I saw the option for Narrative difficulty and thought that was pretty cool... Turns out people are raging over it? Jesus Christ what is wrong with the world today?
You know, that option to skip combat would've come in handy for me when I was playing both Dragon Age games. At the end of the two games (at the very, very end) I didn't really want to bother with the fights anymore and just either cheated my way through (DA:O) or set the difficulty to the easiest possible (DA2), just to see the endings. I did enjoy the combat otherwise and played the second game on a harder difficulty.
This option would've been pretty great, now that I think about it.
Near as I can tell the writing is the least of that game's problems.
Ah well. I guess in this case there's two main motivators: 1) she's a woman, and therefore can't be allowed into the He-Man Gamer's Club, and 2) she made a game mechanic suggestion that members of the He-Man Gamer's Club don't like and can't fathom anyone else liking.
At the risk of heating things up, it reminds me of all the bile and venom aimed at... well, you know. Same reasoning. Chicks play it, and the game mechanics aren't what the people who consider themselves hardcore like.
no, see, I love Mass Effect 2's gameplay. I've played everything in it dozens of times and enjoyed it all.
but sometimes, I just don't care. I'm doing a quick run to experiment with story choices and set the difficutly to the lowest setting. If I could outright skip the fights with some kind of code, that'd be even better.
Alright, so, specifically in the context of BioWare games, giving players the option to skip the combat makes sense. You've still got the conversation gameplay and suddenly it's an entirely different kind of game.
But in general it's a stupid fucking suggestion, and her original quote isn't in the context of BioWare games but games in general.
Oh well since you put it like that, she absolutely deserves all this, that reprehensible bitch!
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reVerseAttack and Dethrone GodRegistered Userregular
Alright, so, specifically in the context of BioWare games, giving players the option to skip the combat makes sense. You've still got the conversation gameplay and suddenly it's an entirely different kind of game.
But in general it's a stupid fucking suggestion, and her original quote isn't in the context of BioWare games but games in general.
Oh well since you put it like that, she absolutely deserves all this, that reprehensible bitch!
Well, I would argue that her being a woman has nothing to do with her being a dumbass, but hey, feel free to be a misogynist goose if that's your thing.
Or they could just not have fucking filler bullshit to begin with. Just gonna throw that out there. Games are stuffed with that shit and I'm losing my patience for it now that I have less free time as an adult.
If your game can't stand without great quantities of filler mooks and isn't about great quantities of filler mooks (like say EDF), you've got bigger problems with your design anyway.
Alright, so, specifically in the context of BioWare games, giving players the option to skip the combat makes sense. You've still got the conversation gameplay and suddenly it's an entirely different kind of game.
But in general it's a stupid fucking suggestion, and her original quote isn't in the context of BioWare games but games in general.
Oh well since you put it like that, she absolutely deserves all this, that reprehensible bitch!
Well, I would argue that her being a woman has nothing to do with her being a dumbass, but hey, feel free to be a misogynist goose if that's your thing.
Why yes, her being a woman was a factor that I introduced. Before this, it had never come up.
Or they could just not have fucking filler bullshit to begin with. Just gonna throw that out there. Games are stuffed with that shit and I'm losing my patience for it now that I have less free time as an adult.
If your game can't stand without great quantities of filler mooks and isn't about great quantities of filler mooks (like say EDF), you've got bigger problems with your design anyway.
I find her opinions about skipping gameplay content reprehensible. Go write movies or books, lady. Gameplay is the thing that separates video games from those two things. It is the fucking core, the life blood, the essence of the entire medium.
Reprehensible? Really?
I find it reprehensible that someone who works on video games would advocate the destruction of the one thing that makes video games better than other forms of entertainment. You take away the gameplay, and what do we got left? Stories so embarrassingly bad that even Uwe Boll doesn't treat them with respect? Yeah, let's make video games all about that!
...but they wouldn't be taking it away. They'd be giving you the option. The gameplay wouldn't go anywhere.
Or they could just not have fucking filler bullshit to begin with. Just gonna throw that out there. Games are stuffed with that shit and I'm losing my patience for it now that I have less free time as an adult.
If your game can't stand without great quantities of filler mooks and isn't about great quantities of filler mooks (like say EDF), you've got bigger problems with your design anyway.
Alright, so, specifically in the context of BioWare games, giving players the option to skip the combat makes sense. You've still got the conversation gameplay and suddenly it's an entirely different kind of game.
But in general it's a stupid fucking suggestion, and her original quote isn't in the context of BioWare games but games in general.
Oh well since you put it like that, she absolutely deserves all this, that reprehensible bitch!
Well, I would argue that her being a woman has nothing to do with her being a dumbass, but hey, feel free to be a misogynist goose if that's your thing.
Why yes, her being a woman was a factor that I introduced. Before this, it had never come up.
I was arguing her suggestion about removing gameplay. You decided that calling her a bitch is somehow appropriate. It's not and you should stop doing that.
People like you are reprehensible in an entirely different kind of way.
Some people really like the ME story but hate the gameplay
Some people hate the story but really like the gameplay
and some people like both
Ta-da!
I suppose it would depend on how you went about it. If the game is designed for both initially then separated it would most likely work well. But if you designed the combat for the combat players and the story for the story players, you could wind up with a very disconnected experience for the people that want both.
On the other hand, it is more evidence of how wide Bioware is casting their net with this game. Which sometimes isn't the best sign.
Alright, so, specifically in the context of BioWare games, giving players the option to skip the combat makes sense. You've still got the conversation gameplay and suddenly it's an entirely different kind of game.
But in general it's a stupid fucking suggestion, and her original quote isn't in the context of BioWare games but games in general.
Oh well since you put it like that, she absolutely deserves all this, that reprehensible bitch!
Well, I would argue that her being a woman has nothing to do with her being a dumbass, but hey, feel free to be a misogynist goose if that's your thing.
Why yes, her being a woman was a factor that I introduced. Before this, it had never come up.
Alright, so, specifically in the context of BioWare games, giving players the option to skip the combat makes sense. You've still got the conversation gameplay and suddenly it's an entirely different kind of game.
But in general it's a stupid fucking suggestion, and her original quote isn't in the context of BioWare games but games in general.
Oh well since you put it like that, she absolutely deserves all this, that reprehensible bitch!
Well, I would argue that her being a woman has nothing to do with her being a dumbass, but hey, feel free to be a misogynist goose if that's your thing.
Why yes, her being a woman was a factor that I introduced. Before this, it had never come up.
I was arguing her suggestion about removing gameplay. You decided that calling her a bitch is somehow appropriate. It's not and you should stop doing that.
People like you are reprehensible in an entirely different kind of way.
Okay son, look a few inches above your head, there's some low-flying sarcasm about but it clearly still missed you.
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DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
Some people really like the ME story but hate the gameplay
Some people hate the story but really like the gameplay
and some people like both
Ta-da!
I suppose it would depend on how you went about it. If the game is designed for both initially then separated it would most likely work well. But if you designed the combat for the combat players and the story for the story players, you could wind up with a very disconnected experience for the people that want both.
On the other hand, it is more evidence of how wide Bioware is casting their net with this game. Which sometimes isn't the best sign.
Except it isn't.
Story Mode is basically RPG mode except the enemy AI is dumbed way down and you and your squad are basically given demi-god mode.
Action Mode is basically RPG mode but with pre-selected choices.
And I fail to see how trying to reach a bigger audience is a bad thing
I would like a way to skip the "filler" fights but still do the encounters that have a role in the narrative.
Would make additional runs through the game after the first better.
Or they could make all the filler fights not crap.
I don't think they're crap, I'm cool with doing it on playthrough one. I would just like it for when I do additional ones because at that point I'm just playing to see how different dialogue and story choices go.
Some people really like the ME story but hate the gameplay
Some people hate the story but really like the gameplay
and some people like both
Ta-da!
I suppose it would depend on how you went about it. If the game is designed for both initially then separated it would most likely work well. But if you designed the combat for the combat players and the story for the story players, you could wind up with a very disconnected experience for the people that want both.
On the other hand, it is more evidence of how wide Bioware is casting their net with this game. Which sometimes isn't the best sign.
Except it isn't.
Story Mode is basically RPG mode except the enemy AI is dumbed way down and you and your squad are basically given demi-god mode.
Action Mode is basically RPG mode but with pre-selected choices.
And I fail to see how trying to reach a bigger audience is a bad thing
Some people really like the ME story but hate the gameplay
Some people hate the story but really like the gameplay
and some people like both
Ta-da!
I suppose it would depend on how you went about it. If the game is designed for both initially then separated it would most likely work well. But if you designed the combat for the combat players and the story for the story players, you could wind up with a very disconnected experience for the people that want both.
On the other hand, it is more evidence of how wide Bioware is casting their net with this game. Which sometimes isn't the best sign.
How it works is the "modes" are just pre-setting menu options that you can change at any time. "Story Mode" just sets it to the lowest difficulty and turns on auto- level-up. "Action mode" just turns on auto-picking dialogue decisions. The modes change very little about the actual game, it's just shorthand for menu settings.
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reVerseAttack and Dethrone GodRegistered Userregular
Alright, so, specifically in the context of BioWare games, giving players the option to skip the combat makes sense. You've still got the conversation gameplay and suddenly it's an entirely different kind of game.
But in general it's a stupid fucking suggestion, and her original quote isn't in the context of BioWare games but games in general.
Oh well since you put it like that, she absolutely deserves all this, that reprehensible bitch!
Well, I would argue that her being a woman has nothing to do with her being a dumbass, but hey, feel free to be a misogynist goose if that's your thing.
Why yes, her being a woman was a factor that I introduced. Before this, it had never come up.
Alright, so, specifically in the context of BioWare games, giving players the option to skip the combat makes sense. You've still got the conversation gameplay and suddenly it's an entirely different kind of game.
But in general it's a stupid fucking suggestion, and her original quote isn't in the context of BioWare games but games in general.
Oh well since you put it like that, she absolutely deserves all this, that reprehensible bitch!
Well, I would argue that her being a woman has nothing to do with her being a dumbass, but hey, feel free to be a misogynist goose if that's your thing.
Why yes, her being a woman was a factor that I introduced. Before this, it had never come up.
I was arguing her suggestion about removing gameplay. You decided that calling her a bitch is somehow appropriate. It's not and you should stop doing that.
People like you are reprehensible in an entirely different kind of way.
Okay son, look a few inches above your head, there's some low-flying sarcasm about but it clearly still missed you.
No, I know exactly what you were trying to do. By using the word "bitch" in the way you did you were trying to lump me in with the chan kids to discredit my argument. A dishonest and cowardly strategy.
Okay, personally, I have no problem with her comments. If making the action sections optional allows more people to play games? Then that's all the better. Games are a completely different medium to film and books, and a lot harder to access. Everyone here has had years of training in the language of games, how to pick up on cues, how to understand mechanics without hours of explanation and tutoring, and how even to pick up a controller and have a basic understanding of how to play. If more people feel less intimidated by a game, then that means more people might get to the end and go "hey, I might go back and see what the action's like".
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Dac VinS-s-screw you! I only listen to DOUBLE MUSIC!Registered Userregular
The PC version of Remedy's Alan Wake, released last week, managed to recoup its development and marketing expenses during the first 48 hours on sale.
The game was released for PC on February 16, nearly two years after it originally launched on Xbox 360. At the time of the Xbox 360 launch, Remedy said that it was not planning a PC version, as Xbox was "the right platform" for the game.
The company's EVP Aki Jarvilehto has now revealed that the PC version has sold very well. While he did not provide exact sales figures, he said in a forum post that both development and marketing expenses have already been accounted for.
He added, "We are very happy with the sales and hitting number one on Steam at launch was nothing short of amazing."
A downloadable spin-off title for the series, Alan Wake's American Nightmare, is also due to be released via Xbox Live Arcade later this week.
You know, it always warms my heart a bit when I hear PC success stories.
Reverse you really need to step back and stop misrepresenting people's arguments, because you've done it with Bioware lady and with fellow posters now.
Posts
Man that is such a brilliant game design change
Some people really like the ME story but hate the gameplay
Some people hate the story but really like the gameplay
and some people like both
Ta-da!
PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
People are dumb.
I remember back in the day when jRPGs started generating enemies on screen instead of having random encounters and the shitstorm that caused.
This option would've been pretty great, now that I think about it.
When they announced MP for Mass Effect 3, I kinda raged. The MP is pretty good though!
Would make additional runs through the game after the first better.
My Let's Play Channel: https://youtube.com/channel/UC2go70QLfwGq-hW4nvUqmog
Near as I can tell the writing is the least of that game's problems.
Ah well. I guess in this case there's two main motivators: 1) she's a woman, and therefore can't be allowed into the He-Man Gamer's Club, and 2) she made a game mechanic suggestion that members of the He-Man Gamer's Club don't like and can't fathom anyone else liking.
At the risk of heating things up, it reminds me of all the bile and venom aimed at... well, you know. Same reasoning. Chicks play it, and the game mechanics aren't what the people who consider themselves hardcore like.
but sometimes, I just don't care. I'm doing a quick run to experiment with story choices and set the difficutly to the lowest setting. If I could outright skip the fights with some kind of code, that'd be even better.
Yeah DA2 had lots of problems, but writing certainly wasn't one of them. (except for choices meaning jack all in the grand scheme)
PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
Oh well since you put it like that, she absolutely deserves all this, that reprehensible bitch!
Well, I would argue that her being a woman has nothing to do with her being a dumbass, but hey, feel free to be a misogynist goose if that's your thing.
If your game can't stand without great quantities of filler mooks and isn't about great quantities of filler mooks (like say EDF), you've got bigger problems with your design anyway.
Why yes, her being a woman was a factor that I introduced. Before this, it had never come up.
...but they wouldn't be taking it away. They'd be giving you the option. The gameplay wouldn't go anywhere.
Skyward Sword
PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
I was arguing her suggestion about removing gameplay. You decided that calling her a bitch is somehow appropriate. It's not and you should stop doing that.
People like you are reprehensible in an entirely different kind of way.
I suppose it would depend on how you went about it. If the game is designed for both initially then separated it would most likely work well. But if you designed the combat for the combat players and the story for the story players, you could wind up with a very disconnected experience for the people that want both.
On the other hand, it is more evidence of how wide Bioware is casting their net with this game. Which sometimes isn't the best sign.
...which was likely a design choice the writers had to work around.
@reVerse: I really don't think @darleysam was actually criticizing her for being a woman. Think a little harder on this one.
This is the only truly reprehensible thing.
PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
she never made this suggestion
she said there should be an option to skip gameplay
Why yes, her being a woman was a factor that I introduced. Before this, it had never come up.
Okay son, look a few inches above your head, there's some low-flying sarcasm about but it clearly still missed you.
Except it isn't.
Story Mode is basically RPG mode except the enemy AI is dumbed way down and you and your squad are basically given demi-god mode.
Action Mode is basically RPG mode but with pre-selected choices.
And I fail to see how trying to reach a bigger audience is a bad thing
Yeah but it could've been written much better.
PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
I don't think they're crap, I'm cool with doing it on playthrough one. I would just like it for when I do additional ones because at that point I'm just playing to see how different dialogue and story choices go.
My Let's Play Channel: https://youtube.com/channel/UC2go70QLfwGq-hW4nvUqmog
non-gamers
*shudder*
PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
How it works is the "modes" are just pre-setting menu options that you can change at any time. "Story Mode" just sets it to the lowest difficulty and turns on auto- level-up. "Action mode" just turns on auto-picking dialogue decisions. The modes change very little about the actual game, it's just shorthand for menu settings.
No, I know exactly what you were trying to do. By using the word "bitch" in the way you did you were trying to lump me in with the chan kids to discredit my argument. A dishonest and cowardly strategy.
From what I know I have the same opinoon as them regarding that hack journalist even british tabloids wouldn't like, so... maybe?
Meanwhile in OTHER NON SEXIST DISCUSSIONS, some Alan Wake news that basically tells us a thing RainbowDespair realised a year or so ago:
http://www.gamasutra.com/view/news/40402/Alan_Wake_PC_recoups_costs_in_2_days.php
You know, it always warms my heart a bit when I hear PC success stories.
Fair enough, but that's not what video games are about.
My Let's Play Channel: https://youtube.com/channel/UC2go70QLfwGq-hW4nvUqmog
...and then it did. Man, I'm getting tired of this post-apocalyptic gaming wasteland where all there is to play is Pong and the Atari 2600 E.T.