Safe to say our goal would be to ADD a level of difficulty, as most people wanting more challenge on hard would want the next level and we would not want to intrude on everyone currently playing hard that was having fun with the game.
I personally feel this is the best idea as well. A new higher difficulty provides genuine freedom to do whatever you want and without consequences on other peoples games. I think the first - and most basic - thing is to slow down the rate XP is gained and then add a cooldown onto potions. God of War, Bayonetta and similar don't give you a ton of options for healing in combat (bar killing certain enemies with a QTE in God of War) and Bayonetta just outright penalizes you for using items in score. So I think a cooldown or even an animation for using potions might be a good idea - just force the player not to happily hit the potion button all day. I would like to see reckoning mode changed from giving you XP bonus on this difficulty, to instead being another method of restoring your health and mana (with the percentage refilling both respectively). This makes reckoning mode a "Get out of jail" resource and its tactical use much more important - because if things go to hell they are going to go to hell quickly.
This also makes health/mana regenerating equipment feel more valuable than they do now (I am actually selling potions due to inventory limits at the moment I get that many of them).
Great ideas, Aegeri. I find myself selling potions off, too. I just don't use them. I have stacks of Damage, Resistance, Slashing, Precision, etc potions, just in case shit gets real. It never does, though. Using them would just be over-kill.
AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
I can't imagine how hilarious some combats would be if I ever bothered using the damage increasing and armor increasing potions. I have greater potions of damage increase and the potion that boosts armor by 75%. Like 10 each or so.
Well, just played the demo. Sole reason going in was to get the Mass Effect 3 items, but I actually quite liked it and was disappointing when my 45 minutes (more like 3 hours since time doesn't count during conversations) was up. Guess I'll be buying this game once I get through ME2, ME3 (will be out soon, and I have on preorder), and then hopefully this unless D3 (which I have on preorder) is out by then. Either way, definitely on my TODO list now, so good job there EA with the cross promotion.
True story. If you run the Origin loaded Kingdoms through Steam and you have your overlay keys set the same on Origin and Steam, neither will work.
EDIT: SPeaking of Origin; there is no installation listed in my programs for the Kingdoms Demo through Origin. But when I click uninstall it brings up my programs...which it doesn't contain.
Can I just delete the directory? Is there any registry entries? I can't find an uninstall program for the demo either. So annoying.
I think it means that it'll never disappear in my Origin game list either.
Safe to say our goal would be to ADD a level of difficulty, as most people wanting more challenge on hard would want the next level and we would not want to intrude on everyone currently playing hard that was having fun with the game.
I think you probably need to add two difficulties. The top tier which you can consult the fine gentleman Aegeri's posts to see great ideas for and then just one that adjust level scaling/XP gain. I, personally, am not looking for the bleeding edge combat I think Aegeri is. I really just want combat to have some challenge to it.
I'm kinda sad because I've stalled on playing this game after getting past Ysa because combat lacks any kind of tension.
So if I get the retail version of the game, will it register onto Origin?
Yes, the only version that will not register on Origin is the Steam version
WHY COULDN'T YOU LIE TO ME!!!???
I'm still waiting for it to hit around £20 before picking it up, so hopefully it gets to that price on Steam first
If it's any indication, it's already 10$ cheaper on steam here in Australia, and the DLC is cheaper too. I feel really ripped off buying on Origin, but noone to blame but myself really!
Man, I can understand the posters that love the Faeblade fighting technique but I simply can't get past the fact that they look so damn silly to me. Hell, that was pretty much my first reaction when I played Warcraft III and encountered that tool Illidan for the first time.
Oh well, I guess I'll just have to keep playing my Chacram/Dagger combo instead.
I didn't want to use Faeblades at first, just because they remind me so much of Illidan's War Glaives. But they fit my playstyle better than every other weapon. I'd say just give them a chance, because I absolutely fell in love with them. I wanted to use Daggers more than just about anything -- they really appealed to me -- but they just don't play in a way that feels natural to me.
Also, finished the game today at level 39, with about 60 hours played. After I was finished, I Fateweaved my points around to pick up a few achievements, and decided to finally to craft an "ultimate" set of armour. I created an Epic gem that granted me +15% damage and +10% damage resistance, and every single other piece of the set had +20% damage during the day gems built in. I also had a bunch of +% damage components, and rolled all of it together in a set of Masterwork Dreadscale. The character looks awesome, and has a grand total of something like 200% extra damage.
I went into the House of Valor, and I'm putting people down with single swings. I don't have to combo, I don't have to dodge / block, I don't have to do anything but swing wildly. I have taken whatever small challenge existed on the hardest difficulty and absolutely washed it down the drain. Just to put things into perspective, my charged up Longbow shots are landing for like 8,000. I dropped a Prismere Troll with a single Scattershot.
So I'm taking it all off, and never putting points into Blacksmithing or Sagecrafting ever again.
It's not as fun as it sounds, man. Finesse is my favorite build because it feels really involved. There's a lot of movement, and a liberal use of abilities thrown in for battlefield control. All of that goes out the window as soon as you craft yourself a set of master smithing armour, though. The gameplay literally devolves into "Charge up Scattershot and win", over and over and over again. But if that's really something that sounds interesting (and maybe it is, for a while), just stock up on +% damage components, and use pristine shards create +20% damage during the day gems that will get rolled into every piece of armour except your chest. The chest gets an epic gem, and the physical+physical +15% damage +10% damage resistance gem is probably what you're after. Full Dreadscale looks bad ass.
Yep, game needs a nightmare mode, a true nearly impossible to win, nightmare mode:) Thinking about trying to do it and have a launch day competition with me vs the gamers, first one to finish!
From our lead designer:
As Curt said, we'd LOVE to tell you what exactly will be in the patch and when exactly the patch will hit--we just don't know yet. When we're 100% confident of both the patch list (the list of changes/fixes) and the timing of the patch's release, we'll let you know!
Unfortunately, patching isn't something we can do overnight; it takes time to evaluate what's going on and determine what the biggest, nastiest issues really are, then it takes more time to solve those issues, then yet more time to VERY thoroughly test our fixes (the worst thing we could possibly do is break the game in NEW ways via a patch!), and finally a bit more time to actually get the patch certified and distributed through the various channels (Microsoft, Sony, Origin, Steam).
I'll tell you this much, though: we've already done a bunch of research (combing the telemetry data and spending a ton of time reading posts on this and other forums), we've got our tentative patch list together, and we're actively in the process of working on fixes for various issues right now. When we can tell you more than that, we will.
In the mean time, thank you for your patience, and kill a Boggart for me!
Ian S. Frazier
Lead Designer
Big Huge Games
0
MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
Just want to say it's really refreshing how much feedback you've given us, Curt, it's great to have you here.
On the subject of the game itself, I haven't put quite as much time as I'd like into it yet but I'm having a lot of fun with my pure Sorcery character on Hard. I know people gush all over chakrams, but I'm actually really enjoying staves and the way their extra attacks can help position enemies.
Quick question that the demo did not go into. Can you respec your points if you want to try something different? Kind of hard to tell what something does or if you will like it (even with the videos, real nice job on those) until you have your character do it yourself.
Yep, pretty easy too, most towns have a fateweaver which allows respecs. Seems to double in cost everytime, but by midgame you are stacked for cash so it's not really a barrier.
Yeah, don't sweat gold. It's a joke how readily available it is, even if you salvage most of your gear.
Just, if you have any reasonable points into Blacksmithing, buy out repair kits frequently and use them to repair your equipment. 1kg via repair kits to repair everything vs 100k from a vendor is a no-brainer, even if there is no real use for that money long-term.
Semi-related, awhile back someone was posting screenshots of salvaging equipment that resulted in purple (I think?) salvage parts. Or maybe it was that their crafted gear resulted in purple gear? Or something? What was up with that? Am I just crazy?
Yeah, don't sweat gold. It's a joke how readily available it is, even if you salvage most of your gear.
Just, if you have any reasonable points into Blacksmithing, buy out repair kits frequently and use them to repair your equipment. 1kg via repair kits to repair everything vs 100k from a vendor is a no-brainer, even if there is no real use for that money long-term.
Semi-related, awhile back someone was posting screenshots of salvaging equipment that resulted in purple (I think?) salvage parts. Or maybe it was that their crafted gear resulted in purple gear? Or something? What was up with that? Am I just crazy?
Kind of hard to tell what something does or if you will like it (even with the videos, real nice job on those) until you have your character do it yourself.
Now that I've finished the game, I'm totally free to start experimenting with different builds. If you'd like, I can make a few videos that show how some of them play. Maybe I could show full Finesse, Might, and Sorcery doing some of the tougher fights in the House of Valor? I was probably going to do that anyway, but I'm just throwing it out there to see if that'll be helpful in any way.
None of the arena fights challenged me. There was a quest fight there that had one unstaggerable human dude with a spear that was a bitch (kekeke ice mines stun lolol), but apart from that it was all quite easy.
I can totally recommend pure Finesse: you have like, at least 9 ways to kill things in interesting ways.
I use the Universalist destiny with various weapons (mostly Faeblades and Hammer). My activated abilities are Quake, Shadow Flare, Storm Bolt and Heal. My gear is stacking crit, % health, and stun chance.
Also, I'm getting happier with the game now that I'm in the mid-30s. It's still easy, but the gear I'm finding is getting close enough to my crafted gear that it's worth using. At this point the only blacksmithed gear I'm using is:
Helm with +17% crit
Chest with +14% health, +17% mana, +7% crit, 60% chance to be stun on hit
Legs with +40% health, +11% elemental resist, +7% crit
They're all leather and they all have the mastercraft bonuses as well (+exp, +phy resist, +bleed resist). I also have a pair of crafted daggers I only use when I want to assassinate something.
Pure Finesse is pretty awesome. Sagecraft is boss as well, is there a list somewhere of all the gem recipes? Are there gems that add %crit/crit damage?
I'm almost level 10 and still haven't found any daggers better than the Omni Blades, though. That's kinda lame.
Everyone has a price. Throw enough gold around and someone will risk disintegration.
None of the arena fights challenged me. There was a quest fight there that had one unstaggerable human dude with a spear that was a bitch (kekeke ice mines stun lolol), but apart from that it was all quite easy.
Oh yeah, not the House of Valor quest fights. I'm talking about the optional fights on the board. None of them were super challenging or anything, but I thought they were a lot of fun. They kept me on my toes. There are a ton of enemies, and you have to be quick. I think it's a lot of fun to play, and it's probably pretty fun to watch on Hard. With full Finesse, I'm constantly ducking and dodging and weaving, tossing Gambits out so I can isolate targets, etc.
Pure Finesse is pretty awesome. Sagecraft is boss as well, is there a list somewhere of all the gem recipes? Are there gems that add %crit/crit damage?
I'm almost level 10 and still haven't found any daggers better than the Omni Blades, though. That's kinda lame.
Physical + Poison should make a Utility gem with % crit. I think there's also a weapon gem that provides crit damage.
I hope one of those fixes is the lag when walking bug. Because I currently have a level 40 character just going into the last area on a save that's 80 hours in and I can't even play it because of said issue.
@gehrig38: The biggest thing for me I think (difficulty I can adjust to by self-nerfing... it's not the best solution but how else can one function in a world of cardboard?) is the issue with quest items sticking if you put them in the stash and then take them out again since that space is so precious.
The other thing too at this point that I'd really love to see is an expansion of available storage space. It's very odd that NPCs talk about expanding our houses, etc to hold more stuff... but we can't. I've personally wound up using the vendors for storage.
@Skull2185: This is one of the better lists that I've come across. It's straight to the point.
tastydonuts on
“I used to draw, hard to admit that I used to draw...”
Yes, that's a lot better than the gamefaqs thread.
Is there a similar matrix for mastercrafting bonuses out there? I was messing around with it and they didn't seem to be random, like I thought they were.
“I used to draw, hard to admit that I used to draw...”
Posts
I personally feel this is the best idea as well. A new higher difficulty provides genuine freedom to do whatever you want and without consequences on other peoples games. I think the first - and most basic - thing is to slow down the rate XP is gained and then add a cooldown onto potions. God of War, Bayonetta and similar don't give you a ton of options for healing in combat (bar killing certain enemies with a QTE in God of War) and Bayonetta just outright penalizes you for using items in score. So I think a cooldown or even an animation for using potions might be a good idea - just force the player not to happily hit the potion button all day. I would like to see reckoning mode changed from giving you XP bonus on this difficulty, to instead being another method of restoring your health and mana (with the percentage refilling both respectively). This makes reckoning mode a "Get out of jail" resource and its tactical use much more important - because if things go to hell they are going to go to hell quickly.
This also makes health/mana regenerating equipment feel more valuable than they do now (I am actually selling potions due to inventory limits at the moment I get that many of them).
Only spoilering it because it shows the last boss.
Walking around. I didn't fast travel during any quest and I usually always cleared an area of monsters when I'd reenter them.
Edit: I also take a lot of naps in between quests. People get tired.
Wow.
That's....
That's a big
Shitty Tumblr:lighthouse1138.tumblr.com
But I guess that's just the nature of a RPG where you can pretty much boost your stats into oblivion if you know what you're doing.
Heck...my weapons/armor are always at least +30 points above what I usually get at any point in time.
Yes, the only version that will not register on Origin is the Steam version
EDIT: SPeaking of Origin; there is no installation listed in my programs for the Kingdoms Demo through Origin. But when I click uninstall it brings up my programs...which it doesn't contain.
Can I just delete the directory? Is there any registry entries? I can't find an uninstall program for the demo either. So annoying.
I think it means that it'll never disappear in my Origin game list either.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
WHY COULDN'T YOU LIE TO ME!!!???
I think you probably need to add two difficulties. The top tier which you can consult the fine gentleman Aegeri's posts to see great ideas for and then just one that adjust level scaling/XP gain. I, personally, am not looking for the bleeding edge combat I think Aegeri is. I really just want combat to have some challenge to it.
I'm kinda sad because I've stalled on playing this game after getting past Ysa because combat lacks any kind of tension.
If it's any indication, it's already 10$ cheaper on steam here in Australia, and the DLC is cheaper too. I feel really ripped off buying on Origin, but noone to blame but myself really!
Origin: KafkaAU B-Net: Kafka#1778
Oh well, I guess I'll just have to keep playing my Chacram/Dagger combo instead.
Also, finished the game today at level 39, with about 60 hours played. After I was finished, I Fateweaved my points around to pick up a few achievements, and decided to finally to craft an "ultimate" set of armour. I created an Epic gem that granted me +15% damage and +10% damage resistance, and every single other piece of the set had +20% damage during the day gems built in. I also had a bunch of +% damage components, and rolled all of it together in a set of Masterwork Dreadscale. The character looks awesome, and has a grand total of something like 200% extra damage.
I went into the House of Valor, and I'm putting people down with single swings. I don't have to combo, I don't have to dodge / block, I don't have to do anything but swing wildly. I have taken whatever small challenge existed on the hardest difficulty and absolutely washed it down the drain. Just to put things into perspective, my charged up Longbow shots are landing for like 8,000. I dropped a Prismere Troll with a single Scattershot.
So I'm taking it all off, and never putting points into Blacksmithing or Sagecrafting ever again.
As Curt said, we'd LOVE to tell you what exactly will be in the patch and when exactly the patch will hit--we just don't know yet. When we're 100% confident of both the patch list (the list of changes/fixes) and the timing of the patch's release, we'll let you know!
Unfortunately, patching isn't something we can do overnight; it takes time to evaluate what's going on and determine what the biggest, nastiest issues really are, then it takes more time to solve those issues, then yet more time to VERY thoroughly test our fixes (the worst thing we could possibly do is break the game in NEW ways via a patch!), and finally a bit more time to actually get the patch certified and distributed through the various channels (Microsoft, Sony, Origin, Steam).
I'll tell you this much, though: we've already done a bunch of research (combing the telemetry data and spending a ton of time reading posts on this and other forums), we've got our tentative patch list together, and we're actively in the process of working on fixes for various issues right now. When we can tell you more than that, we will.
In the mean time, thank you for your patience, and kill a Boggart for me!
Ian S. Frazier
Lead Designer
Big Huge Games
On the subject of the game itself, I haven't put quite as much time as I'd like into it yet but I'm having a lot of fun with my pure Sorcery character on Hard. I know people gush all over chakrams, but I'm actually really enjoying staves and the way their extra attacks can help position enemies.
Origin: KafkaAU B-Net: Kafka#1778
Just, if you have any reasonable points into Blacksmithing, buy out repair kits frequently and use them to repair your equipment. 1kg via repair kits to repair everything vs 100k from a vendor is a no-brainer, even if there is no real use for that money long-term.
Semi-related, awhile back someone was posting screenshots of salvaging equipment that resulted in purple (I think?) salvage parts. Or maybe it was that their crafted gear resulted in purple gear? Or something? What was up with that? Am I just crazy?
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
Origin: KafkaAU B-Net: Kafka#1778
Now that I've finished the game, I'm totally free to start experimenting with different builds. If you'd like, I can make a few videos that show how some of them play. Maybe I could show full Finesse, Might, and Sorcery doing some of the tougher fights in the House of Valor? I was probably going to do that anyway, but I'm just throwing it out there to see if that'll be helpful in any way.
I can totally recommend pure Finesse: you have like, at least 9 ways to kill things in interesting ways.
Currently playing: GW2 and TSW
http://www.38watch.com/calculator/#0060406504550004100000000063560621015000105500000000606060150551000110000000
I use the Universalist destiny with various weapons (mostly Faeblades and Hammer). My activated abilities are Quake, Shadow Flare, Storm Bolt and Heal. My gear is stacking crit, % health, and stun chance.
Also, I'm getting happier with the game now that I'm in the mid-30s. It's still easy, but the gear I'm finding is getting close enough to my crafted gear that it's worth using. At this point the only blacksmithed gear I'm using is:
Helm with +17% crit
Chest with +14% health, +17% mana, +7% crit, 60% chance to be stun on hit
Legs with +40% health, +11% elemental resist, +7% crit
They're all leather and they all have the mastercraft bonuses as well (+exp, +phy resist, +bleed resist). I also have a pair of crafted daggers I only use when I want to assassinate something.
I'm almost level 10 and still haven't found any daggers better than the Omni Blades, though. That's kinda lame.
Oh yeah, not the House of Valor quest fights. I'm talking about the optional fights on the board. None of them were super challenging or anything, but I thought they were a lot of fun. They kept me on my toes. There are a ton of enemies, and you have to be quick. I think it's a lot of fun to play, and it's probably pretty fun to watch on Hard. With full Finesse, I'm constantly ducking and dodging and weaving, tossing Gambits out so I can isolate targets, etc.
Physical + Poison should make a Utility gem with % crit. I think there's also a weapon gem that provides crit damage.
The other thing too at this point that I'd really love to see is an expansion of available storage space. It's very odd that NPCs talk about expanding our houses, etc to hold more stuff... but we can't. I've personally wound up using the vendors for storage.
@Skull2185: This is one of the better lists that I've come across. It's straight to the point.
Is pretty good also.
Origin: KafkaAU B-Net: Kafka#1778
Yes, that's a lot better than the gamefaqs thread.
Is there a similar matrix for mastercrafting bonuses out there? I was messing around with it and they didn't seem to be random, like I thought they were.