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[Kingdoms of Amalur: Reckoning] DLC on March 20th! Info in OP.

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  • LucascraftLucascraft Registered User regular
    Amazing how? Like does it give good character building advice? Does it have awesome maps?

  • joshgotrojoshgotro Deviled Egg The Land of REAL CHILIRegistered User regular
    Lucascraft wrote: »
    Amazing how? Like does it give good character building advice? Does it have awesome maps?

    From Amazon reviewer
    Pros:
    High Quality Book -- In terms of Binding, Paper, Page Layout, etc.
    ACTUAL Gameplay Strategy Guide -- They break down a lot of the lesser known game mechanics of gameplay so that you can get even more out of your chosen playstyle/spec.
    Absolutely huge -- This thing could be used as a weapon, and is stuffed to the gills with content.
    Level Ranges For Zones -- A great tool to avoid gimping your game experience by unwittingly locking a zone down at its lowest level by exploring the world too early (which impacts loot quality, quest xp, rewards, and enemy challenge).
    Unique Weapons & Armor Listing -- Nice to see what sort of gear might drop as you make your way through the world
    Faction & Main Quest Walkthroughs -- The game is pretty self explanatory but the walkthroughs are solid in case you get stuck for some reason. Even covers the optional DLC House of Valor faction.

    Cons:
    Incomplete Maps -- The maps are inconsistent. If you hoped to uncover all the lorestones using this guide you will be left out in the cold in a few zones. Additionally there is no marking for treasure chests.
    Missing Dungeon Maps -- MOST of the dungeons are laid out in the maps section. But there are a few that were left out with little more than a description in text.
    Incorrect Index -- A number of page references are incorrect
    Inconsistent Crafting Skill Treatment -- Alchemy is laid bare (all recipes, effects, ingredients, etc). The section on Blacksmithing calls out the general parts that make up weapons and armor (you also have this information available to you IN game), but there is no listing or explanation of what some of the Prefix/Suffixes do for your blacksmithing components. So you'll have to explore that via the Amalur forums or on your own I suppose. Sagecrafting gets a little more information but you are simply told what the name of the various gems are that you can create, and no mention is given for the specific game effects (or magnitude of these effects based on shard quality). Again there are fan created wikis that you can go to for this information.

    Bottom Line: This is a quality book with a TON of information in it. It will help you improve your gameplay and give you the hints you need to work your way out of any confused/lost situations you may have on your way to completing the game. That being said there are chunks of information that feel like they were left out for some unknown reason (crafting skills, etc). There are omissions & errors throughout the book (incomplete icons on the zone maps, missing dungeon maps, incorrect index items) that truly only stand out due to the general high quality of the surrounding text/maps.

    But apart from any flaws this book may have it is still a very worthwhile purchase and I would recommend it to anyone for their first foray into Reckoning.

    Rating is as follows:
    --The Book Itself (binding, paper quality, print clarity, organization, layout, and interior art): A Solid 5, this thing is gorgeous
    --Game Tips & Tricks (game mechanics breakdown, suggested tactics, enemy dosiers, other misc mechanics): 5, this will improve your skill with the game
    --Details & Breakdown of Supportive Gameplay Elements (Minigames, Crafting, General Skill Explanations, etc): 3, blacksmithing and sagecrafting left out in the cold
    --Maps (maps...): 3, inconsistencies and ommissions hamper the end result
    --General Readability (from grammar to quality of writing): 4, a few noticable slips in the index, but the gameplay and lore sections are written well given the target audience

    Final Score: (5 + 5 + 3 + 3 + 4)/5 = 4 Stars
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    Comment Comment

    does it?
  • WadeWilsonWadeWilson Registered User regular
    edited March 2012
    Ok, so I beat the game yesterday. I ended with having literally all sorcery and finesses abilities (except wand and faeblade masteries and the top row of each tree) maxed. Like 7 out of 5 maxed. I focussed on crits, getting them and making them hurt. I would crit 9/10 times with my daggers. I would crit with 100% of my spells. i would sneak a lightning bolt crit for 6k damage. One tempest spell would melt all the tuatha in a wave. I was literally untouchable and would melt anything that got near me. Gadflow flight? One chain of dagger attacks. It was silly. Beat the game in 72 hours doing all but a few quests that gliched out on me.

    Want to never run out of mana? Be a spell cloak. And crit alot. I had my poison attacks, honing blade, and sheild spell all active so i have about ~20% of my mana actually usable. I never even got close to running out of mana. I felt like a god. It was nice.

    end game conversation spoilers
    So with be oneshotting everything except trolls and tirnoch, Belty McHotElf says. "If you don't keep this secret, I'll kill you." Haha. Just try bitch. It seemed very odd.

    [rant]Also going to critizie a bit. Ok so there's all this plot and awesomeness that happens in the game and world-end threat. You get all that in the last 30 minutes of the game. I wish there had been more build up over time, like in the first 80% of the game on the western continent. But no, Belty tells you nothing until the end. A some cryptic answers or clues you find along the way (maybe i just ovelooked clues) would have been nice for a build up. instead of a data dump at the end. I felt like i was being clubbed over the head with "EPICNESS" at the end. Very hamfisted.

    Also i was bummed that the only cities (Mel Senshir and House of Sorrows) on the eastern continent were crapsack. Also a distinct lack of stuff to do over there was a downer as well.[/rant]

    WadeWilson on
  • BlendtecBlendtec Registered User regular
    52 hours in, just finished the Plains area, working on the desert now, haven't seen the eastern continent yet. Ettins/trolls/jottun are getting rather annoying. I feel like some of their attacks simply aren't parry-able, so a good portion of the fight is me standing there shield up while they flop around. Then on top of that they have a lot of health but don't do a lot of damage. They're not difficult, just annoying to run into. I'd love to see their damage upped, their attacks parry-able (unless I'm just missing something) and their health lowered a bit. In some areas they are entirely too common to have that much health.

  • WadeWilsonWadeWilson Registered User regular
    Blendtec wrote: »
    52 hours in, just finished the Plains area, working on the desert now, haven't seen the eastern continent yet. Ettins/trolls/jottun are getting rather annoying. I feel like some of their attacks simply aren't parry-able, so a good portion of the fight is me standing there shield up while they flop around. Then on top of that they have a lot of health but don't do a lot of damage. They're not difficult, just annoying to run into. I'd love to see their damage upped, their attacks parry-able (unless I'm just missing something) and their health lowered a bit. In some areas they are entirely too common to have that much health.

    Sneak attack face-stabbing backflips make short work of big ol' fatties.

  • BookerBooker Registered User regular
    Yeah, Battlemages don't have that :p

    Warriors just have to dodge out of the way, then dodge/harpoon onto the fat monsters back, and then hack away at it. Messy work, but it will get the job done.

  • KlykaKlyka DO you have any SPARE BATTERIES?Registered User regular
    So after 66 hours I finished the game at lvl 40 with 205 quests done.
    I did every single quest I could find.
    That was a pretty great ending and now I am looking forward to the DLC :)

    SC2 EU ID Klyka.110
    lTDyp.jpg
  • LanrutconLanrutcon The LabyrinthRegistered User regular
    Respecced full Sorcery last night for kicks, ran around killing shit in the end zones. 11k Meteors are amusing. I also found the silliest ring I have seen so far: +30% damage, +2.5 hp regen, +90 hp.

    Capture.jpg~original
    Currently playing: GW2 and TSW
  • KafkaAUKafkaAU Western AustraliaRegistered User regular
    Wow. I've got one that is +19% damage done and -20% damage taken.

    steam_sig.png
    Origin: KafkaAU B-Net: Kafka#1778
  • joshgotrojoshgotro Deviled Egg The Land of REAL CHILIRegistered User regular
    Klyka wrote: »
    So after 66 hours I finished the game at lvl 40 with 205 quests done.
    I did every single quest I could find.
    That was a pretty great ending and now I am looking forward to the DLC :)

    I'm about to enter Alabastra, lvl 39.5, with 197 quests completed.

    144 hours. The only thing I can think of for this ridiculously big time is the timer keeps going even if the game is paused.


    does it?
  • DrunkMcDrunkMc Registered User regular
    Man, after a while quests seem to wander geographically. I tend to like to finish one area before moving onto the next, but I also wanted to keep doing the warsworn quest while it was fresh in my mind. Now that I've done that quest, I guess I'll head back and finish up the quests I have!

    I also wish there was a way to sort the quests by where u got them.

    Otherwise, still kicking ass and taking names. Just hit level 22. Though, I seem to have too many spells to keep on the button pads. Is there a way to map them to something else or do I have to goto the ability tree everytime I want to cast heal?

  • LanrutconLanrutcon The LabyrinthRegistered User regular
    DrunkMc wrote: »
    Man, after a while quests seem to wander geographically. I tend to like to finish one area before moving onto the next, but I also wanted to keep doing the warsworn quest while it was fresh in my mind. Now that I've done that quest, I guess I'll head back and finish up the quests I have!

    I also wish there was a way to sort the quests by where u got them.

    Otherwise, still kicking ass and taking names. Just hit level 22. Though, I seem to have too many spells to keep on the button pads. Is there a way to map them to something else or do I have to goto the ability tree everytime I want to cast heal?

    On the console there's only 4 mappings, I believe.

    Capture.jpg~original
    Currently playing: GW2 and TSW
  • DrunkMcDrunkMc Registered User regular
    Lanrutcon wrote: »
    DrunkMc wrote: »
    Man, after a while quests seem to wander geographically. I tend to like to finish one area before moving onto the next, but I also wanted to keep doing the warsworn quest while it was fresh in my mind. Now that I've done that quest, I guess I'll head back and finish up the quests I have!

    I also wish there was a way to sort the quests by where u got them.

    Otherwise, still kicking ass and taking names. Just hit level 22. Though, I seem to have too many spells to keep on the button pads. Is there a way to map them to something else or do I have to goto the ability tree everytime I want to cast heal?

    On the console there's only 4 mappings, I believe.

    Ah poop.

  • LanrutconLanrutcon The LabyrinthRegistered User regular
    DrunkMc wrote: »
    Lanrutcon wrote: »
    DrunkMc wrote: »
    Man, after a while quests seem to wander geographically. I tend to like to finish one area before moving onto the next, but I also wanted to keep doing the warsworn quest while it was fresh in my mind. Now that I've done that quest, I guess I'll head back and finish up the quests I have!

    I also wish there was a way to sort the quests by where u got them.

    Otherwise, still kicking ass and taking names. Just hit level 22. Though, I seem to have too many spells to keep on the button pads. Is there a way to map them to something else or do I have to goto the ability tree everytime I want to cast heal?

    On the console there's only 4 mappings, I believe.

    Ah poop.

    It's one of the things people moaned about. We'll see if it gets fixed in the first big patch.

    Capture.jpg~original
    Currently playing: GW2 and TSW
  • DrunkMcDrunkMc Registered User regular
    Lanrutcon wrote: »
    DrunkMc wrote: »
    Lanrutcon wrote: »
    DrunkMc wrote: »
    Man, after a while quests seem to wander geographically. I tend to like to finish one area before moving onto the next, but I also wanted to keep doing the warsworn quest while it was fresh in my mind. Now that I've done that quest, I guess I'll head back and finish up the quests I have!

    I also wish there was a way to sort the quests by where u got them.

    Otherwise, still kicking ass and taking names. Just hit level 22. Though, I seem to have too many spells to keep on the button pads. Is there a way to map them to something else or do I have to goto the ability tree everytime I want to cast heal?

    On the console there's only 4 mappings, I believe.

    Ah poop.

    It's one of the things people moaned about. We'll see if it gets fixed in the first big patch.

    Ah, neat. I hope so. I think I'm going to respec slightly so I have the abilities that bump up Longswords and Greatswords so I can swap between them without feeling like I'm losing a ton of damage. To do this I'm ditching quake, which I find myself using less and less, except when I want to look like a bad ass. My respecced abilities that I want mapped are:

    Harpoon
    Summon Faer Gorta
    Lightning
    Battle Frenzy
    and Ice Barrage or Healing Surge. I don't feel like either is necessary, but I just need the points. I guess I'll just pick one and not map it for now.

  • LanrutconLanrutcon The LabyrinthRegistered User regular
    DrunkMc wrote: »
    Lanrutcon wrote: »
    DrunkMc wrote: »
    Lanrutcon wrote: »
    DrunkMc wrote: »
    Man, after a while quests seem to wander geographically. I tend to like to finish one area before moving onto the next, but I also wanted to keep doing the warsworn quest while it was fresh in my mind. Now that I've done that quest, I guess I'll head back and finish up the quests I have!

    I also wish there was a way to sort the quests by where u got them.

    Otherwise, still kicking ass and taking names. Just hit level 22. Though, I seem to have too many spells to keep on the button pads. Is there a way to map them to something else or do I have to goto the ability tree everytime I want to cast heal?

    On the console there's only 4 mappings, I believe.

    Ah poop.

    It's one of the things people moaned about. We'll see if it gets fixed in the first big patch.

    Ah, neat. I hope so. I think I'm going to respec slightly so I have the abilities that bump up Longswords and Greatswords so I can swap between them without feeling like I'm losing a ton of damage. To do this I'm ditching quake, which I find myself using less and less, except when I want to look like a bad ass. My respecced abilities that I want mapped are:

    Harpoon
    Summon Faer Gorta
    Lightning
    Battle Frenzy
    and Ice Barrage or Healing Surge. I don't feel like either is necessary, but I just need the points. I guess I'll just pick one and not map it for now.

    The Faer Gorta is cute, but doesn't scale like your character scales. Earthquake scales really badly compared to your weapon damage. Lightning is always cool, Ice Barrage is neat, Healing Surge is nothing a potion can't duplicate.

    Capture.jpg~original
    Currently playing: GW2 and TSW
  • milk ducksmilk ducks High Mucky Muck Big Tits TownRegistered User regular
    If you're going Might / Sorcery, I probably wouldn't bother with Earthquake or Healing Surge. Like Lantrutcon said, Quake scales really badly, and Healing Surge isn't anything more than a healing potion (and even on Hard, I think I only used potions in the very beginning, and on the second-to-last boss). Lightning's a good supplement to Might, because it has a pretty decent chance to Stun, and you're doing an extra 60%-80% more damage vs Stunned enemies. And yeah, Ice Barrage is pretty good. It's a decent source of essentially immediate direct target damage.

  • DrunkMcDrunkMc Registered User regular
    Awesome guys, thanks for the tips!

  • captainkcaptaink TexasRegistered User regular
    Potions are way better than the heal spell.

  • LanrutconLanrutcon The LabyrinthRegistered User regular
    Got some more trainers under my belt, I know there's at least 1 that I can't use even with respeccing and 1 more that's floating around somewhere. This is how my level 40's skills are looking atm:

    SkillGrid.jpg

    So, yeah. Raising the level cap wouldn't mean much for skills unless they add new ranks to the skills themselves.

    Capture.jpg~original
    Currently playing: GW2 and TSW
  • gjaustingjaustin Registered User regular
    edited March 2012
    I'm sure Easy was fine. I'm all for accessibility in terms of difficulty level (with exceptions - see Demon Souls), so no complaints there.

    But by level 20 or so the Hard difficulty was so easy I started handicapping myself. Other than the arena quests, the only challenging fights were the final bosses for each Faction quest.

    And by challenging, I mean I had to use a potion :(


    Edit: That isn't to say I didn't enjoy the game. It's great. But I would have LOVED it if the difficulty was more consistent.

    gjaustin on
  • LanrutconLanrutcon The LabyrinthRegistered User regular
    gehrig38 wrote: »

    Ran into the article before you linked it. I'm not sure what to say, the game is easy. It's a complaint I've seen mentioned in forums here, at Neogaf, Somethingawful, Gamefaqs, Giantbomb, Steam and the official site. The mechanics are easily understood and manipulated, the scaling doesn't take into account crafting skills, some skills make fights a breeze, etc etc. Instead of rebalancing the current difficulty levels you guys should add a new one. That way everyone wins.

    Capture.jpg~original
    Currently playing: GW2 and TSW
  • BlendtecBlendtec Registered User regular
    I haven't even touched crafting, playing on hard, and aside from the annoyance of fighting larger monsters I agree a higher difficulty would be great. That said, even at the current level it's a great game and I can't wait for the DLC.

  • SwashbucklerXXSwashbucklerXX Swashbucklin' Canuck Registered User regular
    I'm fine with my chosen difficulty level (normal) when the monsters are yellow and orange, though I've stopped using blacksmithed weapons in order to not be too overpowered. My problem is with the level range of the zones... I'm one of the many people who went to the Plains of Erathell before Detyre, since that's where all the faction quests sent me. Now I'm in Detyre, everything is grey, and I'm kind of sad. I decided to stop playing and wait for the first big patch before leaving the first Detyre zone, in hopes that the maximum difficulty for the area is increased. I don't like rolling over grey monsters and I like what I've seen of the quests in Detyre so far, so hopefully that tweak can be made!

    Want to find me on a gaming service? I'm SwashbucklerXX everywhere.
  • joshgotrojoshgotro Deviled Egg The Land of REAL CHILIRegistered User regular
    I entered Alabastra and all the enemies went to Yellow and a few Orange and I was at lvl 40. So I guess there is some hope. I got lucky in the areas outside Mel Senshir. I found a 4 socket chest piece and two socket pieces for everything else in Dreadscale. Crit % straight up to 56%. Without duping I'm still hitting for 1200 on crit.

    Curse ME3 coming out and not being done with this yet.

    does it?
  • gjaustingjaustin Registered User regular
    Only 56% crit? Slacker :P

    Have you found the +15% crit, +15% crit damage ring yet? That thing is silly.

  • joshgotrojoshgotro Deviled Egg The Land of REAL CHILIRegistered User regular
    I probably sold it. My necklace and rings are for hp/mp regen.

    No potions needed.

    does it?
  • gjaustingjaustin Registered User regular
    I use my Faeblades for mana regen. Give them a 15% chance to steal 25 mana and you never run out again.

    Then I just use Healing Surge to top myself off every so often.

  • joshgotrojoshgotro Deviled Egg The Land of REAL CHILIRegistered User regular
    Depending on the group of enemies, it's rare that I ever use mana outside of my sustained abilities. This will change when I do a BattleMage playthrough though I'm sure.

    Faeblade combat is just amazing. Flailing around killing everything.

    does it?
  • milk ducksmilk ducks High Mucky Muck Big Tits TownRegistered User regular
    Faeblades are the shit, yeah. I usually open up with a rolling launcher attack, stagger the enemy mid-air with a phase one Shadow Flare, feather him with a few arrows, drop Gambit behind me so nobody can surround me, Lunge in as the enemy's landing, then just absolutely wreck the guy's shit.

    Faeblades.

  • gjaustingjaustin Registered User regular
    That makes sense. I ended up with a Universalist build based on stunning enemies.

    By the end, I had +25% stun chance, which resulted in having about a 75% chance to stun when any of the following happened:
    -An enemy hit me
    -I hit them with Quake
    -I hit them with the lightning attack

    So I'd spam those attacks and take advantage of my +80% damage to stunned targets. It helped that, between the Boon of Lyria (5% from Rathir) and abilities (-28%), my spells were a lot cheaper.

  • SlimceaSlimcea Registered User regular
    edited March 2012
    After playing tons of pure Might, I find that Might is overly reliant on one single ability Relentless Assault in any sort of group fight, because otherwise you spend all your time staggering. Even perfect parrying doesn't work, because when you follow up with Riposte, anybody that didn't get pushed back during the parrying is just going to carve into you.

    Harpoon is at least usable in that it allows you to isolate enemies from far to chop up, but again, any time you have any casters even harpooning a guy in and starting to attack will open you up to tons of spell projectiles.

    As for Quake, the less said the better. You need to be in front of the enemy, and the thing isn't even a full 180 degrees AOE. Miss something? Prepare to get staggered again.

    Heck, most boss fights with caster mobs now involve killing one or two weak enemies to get Battle Frenzy going, then popping Reckoning and Relentless Assault and going to town. Because otherwise I just seem to spend all the time dodging and maybe getting in two to three slashes (with the longsword, no less).

    Slimcea on
    steam_sig.png
  • gjaustingjaustin Registered User regular
    Actually, I discovered that Quake can pretty good as long as you know exactly what it's capable of.

    The trick is to use it at a distance, right as the first enemy walks into it. Then keep using it and (if you timed it right) you'll stun 2-4 enemies on the last hit.

    It's also entirely physical damage, so it benefits from gear bonuses that might not otherwise help you.

  • pantsypantsy Registered User regular
    gjaustin wrote:
    Actually, I discovered that Quake can pretty good as long as you know exactly what it's capable of.

    The trick is to use it at a distance, right as the first enemy walks into it. Then keep using it and (if you timed it right) you'll stun 2-4 enemies on the last hit.

    It's also entirely physical damage, so it benefits from gear bonuses that might not otherwise help you.


    Quake crits are pretty good out of stealth as well.

    Smoke bomb->Quake->Greatsword flailing is my preferred method for groups

  • joshgotrojoshgotro Deviled Egg The Land of REAL CHILIRegistered User regular
    My big toe hurts. Mostly because I dropped the strategy guide getting up from my chair. Now I hate the guide.

    does it?
  • VorpalVorpal Registered User regular
    Yeah I don't think the complaint is 'the game is too easy' so much as 'the hardest difficultly available isn't hard enough'. I don't see any reason to go around trying to rebalance the difficulty of the entire game. Just add one or more difficulties at an even higher level.

    steam_sig.png
    PSN: Vorpallion Twitch: Vorpallion
  • Skull2185Skull2185 Registered User regular
    So, I guess my guide arrived in the mail today. Just got a text from my brother:

    "Jesus H Christ. Your heavy ass package arrived"

    Everyone has a price. Throw enough gold around and someone will risk disintegration.
  • Magic PinkMagic Pink Tur-Boner-Fed Registered User regular
    Skull2185 wrote: »
    So, I guess my guide arrived in the mail today. Just got a text from my brother:

    "Jesus H Christ. Your heavy ass package arrived"

    :winky:

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