one more minor update and called it finished and possibility escaped liability, but here, you literally have just a promise to make a game. You don't even have a beta copy of the game. There aren't even any assets for it yet.

    Second, you are funding the development of a game before its even taken shape. You have no idea how or if it will turn out. Plus, Double Fine can unilaterally do whatever they want and you can contribute input, but there is no way to tell if it will matter.

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  • BionicPenguinBionicPenguin Registered User regular
    Caedere wrote:
    With this kind of budget, I want them to get some top-notch voice talent in.

    Like... Eric Idle. And John Cleese. Carlos Alazraqui, Tara Strong, Mark Hamill. Mmm.

    I want part of the game to be entirely voiced by Nolan North. Including female characters.

  • FiggyFiggy Fighter of the night man Champion of the sunRegistered User regular
    Smaug6 wrote:
    Figgy wrote:
    I mean, shit. Notch made millions on a game that was still in Beta, and 99% of the people paying for the game had no clue who he was. He could have easily fucked off with his millions and left Minecraft as an early beta a year ago. All people did was Paypal him the money.

    Why are people more critical over a company doing this officially instead?

    2 reasons

    First, when you pre-ordered and got the beta, you got a copy of the game, plus the ability to get a refund if the game was never finished. You had legal entitlement to the final copy of the game. Its true that Notch could have just released one more minor update and called it finished and possibility escaped liability, but here, you literally have just a promise to make a game. You don't even have a beta copy of the game. There aren't even any assets for it yet.

    Second, you are funding the development of a game before its even taken shape. You have no idea how or if it will turn out. Plus, Double Fine can unilaterally do whatever they want and you can contribute input, but there is no way to tell if it will matter.

    No you couldn't.


    XBL : Figment3 · SteamID : Figment
  • Smaug6Smaug6 Registered User regular
    Figgy wrote:
    Smaug6 wrote:
    I just think its a terrible legal structure to make this game and because of that, it could lead to unscrupulous results. I am not saying it will.

    In alot of ways I am happy that so many people supported the game, but I will never support a project with this set up through donations.

    Will I order the game? Possibly. Will I have taken any risk? No. Should people understand the problems with how this is done? Yes. Should you donate? Its up to you, but please understand the risks you are taking.

    Why do you keep using the word donate? It's not helping your argument to ignore all the people telling you it's not a donation.

    It is entirely a donation. I mean thats what kickstarter is. Its for donations. Their rules expressly prohibit any return on investment or profit sharing. Its not an investment.

    You are giving someone money and they have all the power to decide how to use that money to create something. I am not sure how else you can see it.

    To repeat, you have no legal right to the product. Its not a pre-order. Its not an advanced sale.

    Its a donation to a for profit company with the idea that they will take the money and create a product. If they do, they will send you one. If not, thanks for the donation.

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  • Smaug6Smaug6 Registered User regular
    edited February 2012
    Figgy wrote:
    Smaug6 wrote:
    Figgy wrote:
    I mean, shit. Notch made millions on a game that was still in Beta, and 99% of the people paying for the game had no clue who he was. He could have easily fucked off with his millions and left Minecraft as an early beta a year ago. All people did was Paypal him the money.

    Why are people more critical over a company doing this officially instead?

    2 reasons

    First, when you pre-ordered and got the beta, you got a copy of the game, plus the ability to get a refund if the game was never finished. You had legal entitlement to the final copy of the game. Its true that Notch could have just released one more minor update and called it finished and possibility escaped liability, but here, you literally have just a promise to make a game. You don't even have a beta copy of the game. There aren't even any assets for it yet.

    Second, you are funding the development of a game before its even taken shape. You have no idea how or if it will turn out. Plus, Double Fine can unilaterally do whatever they want and you can contribute input, but there is no way to tell if it will matter.

    No you couldn't.


    Ok. You still got a product license for the beta game. Where's your product license here?

    Edit: Also I am just going to assume that you had no legal entitlement to the end product, but I imagine you would as if it was a condition of purchasing the beta. Even if the license didn't provide for it, through contract law and consumer protection.

    Smaug6 on
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  • PiotyrPiotyr Power-Crazed Wizard SilmariaRegistered User regular
    It's not a donation, it's an investment pledge. It's just that instead of one big-money investor, there are tens of thousands of individual investors.

    It's akin to investing in Adobe to develop the next version of Premiere. If they don't deliver, it'd be such a blow to their reputation that nobody would support them in the future, including standard big publisher investors. If they do deliver, I have a pretty good idea of how the final product will be used.

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