The image size limit has been raised to 1mb! Anything larger than that should be linked to. This is a HARD limit, please do not abuse it.
Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
A few friends and I were trying to develop a few games a few months back. We didn't have any illusions of making grand 40 hour long 3D action beat 'em up games on our first try so we tried to start by making low scale, short JRPGs. So when we tried to start 'developing' our first project on RPG Maker(lol) we found out that even modifying such a simple engine like that was way beyond our abilities. Subsequently, we said 'fuck it, let's actually learn how to program shit and actually develop it properly, no matter how damn long it takes. For the FUTURE.'
So can you guys recommend me on what programming language we should start on and why? I recognize the fact that it'd take a lot of effort and probably years till we're actually able to develop anything recognizing a game by the way. We're trying to develop games for the PC if that helps. Thanks.