I sent my draw, move and action as a CO, but i might aswell state them here since they aren't secret:
For my flex draw please give me a Leadership card.
edited out my misunderstood action+cag action - see post below
With regard to who is cylon I think it's impossible to say anything usefull since we've only played 2 full rounds. I also like to see more ICs on the skillcheck - especially those which involve the potential loss of fuel!
i'm a little rusty here, so i might have done stuff in the wrong order in the CO i sent to you felix, but this is what i'm trying to do:
move to hangar deck
launch my self in a mark VII in sector 5
bonus action: use CAG abillity to move Mark VII viper from sector 6 to sector 2
bonus action: move to sector 4
Broadcast Location places a Basestar in sector 1 and a civilian in sector 4 Special Destiny makes everyone draw a Treachery
Activate Heavy Raiders
A heavy launches from the new Basestar in sector 1
Jump Track advances to Red 1
Starbuck draws 1 Leadership, 2 Tactics, 2 Piloting
She moves to the Hangar Deck and encounters Lee "Apollo" Adama:Benevolent
Inspirational Pilot: Each unmanned viper may destroy a raider in its current space area.
Nice to see someone in a good mood, but there are no Raiders on the board to destroy
New Ally:
Leoben Conoy - Communications Tuned In: Choose 1 space area on the main game board and destroy all Cylon ships from that area. Unstable Cylon: Draw 2 trauma tokens.
Starbuck places a Trauma on Leoben
She launches in a MkVII in sector 5
CAG actions the MkVII in sector 6 to sector 2
Hangar Deck action moves to sector 4
Leoben Conoy - Communications Tuned In: Choose 1 space area on the main game board and destroy all Cylon ships from that area. Unstable Cylon: Draw 2 trauma tokens.
Felix Gaeta - FTL Control Tactical Officer: Advance the Jump Preparation track by 1. Consumed with Bitterness: Draw 2 trauma tokens or discard 3 Skill Cards.
Samuel T. Anders - Armory Athlete: Move all centurion tokens on the boarding party track one space towards the "Start" space. Rookie Pilot: Choose two unmanned vipers in space areas to move to the "Damaged Vipers" box.
So what do you think? 1 or 2 toasters, up to the Sleeper phase I was think you were likely human as you've been making good calls. Hard to tell if anything has changed since.
Tory has been acting human, so I have to say I'm not too worried currently as if I was a cylon I would not play an IC on something that could lose us fuel.
Kat, scouted... hard to tell if that was helping or hindering.
One pre-Sleeper, or the two were playing a very nice waiting game.
Maybe they figured since Six is around they could lean back a bit until they got their evil plans up.
Holy Ra that Broadcast location kinda saved our asses...
But why don't you throw away Special Destiny Cally? Without it the skill check would still pass right?
Holy Ra that Broadcast location kinda saved our asses...
But why don't you throw away Special Destiny Cally? Without it the skill check would still pass right?
That was likely my misunderstanding of Exodus cards, I dont understand what happened with the treachery cards there so would be good if someone could explain as I thought nothing was going to happen with them...
certain cards have triggers that make bad things happen when they're added to "reckless" checks
Broadcast Location - Reckless Skill Check: Place 1 basestar in front of Galactica and 1 civilian ship behind Galactica. Only 1 of this ability may be resolved in each Skill Check. [8 x Strength 1]
By Your Command - Reckless Skill Check: Activate all Raiders, Heavy Raiders, and Occupation Forces (but not Centurions). Only 1 of this ability may be resolved in each Skill Check. [4 x Strength 1]
Special Destiny - Reckless Skill Check: Each player draws 1 Treachery Skill Card. Only 1 of this ability may be resolved in each Skill Check. [5 x Strength 2]
(some others too, they're listed in the OP)
in this case, removing the special destiny would have prevented us from all drawing more treach cards, but still let the check pass.
I can't personally fault you though, as I myself was mistaken about how your ability worked. for some reason I was thinking it let you negate all cards of a certain type which, in retrospect, would be crazy overpowered :P
Right, I thought they had to be played rather than put into the skill check, okay lesson learnt, I am guessing it is to late to go back and change my mind.
I understand more now why Six was saying Starbuck was a Cylon for putting that card in, makes more sense.
Discard 2 - Special Destiny to activate the Basestar Bridge.
My first move there is to activate the roll to mess with the jump or pursuit tracks.
Sorry for taking so long.
Oh, okay. Action 1: 3 raiders in Cylon Fleet sector 2 (The one that jumps into Galactica sector 5) Action 2: Roll to mess with the jump or pursuit track
So let's see here...
Two basestars, two heavy raiders within a single activation of boarding the ship, raiders almost everywhere, and five civilian ships on the board.
Not to mention two cylons among you.
4 Fuel, 7 Food, 8 Morale, 12 Population
Jump Track - Red 1
Pursuit Track - Start
Distance - 4
Six - Basestar Bridge - 1 cards
Cain - Main Batteries - 6 cards (after her draw)
Kat - Armory - 8 cards
Tory - President's Office - 5 cards
Cally - Command - 5 cards
Starbuck - Sector 4 - 6 cards
Damaged Locations
None
Space Areas
Basestar x2, Raider x2
Civilian F, Viper MkVII x1
Raider x1
Civilian A, B, E, Viper MkVII x1 (Starbuck), Raider x3
Civilian D, Viper MkVII x1, Raider x3
Civilian G, Heavy Raider x2
Cylon Fleet Board
Allies in play
Leoben Conoy - Communications Tuned In: Choose 1 space area on the main game board and destroy all Cylon ships from that area. Unstable Cylon: Draw 2 trauma tokens.
Felix Gaeta - FTL Control Tactical Officer: Advance the Jump Preparation track by 1. Consumed with Bitterness: Draw 2 trauma tokens or discard 3 Skill Cards.
Samuel T. Anders - Armory Athlete: Move all centurion tokens on the boarding party track one space towards the "Start" space. Rookie Pilot: Choose two unmanned vipers in space areas to move to the "Damaged Vipers" box.
Gotta get on the spreadsheet later tonight to shuffle destinations. Not that anyone has scouted these destinations, but it's suspenseful!
FelixSomethingSomething on
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mi-go hunterOnce again I'm back in the lab.Cleaning my knives, ready for stabs.Registered Userregular
According to the Handbook on Identifying Cylons rule 37:
A Cylon will try to get public acceptance when making decisions to look like a responsible member of the Fleet. In reality, it is gaining trust so it can carry out sabotage unsuspected.
Posts
For my flex draw please give me a Leadership card.
edited out my misunderstood action+cag action - see post below
With regard to who is cylon I think it's impossible to say anything usefull since we've only played 2 full rounds. I also like to see more ICs on the skillcheck - especially those which involve the potential loss of fuel!
move to hangar deck
launch my self in a mark VII in sector 5
bonus action: use CAG abillity to move Mark VII viper from sector 6 to sector 2
bonus action: move to sector 4
It's getting late...
Broadcast Location places a Basestar in sector 1 and a civilian in sector 4
Special Destiny makes everyone draw a Treachery
Activate Heavy Raiders
A heavy launches from the new Basestar in sector 1
Jump Track advances to Red 1
Starbuck draws 1 Leadership, 2 Tactics, 2 Piloting
She moves to the Hangar Deck and encounters Lee "Apollo" Adama: Benevolent
Inspirational Pilot: Each unmanned viper may destroy a raider in its current space area.
Nice to see someone in a good mood, but there are no Raiders on the board to destroy
New Ally:
Leoben Conoy - Communications
Tuned In: Choose 1 space area on the main game board and destroy all Cylon ships from that area.
Unstable Cylon: Draw 2 trauma tokens.
Starbuck places a Trauma on Leoben
She launches in a MkVII in sector 5
CAG actions the MkVII in sector 6 to sector 2
Hangar Deck action moves to sector 4
Board Status
Jump Track - Red 1
Pursuit Track - Stage 3
Distance - 4
Damaged Locations
Space Areas
Cylon Fleet Board
Allies in play
Tuned In: Choose 1 space area on the main game board and destroy all Cylon ships from that area.
Unstable Cylon: Draw 2 trauma tokens.
Felix Gaeta - FTL Control
Tactical Officer: Advance the Jump Preparation track by 1.
Consumed with Bitterness: Draw 2 trauma tokens or discard 3 Skill Cards.
Samuel T. Anders - Armory
Athlete: Move all centurion tokens on the boarding party track one space towards the "Start" space.
Rookie Pilot: Choose two unmanned vipers in space areas to move to the "Damaged Vipers" box.
Quorum cards in play
Destroyed resources
Civilian Ships
A bit rusty, Starbuck? I'll check for interrupts by PM
One pre-Sleeper, or the two were playing a very nice waiting game.
Maybe they figured since Six is around they could lean back a bit until they got their evil plans up.
The Black Hole of Cygnus X-1
But why don't you throw away Special Destiny Cally? Without it the skill check would still pass right?
Also the three raiders waiting in the Cylon Fleet to jump to sector 4 look fun.
That was likely my misunderstanding of Exodus cards, I dont understand what happened with the treachery cards there so would be good if someone could explain as I thought nothing was going to happen with them...
in this case, removing the special destiny would have prevented us from all drawing more treach cards, but still let the check pass.
I can't personally fault you though, as I myself was mistaken about how your ability worked. for some reason I was thinking it let you negate all cards of a certain type which, in retrospect, would be crazy overpowered :P
edit: duh, I was thinking of tyrol's OPG
I understand more now why Six was saying Starbuck was a Cylon for putting that card in, makes more sense.
Six, would you like to throw your card in?
The Black Hole of Cygnus X-1
Kat adds 1
Tory is up
Edit - changed to 0 as I cannot only put one card it... / I is dumb!
Pass: No Effect
Fail: The Admiral may spend 1 fuel. If he does not, -1 morale, and the current player is sent to "Sickbay."
Destiny - 2 cards
Six - Pass
Cain - Pass
Kat - 1 card
Tory - 1 card
Cally - Pass
Starbuck - 4 cards
Destiny deck rebuilt
Adding Destiny brings the deck down to 6, so 2 of each skill type (including Treachery) are shuffled in
0 - Iron Will
2 - Launch Scout
2 - Launch Scout
3 - Strategic Planning
5 - Critical Situation
2 - Full Throttle
3 - Maximum Firepower
2 - Special Destiny
17 - 2 = 15 Pass, No Effect
Activate Heavy Raiders
A Heavy launches from the Basestar in sector 1
The Heavy in sector 1 moves to sector 6
Six, you only get one card since you're on the Resurrection Ship. What would you like?
My first move there is to activate the roll to mess with the jump or pursuit tracks.
Sorry for taking so long.
Action 1: 3 raiders in Cylon Fleet sector 2 (The one that jumps into Galactica sector 5)
Action 2: Roll to mess with the jump or pursuit track
Pursuit Track moves up, Cylon Fleet jumps in!
No crisis, so how would you like your draw, Cain? I'll put up a board image soon.
Two basestars, two heavy raiders within a single activation of boarding the ship, raiders almost everywhere, and five civilian ships on the board.
Not to mention two cylons among you.
Does make me think that a blind jump is a good idea if Cain isn't a toaster!
Board Status
Jump Track - Red 1
Pursuit Track - Start
Distance - 4
Damaged Locations
Space Areas
Cylon Fleet Board
Allies in play
Tuned In: Choose 1 space area on the main game board and destroy all Cylon ships from that area.
Unstable Cylon: Draw 2 trauma tokens.
Felix Gaeta - FTL Control
Tactical Officer: Advance the Jump Preparation track by 1.
Consumed with Bitterness: Draw 2 trauma tokens or discard 3 Skill Cards.
Samuel T. Anders - Armory
Athlete: Move all centurion tokens on the boarding party track one space towards the "Start" space.
Rookie Pilot: Choose two unmanned vipers in space areas to move to the "Damaged Vipers" box.
Quorum cards in play
Destroyed resources
Civilian Ships
Draw 2 Leadership, 3 Tactics
The Black Hole of Cygnus X-1
E - I'm in favor of it.
The Black Hole of Cygnus X-1
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The Black Hole of Cygnus X-1
Not to get too RP here, but, yeah.
(Hope fuel's still under $5!)
No move.
OPG Blind Jump Action.
The Black Hole of Cygnus X-1
A Cylon will try to get public acceptance when making decisions to look like a responsible member of the Fleet. In reality, it is gaining trust so it can carry out sabotage unsuspected.
Hmm... explain yourself Cain!
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