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[Talking about CYOAs] Another game (sort of) successfully finished

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Posts

  • TipharethTiphareth Registered User regular
    I am struggling with depression (I'm getting better though) so I don't want to commit to something I'm not sure I can see through. Both those ideas seems stellar though and definitely my jam, if I get brave enough to expose the world to my (awful) writing I would definitely love co-hosting something like that in the future. I couldn't say when that would be though.

  • BursarBursar Hee Noooo! Registered User regular
    I can write my way into a plastic bag, so that's something!
    Call me intrigued.

    GNU Terry Pratchett
    3DS FC: 0810-0331-1324 | PSN: Wstfgl | GamerTag: An Evil Plan | Battle.net: FallenIdle#1970
  • Mojo_JojoMojo_Jojo But do you really believe him? Registered User regular
    Delmain wrote: »
    I could not write my way out of a plastic bag.

    If you want some help with the nuts and bolts though, I can absolutely be your guy. I thought about it when you posted that last week, but I figured you were more looking for someone who could help with the writing.

    Yes, I'd need help with both sides really. The vague idea about how to do load sharing is just that whoever gets the time posts an update - I used to use drafts quite heavily so maybe we would need to shift that out to Google Doc or something so that those wouldn't get wasted.
    Tiphareth wrote: »
    I am struggling with depression (I'm getting better though) so I don't want to commit to something I'm not sure I can see through. Both those ideas seems stellar though and definitely my jam, if I get brave enough to expose the world to my (awful) writing I would definitely love co-hosting something like that in the future. I couldn't say when that would be though.

    Glad you're on the mend. And the forum always seems to enjoy cyoas so if you have the time then they can't be any more of a hash than mine!
    Bursar wrote: »
    I can write my way into a plastic bag, so that's something!
    Call me intrigued.

    Awesome. Do you think you'd have the time to post a couple of updates a week. I found each one took an hour or so.

    Homogeneous distribution of your varieties of amuse-gueule
  • zekebeauzekebeau Registered User regular
    Sadly I am in busy season and would not be available until May. :(

  • Mojo_JojoMojo_Jojo But do you really believe him? Registered User regular
    edited February 21
    So occasionally I come very close to starting another game. I've written three or four badly thought out OPs for games and then hastily deleted them.

    Here is today's, that I came up with between experiments
    Introduction

    This world is not what it once was. We scrabble for enough to keep existing now, pulling roots from the muck, hunting for scraps of wood to burn, collecting the rains when they come. Survival is all we can hope for. Anything more than existence draws their attention. And when they come it is an end. Or at least the start of a new cycle. Yesterday we were fifty-seven. As the warm lights of dawn arrive though we are barely a dozen. In another time the fallen would have been buried and grieved for. Today we do not look back. We close our ears to the terrible sounds. We wrap tattered shirts around our faces to avoid the stench of death. And we walk. Away. We will last a few days yet with what we have. If we are lucky then perhaps this time we will strike the balance. Staying alive but staying small, quiet and invisible. Avoiding attention and earning our right to survive. We tell ourselves this lie as we search for place to stop. A place to rest. A place to start our scrabbling in the dirt once more.

    What Is This?

    This is a Choose Your Own Adventure (CYOA) game. It’s sort of like a Play By Post but more freeform and with no defined player list. Every turn I’ll post an update, with a few options and then you lot get to decide what you would like to happen. With your choices determining the fate of one of the power hungry wizard apprentices. Anybody can jump in and have their say on the direction taken by the colony in a given turn. I'll go for whatever gets a majority.

    I also encourage you guys to post little side stories, or drawings or whatever. I’m just arbitrating, you're the voices inside the wizard's head. Also, it helps me to know what you guys want so I can swing my options to fit that better.

    I've done a few of these in the past. Space Australia told the noble tale of some space criminals on an alien world. Seven Wizards for Seven Apocalypses was a modern day retelling of Cinderella set in an inner city school in 1982

    The Rules

    The rules are fast and loose. I'll wait an arbitrary period of time for votes and then post an update based on the majority view.

    I don't plan to role dice, make a map or track numbers in this game. It's a fun* new spin on things.

    *lazy

    Can I Play?
    Yes, look for my latest post and submit your vote. Do it in red and bold so I can see it easily.

    For example, if my last post ended with:
    A : Explore the eerily glowing tunnels beneath the ruined city
    B: Explore the eastern half of the ruins
    C: Butcher the fallen/sleeping great one
    D: Pray to the fallen/sleeping great one for revenge against the Red Tongues
    E: Move the rest of the survivors from the cliffs into the city and settle there

    Then you could say something like:
    E: That great one would have woken up by now if it was still alive and we know that we've attracted too much attention over at the cliffs

    How do we start?
    There are three initial decisions to be made. First, we need to start defining the manner of beast destroyed your last community, along with determining what useful ability or resource your band of survivors has? And where are you now?

    That means post a letter, a number and a symbol

    The Nature of the Beast (Part I)
    A: Formless
    B: Avian
    C: Fabricated
    D: Geometric
    E: Mammalian
    F: Mineral
    G: Herptilian
    H: Plant
    I: Other

    The Boon of the Survivors
    1: A terrible weapon from a previous age
    2: Maps of the world as it was
    3: Faith in a power beyond the beasts
    4: An acceptance of the merits of cannibalism
    5: A few basic tools, enough to start to rebuild
    6: Thick skin, more literal than metaphorical
    7: Wine

    The Immediate Surroundings
    £: A polar desert
    $: A shrivelled grassland
    %: A petrified forest
    &: An island of debris
    @: A salt plain
    *: A fallen metropolis
    #: A lush river valley

    I don't know what I'll do it with. I have some pretty loose ideas of where the story would go though.

    Mojo_Jojo on
    Homogeneous distribution of your varieties of amuse-gueule
    see317jakobaggerzekebeauwebguy20Elvenshae
  • see317see317 Registered User regular
    I've been pondering a zomb-pocalypse CYOA thing, but I don't think I've got the follow through to devote the time and effort to such an endeavor. And it seems that Zombies may be getting a bit played out.
    Random thoughts I put together, if anyone is interested.
    Start with a convoy running out of gas, three or four likely options for colonization are in range:
    1: Prison: Strong walls are secure and easily defended, but morale and food production suffer since the only protected arable land is a small exercise yard. Small rooms, lack of privacy and minimal resources will limit how well you can expand science and production. A well stocked armory escaped notice from looters. Being something of a landmark, it may attract attention.
    2: Gated community: Walls aren't as strong, but they're better than nothing. Sprawling walls may be hard to protect with limited numbers. Farming is easier since there are yards, but the houses need to be cleared before you can be secure in your walls. Well stocked cupboards provide an initial bonus to food reserves, and libraries boost research.
    3: Generic Suburbia: Bigger yards allow for more farming, well stocked garages for DIY types allow for an initial boost to production of goods. No walls to keep the mindless out though, or the other survivors. Lots of space to spread out for research or industry once that gets churning.
    4: The Mall: It's a mall. Huge initial boost to material reserves, but poor prospects for expanding past this initial boost without spreading the colony dangerously thin. Not much arable land in or around your average shopping mall. Large, well stocked, parking lot provides a lot of tech resources though, and if you can secure the entrances/loading docks it may not be too bad.

    Research was going to follow three trees with techs intermingling if you split research between multiple trees:
    Revival: Recover society, build it back as it was. Focus on guns and keeping vehicles working.
    Steam punk: We can't do electricity or tech like we had Before, but we can sure Evil Dead up a steam engine and a big blade on a car and chop up the mindless hoards. Gets you steampunk type lightning cannons, and the aforementioned Evil Dead mobile.
    Wyrd: Turns out, Zombie weren't the only change. Magic is making a comeback and those "Crystal Healing" nut jobs may have been onto something. Is it magic? Is it psychic abilities? Who cares, we learned how to throw fireballs.

    End Game Spoiler
    The type of zombie outbreak would have varied depending on which tech tree you followed the most. Are they biological zombies reanimated by a mutant plague (totally not developed by Umbrella Corp)? Self replicating tech/science zombies put together by a mad doctor (who is definitely not named Frankenstein) and unleashed on the world? Are they the risen dead serving an eldritch abomination from outside reality?
    Then my dedication to building intermingling tech trees falls apart or I get distracted by something shiny.

    Ringo wrote: »
    Well except what see317 said. That guy's always wrong.
    Mojo_Jojo
  • jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    I am way too lazy to be involved in running these but I really like playing/reading them.

    As a dedicated wizard connoisseur, wizard world was so cool. Interesting setting on the 'surface' level, really cool weird stuff on the 'metaphysical' level - the connection between the two worlds etc - that I admit didn't always fully understand.

    bgg / steam / goodreads / Bnet: Bygasto#2537
    see317
  • zekebeauzekebeau Registered User regular
    Both games were really cool and fun, if you have the itch @Mojo_Jojo I will certainly participate.

    see317
  • webguy20webguy20 Registered User regular
    D3# if we were going to do this thing. It sounds like a lot of fun to me Mojo.

    In fact I'm going to re-read space Australia a bit.

    Steam ID: Webguy20
    Origin ID: Discgolfer27
    Untappd ID: Discgolfer1981
  • zekebeauzekebeau Registered User regular
    B2* for me. Exploring and avoiding a super hawk.

  • see317see317 Registered User regular
    I'd have gone for D1*
    Because I'm curious what a geometric beast would be like, but I'd want a terrifying lostech weapon to keep me warm at night in our fallen metropolis.

    Ringo wrote: »
    Well except what see317 said. That guy's always wrong.
  • zekebeauzekebeau Registered User regular
    Please, lost tech always breaks at the worst moment. Better map, we spend our day on the run, need to know where to run to.

  • Mojo_JojoMojo_Jojo But do you really believe him? Registered User regular
    It's mostly my lack of time, or reliable time, that is the issue here. Stupid job.

    Also, picking #!? The obvious trap? Brave.

    Homogeneous distribution of your varieties of amuse-gueule
  • discriderdiscrider Registered User regular
    Clearly we should start on the salt plain because it's easier to build up food stores when everything comes pre-salted

    Steam Community page: http://steamcommunity.com/id/discrider/
    Oh hey! A knife!
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