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PA Comic: Monday, February 13th: Doubleton Abbey
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
I adore how this is set at Downton Abbey for no reason.
I guess cause they were discussing it last comic? :P
This one is great.
1916 Gabe looks the same as 1960 Gabe.
I don't remember a 1960 Gabe, where is that from?
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Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
The game had some flagrant false advertising for one thing: the demo sold the game as a brawler, and if you based your purchase off of that, you were in for quite a surprise in the full release.
And the RTS stuff was extremely clumsy to control, despite being essentially the core gameplay.
I too loved Legends of Brutality: The Jack Black Saga.
However, I think what Double Fine is doing here is quite amazing... in just what? 1 or 2 days they've raised $1.6million to fund this game. I also put in my $15 for the ability to play it once they've made it. I'm one of many gamers who trust and adore Double Fine enough to give them my money before I even know what it is I'm buying.
If they can prove that publishers aren't needed to fund games, that large even Triple A developers can cut out the middle man altogether and go directly to the gaming masses for the money to make their games, we could see a dynamic shift in the industry that moves away from playing it safe with the tried and true formulas for game sales which results in dozens of generic big budget games each year.... and instead see a reemergence of the creative unique games that flourished in the 80's and 90's, since taking a "risk" on unknown game formula won't be an issue if the game has already been fully paid for.
The game had some flagrant false advertising for one thing: the demo sold the game as a brawler, and if you based your purchase off of that, you were in for quite a surprise in the full release.
And the RTS stuff was extremely clumsy to control, despite being essentially the core gameplay.
I don't think that's true. The game still had a lot of the brawling stuff in it, even when the RTS stuff got into full swing. They did a good job of balancing the two in my opinion.
You will never see a time when publishers aren't needed. 1.6 million might seem like a lot, but it's not enough even to make the failry low budget game they want to make.
Even if this did constitute a brilliant new business model, it only works because people know Tim Schaefer from the various other games he's made through the traditional system. It's like when people said "In Rainbows proves that bands don't need record companies." Well yeah, if they're Radiohead already.
You will never see a time when publishers aren't needed. 1.6 million might seem like a lot, but it's not enough even to make the failry low budget game they want to make.
Here's an interview with Tim Schafer that talks about that a bit. Apparently the budgets just for their smaller DLC games (Stacking and Costume Quest) were still in the $2 million range, and the amount of cash needed for a Psychonauts 2 is ten times that.
Also, Brutal Legend was great even though the controls were weird during the RTS stuff and it was too short.
jackalFuck Yes. That is an orderly anal warehouse.Registered Userregular
Kickstarter: It's like investing, but without the good parts... so basically giving someone money, which is still cool, but not exactly revolutionary.
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Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
You will never see a time when publishers aren't needed. 1.6 million might seem like a lot, but it's not enough even to make the failry low budget game they want to make.
Even if this did constitute a brilliant new business model, it only works because people know Tim Schaefer from the various other games he's made through the traditional system. It's like when people said "In Rainbows proves that bands don't need record companies." Well yeah, if they're Radiohead already.
Publishers will always be needed, you're right. 1.6 million is nowhere near the finish line, that's the 72 hour mark of a month-long endeavor. I'd expect it to hit at least 5 million before all is said and done. It's a $20 game, sales of 250,000 is not at all unreasonable. And a 4-5 million dollar budget is fairly high for an adventure game.
The important thing isn't that it's a "new business model," but that it allows people with a certain degree of creative clout to make games that would be outright rejected by publishers. The other aspect of it is that it allows you to set the minimum price while having people pay a wide range of premiums. There are going to be some fans that are willing to pay a thousand dollars for a Tim Schafer game and say, a miniature statue of Schafer's balls. Sure, 99% of your donators are going to be in the standard edition packages, but this at least allows you to reach those guys who place a huge value on a special connection with the creator.
Humor can be dissected as a frog can, but dies in the process.
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Warlock82Never pet a burning dogRegistered Userregular
The game had some flagrant false advertising for one thing: the demo sold the game as a brawler, and if you based your purchase off of that, you were in for quite a surprise in the full release.
And the RTS stuff was extremely clumsy to control, despite being essentially the core gameplay.
That's more EA's fault than DoubleFine's.
Personally I liked the game a lot despite some gameplay issues. As someone who went in *knowing* there were RTS elements, I was kind of disappointed that they weren't more robust actually. The whole RTS part of it felt a little clunky - at least in singleplayer. I heard multiplayer was decent but I never tried it.
Basically, if you ignore the gameplay it was a pretty awesome game
Having recently read his original criticism, I get the impression that he actually did kind of like it. He was just wigging out about whether or not it was an RTS, not unlike how he "hated" Left 4 Dead because he felt there wasn't enough content at launch. I expect his hate for Brutal Legend has been artificially enhanced to facilitate that punchline.
And yes, all the love for the setting and the suits.
Yes, although if you find where the 1 and 3 panels are cropped from the 2 panel, it appears Gabe and Tycho are floating several meters off the ground. And have possibly grown in size.
Having recently read his original criticism, I get the impression that he actually did kind of like it. He was just wigging out about whether or not it was an RTS, not unlike how he "hated" Left 4 Dead because he felt there wasn't enough content at launch. I expect his hate for Brutal Legend has been artificially enhanced to facilitate that punchline.
And yes, all the love for the setting and the suits.
What I got out of it was that he thought the game was ok for what it was, which was an RTS. Where things got bad was when Shaefer made a long winded post on uh...kotaku? where he explicitly said the game wasn't an RTS and if you thought so you were playing it wrong. Which, apparently Tycho though was a blatant lie and also insulting to gamers who can call a duck, a duck.
Brutal Legend wasn't very fun from a game-play perspective for me. It was funny and the story was enjoyable, but I stopped playing it due to the RTS stuff and the relatively boring combat. I do like the fact that Jerry called Tim Schafer out on his "the game-play is actually good, you are just playing it wrong" rant to Kotaku back then. I like it even more that he's turning Brutal Legend into a punchline, since Schafer was an ass to him about it at GDC. I like it when things escalate between a another person and Mike or Jerry (except for that one incident), it adds to the humor.
Fandeathis on
You fuck wit' Die Antwoord, you fuck wit' da army.
The game had some flagrant false advertising for one thing: the demo sold the game as a brawler, and if you based your purchase off of that, you were in for quite a surprise in the full release.
And the RTS stuff was extremely clumsy to control, despite being essentially the core gameplay.
That's more EA's fault than DoubleFine's.
Personally I liked the game a lot despite some gameplay issues. As someone who went in *knowing* there were RTS elements, I was kind of disappointed that they weren't more robust actually. The whole RTS part of it felt a little clunky - at least in singleplayer. I heard multiplayer was decent but I never tried it.
Basically, if you ignore the gameplay it was a pretty awesome game
Without the RTS part, it was mediocre at best.
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facetiousa wit so dryit shits sandRegistered Userregular
Regarding today's news post. I bought Hive to play with my kids (ages 8 and nearly 11) a couple months ago. Certainly a fun and portable game for two players. The wiki page http://en.wikipedia.org/wiki/Hive_%28game%29 has a link for an Android version too.
Can't really play that in the car though so travel Blokus for 2 works very well. The quick and portable game that really has seen all the play time in the house, even with grandparents who just pop over for a visit, is the card based game, "For Sale", which for 4-6 players is a real blast.
"No man shall ever be debarred the use of arms. The strongest reason for the people to retain the right to keep and bear arms is, as a last resort, to protect themselves against tyranny in government."
You know, I somehow managed to avoid this whole Downton Abbey thing; my fortitude and resolve certain. (Pause) Then I saw this strip and felt the shell of defiance begin to crack, letting in the siren call of Mike and Jerry's accolades. Finally, and with tears in my eyes, I cued the series up on Netflix. And...damn it all...I can't stop...watching. Curse this strange and dapper British intrigue!
You know, I somehow managed to avoid this whole Downton Abbey thing; my fortitude and resolve certain. (Pause) Then I saw this strip and felt the shell of defiance begin to crack, letting in the siren call of Mike and Jerry's accolades. Finally, and with tears in my eyes, I cued the series up on Netflix. And...damn it all...I can't stop...watching. Curse this strange and dapper British intrigue!
I've never regretted trying out something that all of my friends were into.
Except for True Blood.
And Glee.
And Abney Park.
And Entourage.
You know what, just fuck it. Nevermind
Really though, I've jumped into a lot of my favorite things just because the people around me wouldn't SHUT UP about it.
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Dusdais ashamed of this postSLC, UTRegistered Userregular
Posts
Doublefine is Schafer's company.
Doubleton Abbey is the name of the comic.
I guess cause they were discussing it last comic? :P
This one is great.
1916 Gabe looks the same as 1960 Gabe.
My..only weakness..!
Oh okay, I was wondering what was up with the outfits.
I'm glad Tycho is sticking to his guns. Nobody has conviction these days.
I don't remember a 1960 Gabe, where is that from?
Madmen Gabe.
Also, if this is based off a british show, then one of them should be saying hairs on a bobbin.
Continuity.
You're part of the problem.
What, for liking good games?
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
And the RTS stuff was extremely clumsy to control, despite being essentially the core gameplay.
There's a fallacy there somewhere.
I too loved Legends of Brutality: The Jack Black Saga.
However, I think what Double Fine is doing here is quite amazing... in just what? 1 or 2 days they've raised $1.6million to fund this game. I also put in my $15 for the ability to play it once they've made it. I'm one of many gamers who trust and adore Double Fine enough to give them my money before I even know what it is I'm buying.
If they can prove that publishers aren't needed to fund games, that large even Triple A developers can cut out the middle man altogether and go directly to the gaming masses for the money to make their games, we could see a dynamic shift in the industry that moves away from playing it safe with the tried and true formulas for game sales which results in dozens of generic big budget games each year.... and instead see a reemergence of the creative unique games that flourished in the 80's and 90's, since taking a "risk" on unknown game formula won't be an issue if the game has already been fully paid for.
I don't think that's true. The game still had a lot of the brawling stuff in it, even when the RTS stuff got into full swing. They did a good job of balancing the two in my opinion.
Even if this did constitute a brilliant new business model, it only works because people know Tim Schaefer from the various other games he's made through the traditional system. It's like when people said "In Rainbows proves that bands don't need record companies." Well yeah, if they're Radiohead already.
Here's an interview with Tim Schafer that talks about that a bit. Apparently the budgets just for their smaller DLC games (Stacking and Costume Quest) were still in the $2 million range, and the amount of cash needed for a Psychonauts 2 is ten times that.
Also, Brutal Legend was great even though the controls were weird during the RTS stuff and it was too short.
Edit: I can't spell!
Publishers will always be needed, you're right. 1.6 million is nowhere near the finish line, that's the 72 hour mark of a month-long endeavor. I'd expect it to hit at least 5 million before all is said and done. It's a $20 game, sales of 250,000 is not at all unreasonable. And a 4-5 million dollar budget is fairly high for an adventure game.
The important thing isn't that it's a "new business model," but that it allows people with a certain degree of creative clout to make games that would be outright rejected by publishers. The other aspect of it is that it allows you to set the minimum price while having people pay a wide range of premiums. There are going to be some fans that are willing to pay a thousand dollars for a Tim Schafer game and say, a miniature statue of Schafer's balls. Sure, 99% of your donators are going to be in the standard edition packages, but this at least allows you to reach those guys who place a huge value on a special connection with the creator.
That's more EA's fault than DoubleFine's.
Personally I liked the game a lot despite some gameplay issues. As someone who went in *knowing* there were RTS elements, I was kind of disappointed that they weren't more robust actually. The whole RTS part of it felt a little clunky - at least in singleplayer. I heard multiplayer was decent but I never tried it.
Basically, if you ignore the gameplay it was a pretty awesome game
Having recently read his original criticism, I get the impression that he actually did kind of like it. He was just wigging out about whether or not it was an RTS, not unlike how he "hated" Left 4 Dead because he felt there wasn't enough content at launch. I expect his hate for Brutal Legend has been artificially enhanced to facilitate that punchline.
And yes, all the love for the setting and the suits.
Yes, although if you find where the 1 and 3 panels are cropped from the 2 panel, it appears Gabe and Tycho are floating several meters off the ground. And have possibly grown in size.
EDIT: And by time-waster, I mean the stupid RTS crap. Game was fine until that came into play.
XBL: GamingFreak5514
PSN: GamingFreak1234
What I got out of it was that he thought the game was ok for what it was, which was an RTS. Where things got bad was when Shaefer made a long winded post on uh...kotaku? where he explicitly said the game wasn't an RTS and if you thought so you were playing it wrong. Which, apparently Tycho though was a blatant lie and also insulting to gamers who can call a duck, a duck.
And thus: drama.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
That's a retroactive link at best. Besides, I wasn't implying I needed a reason beyond awesome meta-gag.
Without the RTS part, it was mediocre at best.
Indeed.
Steam: Chagrin LoL: Bonhomie
Can't really play that in the car though so travel Blokus for 2 works very well. The quick and portable game that really has seen all the play time in the house, even with grandparents who just pop over for a visit, is the card based game, "For Sale", which for 4-6 players is a real blast.
Thomas Jefferson
I've never regretted trying out something that all of my friends were into.
Except for True Blood.
And Glee.
And Abney Park.
And Entourage.
You know what, just fuck it. Nevermind
Stupid strip.
It made up for the parasites and rampant cocaine usage.