ughhhhh note to self drone ships don't have air...
goodbye, mantis friends.
I've been kicking myself for the last 4 hours trying to figure out how my 2-Mantis boarding party died.
This explains it. =[
Everything looks beautiful when you're young and pretty
0
Librarian's ghostLibrarian, Ghostbuster, and TimSporkRegistered Userregular
So long my favorite board party of Rockman Liam and Rockwoman Linda. Where ever you are, you will probably have murdered the barely alive rebels and now have a nice ship to fly around in raising little Rockbabies. God Speed.
ughhhhh note to self drone ships don't have air...
goodbye, mantis friends.
I've been kicking myself for the last 4 hours trying to figure out how my 2-Mantis boarding party died.
This explains it. =[
If you're fast about it they can still take out systems and teleport back before dying.
0
Librarian's ghostLibrarian, Ghostbuster, and TimSporkRegistered Userregular
Yeah, even with the rebel pursuit modded out, the game can go south super fast. I had a full crew, several rockmen, and assorted aliens. Several battles later I only have two guys left due to RNG.
I am baffled by these victory screens -- there is entirely too much oxygen in your ships, it appears.
Take the run I just finished, for instance.
Used the "no rebel pursuit" mod-line, the game was still pretty tense at times. Just not at the very end, which is what you see here -- augs were 2 x Auto-reloader + Advanced FTL because I never found a Weapon Pre-Igniter. Cargo also contained a variety of drones for if the boss fight went worse than I was expecting and I needed to jump away and change strategies.
But none of that is the point! See that oxygen meter? "33%". That is the maximum, folks. Anything more is tempting the fates. And by "the fates", I mean "massive fires and/or boarding parties".
+1
minor incidentexpert in a dying fieldnjRegistered Userregular
O2 is for pussies and humans.
No O2 means no fires and very short boarding party invasions.
Everything looks beautiful when you're young and pretty
I could not begin to count how many fires I saw start during this run, and gave zero fucks about because they were in pre-vented locations.
You can't buy that level of peace of mind.
On a different note, I gotta say, I think the S. Bomb is the best value for your reactor. 1 power in exchange for bypassing defense drones to do 2 damage to systems and 2 damage to crew, with a low-ish recharge time and a pretty decent chance of starting a fire (IIRC).
On a different different note, here's a thing I want to see added to the game in some way: planetside away missions, Star Trek style. They've already got the basic "grid + rooms + crew movement" mechanics in there, it seems like something that would deepen the game immensely.
I could not begin to count how many fires I saw start during this run, and gave zero fucks about because they were in pre-vented locations.
You can't buy that level of peace of mind.
On a different note, I gotta say, I think the S. Bomb is the best value for your reactor. 1 power in exchange for bypassing defense drones to do 2 damage to systems and 2 damage to crew, with a low-ish recharge time and a pretty decent chance of starting a fire (IIRC).
On a different different note, here's a thing I want to see added to the game in some way: planetside away missions, Star Trek style. They've already got the basic "grid + rooms + crew movement" mechanics in there, it seems like something that would deepen the game immensely.
S. Bombs are pretty sweet.
Just finished a normal Mantis B game where I looted a Glaive Beam and a S. Bomb.
4 Mantis team beams in and engages in the shield room. Enemy crew retreats into the medbay, gets hit by a bomb, followed by my Mantis. If the bomb misses, the Mantis take down the shield enough where the Glaive just cuts their ship straight in half, and I teleport the team out.
I felt pity for the last human crewman on the Flagship as the Mantis beamed out laughing in his face and the Glaive beam cut him in half, finishing the ship off.
Jephery on
}
"Orkses never lose a battle. If we win we win, if we die we die fightin so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!".
I tried the boarding thing once. The ship was already on fire and my last salvo of laser fire was already heading over there when my mantis men beamed on.
I'll try doing it right on another playthrough.
In other news, fire beams are so awesome.
MegaMek on
Is time a gift or punishment?
0
DrakeEdgelord TrashBelow the ecliptic plane.Registered Userregular
That's a real nice thought there. On the ground Away Team missions with observation and possible support from your ship would be really really neat. All kinds of cool scenarios could be done, like hostage rescue or assisting an installation on reactor repairs before the system goes critical.
"Captain to Away Team, stack on that entrance, incoming fire from orbit commencing in 3... 2... 1..."
holy ballz. a simple design change and the mass energy needed for ftl goes from consuming jupiter to consuming basically a tin can. and a decent speed, too, of 10x lightspeed. pretty sure that means the solar system traversed in ONE DAY and Alpha Centauri in months
Declan was a lonely stealth pilot. His crew immediately died near the beginning of his journey, first from and boarding party and then asphyxiation due to a breach in the hull. He traveled many jumps alone after this.
Luckily he managed to purchase an engi crew member at an outpost! He only had to sell his favorite beam weapon to afford it, but it'll be worth it! Oh what fun they will have exploring the galaxy together! Finally Declan has company again!
Doomed to travel through space alone, Declan managed to arm his ship better. It does not seem to help him much in combat, he barely escapes time after time. His repair skill is starting to get up there, though!
Deciding a bit more defense is necessary, he sells his old beam weaponry in favor of purchasing a shield system. This should help declan survive, and perhaps soon get someone else on board.
He is still only barely surviving his battles.
Things are beginning to look bleak. Declan contemplates opening the airlocks and stepping outside into sweet release, but he decides to wait.
He does not have to wait long before he is attacked by Rebel forces.
Declan surprises himself and manages to take down the elite fighter, and even manages to siphon of some fuel before repairing up and making a break for the exit of the system.
He is getting very good at repairing and maintaining his ship, his only companion. He jumps to the exit and is met with another, even more well-armed rebel fighter.
Things do not go well for him. Declan makes a scrambled attempt to repair his shields he scraped together enough scrap to buy, his only salvation from the unrelenting fighter.
Declan was a lonely stealth pilot. His crew immediately died near the beginning of his journey, first from and boarding party and then asphyxiation due to a breach in the hull. He traveled many jumps alone after this.
Luckily he managed to purchase an engi crew member at an outpost! He only had to sell his favorite beam weapon to afford it, but it'll be worth it! Oh what fun they will have exploring the galaxy together! Finally Declan has company again!
Doomed to travel through space alone, Declan managed to arm his ship better. It does not seem to help him much in combat, he barely escapes time after time. His repair skill is starting to get up there, though!
Deciding a bit more defense is necessary, he sells his old beam weaponry in favor of purchasing a shield system. This should help declan survive, and perhaps soon get someone else on board.
He is still only barely surviving his battles.
Things are beginning to look bleak. Declan contemplates opening the airlocks and stepping outside into sweet release, but he decides to wait.
He does not have to wait long before he is attacked by Rebel forces.
Declan surprises himself and manages to take down the elite fighter, and even manages to siphon of some fuel before repairing up and making a break for the exit of the system.
He is getting very good at repairing and maintaining his ship, his only companion. He jumps to the exit and is met with another, even more well-armed rebel fighter.
Things do not go well for him. Declan makes a scrambled attempt to repair his shields he scraped together enough scrap to buy, his only salvation from the unrelenting fighter.
Goodbye, friend.
----
Uhhh holy shit dude. Taking down that Elite Fighter with just a pilot is pretty badass, not gonna lie. :^:
EDIT: But dammit son, 100% oxygen? Why in the flying fuck?
Yeah there was really nothing I could do at that point. The fires started after I was in there already and I only had a few more seconds before they blew it apart anyway.
Yeah there was really nothing I could do at that point. The fires started after I was in there already and I only had a few more seconds before they blew it apart anyway.
Fair enough, but I see at least two rooms that should never, ever have oxygen in them: both of the empty airlock rooms. They're not needed for pathfinding, even. Arguably the cloaking room and its adjacent hallway should be vented as well. Having only one crew member does cause a problem in this area -- if you had had someone in the engine room, you could have vented most of the mid-ship.
The thing about keeping as many rooms vented as possible is, it doesn't actually take that long for the O2 levels to hit "non-damaging", even with just the basic Lvl 1 system. Meanwhile, it means that fires are really not a concern, even for the rooms that are breathable, because it's much faster to vent them if the ship is mostly vented already.
General rule of thumb is: If someone isn't in there, neither is oxygen. There are exceptions, depending on the specific layout -- in a lot of ships, it's a good idea to keep your door controls sealed to truly fuck over boarding parties.
Still, I'm kinda baffled at how you were able to defeat the elite fighter in those conditions. Good show, sir.
The Chief screamed over the intercom that he'd brought the O2 scrubbers back online, and they were working fine. He didn't understand what he was seeing. Most of the ship had been vented to make a boarding party suffer, but they were now dealt with and the airlocks closed. Despite that, the O2 levels across the ship were still dropping. The nebula outside formed a pleasant backdrop to an otherwise hostile argument between the crew. Ordinarily, this crew held together well, but they had just seen two of their friends brutally murdered. That was bound to take a toll on any family.
The Chief went silent for a moment: all too late, he had realised what must be happening. Somewhere on the ship, there was a hull breach, and that was causing the otherwise habitable atmosphere to be vented into space. With the interference from the nebula, the internal sensors were unable to tell him where the leak was. There was no way their newly 'downsized' two-man crew was going to be able to survey the whole ship in time. But dammit, they had to try.
And that's the story of how I died in sector 6 in an otherwise extremely promising run.
The Chief screamed over the intercom that he'd brought the O2 scrubbers back online, and they were working fine. He didn't understand what he was seeing. Most of the ship had been vented to make a boarding party suffer, but they were now dealt with and the airlocks closed. Despite that, the O2 levels across the ship were still dropping. The nebula outside formed a pleasant backdrop to an otherwise hostile argument between the crew. Ordinarily, this crew held together well, but they had just seen two of their friends brutally murdered. That was bound to take a toll on any family.
The Chief went silent for a moment: all too late, he had realised what must be happening. Somewhere on the ship, there was a hull breach, and that was causing the otherwise habitable atmosphere to be vented into space. With the interference from the nebula, the internal sensors were unable to tell him where the leak was. There was no way their newly 'downsized' two-man crew was going to be able to survey the whole ship in time. But dammit, they had to try.
And that's the story of how I died in sector 6 in an otherwise extremely promising run.
Wait, hull breaches effect the entire ship and not just the room they're in?
The federation Captain walks into the tavern, aware of the rebel eyes on her. Quickly she makes her way to her target sitting alone in a booth near the rear exit.
Captain: Sir your ship is outfitted and your presence is requested on the bridge.
"sir": What's the rush?
Captain: Rebel troops are gaining a foothold. I cannot stress the importance of this mission enough Admiral.
Admiral: It's always the end of the world with you federation types.
Captain: But Admiral!
Admiral: BUT NOTHING! As a Freelancer I alone prevented the fall of mankind. When the Galactic Civilizations were waging war against each other and the Mass Effect relays were being used against us who did the federation turn to!
The Admiral slams his fist down on the table spilling his drink. After a few moments of silence and awkward stares from other patrons the Captain turns red in the face.
Captain: Do you really think that chest full of medals makes you special!
The captain calms down after noticing the glares.
Captain: Sir, I spoke out of turn but you must not overlook the importance of this mission. For the sake of the federation I'd like to please ask that you at least take a trained crew instead of your family.
Admiral: There isn't a better weapons officer or shield operator in all of federation space so keep your opinion to yourself. I know the risks of this operation and I know the stake.
Captain: I hope to god you are right.
Admiral: Of course I am, lead me to my ship.
Three systems later
Vice Admiral: my husband valiantly fought but was lost when a rockman was teleported into the cockpit. As I take the helm I begin to realize what a great yet pathetic man he truly was. He could pilot like no other and sacrificed our offense to ensure additional shields. His weakness was that he cared too much about us but did not fathom that we could possibly have required additional weaponry against this threat. I don't know whether to laugh or cry.
One system later
Commander: They are all dead and I have nobody...
Nobody but this damn dirty bug heh, they won't teach you about this in the academy.
My father picked him up from a pirate ship and I treated him like a pet. I scoffed when dad treated him like an equal. I mocked the way he attempted to repair damaged equipment with those freakish claws. I laughed at him and treated him like garbage this whole time. I hated him when my father died. He should have been there to stop that goddamn rockmuncher. He should have also been in there when the missile tore through the shields while mom was at the helm.
As the only surviving member of the original crew with no scrap left to spend on repairs it's funny to watch him run around and put out fires as this rebel ship shoots us and barely gets through our shields. At least I have some entertainment.
27 hours later
Commander: He sacrificed himself to fix the medbay after I had been injured in a fire....
Why?
It was pointless, there was nowhere we could have run to but we could have run.
Even with his sacrifice I've had to vent most cabins to prevent the spread of the fires. Oxygen is getting low and I'm getting tired.
So tired....
And so sorry....
Heck of a lot of fun. I regret that Commander didn't have the chance to peacefully fall asleep before a beam tore the ship in half.
If you have doors open, they can pull air out of them as well. He probably lost control of his doors, then realized there was a leak that was trapped taking out all the air.
The mention of letting him fall asleep makes me think: It would be cool if you could have a chance of fooling enemies by shutting down all your systems until they went away -- but which will run out first, their curiosity, or your O2?
Finally managed to win, though with no rebel pursuit and on easy. And I still almost lost it in stage three of the boss, and won only be beaming most of my crew to their ship so I could assault both their shield room and med lab simultaneously. Things I learned:
1) Boarding drones are not very good against the boss. If they breach into one of the weapon rooms, they will be stuck there and I could find no way to spawn a new one.
2) Having Energy + Missile + Beam +Beam for weapons was a mistake, because once I ran out of missiles it left me without enough power to penetrate their shields.
While racing light mechs, your Urbanmech comes in second place, but only because it ran out of ammo.
I've only played once so far but the oxygen mechanic would seem like a fun thing to play with. If there was an upgrade to the amount of breathable air you had or if there was a "play dead" mechanic for when your ship began to be turned to scrap it could be interesting.
Unable to damage shields or unable to send units to an enemy ship due to poor planning, cut your shields, lose your oxygen, let the enemy come to you kinda thing.
If you have doors open, they can pull air out of them as well. He probably lost control of his doors, then realized there was a leak that was trapped taking out all the air.
Yup, I was having door-based issues. I'm not sure if I'd have had time to fix the doors, but I admit I didn't think of that at the time.
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chiasaur11Never doubt a raccoon.Do you think it's trademarked?Registered Userregular
holy ballz. a simple design change and the mass energy needed for ftl goes from consuming jupiter to consuming basically a tin can. and a decent speed, too, of 10x lightspeed. pretty sure that means the solar system traversed in ONE DAY and Alpha Centauri in months
It'll probably come to nothing in the end except a little more knowledge on what doesn't work. That's how these things usually go.
On the offchance it doesn't, though?
Well, the phrase "most important discovery in human history" comes to mind. It's probably wrong even if this works flawless and we get business trips to Alpha Centauri, but it comes to mind.
holy ballz. a simple design change and the mass energy needed for ftl goes from consuming jupiter to consuming basically a tin can. and a decent speed, too, of 10x lightspeed. pretty sure that means the solar system traversed in ONE DAY and Alpha Centauri in months
It'll probably come to nothing in the end except a little more knowledge on what doesn't work. That's how these things usually go.
On the offchance it doesn't, though?
Well, the phrase "most important discovery in human history" comes to mind. It's probably wrong even if this works flawless and we get business trips to Alpha Centauri, but it comes to mind.
I know. but still, it's amazing that we can prove mathematically that it is possible to sidestep the whole speed of light issue, and also in a ''relatively economical'' sense as well. I mean seriously, going 10x lightspeed. it takes the sun 39 hours for its rays to reach pluto. With this... 1/2 an hour. Alpha Centauri and its brain worms? a little over 3 months.
I know we are living in the future. We have communicators, drones, mind/machine interfaces for the disabled, as well as artifical limbs and organs that are becoming more lifelike each year. We have the first privatized space launches being business worthy, as well others gearing up for space tourism and mining.
I just want to live long enough to see a station on Mars, Europa or Titan.
Here's some videos from Neil deGrasse Tyson that should make people tear up. and I'll stop the thread jacking here.
Nothing like jumping into a nebula and having a Mantis boarding party attack your ship. From a 6 man crew (all human unfortunately) to dead in seconds.
The Chief screamed over the intercom that he'd brought the O2 scrubbers back online, and they were working fine. He didn't understand what he was seeing. Most of the ship had been vented to make a boarding party suffer, but they were now dealt with and the airlocks closed. Despite that, the O2 levels across the ship were still dropping. The nebula outside formed a pleasant backdrop to an otherwise hostile argument between the crew. Ordinarily, this crew held together well, but they had just seen two of their friends brutally murdered. That was bound to take a toll on any family.
The Chief went silent for a moment: all too late, he had realised what must be happening. Somewhere on the ship, there was a hull breach, and that was causing the otherwise habitable atmosphere to be vented into space. With the interference from the nebula, the internal sensors were unable to tell him where the leak was. There was no way their newly 'downsized' two-man crew was going to be able to survey the whole ship in time. But dammit, they had to try.
And that's the story of how I died in sector 6 in an otherwise extremely promising run.
Wait, hull breaches effect the entire ship and not just the room they're in?
I... don't think they do...
0
chiasaur11Never doubt a raccoon.Do you think it's trademarked?Registered Userregular
Nothing like jumping into a nebula and having a Mantis boarding party attack your ship. From a 6 man crew (all human unfortunately) to dead in seconds.
First rule when fighting Mantis.
DON'T BE A HERO.
Running and letting them shred your systems may feel bad, but dead feels worse.
Get them in a killzone. Soften them up with fire, vacuum, and whatever else you can throw at them. Remember, it's your ship. That means homefeild advantage. Especially with blast doors.
The Chief screamed over the intercom that he'd brought the O2 scrubbers back online, and they were working fine. He didn't understand what he was seeing. Most of the ship had been vented to make a boarding party suffer, but they were now dealt with and the airlocks closed. Despite that, the O2 levels across the ship were still dropping. The nebula outside formed a pleasant backdrop to an otherwise hostile argument between the crew. Ordinarily, this crew held together well, but they had just seen two of their friends brutally murdered. That was bound to take a toll on any family.
The Chief went silent for a moment: all too late, he had realised what must be happening. Somewhere on the ship, there was a hull breach, and that was causing the otherwise habitable atmosphere to be vented into space. With the interference from the nebula, the internal sensors were unable to tell him where the leak was. There was no way their newly 'downsized' two-man crew was going to be able to survey the whole ship in time. But dammit, they had to try.
And that's the story of how I died in sector 6 in an otherwise extremely promising run.
Wait, hull breaches effect the entire ship and not just the room they're in?
I... don't think they do...
Anecdotal but, I am pretty sure they do. with all doors closed a hull breach will still drop your Oxygen %. have not tested to see just how much though.
Guess that gives me something to test. will be back with results
Your O2 meter counts all the O2 in your whole ship. If one room looses pressure due to a breach, your O2 meter is going to drop. But it's not effecting other rooms unless you open the door.
You tend to get none, or shitty gear, like just a couple fuel bits and missiles. But the trade off is a much higher level of scrap than if you just accept a surrender.
So really it comes down to, do you need gear, or scrap? Or, board them, get both!
3DS Pokemon Y Friend Code: 0645 5780 8920
Please shoot me a PM if you add me so I know to add you back.
Your O2 meter counts all the O2 in your whole ship. If one room looses pressure due to a breach, your O2 meter is going to drop. But it's not effecting other rooms unless you open the door.
yep after testing with a bomb that is how it works. What I had noticed before was the loss of air from a breached 4 square room, had I waited longer before fixing it I would have seen the % stop dropping.
Posts
I've been kicking myself for the last 4 hours trying to figure out how my 2-Mantis boarding party died.
This explains it. =[
If you're fast about it they can still take out systems and teleport back before dying.
http://www.msnbc.msn.com/id/49064028/ns/technology_and_science-space/#.UFezphgleKw
The harder the rain, honey, the sweeter the sun.
Take the run I just finished, for instance.
Used the "no rebel pursuit" mod-line, the game was still pretty tense at times. Just not at the very end, which is what you see here -- augs were 2 x Auto-reloader + Advanced FTL because I never found a Weapon Pre-Igniter. Cargo also contained a variety of drones for if the boss fight went worse than I was expecting and I needed to jump away and change strategies.
But none of that is the point! See that oxygen meter? "33%". That is the maximum, folks. Anything more is tempting the fates. And by "the fates", I mean "massive fires and/or boarding parties".
No O2 means no fires and very short boarding party invasions.
You can't buy that level of peace of mind.
On a different note, I gotta say, I think the S. Bomb is the best value for your reactor. 1 power in exchange for bypassing defense drones to do 2 damage to systems and 2 damage to crew, with a low-ish recharge time and a pretty decent chance of starting a fire (IIRC).
On a different different note, here's a thing I want to see added to the game in some way: planetside away missions, Star Trek style. They've already got the basic "grid + rooms + crew movement" mechanics in there, it seems like something that would deepen the game immensely.
S. Bombs are pretty sweet.
Just finished a normal Mantis B game where I looted a Glaive Beam and a S. Bomb.
4 Mantis team beams in and engages in the shield room. Enemy crew retreats into the medbay, gets hit by a bomb, followed by my Mantis. If the bomb misses, the Mantis take down the shield enough where the Glaive just cuts their ship straight in half, and I teleport the team out.
I felt pity for the last human crewman on the Flagship as the Mantis beamed out laughing in his face and the Glaive beam cut him in half, finishing the ship off.
"Orkses never lose a battle. If we win we win, if we die we die fightin so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!".
I'll try doing it right on another playthrough.
In other news, fire beams are so awesome.
"Captain to Away Team, stack on that entrance, incoming fire from orbit commencing in 3... 2... 1..."
holy ballz. a simple design change and the mass energy needed for ftl goes from consuming jupiter to consuming basically a tin can. and a decent speed, too, of 10x lightspeed. pretty sure that means the solar system traversed in ONE DAY and Alpha Centauri in months
Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
Here's a little picture story:
Declan was a lonely stealth pilot. His crew immediately died near the beginning of his journey, first from and boarding party and then asphyxiation due to a breach in the hull. He traveled many jumps alone after this.
Luckily he managed to purchase an engi crew member at an outpost! He only had to sell his favorite beam weapon to afford it, but it'll be worth it! Oh what fun they will have exploring the galaxy together! Finally Declan has company again!
Doomed to travel through space alone, Declan managed to arm his ship better. It does not seem to help him much in combat, he barely escapes time after time. His repair skill is starting to get up there, though!
Deciding a bit more defense is necessary, he sells his old beam weaponry in favor of purchasing a shield system. This should help declan survive, and perhaps soon get someone else on board.
He is still only barely surviving his battles.
Things are beginning to look bleak. Declan contemplates opening the airlocks and stepping outside into sweet release, but he decides to wait.
He does not have to wait long before he is attacked by Rebel forces.
Declan surprises himself and manages to take down the elite fighter, and even manages to siphon of some fuel before repairing up and making a break for the exit of the system.
He is getting very good at repairing and maintaining his ship, his only companion. He jumps to the exit and is met with another, even more well-armed rebel fighter.
Things do not go well for him. Declan makes a scrambled attempt to repair his shields he scraped together enough scrap to buy, his only salvation from the unrelenting fighter.
Goodbye, friend.
----
Uhhh holy shit dude. Taking down that Elite Fighter with just a pilot is pretty badass, not gonna lie. :^:
EDIT: But dammit son, 100% oxygen? Why in the flying fuck?
Fair enough, but I see at least two rooms that should never, ever have oxygen in them: both of the empty airlock rooms. They're not needed for pathfinding, even. Arguably the cloaking room and its adjacent hallway should be vented as well. Having only one crew member does cause a problem in this area -- if you had had someone in the engine room, you could have vented most of the mid-ship.
The thing about keeping as many rooms vented as possible is, it doesn't actually take that long for the O2 levels to hit "non-damaging", even with just the basic Lvl 1 system. Meanwhile, it means that fires are really not a concern, even for the rooms that are breathable, because it's much faster to vent them if the ship is mostly vented already.
General rule of thumb is: If someone isn't in there, neither is oxygen. There are exceptions, depending on the specific layout -- in a lot of ships, it's a good idea to keep your door controls sealed to truly fuck over boarding parties.
Still, I'm kinda baffled at how you were able to defeat the elite fighter in those conditions. Good show, sir.
Enterprise mod is out, albeit hastily and so begins the long journey of new stuff. Personally I'm not a fan of the layout.
The Chief went silent for a moment: all too late, he had realised what must be happening. Somewhere on the ship, there was a hull breach, and that was causing the otherwise habitable atmosphere to be vented into space. With the interference from the nebula, the internal sensors were unable to tell him where the leak was. There was no way their newly 'downsized' two-man crew was going to be able to survey the whole ship in time. But dammit, they had to try.
And that's the story of how I died in sector 6 in an otherwise extremely promising run.
Wait, hull breaches effect the entire ship and not just the room they're in?
The federation Captain walks into the tavern, aware of the rebel eyes on her. Quickly she makes her way to her target sitting alone in a booth near the rear exit.
Captain: Sir your ship is outfitted and your presence is requested on the bridge.
"sir": What's the rush?
Captain: Rebel troops are gaining a foothold. I cannot stress the importance of this mission enough Admiral.
Admiral: It's always the end of the world with you federation types.
Captain: But Admiral!
Admiral: BUT NOTHING! As a Freelancer I alone prevented the fall of mankind. When the Galactic Civilizations were waging war against each other and the Mass Effect relays were being used against us who did the federation turn to!
The Admiral slams his fist down on the table spilling his drink. After a few moments of silence and awkward stares from other patrons the Captain turns red in the face.
Captain: Do you really think that chest full of medals makes you special!
The captain calms down after noticing the glares.
Captain: Sir, I spoke out of turn but you must not overlook the importance of this mission. For the sake of the federation I'd like to please ask that you at least take a trained crew instead of your family.
Admiral: There isn't a better weapons officer or shield operator in all of federation space so keep your opinion to yourself. I know the risks of this operation and I know the stake.
Captain: I hope to god you are right.
Admiral: Of course I am, lead me to my ship.
Three systems later
Vice Admiral: my husband valiantly fought but was lost when a rockman was teleported into the cockpit. As I take the helm I begin to realize what a great yet pathetic man he truly was. He could pilot like no other and sacrificed our offense to ensure additional shields. His weakness was that he cared too much about us but did not fathom that we could possibly have required additional weaponry against this threat. I don't know whether to laugh or cry.
One system later
Commander: They are all dead and I have nobody...
Nobody but this damn dirty bug heh, they won't teach you about this in the academy.
My father picked him up from a pirate ship and I treated him like a pet. I scoffed when dad treated him like an equal. I mocked the way he attempted to repair damaged equipment with those freakish claws. I laughed at him and treated him like garbage this whole time. I hated him when my father died. He should have been there to stop that goddamn rockmuncher. He should have also been in there when the missile tore through the shields while mom was at the helm.
As the only surviving member of the original crew with no scrap left to spend on repairs it's funny to watch him run around and put out fires as this rebel ship shoots us and barely gets through our shields. At least I have some entertainment.
27 hours later
Commander: He sacrificed himself to fix the medbay after I had been injured in a fire....
Why?
It was pointless, there was nowhere we could have run to but we could have run.
Even with his sacrifice I've had to vent most cabins to prevent the spread of the fires. Oxygen is getting low and I'm getting tired.
So tired....
And so sorry....
Heck of a lot of fun. I regret that Commander didn't have the chance to peacefully fall asleep before a beam tore the ship in half.
1) Boarding drones are not very good against the boss. If they breach into one of the weapon rooms, they will be stuck there and I could find no way to spawn a new one.
2) Having Energy + Missile + Beam +Beam for weapons was a mistake, because once I ran out of missiles it left me without enough power to penetrate their shields.
Unable to damage shields or unable to send units to an enemy ship due to poor planning, cut your shields, lose your oxygen, let the enemy come to you kinda thing.
Yup, I was having door-based issues. I'm not sure if I'd have had time to fix the doors, but I admit I didn't think of that at the time.
It'll probably come to nothing in the end except a little more knowledge on what doesn't work. That's how these things usually go.
On the offchance it doesn't, though?
Well, the phrase "most important discovery in human history" comes to mind. It's probably wrong even if this works flawless and we get business trips to Alpha Centauri, but it comes to mind.
Why I fear the ocean.
I know. but still, it's amazing that we can prove mathematically that it is possible to sidestep the whole speed of light issue, and also in a ''relatively economical'' sense as well. I mean seriously, going 10x lightspeed. it takes the sun 39 hours for its rays to reach pluto. With this... 1/2 an hour. Alpha Centauri and its brain worms? a little over 3 months.
I know we are living in the future. We have communicators, drones, mind/machine interfaces for the disabled, as well as artifical limbs and organs that are becoming more lifelike each year. We have the first privatized space launches being business worthy, as well others gearing up for space tourism and mining.
I just want to live long enough to see a station on Mars, Europa or Titan.
Here's some videos from Neil deGrasse Tyson that should make people tear up. and I'll stop the thread jacking here.
Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
I made a game, it has penguins in it. It's pay what you like on Gumroad.
Currently Ebaying Nothing at all but I might do in the future.
I... don't think they do...
First rule when fighting Mantis.
DON'T BE A HERO.
Running and letting them shred your systems may feel bad, but dead feels worse.
Get them in a killzone. Soften them up with fire, vacuum, and whatever else you can throw at them. Remember, it's your ship. That means homefeild advantage. Especially with blast doors.
Why I fear the ocean.
Anecdotal but, I am pretty sure they do. with all doors closed a hull breach will still drop your Oxygen %. have not tested to see just how much though.
Guess that gives me something to test. will be back with results
Bravely Default / 3DS Friend Code = 3394-3571-1609
So really it comes down to, do you need gear, or scrap? Or, board them, get both!
Please shoot me a PM if you add me so I know to add you back.
Bravely Default / 3DS Friend Code = 3394-3571-1609