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[BSG] Exodus Game 11 - Cylon Victory at Crossroads phase!

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    McCoyMcCoy Registered User regular
    edited March 2012
    I sent my draw, move and action as a CO, but i might aswell state them here since they aren't secret:

    For my flex draw please give me a Leadership card.

    edited out my misunderstood action+cag action - see post below

    With regard to who is cylon I think it's impossible to say anything usefull since we've only played 2 full rounds. I also like to see more ICs on the skillcheck - especially those which involve the potential loss of fuel!

    McCoy on
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    McCoyMcCoy Registered User regular
    edited March 2012
    i'm a little rusty here, so i might have done stuff in the wrong order in the CO i sent to you felix, but this is what i'm trying to do:

    move to hangar deck
    launch my self in a mark VII in sector 5
    bonus action: use CAG abillity to move Mark VII viper from sector 6 to sector 2
    bonus action: move to sector 4


    It's getting late...

    McCoy on
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    FelixSomethingSomethingFelixSomethingSomething Registered User regular
    edited March 2012
    Alright, let's finish up Cally's turn...

    Broadcast Location places a Basestar in sector 1 and a civilian in sector 4
    Special Destiny makes everyone draw a Treachery

    Activate Heavy Raiders

    A heavy launches from the new Basestar in sector 1

    Jump Track advances to Red 1

    Starbuck draws 1 Leadership, 2 Tactics, 2 Piloting

    She moves to the Hangar Deck and encounters Lee "Apollo" Adama:
    Benevolent
    Inspirational Pilot: Each unmanned viper may destroy a raider in its current space area.


    Nice to see someone in a good mood, but there are no Raiders on the board to destroy

    New Ally:
    Leoben Conoy - Communications
    Tuned In: Choose 1 space area on the main game board and destroy all Cylon ships from that area.
    Unstable Cylon: Draw 2 trauma tokens.

    Starbuck places a Trauma on Leoben

    She launches in a MkVII in sector 5
    CAG actions the MkVII in sector 6 to sector 2
    Hangar Deck action moves to sector 4

    FelixSomethingSomething on
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    FelixSomethingSomethingFelixSomethingSomething Registered User regular
    edited March 2012
    bsgpexodus1126small.jpg

    Board Status
    4 Fuel, 7 Food, 8 Morale, 12 Population
    Jump Track - Red 1
    Pursuit Track - Stage 3
    Distance - 4
    • Six - Resurrection Ship - 1 cards
    • Cain - Main Batteries - 1 card
    • Kat - Armory - 9 cards
    • Tory - President's Office - 6 cards
    • Cally - Command - 5 cards
    • Starbuck - Sector 4 - 10 cards

    Damaged Locations
    • None

    Space Areas
    1. Basestar x1, Heavy Raider x1
    2. Civilian F
    3. Civilian A, B, E
    4. Civilian D
    5. Civilian G

    Cylon Fleet Board
    1. Basestar x1, Raider x2
    2. Raider x1
    3. Raider x3
    4. Heavy Raider x1

    Allies in play
    Leoben Conoy - Communications
    Tuned In: Choose 1 space area on the main game board and destroy all Cylon ships from that area.
    Unstable Cylon: Draw 2 trauma tokens.

    Felix Gaeta - FTL Control
    Tactical Officer: Advance the Jump Preparation track by 1.
    Consumed with Bitterness: Draw 2 trauma tokens or discard 3 Skill Cards.

    Samuel T. Anders - Armory
    Athlete: Move all centurion tokens on the boarding party track one space towards the "Start" space.
    Rookie Pilot: Choose two unmanned vipers in space areas to move to the "Damaged Vipers" box.

    Quorum cards in play

    Destroyed resources
    Galactica Damage
    • Food Token

    Civilian Ships
    • Decoy

    FelixSomethingSomething on
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    FelixSomethingSomethingFelixSomethingSomething Registered User regular
    Crash Landing - 6PR:
    Pass: No Effect
    Fail: The Admiral may spend 1 fuel. If he does not, -1 morale, and the current player is sent to "Sickbay."

    Activate Heavy Raiders

    A bit rusty, Starbuck? I'll check for interrupts by PM

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    stever777stever777 AFK most Saturdays Registered User regular
    Cerberus wrote: »
    So what do you think? 1 or 2 toasters, up to the Sleeper phase I was think you were likely human as you've been making good calls. Hard to tell if anything has changed since.
    Tory has been acting human, so I have to say I'm not too worried currently as if I was a cylon I would not play an IC on something that could lose us fuel.
    Kat, scouted... hard to tell if that was helping or hindering.

    One pre-Sleeper, or the two were playing a very nice waiting game.
    Maybe they figured since Six is around they could lean back a bit until they got their evil plans up.

    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
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    Majestic GoatMajestic Goat Registered User regular
    edited March 2012
    Holy Ra that Broadcast location kinda saved our asses...
    But why don't you throw away Special Destiny Cally? Without it the skill check would still pass right?

    Majestic Goat on
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    TelnaiorTelnaior Registered User regular
    yay I got a card :D
    Also the three raiders waiting in the Cylon Fleet to jump to sector 4 look fun.

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    CerberusCerberus Registered User regular
    Holy Ra that Broadcast location kinda saved our asses...
    But why don't you throw away Special Destiny Cally? Without it the skill check would still pass right?

    That was likely my misunderstanding of Exodus cards, I dont understand what happened with the treachery cards there so would be good if someone could explain as I thought nothing was going to happen with them...

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    SaraLunaSaraLuna Registered User regular
    edited March 2012
    certain cards have triggers that make bad things happen when they're added to "reckless" checks
    Broadcast Location - Reckless Skill Check: Place 1 basestar in front of Galactica and 1 civilian ship behind Galactica. Only 1 of this ability may be resolved in each Skill Check. [8 x Strength 1]
    By Your Command - Reckless Skill Check: Activate all Raiders, Heavy Raiders, and Occupation Forces (but not Centurions). Only 1 of this ability may be resolved in each Skill Check. [4 x Strength 1]
    Special Destiny - Reckless Skill Check: Each player draws 1 Treachery Skill Card. Only 1 of this ability may be resolved in each Skill Check. [5 x Strength 2]
    (some others too, they're listed in the OP)

    in this case, removing the special destiny would have prevented us from all drawing more treach cards, but still let the check pass.

    I can't personally fault you though, as I myself was mistaken about how your ability worked. for some reason I was thinking it let you negate all cards of a certain type which, in retrospect, would be crazy overpowered :P

    edit: duh, I was thinking of tyrol's OPG

    SaraLuna on
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    CerberusCerberus Registered User regular
    Right, I thought they had to be played rather than put into the skill check, okay lesson learnt, I am guessing it is to late to go back and change my mind.
    I understand more now why Six was saying Starbuck was a Cylon for putting that card in, makes more sense.

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    FelixSomethingSomethingFelixSomethingSomething Registered User regular
    No interrupts, and there's no going back. Enjoy your Treachery, everyone :)
    Crash Landing - 6PR:
    Pass: No Effect
    Fail: The Admiral may spend 1 fuel. If he does not, -1 morale, and the current player is sent to "Sickbay."

    Destiny - 2 cards
    Six -
    Cain -
    Kat -
    Tory -
    Cally -
    Starbuck -

    Six, would you like to throw your card in?

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    TelnaiorTelnaior Registered User regular
    No thanks.

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    stever777stever777 AFK most Saturdays Registered User regular
    0 cards

    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
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    FelixSomethingSomethingFelixSomethingSomething Registered User regular
    Crash Landing - 6PR:
    Pass: No Effect
    Fail: The Admiral may spend 1 fuel. If he does not, -1 morale, and the current player is sent to "Sickbay."

    Destiny - 2 cards
    Six - Pass
    Cain - Pass
    Kat - 1 card
    Tory -
    Cally -
    Starbuck -

    Kat adds 1

    Tory
    is up

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    SaraLunaSaraLuna Registered User regular
    1 card

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    CerberusCerberus Registered User regular
    edited March 2012
    0 cards

    Edit - changed to 0 as I cannot only put one card it... / I is dumb!

    Cerberus on
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    McCoyMcCoy Registered User regular
    Tory and Kat, could you maybe disclose if the added cards are high or low so i will know how much to add?

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    SaraLunaSaraLuna Registered User regular
    low

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    McCoyMcCoy Registered User regular
    add 4

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    FelixSomethingSomethingFelixSomethingSomething Registered User regular
    edited March 2012
    Crash Landing - 6PR:
    Pass: No Effect
    Fail: The Admiral may spend 1 fuel. If he does not, -1 morale, and the current player is sent to "Sickbay."

    Destiny - 2 cards
    Six - Pass
    Cain - Pass
    Kat - 1 card
    Tory - 1 card
    Cally - Pass
    Starbuck - 4 cards

    Destiny deck rebuilt
    Adding Destiny brings the deck down to 6, so 2 of each skill type (including Treachery) are shuffled in

    0 - Iron Will
    2 - Launch Scout
    2 - Launch Scout
    3 - Strategic Planning
    5 - Critical Situation
    2 - Full Throttle
    3 - Maximum Firepower

    2 - Special Destiny

    17 - 2 = 15 Pass, No Effect

    Activate Heavy Raiders
    A Heavy launches from the Basestar in sector 1
    The Heavy in sector 1 moves to sector 6

    Six, you only get one card since you're on the Resurrection Ship. What would you like?

    FelixSomethingSomething on
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    FelixSomethingSomethingFelixSomethingSomething Registered User regular
    Forgot there was a Heavy already on the board from Resistance's activation. Heavy in sector 1 moves to sector 6

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    TelnaiorTelnaior Registered User regular
    I'll take a Treachery, then move to the Basestar Bridge and activate it, discarding a card which I'll decide once I get my draw.

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    TelnaiorTelnaior Registered User regular
    Discard 2 - Special Destiny to activate the Basestar Bridge.
    My first move there is to activate the roll to mess with the jump or pursuit tracks.

    Sorry for taking so long.

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    FelixSomethingSomethingFelixSomethingSomething Registered User regular
    No worries. You do have to pick both options before doing either, so the outcome is uncertain. What do you want for the second activation?

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    TelnaiorTelnaior Registered User regular
    Oh, okay.
    Action 1: 3 raiders in Cylon Fleet sector 2 (The one that jumps into Galactica sector 5)
    Action 2: Roll to mess with the jump or pursuit track

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    FelixSomethingSomethingFelixSomethingSomething Registered User regular
    3.1 Tracks: 1d8 8

    Pursuit Track moves up, Cylon Fleet jumps in!

    No crisis, so how would you like your draw, Cain? I'll put up a board image soon.

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    TelnaiorTelnaior Registered User regular
    So let's see here...
    Two basestars, two heavy raiders within a single activation of boarding the ship, raiders almost everywhere, and five civilian ships on the board.
    Not to mention two cylons among you.

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    CerberusCerberus Registered User regular
    Now is when we'll see reveals...

    Does make me think that a blind jump is a good idea if Cain isn't a toaster!

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    FelixSomethingSomethingFelixSomethingSomething Registered User regular
    edited March 2012
    bsgpexodus1132small.jpg

    Board Status
    4 Fuel, 7 Food, 8 Morale, 12 Population
    Jump Track - Red 1
    Pursuit Track - Start
    Distance - 4
    • Six - Basestar Bridge - 1 cards
    • Cain - Main Batteries - 6 cards (after her draw)
    • Kat - Armory - 8 cards
    • Tory - President's Office - 5 cards
    • Cally - Command - 5 cards
    • Starbuck - Sector 4 - 6 cards

    Damaged Locations
    • None

    Space Areas
    1. Basestar x2, Raider x2
    2. Civilian F, Viper MkVII x1
    3. Raider x1
    4. Civilian A, B, E, Viper MkVII x1 (Starbuck), Raider x3
    5. Civilian D, Viper MkVII x1, Raider x3
    6. Civilian G, Heavy Raider x2

    Cylon Fleet Board

    Allies in play
    Leoben Conoy - Communications
    Tuned In: Choose 1 space area on the main game board and destroy all Cylon ships from that area.
    Unstable Cylon: Draw 2 trauma tokens.

    Felix Gaeta - FTL Control
    Tactical Officer: Advance the Jump Preparation track by 1.
    Consumed with Bitterness: Draw 2 trauma tokens or discard 3 Skill Cards.

    Samuel T. Anders - Armory
    Athlete: Move all centurion tokens on the boarding party track one space towards the "Start" space.
    Rookie Pilot: Choose two unmanned vipers in space areas to move to the "Damaged Vipers" box.

    Quorum cards in play

    Destroyed resources
    Galactica Damage
    • Food Token

    Civilian Ships
    • Decoy

    FelixSomethingSomething on
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    stever777stever777 AFK most Saturdays Registered User regular
    Sorry, work.

    Draw 2 Leadership, 3 Tactics

    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
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    FelixSomethingSomethingFelixSomethingSomething Registered User regular
    Tactics Deck reshuffled

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    stever777stever777 AFK most Saturdays Registered User regular
    edited March 2012
    So, opinions on Blind Jump?

    E - I'm in favor of it.

    stever777 on
    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
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    SaraLunaSaraLuna Registered User regular
    do it

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    mi-go huntermi-go hunter Once again I'm back in the lab. Cleaning my knives, ready for stabs.Registered User regular
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    stever777stever777 AFK most Saturdays Registered User regular
    One more vote & I'm hitting the pedal.

    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
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    FelixSomethingSomethingFelixSomethingSomething Registered User regular
    Funny, I never pictured Cain as the democratic type :p

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    stever777stever777 AFK most Saturdays Registered User regular
    Ya know, you're right!
    Not to get too RP here, but, yeah.

    (Hope fuel's still under $5!)

    No move.
    OPG Blind Jump Action.

    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
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    FelixSomethingSomethingFelixSomethingSomething Registered User regular
    edited March 2012
    Gotta get on the spreadsheet later tonight to shuffle destinations. Not that anyone has scouted these destinations, but it's suspenseful!

    FelixSomethingSomething on
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    mi-go huntermi-go hunter Once again I'm back in the lab. Cleaning my knives, ready for stabs.Registered User regular
    According to the Handbook on Identifying Cylons rule 37:
    A Cylon will try to get public acceptance when making decisions to look like a responsible member of the Fleet. In reality, it is gaining trust so it can carry out sabotage unsuspected.

    Hmm... explain yourself Cain!

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