Game 3Welcome to the maze.
Turns HAVE STARTED. Get your counter-spell orders in now.
READ. THE. RULES.And the FAQ.Some changes to the above to make it playable over a forumCounter-Spells - Because no one wants to have to wait for everyone to say whether or not they will counter any given spell by another player, all players will instead queue up their counter/reaction spells with conditions. For example, if I had a Full Shield (Counter any spell targeting me) in my hand I could queue it up by saying "Cast only if someone targets me with an attack that does damage" or "Cast if someone targets me with any spell" or "Cast if someone targets me with [specific spell]". These conditions can be as specific, multi-tiered, and creative as you want them to be. These should be PM'd to me once you get your starting hand/draw new cards and can be changed whenever and as often as you like. If you don't set anything up for your counter-spells, they just simply won't get played when its not your turn.
Turns - Turns will also be PM'd to me. You will have 24 hours after the previous player turn is posted for you to PM me your turn (this may change based on various factors or majority player demand). Your PM will contain the exact movement and timing of all the castings of your spells. Because there are counter-spells, however, if something gets countered in the middle of your turn, then it gets countered and your turn will continue on. In order to account for this, you can put conditionals in your turn order. For example, "Move down, Cast Lightning Bolt targeting Red Wizard. If lightning bolt is countered, then transform into Gnome and move Up, Up. If lightning bolt is not countered, then cast Fire Wall on right side of A-4 and move Up, Up." These can be as complicated or as simple as you want/need them to be.
Communication - All communication should be done in this thread. No PMs. Absolutely no sharing direct information about your cards.
READ. THE. RULES.
If you need clarification on any rules or cards, send me a PM.
The Current Maze Status:Player Status and Turn Order:Wolf of Dresden
VP - 1
Life - 16
Cards in Hand - 4
Sustained Spells/Held Items:
Lifestone - Magic Stone : While carrying this item, you gain 1 life at the start of your turn (you may never exceed 20 life). If you suffer any fire damage, all magic stones you are carrying are destroyed
Bloodshard | Item | Self | Permanent | Trinket : While carrying this item, reduce the damage by 1 each time you suffer damage from a source
naked
admanb WINS
VP - 2 (1 from killing Yellow)
Life - 9
Cards in Hand- 3
Sustained Spells/Held Items:
Powerstone | Item | Self | Permanent | Magic Stone : While carrying this item, you increase the energy value of all Magic cards you play to boost your speed or spells by 1. If you suffer any fire damage, all magic stones you are carrying are destroyed.
blahmcblah torn apart by psychic energy
Good Luck!
Posts
@Wolf_of_Dresden has until Midnight EST tomorrow to make his turn. Then admanb gets another 24 hours.
But then again, it could be suddenly become like the other games where they have already had multiple turns.
This game has rules??
shit
Wolf of Dresden did not sleep well on the stone floor and decides he needs a refresher. He quickly summons a LifeStone and then heads in a random direction to check out whats going on. He find a treasure the same color as his robes and decides to take another nap all cuddled up to his Lifestone.
actual orders:
Cast Lifestone.
Draw my 2 cards
updated map and players:
Wolf of Dresden
Life - 15
Cards in Hand - 6
Sustained Spells/Held Items:
admanb <-Current Turn
Life - 15
Cards in Hand- 5
Sustained Spells/Held Items:
blahmcblah
Life - 15
Cards in Hand - 5
Sustained Spells/Held Items:
admanb feels a surge of magical energy originating from somewhere else in this strange maze. He springs to action
actual orders:
Draw two cards.
updated map and players:
Player Status and Turn Order:
Wolf of Dresden
Life - 15
Cards in Hand - 6
Sustained Spells/Held Items:
admanb
Life - 15
Cards in Hand- 7
Sustained Spells/Held Items:
blahmcblah <-Current Turn
Life - 15
Cards in Hand - 5
Sustained Spells/Held Items:
blahmcblah hears the resounding pop of something going through a portal. "I hope whatever that was that went through a blind portal ends up stuck in a mountain", he thinks to himself, "time to figure out whats in this maze besides deathtrap portals"...
actual orders:
Draw two cards.
updated map and players:
Player Status and Turn Order:
Wolf of Dresden <-Current Turn
Life - 15
Cards in Hand - 6
Sustained Spells/Held Items:
admanb
Life - 15
Cards in Hand- 7
Sustained Spells/Held Items:
blahmcblah
Life - 15
Cards in Hand - 7
Sustained Spells/Held Items:
Wolf of Dresden wakes up to the sounds of portals and movement. Time to check it out... Or maybe take another nap.
actual orders:
I will then move to Green J4.
Draw one card
updated map and players:
Player Status and Turn Order:
Wolf of Dresden
Life - 16
Cards in Hand - 6
Sustained Spells/Held Items:
admanb <-Current Turn
Life - 15
Cards in Hand- 7
Sustained Spells/Held Items:
blahmcblah
Life - 15
Cards in Hand - 7
Sustained Spells/Held Items:
admanb is getting increasingly worried by the seemingly empty maze he has experienced so far. Did he accidentally misfire an imprison spell and he just doesn't remember it?
actual orders:
Equip the Boomstone.
Cast Werewolf Form.
Throw the Boomstone at yellow.
Grab the treasure.
Draw two cards
updated map and players:
Player Status and Turn Order:
Wolf of Dresden
Life - 16
Cards in Hand - 6
Sustained Spells/Held Items:
Werewolf admanb
Life - 15
Cards in Hand- 6
Sustained Spells/Held Items:
Yellow Treasure
blahmcblah <-Current Turn
Life - 11
Cards in Hand - 7
Sustained Spells/Held Items:
blahmcblah can't believe that just happened. First priority, make sure balls aren't on fire. Second priority, revenge.
Thanks for the heads up, fixed.
actual orders:
Move to F7.
Cast Wallivore to eat wall at F7/G7 (om nom nom). (Gain two life)
Move to G6.
Pick up blue treasure.
Draw 2 cards.
updated map and players:
Player Status and Turn Order:
Wolf of Dresden <-Current Turn
Life - 16
Cards in Hand - 6
Sustained Spells/Held Items:
Werewolf admanb
Life - 15
Cards in Hand- 6
Sustained Spells/Held Items:
Yellow Treasure
blahmcblah
Life - 13
Cards in Hand - 7
Sustained Spells/Held Items:
Wolf of Dresden knows he needs to step up his spellcasting after hearing a werewolf and the sounds of something eating a wall...
actual orders:
Cast dispel on the werewolf because people shouldn't pretend to be wolves when they're not.
Discard meditate for +3 energy, raising MP to 6 and move to Green I1,
picking up the treasure.
Draw 2 cards
updated map and players:
Player Status and Turn Order:
Wolf of Dresden
Life - 17
Cards in Hand - 6
Sustained Spells/Held Items:
Green Treasure
Naked admanb <-Current Turn
Life - 15
Cards in Hand- 6
Sustained Spells/Held Items:
blahmcblah
Life - 13
Cards in Hand - 7
Sustained Spells/Held Items:
Naked admanb really wishes he hadn't torn his clothes by turning into a werewolf now...
actual orders:
Cast Golem Form.
Draw two cards
updated map and players:
Player Status and Turn Order:
Wolf of Dresden
Life - 17
Cards in Hand - 6
Sustained Spells/Held Items:
Green Treasure
Golem admanb
Life - 15
Cards in Hand- 6
Sustained Spells/Held Items:
Golem Form | Neutral | Temporary (1 energy left) | Transform yourself or target creature into a golem. Golem's base move is 2, its punches inflict 2 physical damage, and all damage dealt to a golem is reduced by 2. Golem may only cast counter spells. Picking up a treasure costs 1 movement point instead of ending a golem's turn.
blahmcblah <-Current Turn
Life - 13
Cards in Hand - 7
Sustained Spells/Held Items:
blahmcblah is still full from eating an entire stone wall...
GOLEM GOLEM
A booming voice echoes through the maze, "YELLOW has secured BLUE'S TREASURE. YELLOW has been awarded a VICTORY POINT!"
blahmcblah takes a quick moment to meditate on what he should do next and it comes to him in a flash. He creates a Spellstone and boosts to where he has deduced the next treasure should be and there is it, another Blue Treasure. He feels out for any other entities nearby and senses a rock creature, a quick Mental Forcepush and he puts some distance between him and the Golem. He pulls Null powder out of his pocket in case of any retaliation and picks up the treasure.
actual orders:
Throw Universal Solvent at wall at C7/D7.
Move to I8.
Cast Mental Force to move the Golem to J4
Discard Create Wall.
Draw 3 cards.
updated map and players:
Player Status and Turn Order:
Wolf of Dresden <-Current Turn
Life - 17
Cards in Hand - 6
Sustained Spells/Held Items:
Green Treasure
Golem admanb
Life - 15
Cards in Hand- 6
Sustained Spells/Held Items:
Golem Form | Neutral | Temporary (1 energy left) | Transform yourself or target creature into a golem. Golem's base move is 2, its punches inflict 2 physical damage, and all damage dealt to a golem is reduced by 2. Golem may only cast counter spells. Picking up a treasure costs 1 movement point instead of ending a golem's turn.
blahmcblah
Life - 13
Cards in Hand - 5
Sustained Spells/Held Items:
Spellstone | Item | Permanent | Magic Stone : While carrying this item, you may draw1 extra card each turn, although you still may not exceed your maximum hand size. If you suffer any fire damage, all magic stones you are carrying are destroyed.
Blue Treasure
Wolf of Dresden heard the announcement and senses another one of this charges being taken almost simultaneously. Yellow couldn't have grabbed another treasure already, did he?
Cahrap. Are they not?
Checking out the rules now...
Whew, thought I made a giant mistake.
actual orders:
Teleport to Blue H8.
Create and throw Boomstone at Yellow for 4 damage.
Yellow Counters with Pain Link, Blue takes 4 damage
updated map and players:
Player Status and Turn Order:
The Mist of Wolf of Dresden
Life - 14
Cards in Hand - 5
Sustained Spells/Held Items:
Mist Body | Neutral | Temporary (1 energy left) | You evaporate into mist. While this spell lasts, you can pass through anything but stone walls and stone blocks. You can not be attacked or attack. Touched objects and treasures turn into mist, so you may pick up and carry objects and treasures as usual.
Green Treasure
Golem admanb <-Current Turn
Life - 15
Cards in Hand- 6
Sustained Spells/Held Items:
Golem Form | Neutral | Temporary (1 energy left) | Transform yourself or target creature into a golem. Golem's base move is 2, its punches inflict 2 physical damage, and all damage dealt to a golem is reduced by 2. Golem may only cast counter spells. Picking up a treasure costs 1 movement point instead of ending a golem's turn.
blahmcblah
Life - 9
Cards in Hand - 4
Sustained Spells/Held Items:
Spellstone | Item | Permanent | Magic Stone : While carrying this item, you may draw 1 extra card each turn, although you still may not exceed your maximum hand size. If you suffer any fire damage, all magic stones you are carrying are destroyed.
Pain Link | Neutral/Counter | Temporary (1 energy) | While this spell lasts, all damage dealt to you by a wizard or creature's attack is also inflicted on that wizard or creature. This spell is not an attack and cannot be evaded. When being attacked, you may cast this spell on yourself as a counter
Blue Treasure
Golem admanb is very unhappy about being pushed around...
actual orders:
Boost with Energy(4).
Equip Boomstone.
Throw Boomstone at yellow (4 damage)
Triggers Yellow Pain Link, Blue takes 4 damage
Spend Shield to counter Pain Link damage (take 1 damage).
updated map and players:
Player Status and Turn Order:
The Mist of Wolf of Dresden
Life - 14
Cards in Hand - 5
Sustained Spells/Held Items:
Mist Body | Neutral | Temporary (1 energy left) | You evaporate into mist. While this spell lasts, you can pass through anything but stone walls and stone blocks. You can not be attacked or attack. Touched objects and treasures turn into mist, so you may pick up and carry objects and treasures as usual.
Green Treasure
scab-covered [/b]admanb
Life - 14
Cards in Hand- 6
Sustained Spells/Held Items:
blahmcblah <-Current Turn
Life - 5
Cards in Hand - 4
Sustained Spells/Held Items:
Spellstone | Item | Permanent | Magic Stone : While carrying this item, you may draw 1 extra card each turn, although you still may not exceed your maximum hand size. If you suffer any fire damage, all magic stones you are carrying are destroyed.
Pain Link | Neutral/Counter | Temporary (1 energy) | While this spell lasts, all damage dealt to you by a wizard or creature's attack is also inflicted on that wizard or creature. This spell is not an attack and cannot be evaded. When being attacked, you may cast this spell on yourself as a counter
Blue Treasure
blahmcblah had two separate... things ... throw magical exploding stones at him within moments. What. The. Hell.
edit: Unless you mean how did the shield work against a Pain Link, in which case the answer is magic.