Game 1Welcome to the maze.
Get your counter-spell orders in ASAP after drawing cards.
TURNS HAVE STARTED. You will have 24 hours from the last turn posting to get your turn PM'd to me.
READ. THE. RULES.And the FAQ.Some changes to the above to make it playable over a forumCounter-Spells - Because no one wants to have to wait for everyone to say whether or not they will counter any given spell by another player, all players will instead queue up their counter/reaction spells with conditions. For example, if I had a Full Shield (Counter any spell targeting me) in my hand I could queue it up by saying "Cast only if someone targets me with an attack that does damage" or "Cast if someone targets me with any spell" or "Cast if someone targets me with [specific spell]". These conditions can be as specific, multi-tiered, and creative as you want them to be. These should be PM'd to me once you get your starting hand/draw new cards and can be changed whenever and as often as you like. If you don't set anything up for your counter-spells, they just simply won't get played when its not your turn.
Turns - Turns will also be PM'd to me. You will have 24 hours after the previous player turn is posted for you to PM me your turn (this may change based on various factors or majority player demand). Your PM will contain the exact movement and timing of all the castings of your spells. Because there are counter-spells, however, if something gets countered in the middle of your turn, then it gets countered and your turn will continue on. In order to account for this, you can put conditionals in your turn order. For example, "Move down, Cast Lightning Bolt targeting Red Wizard. If lightning bolt is countered, then transform into Gnome and move Up, Up. If lightning bolt is not countered, then cast Fire Wall on right side of A-4 and move Up, Up." These can be as complicated or as simple as you want/need them to be.
Communication - All communication should be done in this thread. No PMs. Absolutely no sharing direct information about your cards.
READ. THE. RULES.
If you need clarification on any rules or cards, send me a PM.
The Current Maze Status:Darian Killed By a Psychic Storm
Deaf hairless
GoodOmens
VP - 0
Life - 13
Cards in Hand - 3
Sustained Spells/Held Items:
Red Treasure
Create Wall
Shrinkaged
artadius
VP - 0
Life - 4
Cards in Hand- 4
Sustained Spells/Held Items:
Red Treasure
Dust Cloud
Wall
Stone Spikes | Neutral | Self | Temporary (2 energy left) | While this spell lasts, you have the ability to create stone spikes, which you can throw as an attack at any object or wizard in LOS for 3 physical damage. Spikes shatter and vanish after they hit
Naked
moleface
VP - 2
Life - 7
Cards in Hand- 5
Sustained Spells/Held Items:
Stone Block
Posts
I will graciously accept any and all surrenders at this time.
IOS Game Center ID: Isotope-X
So C0 goes to C9, H0 goes to H9, A2 goes to J2, and A7 goes to J7.
Portals exist if there is no clear wraparound, check out a 3-player game (Game 3, 4, or 5) to see an example.
That's completely right. Each color needs to be adjacent to each other color's tile.
Updating that now. Thank you for catching that Darian!
edit: Aaaand updated.
psn: lankyplonker
Sick of waiting, Darian decided to act.
actual orders:
Create Wall in between E2 and D2 if I have LOS that far; between D1 and D2 if I don't
Move to B1, C2
Play Booby Trap at A2, C0, C1, C4.
Draw 2 cards
updated map and players:
Darian
Life - 15
Cards in Hand- 5
Create Wall
GoodOmens <- Current Turn
Life - 15
Cards in Hand - 5
Sustained Spells/Held Items:
artadius
Life - 15
Cards in Hand- 5
Sustained Spells/Held Items:
moleface
Life - 15
Cards in Hand- 5
Sustained Spells/Held Items:
Goodomens hears the sound of stone on stone as a wizard, somewhere to his north, erects a wall. He wonders if he should head toward or away from the sound...
actual orders:
Move up, up, right, down, right, down, ending at H9.
Cast Rosebush at G9.
Draw two cards.
updated map and players:
Darian
Life - 15
Cards in Hand- 5
Create Wall
GoodOmens <- Current Turn
Life - 15
Cards in Hand - 5
Sustained Spells/Held Items:
artadius
Life - 15
Cards in Hand- 5
Sustained Spells/Held Items:
moleface
Life - 15
Cards in Hand- 5
Sustained Spells/Held Items:
artadius grew increasingly uneasy after hearing sounds from his north and east. Time to move...
actual orders:
Draw two cards.
updated map and players:
Darian
Life - 15
Cards in Hand- 5
Create Wall
GoodOmens
Life - 15
Cards in Hand - 5
Sustained Spells/Held Items:
artadius
Life - 15
Cards in Hand- 7
Sustained Spells/Held Items:
moleface <- Current Turn
Life - 15
Cards in Hand- 5
Sustained Spells/Held Items:
moleface finally makes up his mind to do something about all racket around him. Time to have some fun.
That would help us keep track of the action.
This is my first time running a forum game, so any help or constructive criticism is great.
edit: Might also be worth either using @moleface to announce the next player or putting their name in the color for the upcoming turn.
First turn submitted!
I think it would look good to do it like this. This way you can keep the RP, show the colour and keep the text clean
artadius laughs at the clumsy loudness of his foes
psn: lankyplonker
actual orders:
Discard: No cards
Draw 2 cards
updated map and players:
Darian <- Current Turn
Life - 15
Cards in Hand- 5
Sustained Spells/Held Items:
Create Wall
GoodOmens
Life - 15
Cards in Hand - 5
Sustained Spells/Held Items:
artadius
Life - 15
Cards in Hand- 7
Sustained Spells/Held Items:
moleface
Life - 15
Cards in Hand- 7
Sustained Spells/Held Items:
Darian was surprised by the lack of any sort of reaction in the maze to his previous magical outburst. He thought outloud, "Is there anyone else in this maze with me?".
actual orders:
Discard Negate Neutral to make room to steal [REDACTED]
Discard Add for +3 movement
Move through the portal at A2 to J7, J6, J5, I5, I6.
Pick up the Blue treasure.
No discard;
draw 1 card to refill my hand.
updated map and players:
Darian
Life - 15
Cards in Hand- 5
Sustained Spells/Held Items:
Create Wall
Blue Treasure (doesn't count against hand)
GoodOmens <- Current Turn
Life - 15
Cards in Hand - 5
Sustained Spells/Held Items:
artadius
Life - 15
Cards in Hand- 7
Sustained Spells/Held Items:
moleface
Life - 15
Cards in Hand- 5
Sustained Spells/Held Items:
GoodOmens hears footsteps just outside the door he passed through and the distinctive "ponk" of someone exiting a portal just down and around the hallway in front of him. Which to deal with first...
*shakes fist*
On the plus side, GoodOmens and I have you surrounded...
psn: lankyplonker
I at least have to make this inconvenient for you, Darian.
IOS Game Center ID: Isotope-X
actual orders:
Cast Create Wall between J5 and J6.
Move up to I9.
Discard Fog.
Draw 2 cards.
updated map and players:
Darian
Life - 15
Cards in Hand- 5
Sustained Spells/Held Items:
Create Wall
Blue Treasure (doesn't count against hand)
GoodOmens
Life - 15
Cards in Hand - 5
Sustained Spells/Held Items:
Create Wall
artadius <- Current Turn
Life - 15
Cards in Hand- 7
Sustained Spells/Held Items:
moleface
Life - 15
Cards in Hand- 5
Sustained Spells/Held Items:
artadius still hasn't seen or had any magical energy thrown his way. His plan to stay hidden was working. Perhaps too well...
actual orders:
Discard Around the Corner and Pick Lock
Draw 2 cards
updated map and players:
Darian
Life - 15
Cards in Hand- 5
Sustained Spells/Held Items:
Create Wall
Blue Treasure (doesn't count against hand)
GoodOmens
Life - 15
Cards in Hand - 5
Sustained Spells/Held Items:
Create Wall
artadius
Life - 15
Cards in Hand- 7
Sustained Spells/Held Items:
moleface <- Current Turn
Life - 15
Cards in Hand- 5
Sustained Spells/Held Items:
moleface really wishes someone would tone down their rose-smelling cologne.
actual orders:
Cast: Werewolf Form (permanent transformation) which increases my base movement to 4, giving me a total movement of 7
Attack: Punch through the portal to hit GREEN for 1d4 damage (dice roll: 3)
Discard: Nothing
Draw: 2 cards
updated map and players:
Darian <- Current Turn
Life - 15
Cards in Hand- 5
Sustained Spells/Held Items:
Create Wall
Blue Treasure (doesn't count against hand)
GoodOmens
Life - 15
Cards in Hand - 5
Sustained Spells/Held Items:
Create Wall
artadius
Life - 12
Cards in Hand- 7
Sustained Spells/Held Items:
Werewolf moleface
Life - 15
Cards in Hand- 5
Sustained Spells/Held Items:
Darian heard the sound of a wall being created on one side of him and someone turning into a werewolf on the other side. He needs to get this treasure back home. Maybe it won't be as easy as he thought it would be...
Awoooooo!
psn: lankyplonker
IOS Game Center ID: Isotope-X
actual orders:
Discard a Large Rock for +3 movement
Move I7 J7, through portal to A2 B2 slip through door to B1 C1
Draw two cards
updated map and players:
Darian
Life - 15
Cards in Hand- 5
Sustained Spells/Held Items:
Create Wall
Blue Treasure (doesn't count against hand)
GoodOmens <- Current Turn
Life - 15
Cards in Hand - 5
Sustained Spells/Held Items:
Create Wall
artadius
Life - 12
Cards in Hand- 7
Sustained Spells/Held Items:
Werewolf moleface
Life - 15
Cards in Hand- 5
Sustained Spells/Held Items:
GoodOmens suddenly feels very alone...
actual orders:
Discard a Large Rock for +3 movement
Move I7 J7, through portal to A2 B2 slip through door to B1 C1
Draw two cards
updated map and players:
Darian
Life - 15
Cards in Hand- 5
Sustained Spells/Held Items:
Create Wall
Blue Treasure (doesn't count against hand)
GoodOmens <- Current Turn
Life - 15
Cards in Hand - 5
Sustained Spells/Held Items:
Create Wall
artadius
Life - 12
Cards in Hand- 7
Sustained Spells/Held Items:
Werewolf moleface
Life - 15
Cards in Hand- 5
Sustained Spells/Held Items:
GoodOmens suddenly feels very alone...
Order in, by the way.
IOS Game Center ID: Isotope-X
actual orders:
Move Down, Left, Left, Down (through the portal, praying that's a fake trap), Down, Right. End in B3.
Pick up Red Treasure.
Discard Pick Lock
Draw 2 cards.
updated map and players:
Darian
Life - 15
Cards in Hand- 5
Sustained Spells/Held Items:
Create Wall
Blue Treasure (doesn't count against hand)
GoodOmens <- Current Turn
Life - 15
Cards in Hand - 5
Sustained Spells/Held Items:
Create Wall
Red Treasure
artadius
Life - 12
Cards in Hand- 7
Sustained Spells/Held Items:
Werewolf moleface
Life - 15
Cards in Hand- 5
Sustained Spells/Held Items:
artadius still can not believe that a werewolf paw clawed him through that portal...
actual orders:
Cast Lightning Bolt using Add to pump up its Energy to 3
Cast Destroy Wall on the wall between A7 and A8 to damage him further (not an attack).
updated map and players:
Darian
Life - 15
Cards in Hand- 5
Sustained Spells/Held Items:
Create Wall
Blue Treasure (doesn't count against hand)
GoodOmens
Life - 15
Cards in Hand - 4
Sustained Spells/Held Items:
Create Wall
Red Treasure
Gnome artadius
Life - 12
Cards in Hand- 7
Sustained Spells/Held Items:
Werewolf moleface (stunned) <- Current Turn
Life - 10
Cards in Hand- 4
Sustained Spells/Held Items:
Werewolf moleface is stunned and unable to make up its mind whether to attack or run...
moleface, you are stunned, you can either attack or move during your next turn. You can still cast other spells and pick up objects as normal
psn: lankyplonker
actual orders:
pick up green chest
Discard: Nothing
Draw: 2 cards
updated map and players:
Darian <- Current Turn
Life - 15
Cards in Hand- 5
Sustained Spells/Held Items:
Create Wall
Blue Treasure (doesn't count against hand)
GoodOmens
Life - 15
Cards in Hand - 4
Sustained Spells/Held Items:
Create Wall
Red Treasure
Gnome artadius
Life - 12
Cards in Hand- 7
Sustained Spells/Held Items:
Werewolf moleface
Life - 10
Cards in Hand- 6
Sustained Spells/Held Items:
Darian is just feet from dropping off his prize and starting phase two of his glorious and destined to doom plan.
A booming voice echoes throughout the maze, "RED has secured BLUE'S treasure. RED has gained one VICTORY POINT!"
Startled by the voice, Darian loses concentration on his wall spell and it dissipates in front of him. He walks over to see if anyone is one the other side.
actual orders:
drop blue treasure at home,
C1, D1
Allow my wall to dissipate from D1/D2
Draw a card
updated map and players:
Darian
Life - 15
Cards in Hand- 6
Sustained Spells/Held Items:
GoodOmens <- Current Turn
Life - 15
Cards in Hand - 4
Sustained Spells/Held Items:
Create Wall
Red Treasure
Gnome artadius
Life - 12
Cards in Hand- 7
Sustained Spells/Held Items:
Werewolf moleface
Life - 10
Cards in Hand- 6
Sustained Spells/Held Items:
GoodOmens heard the voice and feels an increased sense of urgency...
Again, the booming voice echoes throughout the maze, this time with a different but familiar message "BLUE has secured RED'S treasure. BLUE has gained one VICTORY POINT!"
actual orders:
Move left.
Cast Windrider.
Move right, up left, to H7.
Drop treasure.
Do a little dance, make a little love, get down tonight.
updated map and players:
Darian
Life - 15
Cards in Hand- 6
Sustained Spells/Held Items:
GoodOmens
Life - 15
Cards in Hand - 5
Sustained Spells/Held Items:
Create Wall
Gnome artadius <- Current Turn
Life - 12
Cards in Hand- 7
Sustained Spells/Held Items:
Werewolf moleface
Life - 10
Cards in Hand- 6
Sustained Spells/Held Items:
Gnome artadius's disappointment in the werewolf's disappearance causes him to lose a little control over the gnome transformation. He was hoping for a fun duel...