Projeck wrote: »
there is a weird tangent between his wrist and the hilt of his sword
Iruka wrote: »
the hand on the second one seems really expressionless. It could just as easily be resting as it is pointing. Not necessarily a huge deal, but as a focal point its a little lack luster, theres not much information there. It also seems like hes pointing to the paper and not at the object, so visually its pointing to what I would want the focus point to be, and instead there's just some shadows.
NakedZergling wrote: »
I feel like the angle in the first is off. Like i feel we are looking down too far on the slaves and the blocks. I feel like we either need to see the tops of the armord guys' heads, or see the slaves more along the horizen line.
I could be totally wrong...anyone else?
NightDragon wrote: »
Very nice! Super tiny suggestion:
For your simpler character designs, maybe zoom the thumbnail out a little bit more? As an example...red-beard guy doesn't have much going on in that thumbnail...it's hard to see what's interesting about him from just that shot.
While I think you're aware of making the thumbnails focus on something "cool" or "interesting" about the piece (if not the piece as a whole), try to be aware of which pieces you're giving the larger thumbnails to. IMO you may want to just try to find a layout that allows you to highlight the best parts of each of your pieces, when possible.
F87 wrote: »
Right! The bigger thumbnails should go to my best pieces, especially if the composition is similar, that makes perfect sense. Thanks!