I'm not sure they actually meant to kill Shepard outright
I mean the Normandy had to be destroyed, but the Collectors wanted Shepard's body immediately after the attack. I assume they just got out of there quick because they didn't want to deal with the Alliance distress team Shepard pinged.
-Tal on
0
wiltingI had fun once and it was awfulRegistered Userregular
Yeah they were obviously interested in the body. Harbinger regarding the human that put a spanner in Soveriegn's works as a worthwhile target doesn't mean Shepard is a Neo, just of noteworthy significance.
Well you said they weren't planning on hitting Earth. I thought that meant at all or ever. And yes, hindsight being what it is, it's super unlikely that the Collectors could make it very far past the Charon relay with just the one ship. But you know...they don't actually KNOW that. They have no idea what the Collectors are doing or why they're taking anyone.
And I think your views are a little optimistic. I don't know if they're going to keep adding cannons. Remember that while these are human colonies, they aren't Alliance colonies. They're outside of Alliance space and any support isn't guaranteed. Kaidan is only on Horizon as a show of good will, as well as a cover to figure out what Shepard's up to. I think it's reasonable to say that without Shepard at the very least more colonies go dark, and I think it's worthwhile for Shepard's suicide mission to save hundreds of thousands, if not millions of human lives.
Oh, I'd forgotten about the colonies not being under the Alliance, that does change things a lot. I was going to say that Shep could come forward with Mordin's seeker counter-measure, but if its just a group of people out to make a buck then there's not exactly a unified body for him to give this info to. He could probably still give it to the Alliance who could use it as information on why expansion in the Verge is a bad idea.
I disagree with Shep's suicide mission being worth it. It's a problem that solves itself - colonies keep going dark, people pack up and go home and the Alliance is forced to take notice. Essentially, if my Shep had lost anyone in the suicide mission, knowing what he knows afterwards, he'd become a depressed drinker because I don't see the potential losses as worthwhile.
The Collectors are there to study genetic anomalies and evaluate each species.
thing about that though is, who were the collectors during the prothean era? or the prior cycle?
i like to think each cycle had its own collector spieces which were the left overs of the prior cycles reapering.
me3 spoiler spec
like, maybe the turian husks or left over human husks were going to be collectors after this cycle
It couldn't possibly be TIM's ambition to manoeuvre Ceberus into that role, now would it? Maybe what he wanted all along was a hostile takeover of their operation, impress the Reapers to boot.
Well you said they weren't planning on hitting Earth. I thought that meant at all or ever. And yes, hindsight being what it is, it's super unlikely that the Collectors could make it very far past the Charon relay with just the one ship. But you know...they don't actually KNOW that. They have no idea what the Collectors are doing or why they're taking anyone.
And I think your views are a little optimistic. I don't know if they're going to keep adding cannons. Remember that while these are human colonies, they aren't Alliance colonies. They're outside of Alliance space and any support isn't guaranteed. Kaidan is only on Horizon as a show of good will, as well as a cover to figure out what Shepard's up to. I think it's reasonable to say that without Shepard at the very least more colonies go dark, and I think it's worthwhile for Shepard's suicide mission to save hundreds of thousands, if not millions of human lives.
Oh, I'd forgotten about the colonies not being under the Alliance, that does change things a lot. I was going to say that Shep could come forward with Mordin's seeker counter-measure, but if its just a group of people out to make a buck then there's not exactly a unified body for him to give this info to. He could probably still give it to the Alliance who could use it as information on why expansion in the Verge is a bad idea.
I disagree with Shep's suicide mission being worth it. It's a problem that solves itself - colonies keep going dark, people pack up and go home and the Alliance is forced to take notice. Essentially, if my Shep had lost anyone in the suicide mission, knowing what he knows afterwards, he'd become a depressed drinker because I don't see the potential losses as worthwhile.
I don't get the impression that space travel is extremely cheap or convenient in this day and age. I'm not sure the people necessarily pack up and go home. See, the colony IS their home. People don't move out of Tornado Alley even though to me, it's common sense not to live in a place called Tornado Alley. Then you have to deal with refugees and shit. Plus, even if they do, how many more colonies get abducted? How many thousands die for some mysterious weapon? Maybe they're developing an engineered bioweapon to use against humans. Mordin's recruitment quest certainly shows they have the ability to do that.
I think there are plenty of reasons to go. In the grand scheme of things, Shepard is doing things the Alliance or Council cannot do, and the cost is actually probably fairly reasonable when compared against the cost of sending an Alliance Fleet to do the same job.
You know what would be interesting? So the Reapers are interested in Shepard because he managed to take down Sovereign. Maybe this happened before? Maybe in a previous cycle there was someone else who was able to oppose the Reapers but ultimately failed? It might be possible that the Reapers have one or more such persons under their control, indoctrinated.
Well you said they weren't planning on hitting Earth. I thought that meant at all or ever. And yes, hindsight being what it is, it's super unlikely that the Collectors could make it very far past the Charon relay with just the one ship. But you know...they don't actually KNOW that. They have no idea what the Collectors are doing or why they're taking anyone.
And I think your views are a little optimistic. I don't know if they're going to keep adding cannons. Remember that while these are human colonies, they aren't Alliance colonies. They're outside of Alliance space and any support isn't guaranteed. Kaidan is only on Horizon as a show of good will, as well as a cover to figure out what Shepard's up to. I think it's reasonable to say that without Shepard at the very least more colonies go dark, and I think it's worthwhile for Shepard's suicide mission to save hundreds of thousands, if not millions of human lives.
Oh, I'd forgotten about the colonies not being under the Alliance, that does change things a lot. I was going to say that Shep could come forward with Mordin's seeker counter-measure, but if its just a group of people out to make a buck then there's not exactly a unified body for him to give this info to. He could probably still give it to the Alliance who could use it as information on why expansion in the Verge is a bad idea.
I disagree with Shep's suicide mission being worth it. It's a problem that solves itself - colonies keep going dark, people pack up and go home and the Alliance is forced to take notice. Essentially, if my Shep had lost anyone in the suicide mission, knowing what he knows afterwards, he'd become a depressed drinker because I don't see the potential losses as worthwhile.
I don't get the impression that space travel is extremely cheap or convenient in this day and age. I'm not sure the people necessarily pack up and go home. See, the colony IS their home. People don't move out of Tornado Alley even though to me, it's common sense not to live in a place called Tornado Alley. Then you have to deal with refugees and shit. Plus, even if they do, how many more colonies get abducted? How many thousands die for some mysterious weapon? Maybe they're developing an engineered bioweapon to use against humans. Mordin's recruitment quest certainly shows they have the ability to do that.
I think there are plenty of reasons to go. In the grand scheme of things, Shepard is doing things the Alliance or Council cannot do, and the cost is actually probably fairly reasonable when compared against the cost of sending an Alliance Fleet to do the same job.
Perhaps I'm not making myself clear - I don't think that Shepard is wrong to go on the suicide mission, given what he knows beforehand. I think that once he has the full details, aka in hindsight, my Shep would consider it a shitty way to have spent his time.
His job isn't to protect the investments of those who moved to colonies in dangerous, pirate-controlled territory, it's to prevent the annihilation of all sentient (organic?) life in the galaxy.
You know what would be interesting? So the Reapers are interested in Shepard because he managed to take down Sovereign. Maybe this happened before? Maybe in a previous cycle there was someone else who was able to oppose the Reapers but ultimately failed? It might be possible that the Reapers have one or more such persons under their control, indoctrinated.
You could argue that that's what the Collectors are. The Protheans managed to hurt the Reaper's plans in a major way, and we don't know yet how close they came to stopping them. The fact that their relics play such a big role in the games indicates that they were a major threat to the Reapers.
To me, the Collectors were an ill-defined, non-threat. We never encountered them enough, and they never did enough things to actually make them feel like antagonists. They needed more screen time, and more than one ship.
Blowing up the hero's ship and killing him for two years isn't doing a good enough job of making them antagonists? They did a better job than Sovereign.
I'm sorry, but this talk of a space pope being Krogan is just blowing my mind. Even more so the:
Is the pope a krogan? Does an Asari earn a paycheck on her knees? Of course the pope is Krogan! He's the friggen pope!
Earlier today there was an attempt made on the pope's life. Arsis Grunt the third was walking among the people, a tradition he started eighty years ago despite the outcry from the faithful over the personal risk, when a Batarian radical approached him from behind and stabbed him with a seven inch knife several times. The pope responded with his usual method of greeting those of the Morman faith, and the Batarian was soon released to C-sec custody after emergency personal tended to his wounds.
Asked to comment on the assault, the Pontiff had this to say:
"It is regretful that those of different belief can not always see eye to eye. I do as god would will, and try to meet all those who voice dissent to my faith face to face."
After that, the pontiff continued his walk, stopping only to welcome Joanna Shepard, grandaughter of the late hero Jennifer Shepard, to the vatican.
0
ChaosHatHop, hop, hop, HA!Trick of the lightRegistered Userregular
Blowing up the hero's ship and killing him for two years isn't doing a good enough job of making them antagonists? They did a better job than Sovereign.
No, that was good. but the fact that we encounter them a grand total of two times before the suicide mission is less good. Also, the fact that they are actually
mutated Protheans
has no build-up, and is brushed aside as quickly as it's mentioned, is also less good.
To me, the Collectors were an ill-defined, non-threat. We never encountered them enough, and they never did enough things to actually make them feel like antagonists. They needed more screen time, and more than one ship.
Felt exactly the opposite here. Every time the Collectors showed up was an "oh shit" moment. Shepard dies, colony gets abducted and even Shepard can't save them all, Normandy gets hacked, crew gets abducted, all of the suicide mission. Much more intimidating than the geth who got destroyed every time Shepard showed up, to the point where she is asked to take on 4 planet bases by herself.
To me, the Collectors were an ill-defined, non-threat. We never encountered them enough, and they never did enough things to actually make them feel like antagonists. They needed more screen time, and more than one ship.
Felt exactly the opposite here. Every time the Collectors showed up was an "oh shit" moment. Shepard dies, colony gets abducted and even Shepard can't save them all, Normandy gets hacked, crew gets abducted, all of the suicide mission. Much more intimidating than the geth who got destroyed every time Shepard showed up, to the point where she is asked to take on 4 planet bases by herself.
I would have liked a non-Collector mission or two - kind of like Mordin's where you discover evidence of scary things the Collectors have done without actually encountering them. A few more indications that these guys were shadowy background threats who have been up to no good for centuries.
It didn't pan out, but I always liked the idea that they were the Shadow Broker.
To me, the Collectors were an ill-defined, non-threat. We never encountered them enough, and they never did enough things to actually make them feel like antagonists. They needed more screen time, and more than one ship.
Felt exactly the opposite here. Every time the Collectors showed up was an "oh shit" moment. Shepard dies, colony gets abducted and even Shepard can't save them all, Normandy gets hacked, crew gets abducted, all of the suicide mission. Much more intimidating than the geth who got destroyed every time Shepard showed up, to the point where she is asked to take on 4 planet bases by herself.
The crew abduction was the only time I went "oh shit" but even that was marred by the profoundly stupid shuttle scene, and how telegraphed it all was.
And the Geth never felt like they were supposed to be antagonists, they were just disposable mooks. Saren was the real antagonist, until the reveal of Sovereign of course.
Is the collector's edition going to be available later on? There's apparently nowhere left to pre order it.
Not physical copies. Digital deluxe version will be around. 360 CEs sold out really early, then PC started tapering off, and eventually PS3 will run out.
To me, the Collectors were an ill-defined, non-threat. We never encountered them enough, and they never did enough things to actually make them feel like antagonists. They needed more screen time, and more than one ship.
Felt exactly the opposite here. Every time the Collectors showed up was an "oh shit" moment. Shepard dies, colony gets abducted and even Shepard can't save them all, Normandy gets hacked, crew gets abducted, all of the suicide mission. Much more intimidating than the geth who got destroyed every time Shepard showed up, to the point where she is asked to take on 4 planet bases by herself.
Yeah, they did things, but they just didn't have a lot of fluff built up around them which is part of the problem with ME2. You're fighting this out of nowhere threat that isn't terribly well developed that are apparently harvesting people to create....I don't even know....this (1m 50s)? http://www.youtube.com/watch?v=1b9xpfiYSJk#t=1m50s
Not physical copies. Digital deluxe version will be around. 360 CEs sold out really early, then PC started tapering off, and eventually PS3 will run out.
To me, the Collectors were an ill-defined, non-threat. We never encountered them enough, and they never did enough things to actually make them feel like antagonists. They needed more screen time, and more than one ship.
Felt exactly the opposite here. Every time the Collectors showed up was an "oh shit" moment. Shepard dies, colony gets abducted and even Shepard can't save them all, Normandy gets hacked, crew gets abducted, all of the suicide mission. Much more intimidating than the geth who got destroyed every time Shepard showed up, to the point where she is asked to take on 4 planet bases by herself.
Yeah, they did things, but they just didn't have a lot of fluff built up around them which is part of the problem with ME2. You're fighting this out of nowhere threat that isn't terribly well developed that are apparently harvesting people to create....I don't even know....this (1m 50s)?
It's amazing how well ME2 turned out when you consider the plot is mostly faffing about the galaxy. You don't even know if for sure they are working with the Reapers until horizon, and only then because of the husks.
I liked the final boss however, giant T-800 is cool.
I think in retail I'll be building my Asari adept completely differently. I'm not too impressed by the damage done by Warp so I'll be exploiting the many potential damage boosts she gets and playing her as a sniper because I suck at hitting moving targets with my infiltrator in any case.
Finished ME1 last night my second playthrough. First was maybe a year ago or so. Had to reinstall the DLC for some reason. Whatever.
Wanted to continue this second character, but my ME2 shortcut is not working. I go there and the folder is empty. What? Origin is telling me I don't have it and have to re-download it. What? All the DLC too. I hope at least my character from before that I beat the game with is there. So much for playing a bit before my WoW raid tonight.
This related to that whole account fiasco few months back?
To me, the Collectors were an ill-defined, non-threat. We never encountered them enough, and they never did enough things to actually make them feel like antagonists. They needed more screen time, and more than one ship.
Felt exactly the opposite here. Every time the Collectors showed up was an "oh shit" moment. Shepard dies, colony gets abducted and even Shepard can't save them all, Normandy gets hacked, crew gets abducted, all of the suicide mission. Much more intimidating than the geth who got destroyed every time Shepard showed up, to the point where she is asked to take on 4 planet bases by herself.
Yeah, they did things, but they just didn't have a lot of fluff built up around them which is part of the problem with ME2. You're fighting this out of nowhere threat that isn't terribly well developed that are apparently harvesting people to create....I don't even know....this (1m 50s)? http://www.youtube.com/watch?v=1b9xpfiYSJk#t=1m50s
Y'know it's funny I heard about the final boss before beating the game and thought (I have no idea why)
human reaper = Cerberus Created Hybrid in the form of Paul Grayson
Not sure why and I'm not sure if it made any sense. But I just saw the cover to Retribution around that time and I think I was remembering all the footage of the Cerberus scientists getting f$#ked up whenever they touched Reaper tech (in other words I knew they were getting their hands dirty). And I was thinking "oooh...so TIM was hiding something from us".
It kinda made sense in a weird way. Though after playing the game now, I'm not sure if it does. I was kinda disappointed when I saw what the actual "human reaper" was.
Blowing up the hero's ship and killing him for two years isn't doing a good enough job of making them antagonists? They did a better job than Sovereign.
No, that was good. but the fact that we encounter them a grand total of two times before the suicide mission is less good. Also, the fact that they are actually
mutated Protheans
has no build-up, and is brushed aside as quickly as it's mentioned, is also less good.
And as I said, they needed more than one ship.
Brushed aside? It pretty much sets the stage for what the entire reapers conflict is about.
In me1 you were operating under the assumption that the reapers wiped out all life in the galaxy, when in truth they just cull the herd for whatever species they find useful, then integrate them into their collective via indoctrination, mutation, or liquidation. The human reaper was the presumed ultimate end of that for humanity, assuming the collectors ever made it to earth.
Mass effect 3 is essentially plan C...all out invasion
To me, the Collectors were an ill-defined, non-threat. We never encountered them enough, and they never did enough things to actually make them feel like antagonists. They needed more screen time, and more than one ship.
Felt exactly the opposite here. Every time the Collectors showed up was an "oh shit" moment. Shepard dies, colony gets abducted and even Shepard can't save them all, Normandy gets hacked, crew gets abducted, all of the suicide mission. Much more intimidating than the geth who got destroyed every time Shepard showed up, to the point where she is asked to take on 4 planet bases by herself.
Yeah, they did things, but they just didn't have a lot of fluff built up around them which is part of the problem with ME2. You're fighting this out of nowhere threat that isn't terribly well developed that are apparently harvesting people to create....I don't even know....this (1m 50s)?
It's amazing how well ME2 turned out when you consider the plot is mostly faffing about the galaxy. You don't even know if for sure they are working with the Reapers until horizon, and only then because of the husks.
I liked the final boss however, giant T-800 is cool.
I thought the final boss was retarded as hell, but yeah, anything that didn't have to do with the main plot was ballin out of control though.
I mean it will support your keyboard and mouse to control the game.
But other than that you're fucked.
KBAM is fine for the single since I can hold down a button and pause the game
but for multi, I can work a controller easier and faster
That seems really backwards to me, but whatever floats your boat. I feel like kbam needs less pausing to use effectively.
It's mainly movement. Using a thumbstick is much easier to me than WASD. I don't like needing three fingers for what only takes a thumb on a controller.
Your left hand just has to do so much.
Forever Zefiro on
XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
Posts
I mean the Normandy had to be destroyed, but the Collectors wanted Shepard's body immediately after the attack. I assume they just got out of there quick because they didn't want to deal with the Alliance distress team Shepard pinged.
Oh, I'd forgotten about the colonies not being under the Alliance, that does change things a lot. I was going to say that Shep could come forward with Mordin's seeker counter-measure, but if its just a group of people out to make a buck then there's not exactly a unified body for him to give this info to. He could probably still give it to the Alliance who could use it as information on why expansion in the Verge is a bad idea.
I disagree with Shep's suicide mission being worth it. It's a problem that solves itself - colonies keep going dark, people pack up and go home and the Alliance is forced to take notice. Essentially, if my Shep had lost anyone in the suicide mission, knowing what he knows afterwards, he'd become a depressed drinker because I don't see the potential losses as worthwhile.
...what, you blew up the base? oh man, good thing your friends died for nothing!!
thing about that though is, who were the collectors during the prothean era? or the prior cycle?
i like to think each cycle had its own collector spieces which were the left overs of the prior cycles reapering.
me3 spoiler spec
Sending request...
PS2
FF X replay
PS3
God of War 1&2 HD
Rachet and Clank Future
MGS 4
Prince of Persia
360
Bayonetta
Fable 3
DS
FF: 4 heroes of light
Sending request to play! lets do this.
good point, that does make more sense.
I don't get the impression that space travel is extremely cheap or convenient in this day and age. I'm not sure the people necessarily pack up and go home. See, the colony IS their home. People don't move out of Tornado Alley even though to me, it's common sense not to live in a place called Tornado Alley. Then you have to deal with refugees and shit. Plus, even if they do, how many more colonies get abducted? How many thousands die for some mysterious weapon? Maybe they're developing an engineered bioweapon to use against humans. Mordin's recruitment quest certainly shows they have the ability to do that.
I think there are plenty of reasons to go. In the grand scheme of things, Shepard is doing things the Alliance or Council cannot do, and the cost is actually probably fairly reasonable when compared against the cost of sending an Alliance Fleet to do the same job.
Steam ID: 76561198021298113
Origin ID: SR71C_Blackbird
KBAM is fine for the single since I can hold down a button and pause the game
but for multi, I can work a controller easier and faster
XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
Perhaps I'm not making myself clear - I don't think that Shepard is wrong to go on the suicide mission, given what he knows beforehand. I think that once he has the full details, aka in hindsight, my Shep would consider it a shitty way to have spent his time.
His job isn't to protect the investments of those who moved to colonies in dangerous, pirate-controlled territory, it's to prevent the annihilation of all sentient (organic?) life in the galaxy.
You could argue that that's what the Collectors are. The Protheans managed to hurt the Reaper's plans in a major way, and we don't know yet how close they came to stopping them. The fact that their relics play such a big role in the games indicates that they were a major threat to the Reapers.
Actual spoiler I got from someone who knows about the game:
That seems really backwards to me, but whatever floats your boat. I feel like kbam needs less pausing to use effectively.
No, that was good. but the fact that we encounter them a grand total of two times before the suicide mission is less good. Also, the fact that they are actually
And as I said, they needed more than one ship.
Felt exactly the opposite here. Every time the Collectors showed up was an "oh shit" moment. Shepard dies, colony gets abducted and even Shepard can't save them all, Normandy gets hacked, crew gets abducted, all of the suicide mission. Much more intimidating than the geth who got destroyed every time Shepard showed up, to the point where she is asked to take on 4 planet bases by herself.
I would have liked a non-Collector mission or two - kind of like Mordin's where you discover evidence of scary things the Collectors have done without actually encountering them. A few more indications that these guys were shadowy background threats who have been up to no good for centuries.
It didn't pan out, but I always liked the idea that they were the Shadow Broker.
The crew abduction was the only time I went "oh shit" but even that was marred by the profoundly stupid shuttle scene, and how telegraphed it all was.
And the Geth never felt like they were supposed to be antagonists, they were just disposable mooks. Saren was the real antagonist, until the reveal of Sovereign of course.
What if
Okay, I would find that more hilarious than moving, but maybe!
Not physical copies. Digital deluxe version will be around. 360 CEs sold out really early, then PC started tapering off, and eventually PS3 will run out.
Yeah, they did things, but they just didn't have a lot of fluff built up around them which is part of the problem with ME2. You're fighting this out of nowhere threat that isn't terribly well developed that are apparently harvesting people to create....I don't even know....this (1m 50s)?
It's amazing how well ME2 turned out when you consider the plot is mostly faffing about the galaxy. You don't even know if for sure they are working with the Reapers until horizon, and only then because of the husks.
I liked the final boss however, giant T-800 is cool.
Twitter 3DS: 0860 - 3257 - 2516
Wanted to continue this second character, but my ME2 shortcut is not working. I go there and the folder is empty. What? Origin is telling me I don't have it and have to re-download it. What? All the DLC too. I hope at least my character from before that I beat the game with is there. So much for playing a bit before my WoW raid tonight.
This related to that whole account fiasco few months back?
Y'know it's funny I heard about the final boss before beating the game and thought (I have no idea why)
Not sure why and I'm not sure if it made any sense. But I just saw the cover to Retribution around that time and I think I was remembering all the footage of the Cerberus scientists getting f$#ked up whenever they touched Reaper tech (in other words I knew they were getting their hands dirty). And I was thinking "oooh...so TIM was hiding something from us".
It kinda made sense in a weird way. Though after playing the game now, I'm not sure if it does. I was kinda disappointed when I saw what the actual "human reaper" was.
Brushed aside? It pretty much sets the stage for what the entire reapers conflict is about.
Mass effect 3 is essentially plan C...all out invasion
The hammerhead stuff was better than the actual hammerhead DLC too, and it has a pretty funny line
Can't wait to finish off the main story again then run through Shadow Broker and Arrival, be nice and ready for ME3.
It's mainly movement. Using a thumbstick is much easier to me than WASD. I don't like needing three fingers for what only takes a thumb on a controller.
Your left hand just has to do so much.
XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL