If you don't lose too much total air from a breach/O2 generator damage, you can open all the interior doors and spread the remaining air between all rooms. Same for breaches. Gives your guys enough to breath while fixing the damage.
If you have below 50% air left when you start repairing though, it is far more precarious.
Real men fly with 85% of the ship vented to space at all times.
I really don't understand how this is viable. Once a boarding party comes and knocks down your doors, won't your guys in air-filled rooms suffocate?
Also, when someone busts through a door it will close itself again after a few seconds. You have to take care to reopen it when it was opened by a visitor unfortunate enough to try and escape the vacuum to another empty room.
Loaded a saved game of this this afternoon. I couldn't remember where I was, but I had an Osprey with 3 humans, 2 engy and 2 rocks (with teleporter). Ran along getting lots of scrap. I assumed I was on easy mode. Got to the final boss, which the artillery beam is apparently great against. Finished all three stages in the green, and boom Federation Victory (Normal) achievement!
I am loving the Engi ship. Made it all the way through with my first run with it. Running the Ion Cannon 2 with an Ion Bomb to lock down enemy shields and weapons, while my Anti Ship and Beam drone wreak havoc was so much fun. The ship-wide healing augment with my mantis and rockman crew members usually took care of any boarders.
Man I am having bad luck with the Federation Ship though, that artillery beam just takes sooo long to fire in the beginning sectors.
Played this a lot over the weekend, really enjoying it. Think I'm getting in a decent place, except every game now ends the same way: in the second or third sector, I get an encounter (usually in a nebula) where I'm boarded without a battle. Four guys proceed to wreck my shit. I've tried suffocating them, and letting them burn to death in the fires they started, but they break out faster than they die. The last time I was lucky enough to throw three mantis people at them and a couple rock guys at them. That particular crew was usually on the other side of any shit wrecking, but they didn't stand a chance.
Would have been four mantis people, too. Except... well, if they're trying to run and your weapons are on fire, just let them run. The boarding party's probably just going to warp out with them before they manage to do anything to the engines.
The pike laser is so, so good and should really be labelled as such. That way, I wouldn't have ignored it and its siblings for so long just because they don't bring down shields.
Think I may just have figured out what's causing the crashes on my PC; running it in compatibility mode as Windows XP got me to phase 2 of the boss before it crashed... only this time, I actually got an error message. Looks like there may be some issue with Windows 7 64-bit, possibly. Saw a thread on their bug-reporting forums with 3 others having similar problems, so time to pass on the info, I think.
On a side note, Anti-Bio Beams are OP as fuck.
PSN ID - BlitzAce1981 FFXIV - Raiden Solitaire (Sargatanas)
Anyone playing on a Mac getting a memory leak? Since installing, after a while my computer just uses ALL the ram. Its so slow I can't get to the system menu to see what is using it- I have to power down.
EDIT: Safari: 10.2 GB ram... Here I am blaming the new kid in town...
The pike laser is so, so good and should really be labelled as such. That way, I wouldn't have ignored it and its siblings for so long just because they don't bring down shields.
An Ion Burst II by itself or two Ion Burst I's with a max weapons crew manning can permanently shutdown level 4 shields (assuming no cloak/strings of misses). Combo'd with a Halbred, Glaive, or Pike Beam, its probably the strongest non-missile/drone weapon setup.
Jephery on
}
"Orkses never lose a battle. If we win we win, if we die we die fightin so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!".
So I've never really used those beam weapons, but had a question. Do you have to draw the beam over enemy crew, or will drawing them over the room be enough to damage them?
So I've never really used those beam weapons, but had a question. Do you have to draw the beam over enemy crew, or will drawing them over the room be enough to damage them?
You have to draw over the crew.
Also, you only have to have one pixel of the line on a room for it to hit that room. So on some ships, you can hit 4-5 rooms with one Halberd Beam shot, for example.
Jephery on
}
"Orkses never lose a battle. If we win we win, if we die we die fightin so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!".
Playing the federation cruiser as a boarding ship leads to some hilarious mistakes. Protip: turn the beam off. Turn the fucking beam off. You won't remember it later. Turn the beam off. Either you're using the beam, or you're boarding. Turn the beam off.
Playing the federation cruiser as a boarding ship leads to some hilarious mistakes. Protip: turn the beam off. Turn the fucking beam off. You won't remember it later. Turn the beam off. Turn the beam off.
Early on this is how I earned the achievement for killing every one of the crew while they were boarding. Really smart move on my part.
The second layout for the fed ship is rather underwhelming all things considered, the layout is less than optimal should I say.
I think boarding is a bit too much for my brain right now, at least until I get in the habit of pausing more. My best run so far went downhill fast when I blew up the enemy ship with my boarding party on it, and subsequent runs with borders have led to me taking massive damage from missiles while I try to wipe out the enemy crew.
Take the weapons systems out first. Here's boarding protocol
1.Turn the beam off
2. Turn autoattack off
3. Throw everything at their weapons systems UNLESS
2a. They have shit for weapons and a sick bay in which case throw everything at that
3. Turn the beam off and stop shooting at them. I mean it. Just stop. STOP.
4. Teleport into whichever room you just knocked out. They can't repair it while you're in it
5. Fight until you're about to die, then beam out, heal up, and get back to the pads.
6. Check that the beam is off
7. Repeat.
0
NEO|PhyteThey follow the stars, bound together.Strands in a braid till the end.Registered Userregular
Boarding and Shooting are generally mutually exclusive. If you're shooting, you shouldn't be boarding. Exceptions are ion and bombs, with the caveat that you don't bomb your boarders.
It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
Warframe/Steam: NFyt
I'll try that. I can't remember what I've been attacking when I board. If the enemy has 3-4 crew members and I have 2 boarders they don't last very long in a 4 square weapons room, and even if they do take out the weapons those seem to get repaired pretty fast after I teleport out.
I'll shoot very rarely if I'm in either the med bay or the weapons systems and the other is about to come up. Particularly because you can maybe take out the guy that was repairing it.
Take the weapons systems out first. Here's boarding protocol
1.Turn the beam off
2. Turn autoattack off
3. Throw everything at their weapons systems UNLESS
2a. They have shit for weapons and a sick bay in which case throw everything at that
3. Turn the beam off and stop shooting at them. I mean it. Just stop. STOP.
4. Teleport into whichever room you just knocked out. They can't repair it while you're in it
5. Fight until you're about to die, then beam out, heal up, and get back to the pads.
6. Check that the beam is off
7. Repeat.
Should I be firing my beams at the ship while boarding?
Take the weapons systems out first. Here's boarding protocol
1.Turn the beam off
2. Turn autoattack off
3. Throw everything at their weapons systems UNLESS
2a. They have shit for weapons and a sick bay in which case throw everything at that
3. Turn the beam off and stop shooting at them. I mean it. Just stop. STOP.
4. Teleport into whichever room you just knocked out. They can't repair it while you're in it
5. Fight until you're about to die, then beam out, heal up, and get back to the pads.
6. Check that the beam is off
7. Repeat.
Should I be firing my beams at the ship while boarding?
Missiles at every room, all at once.
There's no plan, there's no race to be run
The harder the rain, honey, the sweeter the sun.
I'll try that. I can't remember what I've been attacking when I board. If the enemy has 3-4 crew members and I have 2 boarders they don't last very long in a 4 square weapons room, and even if they do take out the weapons those seem to get repaired pretty fast after I teleport out.
Always fight in a small room so they can't zerg you. Don't worry about systems. You're not there for systems, you're there for crew. If you need to teleport out, fine. You can go right back and finish the fuckers off, provided you didn't leave them with a working med bay. Oh also, if the oxygen is out (especially if there's a breach in the o2 room or it's on fire) or a decent chunk of the ship is on fire, get the fuck out of there. If they get it under control, go back. Otherwise let the situation spiral. Forgetting that you can't breathe in a ship is embarassing, and fires will blow a ship up so suddenly and without warning that you barely have time to say "did I leave the beam on?"
also never board a ship that's booting up it's FTL drive. Even if you can keep it disabled, it's not worth the risk.
also never board a ship that's booting up it's FTL drive. Even if you can keep it disabled, it's not worth the risk.
Oh man, this. I was fighting some ship, don't recall all the details, but I'm sitting there beating it up, and I get the message that its firing up its drive. Now, I had its drive disabled at this point, so I figured no biggie, move my manti to the drive room so they can't fix it.
5 seconds later, it warped away. Turns out it wasn't a generic warpoff, it gave me the option to chase after them.
The problem here was I was a type B mantis ship, and all my crew was in their disabled drive room when they warped out. I lost after telling my empty ship to follow them.
It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
Warframe/Steam: NFyt
The FTL drive thing is funny because you can do it to them too. I've had a couple of times where there's been solar flares or asteroids and I've jumped with boarders on the ship to deal with them later, and I just imagine some AI player going "no! no! motherfucker! no! those were my best guys!"
I'll try that. I can't remember what I've been attacking when I board. If the enemy has 3-4 crew members and I have 2 boarders they don't last very long in a 4 square weapons room, and even if they do take out the weapons those seem to get repaired pretty fast after I teleport out.
Always fight in a small room so they can't zerg you. Don't worry about systems. You're not there for systems, you're there for crew. If you need to teleport out, fine. You can go right back and finish the fuckers off, provided you didn't leave them with a working med bay. Oh also, if the oxygen is out (especially if there's a breach in the o2 room or it's on fire) or a decent chunk of the ship is on fire, get the fuck out of there. If they get it under control, go back. Otherwise let the situation spiral. Forgetting that you can't breathe in a ship is embarassing, and fires will blow a ship up so suddenly and without warning that you barely have time to say "did I leave the beam on?"
also never board a ship that's booting up it's FTL drive. Even if you can keep it disabled, it's not worth the risk.
A trick for boarding is to teleport into an empty 2 square room, because the people inside the room get to shoot at people advancing into a room as they are moving around. Also, this makes the Mantis move speed bonus really nice when you're moving around the ship.
If you're using Mantis for boarding, you can move from an empty room to another, and they'll follow you. When they follow you'll get free shots at them as they run to melee you. Since you're fast, they don't get the same benefit when you're running out of the room.
Jephery on
}
"Orkses never lose a battle. If we win we win, if we die we die fightin so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!".
0
KetarCome on upstairswe're having a partyRegistered Userregular
Think I may just have figured out what's causing the crashes on my PC; running it in compatibility mode as Windows XP got me to phase 2 of the boss before it crashed... only this time, I actually got an error message. Looks like there may be some issue with Windows 7 64-bit, possibly. Saw a thread on their bug-reporting forums with 3 others having similar problems, so time to pass on the info, I think.
On a side note, Anti-Bio Beams are OP as fuck.
I'm on 64-bit Windows 7 with no issues whatsoever, so it isn't a problm universal to that OS.
level 2 sensors are worth their weight in scrap. being able to know what the enemy is up to is so damn useful for planting bombs, boarding, assassinating someone with low life, its bonkers.
I havent used lvl 3 yet (or if I did, it was on the final boss), but I didnt see any power usage from the boss ship. I'll need to test this on a run I have the spare scrap for, but that is usually not a thing next to the boss.
Here's the victory of my Kestral A ship run. I gotta say, the Scrap Arm is civilization. Again I was able to get one and practically buy my victory. I found a Pre-Ignitor as well and a weapon cooler (-15% recharge time). THAT IS GODLIKE to alpha strike a Blast 2, Hull Blast 2, Ion Blast 2, and an Artemis Missle in the opening seconds of combat.
engi ships take care of scraps and bumps, so you only *REALLY* need medbay if you have a hole in you. so much micromanagement involved with keeping crew alive without those engi nanobots.
Kestral A flag ship victory:
Phase 1
Opening missle to the helm of the ship as soon as it decloaks. Depending on hit or miss, I would target the helm again, or the shields, to get them down to only 2 layers. Boarders teleported to isolated missle systems to kill the crew there. If the flag ship cloaked, they chewed up the system themselves, otherwise, teleport them back to medbay and laser away the missles. Kept power in cloak to be ready for a missle salvo.
Burn the ship down with timed alpha strikes and missles to the helm or engines.
Phase 2.
Fuck defense drones. Completely shut out my artemis missle, and with a crazy pilot and 4 shields, it was VERY HARD to eat through with so many misses. Bit the bullet and let an enemy battle droid run rampant on the ship for a while so I could kill the missile battery with my boarders. All power went to weapons (except artemis) and anti ship drone so as to burn through shields to get the enemy drone bay. keeping the drone bay hurt kept the enemy robot from fragging anything. When enemy missle was down boarding team came back and power went to cloak to avoid drone rush.
long fight... whittled away with alpha strikes that ultimately did 1 damage at a time.
Phase 3. Cake walk. Enemy boarders met my 2 mantis and rockman. boarded them afterwards to kill isolated missile again. teleported back and proceeded to fuck shit up with all weapons and attack drones. timely cloak during mega weapon discharge.
[/img]
So is the Zoltan ship bugged? I have enough power to light up my Halberd(3) and my Leto(1), with no Zoltans in the weapons room, but I cannot ever turn on both
So is the Zoltan ship bugged? I have enough power to light up my Halberd(3) and my Leto(1), with no Zoltans in the weapons room, but I cannot ever turn on both
Do you have enough weapon system to handle that much power?
It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
Warframe/Steam: NFyt
So is the Zoltan ship bugged? I have enough power to light up my Halberd(3) and my Leto(1), with no Zoltans in the weapons room, but I cannot ever turn on both
Do you have enough weapon system to handle that much power?
Played this a lot over the weekend, really enjoying it. Think I'm getting in a decent place, except every game now ends the same way: in the second or third sector, I get an encounter (usually in a nebula) where I'm boarded without a battle. Four guys proceed to wreck my shit. I've tried suffocating them, and letting them burn to death in the fires they started, but they break out faster than they die. The last time I was lucky enough to throw three mantis people at them and a couple rock guys at them. That particular crew was usually on the other side of any shit wrecking, but they didn't stand a chance.
Would have been four mantis people, too. Except... well, if they're trying to run and your weapons are on fire, just let them run. The boarding party's probably just going to warp out with them before they manage to do anything to the engines.
those crews don't present much threat unless you're undermanned. You can rotate your dudes in and out of the med bay and just gradually eat away at their health. If you really get into a tight spot you can just let them bang away at a system or two while your crew heal up entirely, then go take them down.
Well crew, the good news is the fires have gone out. The bad news is thats because there's no more oxygen for them to burn. *Explosion*
Failed again horribly last night, but had a chance to try out two new toys I hadn't really played with properly before; defence drones and boarding parties. Oh, and boarding drones. Those were fun times. Sadly I met my end at the hands of a quad-shielded Mantis cruiser with a med-bay; couldn't beat their shields and boarding wasn't an option. I'm fast learning you have to adapt whatever crap the game throws at you into a workable ship build, preferably before the point in the game I found myself at. But the damn shops were all selling utter garbage!
Finally got a good run and was able to beat normal.
Used same tactic as easy, that is to say a Mantis B ship and just invade everything, slaughter the crew and run off with goodies.
But man, the RNG can mess you up sooooo bad, but hey I made it... Barely, pay no attention to the multiple fires on my ship, they died I didnt, thats a victory in my eyes!
Posts
Blast doors are your friend
Man I am having bad luck with the Federation Ship though, that artillery beam just takes sooo long to fire in the beginning sectors.
Would have been four mantis people, too. Except... well, if they're trying to run and your weapons are on fire, just let them run. The boarding party's probably just going to warp out with them before they manage to do anything to the engines.
On a side note, Anti-Bio Beams are OP as fuck.
EDIT: Safari: 10.2 GB ram... Here I am blaming the new kid in town...
An Ion Burst II by itself or two Ion Burst I's with a max weapons crew manning can permanently shutdown level 4 shields (assuming no cloak/strings of misses). Combo'd with a Halbred, Glaive, or Pike Beam, its probably the strongest non-missile/drone weapon setup.
"Orkses never lose a battle. If we win we win, if we die we die fightin so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!".
Switch: US 1651-2551-4335 JP 6310-4664-2624
MH3U Monster Cheat Sheet / MH3U Veggie Elder Ticket Guide
You have to draw over the crew.
Also, you only have to have one pixel of the line on a room for it to hit that room. So on some ships, you can hit 4-5 rooms with one Halberd Beam shot, for example.
"Orkses never lose a battle. If we win we win, if we die we die fightin so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!".
There's SO MUCH that can go wrong with boarding.
Early on this is how I earned the achievement for killing every one of the crew while they were boarding. Really smart move on my part.
The second layout for the fed ship is rather underwhelming all things considered, the layout is less than optimal should I say.
1.Turn the beam off
2. Turn autoattack off
3. Throw everything at their weapons systems UNLESS
2a. They have shit for weapons and a sick bay in which case throw everything at that
3. Turn the beam off and stop shooting at them. I mean it. Just stop. STOP.
4. Teleport into whichever room you just knocked out. They can't repair it while you're in it
5. Fight until you're about to die, then beam out, heal up, and get back to the pads.
6. Check that the beam is off
7. Repeat.
Warframe/Steam: NFyt
Should I be firing my beams at the ship while boarding?
Missiles at every room, all at once.
The harder the rain, honey, the sweeter the sun.
Always fight in a small room so they can't zerg you. Don't worry about systems. You're not there for systems, you're there for crew. If you need to teleport out, fine. You can go right back and finish the fuckers off, provided you didn't leave them with a working med bay. Oh also, if the oxygen is out (especially if there's a breach in the o2 room or it's on fire) or a decent chunk of the ship is on fire, get the fuck out of there. If they get it under control, go back. Otherwise let the situation spiral. Forgetting that you can't breathe in a ship is embarassing, and fires will blow a ship up so suddenly and without warning that you barely have time to say "did I leave the beam on?"
also never board a ship that's booting up it's FTL drive. Even if you can keep it disabled, it's not worth the risk.
Switch: US 1651-2551-4335 JP 6310-4664-2624
MH3U Monster Cheat Sheet / MH3U Veggie Elder Ticket Guide
Oh man, this. I was fighting some ship, don't recall all the details, but I'm sitting there beating it up, and I get the message that its firing up its drive. Now, I had its drive disabled at this point, so I figured no biggie, move my manti to the drive room so they can't fix it.
5 seconds later, it warped away. Turns out it wasn't a generic warpoff, it gave me the option to chase after them.
The problem here was I was a type B mantis ship, and all my crew was in their disabled drive room when they warped out. I lost after telling my empty ship to follow them.
Warframe/Steam: NFyt
If you intend to do any sort of crew attacking lvl 2 sensors are so worth it. O2 denial, fire-starting, boarding.
Oh, and there's at least one random event where upgraded sensors will net you an extra crew member.
The harder the rain, honey, the sweeter the sun.
A trick for boarding is to teleport into an empty 2 square room, because the people inside the room get to shoot at people advancing into a room as they are moving around. Also, this makes the Mantis move speed bonus really nice when you're moving around the ship.
If you're using Mantis for boarding, you can move from an empty room to another, and they'll follow you. When they follow you'll get free shots at them as they run to melee you. Since you're fast, they don't get the same benefit when you're running out of the room.
"Orkses never lose a battle. If we win we win, if we die we die fightin so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!".
I'm on 64-bit Windows 7 with no issues whatsoever, so it isn't a problm universal to that OS.
I havent used lvl 3 yet (or if I did, it was on the final boss), but I didnt see any power usage from the boss ship. I'll need to test this on a run I have the spare scrap for, but that is usually not a thing next to the boss.
Here's the victory of my Kestral A ship run. I gotta say, the Scrap Arm is civilization. Again I was able to get one and practically buy my victory. I found a Pre-Ignitor as well and a weapon cooler (-15% recharge time). THAT IS GODLIKE to alpha strike a Blast 2, Hull Blast 2, Ion Blast 2, and an Artemis Missle in the opening seconds of combat.
engi ships take care of scraps and bumps, so you only *REALLY* need medbay if you have a hole in you. so much micromanagement involved with keeping crew alive without those engi nanobots.
Kestral A flag ship victory:
Phase 1
Opening missle to the helm of the ship as soon as it decloaks. Depending on hit or miss, I would target the helm again, or the shields, to get them down to only 2 layers. Boarders teleported to isolated missle systems to kill the crew there. If the flag ship cloaked, they chewed up the system themselves, otherwise, teleport them back to medbay and laser away the missles. Kept power in cloak to be ready for a missle salvo.
Burn the ship down with timed alpha strikes and missles to the helm or engines.
Phase 2.
Fuck defense drones. Completely shut out my artemis missle, and with a crazy pilot and 4 shields, it was VERY HARD to eat through with so many misses. Bit the bullet and let an enemy battle droid run rampant on the ship for a while so I could kill the missile battery with my boarders. All power went to weapons (except artemis) and anti ship drone so as to burn through shields to get the enemy drone bay. keeping the drone bay hurt kept the enemy robot from fragging anything. When enemy missle was down boarding team came back and power went to cloak to avoid drone rush.
long fight... whittled away with alpha strikes that ultimately did 1 damage at a time.
Phase 3. Cake walk. Enemy boarders met my 2 mantis and rockman. boarded them afterwards to kill isolated missile again. teleported back and proceeded to fuck shit up with all weapons and attack drones. timely cloak during mega weapon discharge.
[/img]
Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
The harder the rain, honey, the sweeter the sun.
But I couldn't plot a path to reach the boss before time ran out.
Warframe/Steam: NFyt
durrrr
Then I ran out of missiles because I wasn't paying attention and presumably died horribly shortly thereafter.
Final loadout was Lasers III and II and an Artemis, twin level 1 laser drones, and a meager five man crew.
MvP to the drones.
I'm a little disappointed I didn't unlock a "Hard Mode"
those crews don't present much threat unless you're undermanned. You can rotate your dudes in and out of the med bay and just gradually eat away at their health. If you really get into a tight spot you can just let them bang away at a system or two while your crew heal up entirely, then go take them down.
Failed again horribly last night, but had a chance to try out two new toys I hadn't really played with properly before; defence drones and boarding parties. Oh, and boarding drones. Those were fun times. Sadly I met my end at the hands of a quad-shielded Mantis cruiser with a med-bay; couldn't beat their shields and boarding wasn't an option. I'm fast learning you have to adapt whatever crap the game throws at you into a workable ship build, preferably before the point in the game I found myself at. But the damn shops were all selling utter garbage!
Used same tactic as easy, that is to say a Mantis B ship and just invade everything, slaughter the crew and run off with goodies.
But man, the RNG can mess you up sooooo bad, but hey I made it... Barely, pay no attention to the multiple fires on my ship, they died I didnt, thats a victory in my eyes!
You're missing out, man..