Every time I read about how someone else has completed the main story and I'm just starting my second zone at 30 hours in I think, I'm going to be playing this game forever.
Also, look how positively distressed my staff looks...
Finished up the main questline a couple days ago, it was really really good! I will say though, for all the trouble a single gray Thresh can still give my level 35 mage, the final boss was super easy. Just need to finish up finding all the Lorestones and level up to 36 so I can get the cheevo for unlocking the final mage destiny. Where's a good place to grind? I'm assuming Alabastra somewhere.
I hear there's some post-game content?
Currently playing: GW2 and TSW
0
Tiger BurningDig if you will, the pictureRegistered User, SolidSaints Tuberegular
Doing my second playthrough using only chakrams. They are such ridiculous fun, plus the lightning-based ones make me feel like Tron. I had my doubts about this game when I first bought it, but the combat, pretty environments, and quality of the faction quests have justified it. Also amazon just sent me a $20 gift code as part of their price-matching program, which makes the decision retroactively better!
I've decided to step away from the game for a few days. Its not that i wasnt having fun but i started to feel like I was rushing through quests cause they seem to kinda be turning into chores (like wow dailies). Also ive maxed out the finesse tree of everything i want in it so i kinda am feeling like unless i remake my class which i dont want to do this playthrough, the fighting aspect is feeling a little repetative. Still doesnt deserve the low scores some reviewers are giving it but it is starting to drag a little.
I just wish the game was harder, be it enemies blocking (which would make certain abilities like Lunge or charged attacks more useful) or more level scaling. I also wouldn't mind armor dyes and perhaps an online PvP mode to battle your friends.
I'm doing Hard mode, and it's okay. I think it's a good Hard mode, like I said in the video, but there needs to be a "Nightmare" or "Insanity" mode. This feels like a good Hard, but it also feels like there should be something tougher available. Having said that, I just finished the House of Ballads quest chain, and that last fight was an absolute bitch. Even with Reckoning active, there are just so many tough enemies. I ended up having to clear out the vast majority of the sprites and shit unbuffed, so I could save Reckoning for when that Thresh gets summoned in, because goddamn, Threshes can take hits.
Why not just kill the Boss with reckoning? that way you only have to deal with a few sprites. I popped a shitload of pots, activated reckoning, daggered the boss into the dialogue instantly. The boss had a sliver of health left so I just went pokey and won. I haven't met anything in the game that could stand up to Reckoning, I've met plenty that could kill me without it.
That was what I tried to do initially. On Hard mode, she's a damage sponge. I'm using the Faeblades of Song with maxed out Faeblade Mastery, an additional 10% damage from the House of Ballads completion, etc. I couldn't straight up kill her in Reckoning mode. Maybe I could have in a big open room, where she's my only opponent, but that's not how that fight pans out: if I focus on her directly, I'm getting constantly interrupted by half a dozen sprites, champions, and whatever else she spawns in. And the room is surrounded on all sides with those man-eating plants, so if you get to close, you'll get knocked down and take damage. That means I don't even have the option of just pounding her into a wall; I had to kind of move her around in a circle, while getting beat on by everything else.
It just doesn't work out to hit Reckoning and call GG, at least not on Hard.
Like I said, I had to clear out the majority of her sprites first, just so I could open up on her without getting constantly interrupted. When she summons the Thresh, I use Reckoning to burn it down, but it takes basically the entire duration of Reckoning mode. After that, you can work on fighting her directly. She'll continue to summon sprites, but they're not an issue one or two at a time.
It's like you guys work together to troll anyone who comes in here with anything other than the most glorious of opinions.
I said explicitely that the game has tons of content, and I'm just surprised the lead designer exaggerated the content time by 300% or more. It was promoted that the game took 200 hours to 100% speed run, playing several times faster than a normal player would. One of the dev quotes, captaink, ironically said they should be saying how huge the game is on the box. I thought that was a pretty silly exageration, given how absurd it was and given how widespread it was quoted. Then suddenly I'm somehow upset there's not enough content? Herpes, no one is letting the comments in this thread "prevent them from enjoying this game" except you. Just because you read a comment you don't agree with, doesn't mean it's a damn gauntlet being thrown down.
I'm going to take the advice I've received in a PM and just stop reading this thread. At first I was able to ignore the blatant fanboyism that causes some people to attack anyone with a differing opinion, in the hope that I could glean some honest opinions about the finer points in this game. I was wrong. Even very specific comments, if not flat out gushing and groveling, are trolled and then torn apart. Basil's comments especially are almost every single time just a stupid quip to devalue another's opinion. You win, man. You're so witty and sarcastic that I now agree with your opinion instead.
Maybe in a few weeks when I perhaps pick up this title, this thread will be filled with the usual fun, friendly, and open discussion that's characteristic of the G&T forums. For now, it's like a high school locker room and all the "cool kids" are snickering in the corner.
First off I'm sorry high school was rough for you. Secondly I agree with what the others in this thread have stated. You turned this into a big deal yourself with your snarkyremarks and your attacks at others that have a few complaints.
I am around 24 hours in, and I just noticed that the dialogue window sometimes has a scroll bar on it. And I'm one of those that actually clicks on all the dialogue options. I imagine I missed a couple things. Whoops.
And a question about a Ballads side-quest:
The quest to collect a bunch of "treasures" from bodies of water in Dalentarth. I found them all, and completed the quest. Was there even a reward? Quest just completed, and that was it.
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surrealitychecklonely, but not unloveddreaming of faulty keys and latchesRegistered Userregular
Hard is hard when you try to do the Main Quest and skipping every side quest.
I think if I tried to leave a zone for the next knowing I had sidequests that were not finished or lorestones not found I'd be dead of an aneurism before I crossed the border.
I am around 24 hours in, and I just noticed that the dialogue window sometimes has a scroll bar on it. And I'm one of those that actually clicks on all the dialogue options. I imagine I missed a couple things. Whoops.
And a question about a Ballads side-quest:
The quest to collect a bunch of "treasures" from bodies of water in Dalentarth. I found them all, and completed the quest. Was there even a reward? Quest just completed, and that was it.
You can sell them for about 1000 each, but other than that I don't think there's anything
I think I might have found a bug in the Uprising quest in Ysa. I pickpocketed the daggers then killed the guy but the game keeps telling me to take the daggers from his body ¬_¬ I'm hoping it'll have cottoned on next time I play. If not, that unfinished quest is gonna be bugging me for the rest of the game :P
I'm 9 hours in and still in Dalentarth. I just went to Dellach with Agarth, but other than that, I've been doing side quests. I haven't visited House of Ballads yet but I soon will. I'm trying to finish up the quests in Webwood - I need a house because too much stuff is collecting in my inventory: set pieces I don't have the full set for, purple weapons I'm not using at the moment, etc.
I think I figured out how people are getting so rich! I use my shards to make gems at the sagecrafting altar then just sell them all. They are usually worth 3k a pop.
I typically buy any lockpicks or backpack upgrades I find in merchants - though I've only found one backpack upgrade in Gorhart and I'm wondering if there are any others in the early Dalentarth region?
I wonder how much stuff they did in their 100% completion run. Like...did they have to open every chest? Disarm every trap? Find every secret door? Kill every monster? I could see endless amount of time being sunk in testing the crafting system. Learn every recipe via experimentation? Try every possible combination to see how it works? Salvage every possible piece of gear?
I haven't been doing too much with the crafting (other than making some potions) as the fights haven't been TOO hard. The mountain trolls tend to own me, but they are orange to me, and thus resist my frost blade effect a lot. I've fought some of the...cruskurs? Which as long as you can block the homing poison clouds aren't so bad. The Threshes seem quite strong: I usually bulk up with some potions (increased physical damage, increased armor, decreased magic damage taken) to knock out all their melee buds, and once they are on their own you can dodge the endless missile spam until it stops then kill them.
I put 4 in each tree to unlock the Wayfarer destiny, because adding 1 to all skills sounded really powerful at the start of the game when skill points and money are scarce. Since then I've been putting the points into might on a rather ad-hoc basis. I didn't immediately realize you could put more than one point into a single ability so my points are spread out all over. I have 5 points in the Quake attack though! It looks really cool and damages enemies that might be out of reach of your swords. Also I love the harpoon attack for dealing with those pesky sprites.
I have died a couple times. (I think always to trolls or ettin shaman) Once was after getting a really cool looking purple greatsword, and I didn't save. I checked all the same chests and hidden treasures but didn't get it again - must have been a monster drop. =(
I find it really strange that hidden treasures show up on the minimap but normal treasure chests do not! I keep almost missing them (Or I do miss them and don't notice).
I'm also skipping a lot of side quests that sound like a pain or that don't interest me. I just wish I could abandon Brother Til's collection quest.
A lot of little touches seem to have gone into the world to make it neat. I was investigating a warsworn camp that was overrun by Ettin, and the ubiquitous overturned wagon was there...but this time there was a giant Ettin axe embedded in the side!
I read something about getting an item in this game for playing the Mass Effect 3 demo. What exactly do I have to do to get the item? Like is it tied to finishing the demo, or playing the multiplayer, or what?
Am I the only one who fast-forwards through all the dialogue?
I feel really guilty about doing it since the voice-acting is pretty great, but I read much, much faster than fantasy people can speak in their sultry Irish accents.
Also, I sold all my unique and rare items to pay for trainers. The only weapons and armor I own are the ones I use. I think that might have been a mistake. At the very least, I should salvaged a bunch of them to later use for blacksmithing purposes, but I was told to go for the trainers early to avoid later money issues.
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MalReynoldsThe Hunter S Thompson of incredibly mild medicinesRegistered Userregular
I think I might have found a bug in the Uprising quest in Ysa. I pickpocketed the daggers then killed the guy but the game keeps telling me to take the daggers from his body ¬_¬ I'm hoping it'll have cottoned on next time I play. If not, that unfinished quest is gonna be bugging me for the rest of the game :P
Exact same thing happened to me.
And it wasn't one of those things that has corrected itself yet, sadly. After 8 hours.
"A new take on the epic fantasy genre... Darkly comic, relatable characters... twisted storyline."
"Readers who prefer tension and romance, Maledictions: The Offering, delivers... As serious YA fiction, I’ll give it five stars out of five. As a novel? Four and a half." - Liz Ellor My new novel: Maledictions: The Offering. Now in Paperback!
Am I the only one who fast-forwards through all the dialogue?
I feel really guilty about doing it since the voice-acting is pretty great, but I read much, much faster than fantasy people can speak in their sultry Irish accents.
Also, I sold all my unique and rare items to pay for trainers. The only weapons and armor I own are the ones I use. I think that might have been a mistake. At the very least, I should salvaged a bunch of them to later use for blacksmithing purposes, but I was told to go for the trainers early to avoid later money issues.
You can buy stuff back, though you might not get everything back.
I'm playing on Hard have you tried stacking potions? before you can craft your own gear, that is.
I never buy potions, personally. They drop frequently enough that I always have a few. If I carried around a ton, then nothing would be a challenge at all.
Whoever said putting a cooldown timer on potions is a genius. That would single-handedly make this game much more challenging.
87.5 hours. I'm calling BS on the designer saying it took a QA person 200 hours to speed run 100%.
No way, no how.
I can see it reaching that level. RPG's, as a general rule, to begin with are a "vary by mileage" genre. There is so much to do. I find side quests in the most oddest of places. So, I can see people missing quite a bit of them.
You think he somehow just missed over 110 hours of content there? And, you think he was going at a speed relative to one of the QA testers? Keeping in mind those guys basically play the game over and over and over until they see skill trees in their sleep?
Perhaps that 100%, 200 hour thing could possibly come from talking to every NPC about everything that comes up in the conversation list.
I also love that I could, essentially, talk to any named NPC about, essentially, anything and get their opinion on it. It's pretty neat. It's a neat game.
Nope. I'm not going to go digging for the quote. You can google "200 hours kingdoms frazier" if you want to check, but that figure is on easy, skipping all dialogue and cut scenes, fast traveling as much as possible, and sprinting whenever possible. And skipping combat unless you have to fight.
It's a completely bullshit number. A normal, 100% play through would take like 400 hours if that were the case. That figure is so far exaggerated it's almost insulting. Not that what's actually there isn't enough content, but to outright lie in an interview? It's not even a casual remark about the length of the game. It's a full-blown paragraph, describing a speed run that very likely never even happened.
Edit: As far as "around 130 hand-crafted dungeons," is that true? He says no two are alike. And it takes 30 minutes to sprint across the entire world, if that were possible to do so?
There is so much in this game. It's impossible, even as a QA tester, to remember where everything is. You are going to have to search at least 10% to find everything. I have hard time believing you 100% this game in 87.5 hours. Beat it, yes; 100%; no way. Screen or it didn't happen.
It's basically WoW with a sprint button, when you get right down to it.
Played for 5 minutes huh? Try getting out of the tutorial dungeon before making silly statements like this. It has some resemblence to WoW but offers so much more.
:rotate:
He was making a joke, man.
My bad. I see why some people do not prefer certain aspects of the game but too many people are screaming it is too much like Insert Game Here as if it's an insult or something. There is a reason why people loved those games.
sean at fires of heaven beat it in 67.5 hrs. shrug
It's time to visit the Fateweaver and rewrite outselves a new topic of discussion.
Shamelessly Stolen from GameFAQs: Blacksmithing and Salvaging Theorycraft
Just realized how confusing that sounds. Okay, let's break it down. *Runs to her stash and puts on her scholar hat.* For the following you will need level 7 blacksmithing and sagecrafting.
Say you have a jewel (the ones you make out of shards) and you want to have a weapon component INHERIT the power of the jewel so you can DOUBLE your power.
So, here's the jewel I want to use: "Gem of Incineration: 30 Fire Damage and 20 Burning Damage over 7 seconds". That's a weapon jewel, by the way. It was made with Pristine-quality shards.
So say I want to make a flaming greatsword, so I need to use the jewel in the creation of a greatsword then salvage. Since I want a GREATSWORD I combine the following.
(Since it's going to be salvaged you can use crappy components. The only thing that dictates the quality of salvage is the strength of the jewel used. As far as I know...)
Large Iron Blade + Crude Hilt + Basic Grip + Simple Bindings + Gem of Incineration
Again, use your CRAPPIEST items for this since most of it will be scrapped. So you have your fire damage greatsword. Now you need to save your game! Now salvage. Did you get a Flamed Hilt? No? Reload and do it until you get one!
Got your hilt? Good!
Alright, so now you have your hilt or other 'second component'. AKA the second material you need for a weapon. (Not to be confused with secondary materials) Be it fulcrum, shaft or hilt.
Now you are wondering if you can gain any secondary materials like rivets, straps, grip and etcetera. Heres where things get tricky...
You can NOT (as far as I know and trust me, I've TRIED) make secondary components with weapon jewels. It's just not possible. You have to use ARMOR or UTILITY jewels. To get certain straps and bindings you have to use a jewel with a scepter or chakram. Those two weapons work differently then all the others. You can not use weapon jewels in their creation, only utility.
I have gotten +mana, +mana regen, +crit rivets, +health and +health regen (I think) from scepter and armor salvages. It's up to you to experiment. If enough people ask I will start making a list.
Anyways, do you have your hilt for your greatsword and maybe a nice binding for it? Pick your best materials and start crafting.
I did something like:
Large Prismere Blade + Flawless Flamed Hilt + Greater Sage Grip + Flawless Restoring Bindings + (another) Gem of Incineration
Now, the Flawless Flamed Hilt inherited the same stats as the Gem of Incineration. So in the creation of the Greatsword I have DOUBLED the effect, stacking them.
Would 100% completion involve going through all the dungeons? Many dungeons have quests that take you there, but many seem to be there 'just because' which is also cool.
I'm a liiitle bit disappointed in the loot. There doesn't seem to be much rhyme or reason to the placing of it. The chest you find at the end of a big dungeon isn't guaranteed to have something better than all the hidden logs you've been tripping over, and it seems, with very minimal effort, I can craft stuff much much much better than anything I find in the world.
Would 100% completion involve going through all the dungeons? Many dungeons have quests that take you there, but many seem to be there 'just because' which is also cool.
I'm a liiitle bit disappointed in the loot. There doesn't seem to be much rhyme or reason to the placing of it. The chest you find at the end of a big dungeon isn't guaranteed to have something better than all the hidden logs you've been tripping over, and it seems, with very minimal effort, I can craft stuff much much much better than anything I find in the world.
To your first question, I haven't encountered a dungeon that doesn't have a quest yet. For reference, I just finished Dalentarth.
To your second question, the answer is in two parts. Found gear is mostly random and crafted stuff is amazing.
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MalReynoldsThe Hunter S Thompson of incredibly mild medicinesRegistered Userregular
Also, grugh. Time to re-roll, get my Sagecrafting up all the way, craft the shit out of some amazing gems, re-roll again to pimp out blacksmithing.
Detect Hidden needs to stay maxed.
Finding the Lorestones has taken stupid high priority.
"A new take on the epic fantasy genre... Darkly comic, relatable characters... twisted storyline."
"Readers who prefer tension and romance, Maledictions: The Offering, delivers... As serious YA fiction, I’ll give it five stars out of five. As a novel? Four and a half." - Liz Ellor My new novel: Maledictions: The Offering. Now in Paperback!
Also, grugh. Time to re-roll, get my Sagecrafting up all the way, craft the shit out of some amazing gems, re-roll again to pimp out blacksmithing.
Detect Hidden needs to stay maxed.
Finding the Lorestones has taken stupid high priority.
Have you made it to Ysa yet? There's two Sagecrafting, one Blacksmithing, and one Detect Hidden trainer in there.
Plus, you should consider making sure you have at least 4 points in each of Might, Finesse, and Sorcery. This lets you temporarily swap destinies to the Might/Finesse/Sorcery one to get +1 skills. That basically lets you save a point on both Blacksmithing and Sagecraft.
I'm playing on Hard have you tried stacking potions? before you can craft your own gear, that is.
I never buy potions, personally. They drop frequently enough that I always have a few. If I carried around a ton, then nothing would be a challenge at all.
Whoever said putting a cooldown timer on potions is a genius. That would single-handedly make this game much more challenging.
I'm not talking about health/mana pots. I'm talking about the buff potions you pick up all over the place. Most of em stack, you can drink 1 of each type and have 10+ odd buffs running at the same time. You should try reading their descriptions sometime :P
Currently playing: GW2 and TSW
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SpectrumArcher of InfernoChaldea Rec RoomRegistered Userregular
I'm playing on Hard have you tried stacking potions? before you can craft your own gear, that is.
I never buy potions, personally. They drop frequently enough that I always have a few. If I carried around a ton, then nothing would be a challenge at all.
Whoever said putting a cooldown timer on potions is a genius. That would single-handedly make this game much more challenging.
I'm not talking about health/mana pots. I'm talking about the buff potions you pick up all over the place. Most of em stack, you can drink 1 of each type and have 10+ odd buffs running at the same time. You should try reading their descriptions sometime :P
IME they don't really last more than a single fight or 2 closely spaced ones.
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Magus`The fun has been DOUBLED!Registered Userregular
So I've recently started getting Prismatic weapons/armor. How many higher tiers are there?
Component Level
Hides Leather Boiled Leather Studded Leather Trollscale Dreadscale
Cloth Cloth Linen Silk Hexweave Spiritweave
Metals Iron Steel Azurite Sylvanite Prismere
Wood Birch Elm Oak Ash Ebony
Nintendo Network ID: V-Faction | XBL: V Faction | Steam | 3DS: 3136 - 6603 - 1330 PokemonWhite Friend Code: 0046-2121-0723/White2 Friend Code: 0519-5126-2990
"Did ya hear the one about the mussel that wanted to purchase Valve? Seems like the bivalve had a juicy offer on the table but the company flat-out refused and decided to immediately clam up!"
I think I'll try the following on my new run:
No equipment except for a pair of weapons; One weapon may be replaced with a shield.
No reckoning unless the plot mandates it
1 potion/dungeon
No crafting
Am I insane, or is this doable?
"All men dream, but not equally. Those who dream by night in the dusty recesses of their minds wake in the day to find that it was vanity; but the dreamers of the day are dangerous men, for they may act their dream with open eyes to make it possible." - T.E. Lawrence
I think I'll try the following on my new run:
No equipment except for a pair of weapons; One weapon may be replaced with a shield.
No reckoning unless the plot mandates it
1 potion/dungeon
No crafting
Am I insane, or is this doable?
I'd at least do a pair of weapons and a shield
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Magus`The fun has been DOUBLED!Registered Userregular
Prismere is the top metal? That's.. disappointing.
First off I'm sorry high school was rough for you. Secondly I agree with what the others in this thread have stated. You turned this into a big deal yourself with your snarkyremarks and your attacks at others that have a few complaints.
He wasn't the first ran out of this thread by the rampant fanboyism and comments like this. Anyone who has come in here with an opinion not directly in line with the group think that KoA is some transcendent game, has been basically shouted down and told to get out. You can be all quasi-witty and make comments about peoples high school days and tell yourself we're all just geese, but the fact of the matter is that this thread has been toxic to anyone with an opinion the thread decides is out of line.
Definitely don't mention the terribad camera, or the ridiculous marketing hype, or how the quests quickly slide in to repetitive MMO tropes that are basically "chase the quest marker", or how the story's dark and gritty undertones don't at all match the high fantasy, over exposed, saccharin-dipped art, or how most of the non-HUD UI is not very good, not well thought out and a pain to navigate.
The sad part is, Figgy and I both think KoA is a good game, worth picking up at some point...we just refuse to subscribe to the zeitgeist that it's some transcendent game that is above all criticism. It's a slightly above board RPG, with big aspirations and a sometimes flawed execution. Doesn't mean 38 shouldn't be praised for thinking big, and doesn't mean you shouldn't buy and enjoy it...but it's not perfect, and people who point that out shouldn't be shouted down. PA has always been about getting the real story about a game. If all I wanted to read or see was praise, I'd go read the marketing material.
Anyone who has come in here with an opinion not directly in line with the group think that KoA is some transcendent game, has been basically shouted down and told to get out.
This exists only in your imagination. No one is saying that the only allowed opinion of KoA is that it is the best game ever and no criticism is possible. Literally, I don't think a single person has said this. If I had to pick ONE thing that almost everyone seems to think, it is that the game is too easy and crafting is brokenly good. How is that some sort of intolerant group think that blindly praises every aspect of the game?
You also can't shout people down on forums. It's literally impossible given the communication medium. Even if every single other person on the thread disagreed with you and said so, you would still have your say. They can't shut you out from sharing your opinion, given the asynchronous method of communication.
You just sound like you can't handle disagreement and have a severe martyr complex.
You can be all quasi-witty and make comments about peoples high school days and tell yourself we're all just geese, but the fact of the matter is that this thread has been toxic to anyone with an opinion the thread decides is out of line.
The people complaining about the game have been far, far more insulting and toxic than the people disagreeing with their complaints. Your attitude is needlessly aggressive and abrasive.
By far the two most bile filled, invective laced posts in this thread so far are...yours and figgy's. You are the ones who brought up high school. You're being stirred up into a frothing rage over nothing, as far as I can see. For both of those posts, my eyebrows shoot up in surprise and I go back and read the entire thread and the last couple pages of the old one to see what on earth can have generated such an angry response, and I don't see anything. The last six pages have been entirely good natured back and forth with only very reasonable disagreement. I don't think I saw one acerbic exchange. Arkady posted that he thought the ending was terrible, poorly written, and cliched, (which may be entirely true, I haven't reached the end yet) and no one told him to GTFO out of the thread. And then out of nowhere you guys make these intensely critical posts. I honestly think you guys need to step back and re-evaluate what you are reacting against, because honestly, I just don't see it. People may disagree with your criticisms, afterall, just as you may disagree with their praises. It's all fair game.
People who have responded to criticisms about the game have done so in a rational, reasonable way. I see a lot of people saying the game is too easy. No one is jumping down their throats. I see a lot of people saying the crafting system is too strong: no one is responding to them harshly. I see a lot of people (including me) saying the loot you get is not very good: again, I haven't seen anyone respond unprofessionally or in an aggressive, hostile manner.
You might think a particular area of a game is good or bad. Guess what? Other people may disagree. Learn to handle disagreement in a graceful, mature manner, without calling people toxic fanboys.
It's also entirely possible you aren't actually angry and I have just wrongly interpreted your posts. But I don't think I'm the only one who is interpreting them that way, so you may wish to consider what, if anything, is giving people the wrong impression.
Posts
I hear there's some post-game content?
Currently playing: GW2 and TSW
That was what I tried to do initially. On Hard mode, she's a damage sponge. I'm using the Faeblades of Song with maxed out Faeblade Mastery, an additional 10% damage from the House of Ballads completion, etc. I couldn't straight up kill her in Reckoning mode. Maybe I could have in a big open room, where she's my only opponent, but that's not how that fight pans out: if I focus on her directly, I'm getting constantly interrupted by half a dozen sprites, champions, and whatever else she spawns in. And the room is surrounded on all sides with those man-eating plants, so if you get to close, you'll get knocked down and take damage. That means I don't even have the option of just pounding her into a wall; I had to kind of move her around in a circle, while getting beat on by everything else.
It just doesn't work out to hit Reckoning and call GG, at least not on Hard.
Like I said, I had to clear out the majority of her sprites first, just so I could open up on her without getting constantly interrupted. When she summons the Thresh, I use Reckoning to burn it down, but it takes basically the entire duration of Reckoning mode. After that, you can work on fighting her directly. She'll continue to summon sprites, but they're not an issue one or two at a time.
Currently playing: GW2 and TSW
First off I'm sorry high school was rough for you. Secondly I agree with what the others in this thread have stated. You turned this into a big deal yourself with your snarkyremarks and your attacks at others that have a few complaints.
Ah. I do everything I don't leave a zone before I'm sure I've gotten every stash, chest, stone and quest there is.
Currently playing: GW2 and TSW
And a question about a Ballads side-quest:
you get some xp too
I think if I tried to leave a zone for the next knowing I had sidequests that were not finished or lorestones not found I'd be dead of an aneurism before I crossed the border.
3DS: 1607-3034-6970
I think I figured out how people are getting so rich! I use my shards to make gems at the sagecrafting altar then just sell them all. They are usually worth 3k a pop.
I typically buy any lockpicks or backpack upgrades I find in merchants - though I've only found one backpack upgrade in Gorhart and I'm wondering if there are any others in the early Dalentarth region?
I wonder how much stuff they did in their 100% completion run. Like...did they have to open every chest? Disarm every trap? Find every secret door? Kill every monster? I could see endless amount of time being sunk in testing the crafting system. Learn every recipe via experimentation? Try every possible combination to see how it works? Salvage every possible piece of gear?
I haven't been doing too much with the crafting (other than making some potions) as the fights haven't been TOO hard. The mountain trolls tend to own me, but they are orange to me, and thus resist my frost blade effect a lot. I've fought some of the...cruskurs? Which as long as you can block the homing poison clouds aren't so bad. The Threshes seem quite strong: I usually bulk up with some potions (increased physical damage, increased armor, decreased magic damage taken) to knock out all their melee buds, and once they are on their own you can dodge the endless missile spam until it stops then kill them.
I put 4 in each tree to unlock the Wayfarer destiny, because adding 1 to all skills sounded really powerful at the start of the game when skill points and money are scarce. Since then I've been putting the points into might on a rather ad-hoc basis. I didn't immediately realize you could put more than one point into a single ability so my points are spread out all over. I have 5 points in the Quake attack though! It looks really cool and damages enemies that might be out of reach of your swords. Also I love the harpoon attack for dealing with those pesky sprites.
I have died a couple times. (I think always to trolls or ettin shaman) Once was after getting a really cool looking purple greatsword, and I didn't save. I checked all the same chests and hidden treasures but didn't get it again - must have been a monster drop. =(
I find it really strange that hidden treasures show up on the minimap but normal treasure chests do not! I keep almost missing them (Or I do miss them and don't notice).
I'm also skipping a lot of side quests that sound like a pain or that don't interest me. I just wish I could abandon Brother Til's collection quest.
A lot of little touches seem to have gone into the world to make it neat. I was investigating a warsworn camp that was overrun by Ettin, and the ubiquitous overturned wagon was there...but this time there was a giant Ettin axe embedded in the side!
PSN: Vorpallion Twitch: Vorpallion
What types of items can spawn with +skills? I know (kite) shields can, and I'm pretty sure chest armor can but it'd be nice if someone could confirm.
My build would benefit from +2 skills in both the Sorcery and Might trees, so this is relevant to my interests.
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Daggers should be in your chest in Gorhart. The demo doesn't tell you you unlocked the item, but you did.
I feel really guilty about doing it since the voice-acting is pretty great, but I read much, much faster than fantasy people can speak in their sultry Irish accents.
Also, I sold all my unique and rare items to pay for trainers. The only weapons and armor I own are the ones I use. I think that might have been a mistake. At the very least, I should salvaged a bunch of them to later use for blacksmithing purposes, but I was told to go for the trainers early to avoid later money issues.
Exact same thing happened to me.
And it wasn't one of those things that has corrected itself yet, sadly. After 8 hours.
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You can buy stuff back, though you might not get everything back.
I never buy potions, personally. They drop frequently enough that I always have a few. If I carried around a ton, then nothing would be a challenge at all.
Whoever said putting a cooldown timer on potions is a genius. That would single-handedly make this game much more challenging.
sean at fires of heaven beat it in 67.5 hrs. shrug
Oh WOW! 100% crit chance here I come!
I'm a liiitle bit disappointed in the loot. There doesn't seem to be much rhyme or reason to the placing of it. The chest you find at the end of a big dungeon isn't guaranteed to have something better than all the hidden logs you've been tripping over, and it seems, with very minimal effort, I can craft stuff much much much better than anything I find in the world.
PSN: Vorpallion Twitch: Vorpallion
To your first question, I haven't encountered a dungeon that doesn't have a quest yet. For reference, I just finished Dalentarth.
To your second question, the answer is in two parts. Found gear is mostly random and crafted stuff is amazing.
Detect Hidden needs to stay maxed.
Finding the Lorestones has taken stupid high priority.
"Readers who prefer tension and romance, Maledictions: The Offering, delivers... As serious YA fiction, I’ll give it five stars out of five. As a novel? Four and a half." - Liz Ellor
My new novel: Maledictions: The Offering. Now in Paperback!
Have you made it to Ysa yet? There's two Sagecrafting, one Blacksmithing, and one Detect Hidden trainer in there.
Plus, you should consider making sure you have at least 4 points in each of Might, Finesse, and Sorcery. This lets you temporarily swap destinies to the Might/Finesse/Sorcery one to get +1 skills. That basically lets you save a point on both Blacksmithing and Sagecraft.
I'm not talking about health/mana pots. I'm talking about the buff potions you pick up all over the place. Most of em stack, you can drink 1 of each type and have 10+ odd buffs running at the same time. You should try reading their descriptions sometime :P
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No equipment except for a pair of weapons; One weapon may be replaced with a shield.
No reckoning unless the plot mandates it
1 potion/dungeon
No crafting
Am I insane, or is this doable?
I'd at least do a pair of weapons and a shield
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He wasn't the first ran out of this thread by the rampant fanboyism and comments like this. Anyone who has come in here with an opinion not directly in line with the group think that KoA is some transcendent game, has been basically shouted down and told to get out. You can be all quasi-witty and make comments about peoples high school days and tell yourself we're all just geese, but the fact of the matter is that this thread has been toxic to anyone with an opinion the thread decides is out of line.
Definitely don't mention the terribad camera, or the ridiculous marketing hype, or how the quests quickly slide in to repetitive MMO tropes that are basically "chase the quest marker", or how the story's dark and gritty undertones don't at all match the high fantasy, over exposed, saccharin-dipped art, or how most of the non-HUD UI is not very good, not well thought out and a pain to navigate.
The sad part is, Figgy and I both think KoA is a good game, worth picking up at some point...we just refuse to subscribe to the zeitgeist that it's some transcendent game that is above all criticism. It's a slightly above board RPG, with big aspirations and a sometimes flawed execution. Doesn't mean 38 shouldn't be praised for thinking big, and doesn't mean you shouldn't buy and enjoy it...but it's not perfect, and people who point that out shouldn't be shouted down. PA has always been about getting the real story about a game. If all I wanted to read or see was praise, I'd go read the marketing material.
This is pretty much where I'm at. As soon as there is some sort of Steam price drop, I'll pick it up.
You can't be run out of a thread. And calling everyone who disagrees with you a 'fanboy' is intellectually dishonest.
This exists only in your imagination. No one is saying that the only allowed opinion of KoA is that it is the best game ever and no criticism is possible. Literally, I don't think a single person has said this. If I had to pick ONE thing that almost everyone seems to think, it is that the game is too easy and crafting is brokenly good. How is that some sort of intolerant group think that blindly praises every aspect of the game?
You also can't shout people down on forums. It's literally impossible given the communication medium. Even if every single other person on the thread disagreed with you and said so, you would still have your say. They can't shut you out from sharing your opinion, given the asynchronous method of communication.
You just sound like you can't handle disagreement and have a severe martyr complex.
The people complaining about the game have been far, far more insulting and toxic than the people disagreeing with their complaints. Your attitude is needlessly aggressive and abrasive.
By far the two most bile filled, invective laced posts in this thread so far are...yours and figgy's. You are the ones who brought up high school. You're being stirred up into a frothing rage over nothing, as far as I can see. For both of those posts, my eyebrows shoot up in surprise and I go back and read the entire thread and the last couple pages of the old one to see what on earth can have generated such an angry response, and I don't see anything. The last six pages have been entirely good natured back and forth with only very reasonable disagreement. I don't think I saw one acerbic exchange. Arkady posted that he thought the ending was terrible, poorly written, and cliched, (which may be entirely true, I haven't reached the end yet) and no one told him to GTFO out of the thread. And then out of nowhere you guys make these intensely critical posts. I honestly think you guys need to step back and re-evaluate what you are reacting against, because honestly, I just don't see it. People may disagree with your criticisms, afterall, just as you may disagree with their praises. It's all fair game.
People who have responded to criticisms about the game have done so in a rational, reasonable way. I see a lot of people saying the game is too easy. No one is jumping down their throats. I see a lot of people saying the crafting system is too strong: no one is responding to them harshly. I see a lot of people (including me) saying the loot you get is not very good: again, I haven't seen anyone respond unprofessionally or in an aggressive, hostile manner.
You might think a particular area of a game is good or bad. Guess what? Other people may disagree. Learn to handle disagreement in a graceful, mature manner, without calling people toxic fanboys.
It's also entirely possible you aren't actually angry and I have just wrongly interpreted your posts. But I don't think I'm the only one who is interpreting them that way, so you may wish to consider what, if anything, is giving people the wrong impression.
PSN: Vorpallion Twitch: Vorpallion
Does it require enhanced moderation observation?
That was rhetorical.