looking at the 12 held back, most if not all don't fall into regular tournament rosters. These are the definite b tier dudes.
Any speculation about the performance/"tier" status/balance of characters in this game based on what it was in previous games is just that: pure speculation. Characters in fighting games change tier position, go from everybody using them to being completely shunned and back again, etc., constantly as they are tweaked from game to game.
Seriously, I don't think "Those characters suck anyway" is a relevant argument here. We don't know that, and it isn't the point even if we did.
looking at the 12 held back, most if not all don't fall into regular tournament rosters. These are the definite b tier dudes.
Any speculation about the performance/"tier" status/balance of characters in this game based on what it was in previous games is just that: pure speculation. Characters in fighting games change tier position, go from everybody using them to being completely shunned and back again, etc., constantly as they are tweaked from game to game.
Seriously, I don't think "Those characters suck anyway" is a relevant argument here. We don't know that, and it isn't the point even if we did.
It isn't their viability. Its people complaining they are holding back key characters. Which they aren't.
Akuma? Ryu? Jin? Characters like that would be a Dick move. Dudley though? No, these are pretty much characters with niche appeal who wouldn't have made the roster cut otherwise.
looking at the 12 held back, most if not all don't fall into regular tournament rosters. These are the definite b tier dudes.
Any speculation about the performance/"tier" status/balance of characters in this game based on what it was in previous games is just that: pure speculation. Characters in fighting games change tier position, go from everybody using them to being completely shunned and back again, etc., constantly as they are tweaked from game to game.
Seriously, I don't think "Those characters suck anyway" is a relevant argument here. We don't know that, and it isn't the point even if we did.
It isn't their viability. Its people complaining they are holding back key characters. Which they aren't.
Akuma? Ryu? Jin? Characters like that would be a Dick move. Dudley though? No, these are pretty much characters with niche appeal who wouldn't have made the roster cut otherwise.
I am saying it's not possible to know who is a key character and who isn't before the game is out and all of them can be tried.
Popularity is a different matter, but I don't think you can blanketly claim all the held back characters are low-popularity ones nobody cares about either. If that was really the case, Capcom wouldn't have picked them as the ones held back because nobody would buy them.
looking at the 12 held back, most if not all don't fall into regular tournament rosters. These are the definite b tier dudes.
Any speculation about the performance/"tier" status/balance of characters in this game based on what it was in previous games is just that: pure speculation. Characters in fighting games change tier position, go from everybody using them to being completely shunned and back again, etc., constantly as they are tweaked from game to game.
Seriously, I don't think "Those characters suck anyway" is a relevant argument here. We don't know that, and it isn't the point even if we did.
It isn't their viability. Its people complaining they are holding back key characters. Which they aren't.
Akuma? Ryu? Jin? Characters like that would be a Dick move. Dudley though? No, these are pretty much characters with niche appeal who wouldn't have made the roster cut otherwise.
I am saying it's not possible to know who is a key character and who isn't before the game is out and all of them can be tried.
Popularity is a different matter, but I don't think you can blanketly claim all the held back characters are low-popularity ones nobody cares about either. If that was really the case, Capcom wouldn't have picked them as the ones held back because nobody would buy them.
Quite the opposite. people buy the game for the popular roster, then you give the peanut gallery competitive builds. Then people buy them too even if they aren't very popular.
You bank on nostalgia and the competitive crowd for dlc sales you leave the big names in roster to attract the every man.
I think jothki is the only one making any sense here.
looking at the 12 held back, most if not all don't fall into regular tournament rosters. These are the definite b tier dudes.
Odds are if they weren't planning to sell them later, they wouldn't have been made at all.
Its more that in the days before DLC you would have just received the characters. Or maybe you don't mind because you have a Vita and can get the full roster anyway if you intended to buy the game? It sucks for anyone who doesn't though, as those characters were clearly meant to round out the roster by virtue of them being in the Vita version and being on the disks of the console ones. What they are doing is so transparent its amazing it warrants this much discussion.
As far as what tier they are, who cares? For a lot of people, the fun in fighting games is experimenting with different characters, seeing everyones story arc, sometimes playing random and seeing how they fare, etc. The is just taking away that feeling that you used to get unlocking characters in various modes, which was always awesome, and now making it a matter of pay to play X! This is not progress.
Again. Odds are they wouldn't have been made otherwise.
So the argument people are making is they'd rather not have them at all, or should have kept them off disk and sold them later. Possibly at a markup to recoup bandwidth and certification costs.
Because, again, they probably wouldn't exist otherwise.
ITT we white knight for companies who treat their customers like shit.
capcom is actually the worst offender of on-disc DLC ever. they consistently like to withhold content for more money, and people eat it up. the reason shit never changes is because everyone still buys it. like, everyone who bought the VS mode for RE5, or the any number of instances with fighting game character roster bullshit, which they love to pull. it's almost never a good idea to buy the first version of their games anymore when another, actually complete version comes out a year later.
You people are crazy about complaining about Capcom using DLC. I'd rather buy a character or five for $3 than buy Super Street Fighter V Turbo XD HD Mega Turbo Edition II for $40. Baby steps, baby steps.
Again. Odds are they wouldn't have been made otherwise.
So the argument people are making is they'd rather not have them at all, or should have kept them off disk and sold them later. Possibly at a markup to recoup bandwidth and certification costs.
Because, again, they probably wouldn't exist otherwise.
I'm gonna 100% disagree with you on this. For ME3, yeah, I can totally see why the Day 1 DLC there isn't part of the standard release. That is material which actually isn't present with the game and we only get because DLC does allow dev time for some pieces of a game to extend past the actual release date. Back in the old days, yeah, a lot of the DLC content getting fought over likely would have never seen the light of day.
This is a whole different ballgame with Capcom. This wasn't material developed or finished after the game went gold. This is material that is ready with the game on the disc as it is released and is being held back purely to squeeze extra profit out of folks. It's a low, shitty, exceedingly greedy maneuver and consumers have every right to be pissed off about it.
More they are goosey to think the dlc characters came out of the same budget as the main game.
Whether you put it on disk or not its largely irrelevant. Well, except to the entitled.
i fucking love being called entitled for wanting all the info printed on the disc accessible to me. i don't give a shit what 'budget' the used, it's content that was finished, and we are locked out out of for SOLELY for money.
and it's not even being used as an incentive to buy new, which would be the one redeeming quality of a shit scenario such as this.
i can't believe people love getting fucked so much (oh wait you get the characters free right so it's no big?)
HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
I know it's bad form to complain about topics within the industry thread, but really, the last couple days have been nothing but long-drawn-out-and-tired-argument-about-topic-x-and-y. Can we cut the shit and talk about cool stuff?
Basically a dude talked about patching your game as you please, without taking that "oh we can't do anything dramatic, it might piss people off!" Because it might also make people excited as shit and may bring in new people. Conservative development approach is boring. And if people don't like the dramatic change you roll out, hey, there's a previous build you can roll back to. Ta-da, it's like MAGIC. Also anecdotal evidence of it working therein.
The game gets a budget. That's how real life works. You get x amount of time and money and have to finish your product.
People start getting fired when this simple concept is ignored. Now they make this game and their people are doing their thing.
More, a separate team with their own budget is also given a task. Make with the making of these b grade characters. Here's your budget and people. Now they go on and do their thing.
So they put their time in and do their jobs with their budgets and then in the end glue it all together and bam. its done. Of course, each is under a different budget so it isn't lie the license for the game nets you the dlc from this other team. That isn't what it says on the box. It hadn't been advertised as such.
Let's make a comparison because people like those so much.
You go out and order a nice three course dinner, you're eating it and enjoying it. All the while your waiter is bringing your food out on a cart.
But wait! When he lifts the cover on the bottom you see cake! Oh gods almighty you've been cheated! This dinner you ordered that never mentioned cake and you had no expectations of cake... Suddenly this place sells cake and the waiter has had it all this time! This is an outrage! that cart carried my dinner, I damn well better get that cake for free since it was on that cart from the start! I'm calling my elawyer!
Halfbrick announced today that Fruit Ninja Kinect has reached a million sales, solidifying it as a very successful "console experiment" for the company. The company announced a month ago at DICE 2012 that sales had surpassed a half million.
Awesome stuff.
When that half mil figure was given, I looked at the leaderboards which were already way higher, so didn't think a million would take much longer.
The ultimate entitlement is being entitled to call anyone else entitled when they want to end a conversation wherein people are understandably complaining about shitty practices. Entitled.
Halfbrick announced today that Fruit Ninja Kinect has reached a million sales, solidifying it as a very successful "console experiment" for the company. The company announced a month ago at DICE 2012 that sales had surpassed a half million.
Awesome stuff.
When that half mil figure was given, I looked at the leaderboards which were already way higher, so didn't think a million would take much longer.
Even though it's a perfect portable game (and it is), I wouldn't mind paying $5 or $10 for an XBLA version of Jetpack Joyride
The game gets a budget. That's how real life works. You get x amount of time and money and have to finish your product.
People start getting fired when this simple concept is ignored. Now they make this game and their people are doing their thing.
More, a separate team with their own budget is also given a task. Make with the making of these b grade characters. Here's your budget and people. Now they go on and do their thing.
So they put their time in and do their jobs with their budgets and then in the end glue it all together and bam. its done. Of course, each is under a different budget so it isn't lie the license for the game nets you the dlc from this other team. That isn't what it says on the box. It hadn't been advertised as such.
Let's make a comparison because people like those so much.
You go out and order a nice three course dinner, you're eating it and enjoying it. All the while your waiter is bringing your food out on a cart.
But wait! When he lifts the cover on the bottom you see cake! Oh gods almighty you've been cheated! This dinner you ordered that never mentioned cake and you had no expectations of cake... Suddenly this place sells cake and the waiter has had it all this time! This is an outrage! that cart carried my dinner, I damn well better get that cake for free since it was on that cart from the start! I'm calling my elawyer!
If it was as simple as that no-one would care.
No, this is more like ordering a steak with fries. When it arrives there are onion rings on the plate, except you aren't allowed to touch the onion rings sitting on the plate next to your steak unless you pay extra for them.
The onion rings were never advertised but were cooked alongside the steak, and hey they cost money!
Don't want them, don't eat them, even though they are right there, next to your steak, in plain view, smelling good.
except that's a shit analogy, it's like he gave you the meat and cheese of the sandwich, but bread, mayo and pickles cost you an extra $10 buddy. yeah, you still bought a sandwich but it's a shitty incomplete sandwich, when the dude who waited longer got it for cheaper WITH the bread, mayo and pickles for free.
i don't care how they choose to break up the budgeting for their games, i treat anything developed prior to the release of the game and included on the disk as my property. i know they might disagree with that sentiment, but no other form of media denies me access to something i already paid for behind a pay barrier. it's shitty business, and while i love tekken and dig street fighter, the whole DLC thing has already killed my interest for the game. thus, shit business lost them a sale.
minor incidentexpert in a dying fieldnjRegistered Userregular
edited March 2012
When I bought my last car, I had to pay the dealer $200 to put in an unlock code to enable cruise control.
The buttons were all there on the steering wheel already. They just had to stick in a firmware unlock that enabled them.
It's sucky bullshit when it happens in a car, and it's sucky bullshit when it happens in a video game. That's all.
Edit: I should add that I spend thousands of dollars on video games a year. I'm not cheap. In fact I enjoy spending money on my hobbies, but this sort of thing leaves a bad taste in my mouth. It stinks of nickel and diming. Whether it's true or not is irrelevant, because it gives many people that impression.
minor incident on
Everything looks beautiful when you're young and pretty
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SirUltimosDon't talk, Rusty. Just paint.Registered Userregular
Guys, are we resorting to food analogies now? Really?
I do wonder about the legal aspects of on disc DLC. Nintendo sued Galoob over the Game Genie modding software, and Galoob won. Is it illegal if I take my magic bit pen and flip some bits on the disc?
Personally speaking, the game looks feature complete. No modes our anything else locked out. Just a bit of the peanut gallery. There its still 39 other characters to play with. It isn't some ridge racer crap with only 3 fighters and the rest you have to buy.
Everyone had their own perception of how things should be, I'll just deal with how they are. If I don't want the dlc I won't get it. All the characters I do play are already on the roster, though, so its a complete experience for me.
swear word, car analogy, dlc is evil, capcom eats babies, etc etc
in reality i'm getting at the constant wringing of gamers for money because we continue to put up with it! it's only going to get worse from here. it may be the 'peanut gallery' to you, but to me it sounds like i'm missing out on a significant chunk of content for no good reason other than to make capcom a quick buck. they did it with RE5, dead rising 2, MvC3, and they will keep doing it for future titles because they stand to make great money dicking people around with the actually complete version of the game. and it's not just capcom doing it (epic genuine fucked up the DLC for gears 3 a lot).
i guess i miss the days when you just bought the game and got, y'know, everything on the disc.
whatever, instead i'll wait and buy super street fighter vs. tekken used in 2 years.
Of course now I'm going to go out their on a limb and start just making some general assumptions.
Who here played MvC? Who then played UMvC? Anyone recall the some odd 20+ changes to the hulk that really upped his game? That was about 400Kb of changed data.
once you put in the models, animations and mechanica/effects, its quite simple to make huge changes with small snippets of code.
Who's to say any of the characters are in release state? They could easily still be working on them and part of the unlock code will include the formula and frame corrections they make to the characters over time.
I know that will just get some peoples goats, but in the end its a very valid way to handle it, especially to ensure compatibility between players and ease of use from the developers side in implementation.
I could see capcom's core audience being far more upset at broken characters then anything, especially of it hurt their precious online record.
swear word, car analogy, dlc is evil, capcom eats babies, etc etc
in reality i'm getting at the constant wringing of gamers for money because we continue to put up with it! it's only going to get worse from here. it may be the 'peanut gallery' to you, but to me it sounds like i'm missing out on a significant chunk of content for no good reason other than to make capcom a quick buck. they did it with RE5, dead rising 2, MvC3, and they will keep doing it for future titles because they stand to make great money dicking people around with the actually complete version of the game. and it's not just capcom doing it (epic genuine fucked up the DLC for gears 3 a lot).
i guess i miss the days when you just bought the game and got, y'know, everything on the disc.
whatever, instead i'll wait and buy super street fighter vs. tekken used in 2 years.
I pre-ordered the game, then paid for the Season Pass for Gears and the DLC has still left a sour taste in my mouth, they handled that stuff badly.
The notion of volumous DLC combined with certain retarded Achievements turned me off Mass Effect.
And I'm totally avoiding this game, although I plan to pick up UMVC3 soon.
So many other games to play, so much DLC handled well, at least we still have plenty options!
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Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
edited March 2012
Describing people wanting content that's on the disc they bought as "entitled" is exactly correct.
But it's because you are exactly entitled to the content of something you purchase. No, you aren't entitled to owning the IP of something you buy, but the actual, physical content (which includes the data contained therein)? Hell yes, we're entitled. We aren't renting a game, we're buying a game. It isn't a demo, it isn't a trial, it's a full and complete game with content locked away.
To bring up something that touches on a sensitive issue, you actually have a legal right to have backup copies of media you purchase. Obviously this is mired in issues like piracy, but it's perfectly legal for me (or anybody) to have backup copies of movies, music, games, etc (provided you don't distribute it).
This whole mess with Capcom brings up a sticky point with all of that. If you are legally entitled to backing up copies of media you own, is putting a pay barrier on parts of media you already own a legit maneuver? Under the law, that's your media. You own it. You can do what you want with it as long as you don't make a profit from it or hand it out to people. So would Capcom even have a legal standing in preventing people access to parts of a media item the consumer owns?
It boils down to if it's going to be on the disk it needs to have been completed before the game going gold by definition. If it was completed before going gold, why wasn't it part of the game?
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Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
It boils down to if it's going to be on the disk it needs to have been completed before the game going gold by definition. If it was completed before going gold, why wasn't it part of the game?
Well that would obviously be the common sense answer and question, but this is a situation where something like a company's ability to control its product has outstripped the law's capacity to keep up and mandate the obvious.
And the realistic answer is that Capcom is just trying another way to wring money out of customers without actually making anything extra to sell. I'm all for extra content through DLC, but that means actually making extra content, not making the standard content and selling it as "extra" just because they can get away with it.
That's an issue that isn't worth forcing. Capcom could have easily held back on including the code and only allowed it to be downloaded at the release of the DLC. This places a burden on Capcom who has to host the downloads, but also on the user, who has to spend the time downloading. By putting the code on the disc, Capcom made it easier on both sides, while taking nothing away from them.
All that restricting on-disk DLC would do is force more downloads. Users would gain absolutely nothing other than more nuisances to deal with.
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Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
That's an issue that isn't worth forcing. Capcom could have easily held back on including the code and only allowed it to be downloaded at the release of the DLC. This places a burden on Capcom who has to host the downloads, but also on the user, who has to spend the time downloading. By putting the code on the disc, Capcom made it easier on both sides, while taking nothing away from them.
All that restricting on-disk DLC would do is force more downloads. Users would gain absolutely nothing other than more nuisances to deal with.
That's mostly a non-issue. Distributing new content to consumers is one of the inherent necessities of business. If Capcom really can't handle the "burden" of distributing new content over the Internet (which thousands of companies do on a daily basis), then they shouldn't even be making salable products. As for burdening the consumer, anybody who will actually be playing the game online will already have the means to download a couple hundred megabytes in a reasonable amount of time.
This isn't making new content more accessible to customers in the future, this is making standard content inaccessible to paying customers, right now. Keeping on-disc content locked away from the customers is absolutely taking away something from said customers and provides no additional value to anybody except Capcom. That's a definite, immediate nuisance to everybody who buys the game, as opposed to being a nuisance just to the people who want to buy the extra content Capcom should've developed and released after the game went gold.
I just wish Capcom would stop putting it on disc, and at least PRETEND they didnt have it already done.
At least then we could stop listening to people complain about it all the time.
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Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
I don't know if you could even call the people hackers or pirates for unlocking content they personally own. The content was acquired legally and belongs to you, even if Capcom put something in place to keep you from using it.
Naturally, I'm not condoning piracy or anything like that, but Capcom is the one making the issue unnecessarily complex, not the consumers expecting to get the content of the item they're paying for.
Posts
Actually I would like to see somebody try that.
Bullshit happens in the video games industry that would never be countenanced by companies in any other or tolerated by their consumers if they did.
Any speculation about the performance/"tier" status/balance of characters in this game based on what it was in previous games is just that: pure speculation. Characters in fighting games change tier position, go from everybody using them to being completely shunned and back again, etc., constantly as they are tweaked from game to game.
Seriously, I don't think "Those characters suck anyway" is a relevant argument here. We don't know that, and it isn't the point even if we did.
It isn't their viability. Its people complaining they are holding back key characters. Which they aren't.
Akuma? Ryu? Jin? Characters like that would be a Dick move. Dudley though? No, these are pretty much characters with niche appeal who wouldn't have made the roster cut otherwise.
I am saying it's not possible to know who is a key character and who isn't before the game is out and all of them can be tried.
Popularity is a different matter, but I don't think you can blanketly claim all the held back characters are low-popularity ones nobody cares about either. If that was really the case, Capcom wouldn't have picked them as the ones held back because nobody would buy them.
Quite the opposite. people buy the game for the popular roster, then you give the peanut gallery competitive builds. Then people buy them too even if they aren't very popular.
You bank on nostalgia and the competitive crowd for dlc sales you leave the big names in roster to attract the every man.
Its more that in the days before DLC you would have just received the characters. Or maybe you don't mind because you have a Vita and can get the full roster anyway if you intended to buy the game? It sucks for anyone who doesn't though, as those characters were clearly meant to round out the roster by virtue of them being in the Vita version and being on the disks of the console ones. What they are doing is so transparent its amazing it warrants this much discussion.
As far as what tier they are, who cares? For a lot of people, the fun in fighting games is experimenting with different characters, seeing everyones story arc, sometimes playing random and seeing how they fare, etc. The is just taking away that feeling that you used to get unlocking characters in various modes, which was always awesome, and now making it a matter of pay to play X! This is not progress.
So the argument people are making is they'd rather not have them at all, or should have kept them off disk and sold them later. Possibly at a markup to recoup bandwidth and certification costs.
Because, again, they probably wouldn't exist otherwise.
capcom is actually the worst offender of on-disc DLC ever. they consistently like to withhold content for more money, and people eat it up. the reason shit never changes is because everyone still buys it. like, everyone who bought the VS mode for RE5, or the any number of instances with fighting game character roster bullshit, which they love to pull. it's almost never a good idea to buy the first version of their games anymore when another, actually complete version comes out a year later.
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Whether you put it on disk or not its largely irrelevant. Well, except to the entitled.
I'm gonna 100% disagree with you on this. For ME3, yeah, I can totally see why the Day 1 DLC there isn't part of the standard release. That is material which actually isn't present with the game and we only get because DLC does allow dev time for some pieces of a game to extend past the actual release date. Back in the old days, yeah, a lot of the DLC content getting fought over likely would have never seen the light of day.
This is a whole different ballgame with Capcom. This wasn't material developed or finished after the game went gold. This is material that is ready with the game on the disc as it is released and is being held back purely to squeeze extra profit out of folks. It's a low, shitty, exceedingly greedy maneuver and consumers have every right to be pissed off about it.
and it's not even being used as an incentive to buy new, which would be the one redeeming quality of a shit scenario such as this.
i can't believe people love getting fucked so much (oh wait you get the characters free right so it's no big?)
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http://www.gamasutra.com/view/news/164444/GDC_2012_Dont_be_afraid_to_piss_off_your_players.php
Basically a dude talked about patching your game as you please, without taking that "oh we can't do anything dramatic, it might piss people off!" Because it might also make people excited as shit and may bring in new people. Conservative development approach is boring. And if people don't like the dramatic change you roll out, hey, there's a previous build you can roll back to. Ta-da, it's like MAGIC. Also anecdotal evidence of it working therein.
It was already in the box!
Fucking Kellogg's!
Let's look at this like adults, shall we?
The game gets a budget. That's how real life works. You get x amount of time and money and have to finish your product.
People start getting fired when this simple concept is ignored. Now they make this game and their people are doing their thing.
More, a separate team with their own budget is also given a task. Make with the making of these b grade characters. Here's your budget and people. Now they go on and do their thing.
So they put their time in and do their jobs with their budgets and then in the end glue it all together and bam. its done. Of course, each is under a different budget so it isn't lie the license for the game nets you the dlc from this other team. That isn't what it says on the box. It hadn't been advertised as such.
Let's make a comparison because people like those so much.
You go out and order a nice three course dinner, you're eating it and enjoying it. All the while your waiter is bringing your food out on a cart.
But wait! When he lifts the cover on the bottom you see cake! Oh gods almighty you've been cheated! This dinner you ordered that never mentioned cake and you had no expectations of cake... Suddenly this place sells cake and the waiter has had it all this time! This is an outrage! that cart carried my dinner, I damn well better get that cake for free since it was on that cart from the start! I'm calling my elawyer!
When that half mil figure was given, I looked at the leaderboards which were already way higher, so didn't think a million would take much longer.
Even though it's a perfect portable game (and it is), I wouldn't mind paying $5 or $10 for an XBLA version of Jetpack Joyride
If it was as simple as that no-one would care.
No, this is more like ordering a steak with fries. When it arrives there are onion rings on the plate, except you aren't allowed to touch the onion rings sitting on the plate next to your steak unless you pay extra for them.
The onion rings were never advertised but were cooked alongside the steak, and hey they cost money!
Don't want them, don't eat them, even though they are right there, next to your steak, in plain view, smelling good.
It is a shitty business practice.
They're also on the Vita, just saying. :P
But yeah, Steam will lead to a wider audience, which is great.
// Switch: SW-5306-0651-6424 //
Reality trumps your desires.
i don't care how they choose to break up the budgeting for their games, i treat anything developed prior to the release of the game and included on the disk as my property. i know they might disagree with that sentiment, but no other form of media denies me access to something i already paid for behind a pay barrier. it's shitty business, and while i love tekken and dig street fighter, the whole DLC thing has already killed my interest for the game. thus, shit business lost them a sale.
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The buttons were all there on the steering wheel already. They just had to stick in a firmware unlock that enabled them.
It's sucky bullshit when it happens in a car, and it's sucky bullshit when it happens in a video game. That's all.
Edit: I should add that I spend thousands of dollars on video games a year. I'm not cheap. In fact I enjoy spending money on my hobbies, but this sort of thing leaves a bad taste in my mouth. It stinks of nickel and diming. Whether it's true or not is irrelevant, because it gives many people that impression.
... I fucking imported that shit a few years ago. >:[
Personally speaking, the game looks feature complete. No modes our anything else locked out. Just a bit of the peanut gallery. There its still 39 other characters to play with. It isn't some ridge racer crap with only 3 fighters and the rest you have to buy.
Everyone had their own perception of how things should be, I'll just deal with how they are. If I don't want the dlc I won't get it. All the characters I do play are already on the roster, though, so its a complete experience for me.
in reality i'm getting at the constant wringing of gamers for money because we continue to put up with it! it's only going to get worse from here. it may be the 'peanut gallery' to you, but to me it sounds like i'm missing out on a significant chunk of content for no good reason other than to make capcom a quick buck. they did it with RE5, dead rising 2, MvC3, and they will keep doing it for future titles because they stand to make great money dicking people around with the actually complete version of the game. and it's not just capcom doing it (epic genuine fucked up the DLC for gears 3 a lot).
i guess i miss the days when you just bought the game and got, y'know, everything on the disc.
whatever, instead i'll wait and buy super street fighter vs. tekken used in 2 years.
PS - Local_H_Jay
Sub me on Youtube
And Twitch
Who here played MvC? Who then played UMvC? Anyone recall the some odd 20+ changes to the hulk that really upped his game? That was about 400Kb of changed data.
once you put in the models, animations and mechanica/effects, its quite simple to make huge changes with small snippets of code.
Who's to say any of the characters are in release state? They could easily still be working on them and part of the unlock code will include the formula and frame corrections they make to the characters over time.
I know that will just get some peoples goats, but in the end its a very valid way to handle it, especially to ensure compatibility between players and ease of use from the developers side in implementation.
I could see capcom's core audience being far more upset at broken characters then anything, especially of it hurt their precious online record.
I pre-ordered the game, then paid for the Season Pass for Gears and the DLC has still left a sour taste in my mouth, they handled that stuff badly.
The notion of volumous DLC combined with certain retarded Achievements turned me off Mass Effect.
And I'm totally avoiding this game, although I plan to pick up UMVC3 soon.
So many other games to play, so much DLC handled well, at least we still have plenty options!
But it's because you are exactly entitled to the content of something you purchase. No, you aren't entitled to owning the IP of something you buy, but the actual, physical content (which includes the data contained therein)? Hell yes, we're entitled. We aren't renting a game, we're buying a game. It isn't a demo, it isn't a trial, it's a full and complete game with content locked away.
To bring up something that touches on a sensitive issue, you actually have a legal right to have backup copies of media you purchase. Obviously this is mired in issues like piracy, but it's perfectly legal for me (or anybody) to have backup copies of movies, music, games, etc (provided you don't distribute it).
This whole mess with Capcom brings up a sticky point with all of that. If you are legally entitled to backing up copies of media you own, is putting a pay barrier on parts of media you already own a legit maneuver? Under the law, that's your media. You own it. You can do what you want with it as long as you don't make a profit from it or hand it out to people. So would Capcom even have a legal standing in preventing people access to parts of a media item the consumer owns?
Well that would obviously be the common sense answer and question, but this is a situation where something like a company's ability to control its product has outstripped the law's capacity to keep up and mandate the obvious.
And the realistic answer is that Capcom is just trying another way to wring money out of customers without actually making anything extra to sell. I'm all for extra content through DLC, but that means actually making extra content, not making the standard content and selling it as "extra" just because they can get away with it.
All that restricting on-disk DLC would do is force more downloads. Users would gain absolutely nothing other than more nuisances to deal with.
That's mostly a non-issue. Distributing new content to consumers is one of the inherent necessities of business. If Capcom really can't handle the "burden" of distributing new content over the Internet (which thousands of companies do on a daily basis), then they shouldn't even be making salable products. As for burdening the consumer, anybody who will actually be playing the game online will already have the means to download a couple hundred megabytes in a reasonable amount of time.
This isn't making new content more accessible to customers in the future, this is making standard content inaccessible to paying customers, right now. Keeping on-disc content locked away from the customers is absolutely taking away something from said customers and provides no additional value to anybody except Capcom. That's a definite, immediate nuisance to everybody who buys the game, as opposed to being a nuisance just to the people who want to buy the extra content Capcom should've developed and released after the game went gold.
At least then we could stop listening to people complain about it all the time.
Naturally, I'm not condoning piracy or anything like that, but Capcom is the one making the issue unnecessarily complex, not the consumers expecting to get the content of the item they're paying for.