I decided to up my ante to 75$ because thats actually how much i would have paid for the game all the way back in the 90s. But yeah it seems unlikely to make that 3m marker. But im farking excited to see the game made.
I really do hope its a smashing success that allows them to further the franchise, and unlike the above im really curious to see beta action to see what they get right.... and wrong.
I'm definitely curious, but I think I'd easily get spoiled on the final version if I play the beta. Has any single player, story focussed game of this size ever been in semi-public beta?
The 3 million goal is that a goal in kickstarter or is it including paypal donations? I don't know how much de paypal donations are, but we shouldn't forget about it. It might be just enough to reach that 3 million.
0
Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
Chipped in 15 despite knowing nothing about the franchise; I can risk 15 bucks on the folks responsible for Fallout.
The 3 million goal is that a goal in kickstarter or is it including paypal donations? I don't know how much de paypal donations are, but we shouldn't forget about it. It might be just enough to reach that 3 million.
Paypal is at $80k apparently.
(Please do not gift. My game bank is already full.)
Has there yet been any comment made on how this game might look? I'm not normally averse to bad graphics but I'm watching the retrospective linked to in the OP and OH GOD MY EYES.
Are we looking at top-down or isometric, for instance?
Has there yet been any comment made on how this game might look? I'm not normally averse to bad graphics but I'm watching the retrospective linked to in the OP and OH GOD MY EYES.
Are we looking at top-down or isometric, for instance?
"Isometric"
0
EshTending bar. FFXIV. Motorcycles.Portland, ORRegistered Userregular
Has there yet been any comment made on how this game might look? I'm not normally averse to bad graphics but I'm watching the retrospective linked to in the OP and OH GOD MY EYES.
Are we looking at top-down or isometric, for instance?
Get off my lawn.
Ugh, I want to know if the Ranger Medal is like a sheriff's badge or if it's a "medal". If it's sheriff's, I'm going to $250, but I need certainty!
Esh on
0
Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
$30 pledges now get a Chris Avellone novella in addition to the rest of it.
Don't really care about that, but I would've gladly thrown in for 30-40 if it meant getting that cloth map. Not interested in getting a boxed set I'll just lose, though, so I can't really justify the 50 level.
Chipped in 15 despite knowing nothing about the franchise; I can risk 15 bucks on the folks responsible for Fallout.
Actually, that would be none of them (aside from Fargo publishing it/allowing it to be made and Jason Anderson (Artist/designer on Fallout) doing inital design). Fallout is very much a "spiritual" successor to Wasteland, though.
But if its concellation. A lot of the people working on it now (and who originally worked on Wasteland) are pretty successfull writers/pnp designers.
Project Update #13: Less than 40 hours left...
Posted by inXile entertainment Like
We have less than 40 hours before our Kickstarter campaign ends, and what an incredible last month it has been. I am very anxious to start diverting all of my energies to production of the game itself. I am constantly asked about other projects I might consider, but for now it is Wasteland, Wasteland, Wasteland.
I hope you all had a chance to get a glimpse of the latest concept art from Andrée Wallin. Anyone who played the first Wasteland remembers the first time they ran into the Scorpitron, and this seemed the perfect enemy to prep up for the sequel. Scorpitron 2.0 is much more lethal than its predecessor.
Also we have spent some time thinking about and asking fans what we could put into the $30 tier to make it more interesting and to not disrupt what has already been offered. I think we have come up with an interesting list that may persuade a few people to upgrade. Based on your top requests and a forum poll we now offer the following as part of the $30 tier:
-An extra digital download of the game in any format. Many people wanted to be able to get a Mac AND a PC version, or PC and Linux, or even an extra PC version for a friend. Now you can.
-Access to a collection of exclusive Ranger portraits that will double the pool of character portraits you have to choose from at the start of the game when you are rolling up your Rangers. This unique image collection will not only give you more Ranger portraits, but more Ranger icons used to display your party location on the world map.
-Access to a four-episode Video Development Blog that will show you an exclusive behind-the-scenes look at the design and development of Wasteland 2. Sit in on designer meetings and art-review meetings to see the process behind how the game is made. See interviews with Brian Fargo, Chris Avellone, Mike Stackpole, Alan Pavlish, and the rest of the development team as they explain to you what they are doing and why they are doing it.
-A novella by Chris Avellone based on the universe of Wasteland.
Of course, all backers who are in at higher levels will also get all of these added items too.
Also we will have a live streaming party on Monday night (16th) from 10pm-12am EDT to celebrate the green light of production on the game. Our Kickstarter does not close until 5am the next morning, but we wanted to get some of our friends and family together to celebrate this little bit of history and share it with you. On attendance will be Nolan Bushnell the founder of Atari, Chris Avellone and a few other surprise guests. We will be answering questions received through live chat on the Twitch TV stream as well as from Facebook fans. I will tweet the URL Monday afternoon as well as post it here on Kickstarter.
Chipped in 15 despite knowing nothing about the franchise; I can risk 15 bucks on the folks responsible for Fallout.
Actually, that would be none of them (aside from Fargo publishing it/allowing it to be made and Jason Anderson (Artist/designer on Fallout) doing inital design). Fallout is very much a "spiritual" successor to Wasteland, though.
But if its concellation. A lot of the people working on it now (and who originally worked on Wasteland) are pretty successfull writers/pnp designers.
FINE, WHATEVER. All I really needed to know was post-apocalyptic RPG.
Chipped in 15 despite knowing nothing about the franchise; I can risk 15 bucks on the folks responsible for Fallout.
Actually, that would be none of them (aside from Fargo publishing it/allowing it to be made and Jason Anderson (Artist/designer on Fallout) doing inital design). Fallout is very much a "spiritual" successor to Wasteland, though.
But if its concellation. A lot of the people working on it now (and who originally worked on Wasteland) are pretty successfull writers/pnp designers.
Didnt brian fargo come up with the idea of perks for fallout? as well as creating the name fallout instead of vault 13?
Chipped in 15 despite knowing nothing about the franchise; I can risk 15 bucks on the folks responsible for Fallout.
Actually, that would be none of them (aside from Fargo publishing it/allowing it to be made and Jason Anderson (Artist/designer on Fallout) doing inital design). Fallout is very much a "spiritual" successor to Wasteland, though.
But if its concellation. A lot of the people working on it now (and who originally worked on Wasteland) are pretty successfull writers/pnp designers.
Didnt brian fargo come up with the idea of perks for fallout? as well as creating the name fallout instead of vault 13?
The perks are from GURPS. If I remember correctly fallout was going to be a GURPS game but Steve Jackson thought it was too bloody and didn't want to be associated.
(Please do not gift. My game bank is already full.)
Didnt brian fargo come up with the idea of perks for fallout? as well as creating the name fallout instead of vault 13?
He didn't come up with Perks, he just asked for the implentation of something else to use points for when you level-up. He suggested the Fallout name though. Yes.
But thats really not much. Otherwise you would have to give a lot of people credit for a lot of games they didn't actually "work" on. Especially on the publisher side.
Hell, Feargus is essentially responsible for convincing Bioware to do an RPG/D&D Baldur's Gate. That doesn't mean he did actually "work" on it.
Just credit where credit is due. And Fargo deserves every credit for Bard's Tale and Wasteland but in other cases he mostly deserves credit for "allowing" it.
Project Update #13: Less than 40 hours left...
Posted by inXile entertainment Like
We have less than 40 hours before our Kickstarter campaign ends, and what an incredible last month it has been. I am very anxious to start diverting all of my energies to production of the game itself. I am constantly asked about other projects I might consider, but for now it is Wasteland, Wasteland, Wasteland.
I hope you all had a chance to get a glimpse of the latest concept art from Andrée Wallin. Anyone who played the first Wasteland remembers the first time they ran into the Scorpitron, and this seemed the perfect enemy to prep up for the sequel. Scorpitron 2.0 is much more lethal than its predecessor.
Also we have spent some time thinking about and asking fans what we could put into the $30 tier to make it more interesting and to not disrupt what has already been offered. I think we have come up with an interesting list that may persuade a few people to upgrade. Based on your top requests and a forum poll we now offer the following as part of the $30 tier:
-An extra digital download of the game in any format. Many people wanted to be able to get a Mac AND a PC version, or PC and Linux, or even an extra PC version for a friend. Now you can.
-Access to a collection of exclusive Ranger portraits that will double the pool of character portraits you have to choose from at the start of the game when you are rolling up your Rangers. This unique image collection will not only give you more Ranger portraits, but more Ranger icons used to display your party location on the world map.
-Access to a four-episode Video Development Blog that will show you an exclusive behind-the-scenes look at the design and development of Wasteland 2. Sit in on designer meetings and art-review meetings to see the process behind how the game is made. See interviews with Brian Fargo, Chris Avellone, Mike Stackpole, Alan Pavlish, and the rest of the development team as they explain to you what they are doing and why they are doing it.
-A novella by Chris Avellone based on the universe of Wasteland.
Of course, all backers who are in at higher levels will also get all of these added items too.
Also we will have a live streaming party on Monday night (16th) from 10pm-12am EDT to celebrate the green light of production on the game. Our Kickstarter does not close until 5am the next morning, but we wanted to get some of our friends and family together to celebrate this little bit of history and share it with you. On attendance will be Nolan Bushnell the founder of Atari, Chris Avellone and a few other surprise guests. We will be answering questions received through live chat on the Twitch TV stream as well as from Facebook fans. I will tweet the URL Monday afternoon as well as post it here on Kickstarter.
Thanks again for all the support and faith....
Brian Fargo
Ok Fargo, you win. Upping my pledge.
I am an absolute sucker for development blog type things, especially when they are not just marketing things, but done by people willing to be very open about the whole design process.
Project Update #13: Less than 40 hours left...
Posted by inXile entertainment Like
We have less than 40 hours before our Kickstarter campaign ends, and what an incredible last month it has been. I am very anxious to start diverting all of my energies to production of the game itself. I am constantly asked about other projects I might consider, but for now it is Wasteland, Wasteland, Wasteland.
I hope you all had a chance to get a glimpse of the latest concept art from Andrée Wallin. Anyone who played the first Wasteland remembers the first time they ran into the Scorpitron, and this seemed the perfect enemy to prep up for the sequel. Scorpitron 2.0 is much more lethal than its predecessor.
Also we have spent some time thinking about and asking fans what we could put into the $30 tier to make it more interesting and to not disrupt what has already been offered. I think we have come up with an interesting list that may persuade a few people to upgrade. Based on your top requests and a forum poll we now offer the following as part of the $30 tier:
-An extra digital download of the game in any format. Many people wanted to be able to get a Mac AND a PC version, or PC and Linux, or even an extra PC version for a friend. Now you can.
-Access to a collection of exclusive Ranger portraits that will double the pool of character portraits you have to choose from at the start of the game when you are rolling up your Rangers. This unique image collection will not only give you more Ranger portraits, but more Ranger icons used to display your party location on the world map.
-Access to a four-episode Video Development Blog that will show you an exclusive behind-the-scenes look at the design and development of Wasteland 2. Sit in on designer meetings and art-review meetings to see the process behind how the game is made. See interviews with Brian Fargo, Chris Avellone, Mike Stackpole, Alan Pavlish, and the rest of the development team as they explain to you what they are doing and why they are doing it.
-A novella by Chris Avellone based on the universe of Wasteland.
Of course, all backers who are in at higher levels will also get all of these added items too.
Also we will have a live streaming party on Monday night (16th) from 10pm-12am EDT to celebrate the green light of production on the game. Our Kickstarter does not close until 5am the next morning, but we wanted to get some of our friends and family together to celebrate this little bit of history and share it with you. On attendance will be Nolan Bushnell the founder of Atari, Chris Avellone and a few other surprise guests. We will be answering questions received through live chat on the Twitch TV stream as well as from Facebook fans. I will tweet the URL Monday afternoon as well as post it here on Kickstarter.
Thanks again for all the support and faith....
Brian Fargo
Ok Fargo, you win. Upping my pledge.
I am an absolute sucker for development blog type things, especially when they are not just marketing things, but done by people willing to be very open about the whole design process.
Yeah, between that and all the artwork and soundtracks, I can safely say that $30 sounds like a good investment to me. And now I get to give a copy to a friend as well.
Didnt brian fargo come up with the idea of perks for fallout? as well as creating the name fallout instead of vault 13?
He didn't come up with Perks, he just asked for the implentation of something else to use points for when you level-up. He suggested the Fallout name though. Yes.
But thats really not much. Otherwise you would have to give a lot of people credit for a lot of games they didn't actually "work" on. Especially on the publisher side.
Hell, Feargus is essentially responsible for convincing Bioware to do an RPG/D&D Baldur's Gate. That doesn't mean he did actually "work" on it.
Just credit where credit is due. And Fargo deserves every credit for Bard's Tale and Wasteland but in other cases he mostly deserves credit for "allowing" it.
didnt the fallout project begin life as a wasteland sequel until there was some sort of kajiggering with EA over the license? If i remember right the divergence from a wasteland 2 to a vault 13 happened really really early in its lifecycle (as did abandoning gurps as core mechanic (again licensing problems i think)). that said ive read that brian would often take beta builds home to play and come back with ideas. One of these ideas resulted in perks being injected into the game, and resulted in a much different game experience.
I dont mean to imply that fallout is more than a re-envisioning of wasteland by tim cain.
also fargo deserves a groin punch for the re-release of a new bards tale a few years back.
edit: it really is some sort of crazy miracle fallout was released at all, along the lines of these kickstarter games being made... so very exciting
Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
I just see it as just preording a game waaaaay ahead of time and getting extra goodies without having to give dickweed publishers or Gamestop anything. Everything going into this game goes to the guys who like what they're making and won't be hampered by middle-men who want to shoehorn crap in because of what they perceive are the current popular trends.
Basically, it's the sort of development attitude that indie devs can have or we had before publishers ruled everything developers made. If the modern big-name development environment had existed 20 years ago, we never would've had games like Xcom. I can get behind paying into something like that.
didnt the fallout project begin life as a wasteland sequel until there was some sort of kajiggering with EA over the license? If i remember right the divergence from a wasteland 2 to a vault 13 happened really really early in its lifecycle (as did abandoning gurps as core mechanic (again licensing problems i think)). that said ive read that brian would often take beta builds home to play and come back with ideas. One of these ideas resulted in perks being injected into the game, and resulted in a much different game experience.
I dont mean to imply that fallout is more than a re-envisioning of wasteland by tim cain.
also fargo deserves a groin punch for the re-release of a new bards tale a few years back.
edit: it really is some sort of crazy miracle fallout was released at all, along the lines of these kickstarter games being made... so very exciting
Yes, but again, thats what a lot of people on the publishing side do (for better or worse. nowadays overly the second category). They still don't do the actual design of anything.
Yes, but again, thats what a lot of people on the publishing side do (for better or worse. nowadays overly the second category). They still don't do the actual design of anything.
ok, i definitely wasnt looking it as a publisher/dev relationship. More as a peer review, or similar to the role of beta-testing feedback. for exactly the reasons that brian goes into with his portrayal of the publishers in his kickstarter videos. Instead of a you need to meet these criteria for funding your project, but a 'hey wouldnt it be cool if..." That said i hope its the type of approach that inxile takes with their forums of 'fans'. I really hope they catalog some of the dumber requests from fans and compare them publisher demands.
i expect that deep down (and never to be admitted publicly) inXile is more than a little disappointed they received less support than a tim schaffer action game.
0
Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
Yes, but again, thats what a lot of people on the publishing side do (for better or worse. nowadays overly the second category). They still don't do the actual design of anything.
ok, i definitely wasnt looking it as a publisher/dev relationship. More as a peer review, or similar to the role of beta-testing feedback. for exactly the reasons that brian goes into with his portrayal of the publishers in his kickstarter videos. Instead of a you need to meet these criteria for funding your project, but a 'hey wouldnt it be cool if..." That said i hope its the type of approach that inxile takes with their forums of 'fans'. I really hope they catalog some of the dumber requests from fans and compare them publisher demands.
i expect that deep down (and never to be admitted publicly) inXile is more than a little disappointed they received less support than a tim schaffer action game.
I hope not. Tim Schafer has been putting stuff out regularly for the last several years and is a pretty widely-known contemporary figure, at least in terms of people who do game development. Wasteland is so old that I had to look it up to even know what it was and I started gaming when you still had to use DOS; in gaming terms, Wasteland is like something out of what the Stone Ages would've considered the Stone Ages. I think it much more likely that they're ecstatic that so many people have such a fond memory of such an ancient game and are willing to give so much money to have a new one made.
When you consider the cut that goes to Kickstarter, the money movers, and the Backers that evaporate, even just reaching $3 Mil pledges I don't think should count for the development costs of publicly released mod tools, even as much as that bums me out since community mod support adds so much to PC gaming.
Yes, but again, thats what a lot of people on the publishing side do (for better or worse. nowadays overly the second category). They still don't do the actual design of anything.
ok, i definitely wasnt looking it as a publisher/dev relationship. More as a peer review, or similar to the role of beta-testing feedback. for exactly the reasons that brian goes into with his portrayal of the publishers in his kickstarter videos. Instead of a you need to meet these criteria for funding your project, but a 'hey wouldnt it be cool if..." That said i hope its the type of approach that inxile takes with their forums of 'fans'. I really hope they catalog some of the dumber requests from fans and compare them publisher demands.
i expect that deep down (and never to be admitted publicly) inXile is more than a little disappointed they received less support than a tim schaffer action game.
Don't worry too much about the fan feedback. Fargo has said many times that this is his baby. Even with the social aspects thing, after the massive backlash, he said in an interview that they are still considering it, and that most of the backlash seemed to come from the words 'social aspect', and because he didn't explain it well enough.
These comments from the community on the Kickstarter page about wanting three copies of the game at the $15 level are really disappointing... How much do these people want for such a tiny sum??
Blows my mind how self entitled and divorced from financial reality these people are... "just give me everything for nothing!!!". You'd think people would be happy that you have your choice of platform but no, they've got to have all three platforms available to do as they wish for bottom commitment.
I swear, Fargo could include his own blood with each purchase and they'd bitch about it not being the right blood type for their use...
I am sure there will be a vocal minority that will claim they own a % of the profits for their 15$ as well, some fans are just stupid. I kick out my own fair share of dumb ideas because ya know anonymous posting on the intertubes, but I do realize i am often times full of shit.
But im really hoping to read bizarre fetishist and fanfiction writers come out of the woodwork, just to see the random strange things buzzing around in their skulls and the demands to include it in the game.
Milking money from those who use multiple platforms is a vile move. I, for example, want to play the game on both my Linux and Windows PCs. If I was only using, say, Windows on my PCs, everything would be OK, but now I have to pay double the price, just because I happen to run several different operating systems? This, in my opinion, is just plain wrong.
I don't even get what his point is. Why does he need to install it on every OS of his? Can't he just boot in the one he gets it on? Are savegames even compatible?
People on the internet will be stupid. Like, mindblowingly stupid. The comments that are seemingly earnest are the worst. It's not even trolling, it's just being stupid.
This funding model is democratic, which means we get all the crazies and the deluded rocking up with their ridiculously warped version of reality.
Somehow Fargo is attempting to "milk money" from him by only allowing him to choose a version... And apparently he is so scatter brained he doesn't know which system he'll use day to day.
Never mind this Kickstarter is several hundred percent over subscribed... It's all money grab... because, you know, there are hundreds of thousands of dollars to be made milking the microscopic category of people that run multiple systems at once but are too stupid/lazy to pick their preferred gaming environment.
Does it surprise anyone that they're also only willing to put in 15 bucks as well?
0
Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
Hahaha, that's some hilarious idiocy. Yes, everybody who only chips in 15 bucks should get a bazillion copies of the game so they can *cough*bullshit*cough* "play the game on the multiple systems they own".
After all, it is the industry standard to sell people one version of a game that can be played across all the systems they own, right? OH WAIT. Not one single game does that. I can't play my 360 games on my PC, my Android games don't go on my 360, and my PC games only go on my PC.
Which is how it's always been. Anybody who expects otherwise should be punched in the mouth.
Posts
I really do hope its a smashing success that allows them to further the franchise, and unlike the above im really curious to see beta action to see what they get right.... and wrong.
Paypal is at $80k apparently.
(Please do not gift. My game bank is already full.)
Are we looking at top-down or isometric, for instance?
"Isometric"
Get off my lawn.
Ugh, I want to know if the Ranger Medal is like a sheriff's badge or if it's a "medal". If it's sheriff's, I'm going to $250, but I need certainty!
Don't really care about that, but I would've gladly thrown in for 30-40 if it meant getting that cloth map. Not interested in getting a boxed set I'll just lose, though, so I can't really justify the 50 level.
I contributed $50, that big box is going to be awesome.
Actually, that would be none of them (aside from Fargo publishing it/allowing it to be made and Jason Anderson (Artist/designer on Fallout) doing inital design). Fallout is very much a "spiritual" successor to Wasteland, though.
But if its concellation. A lot of the people working on it now (and who originally worked on Wasteland) are pretty successfull writers/pnp designers.
FINE, WHATEVER. All I really needed to know was post-apocalyptic RPG.
And Chris Avellone. That's good, too.
Edit: I'm pretty confident saying it will reach the 3 M.
Didnt brian fargo come up with the idea of perks for fallout? as well as creating the name fallout instead of vault 13?
The perks are from GURPS. If I remember correctly fallout was going to be a GURPS game but Steve Jackson thought it was too bloody and didn't want to be associated.
(Please do not gift. My game bank is already full.)
He didn't come up with Perks, he just asked for the implentation of something else to use points for when you level-up. He suggested the Fallout name though. Yes.
But thats really not much. Otherwise you would have to give a lot of people credit for a lot of games they didn't actually "work" on. Especially on the publisher side.
Hell, Feargus is essentially responsible for convincing Bioware to do an RPG/D&D Baldur's Gate. That doesn't mean he did actually "work" on it.
Just credit where credit is due. And Fargo deserves every credit for Bard's Tale and Wasteland but in other cases he mostly deserves credit for "allowing" it.
Ok Fargo, you win. Upping my pledge.
I am an absolute sucker for development blog type things, especially when they are not just marketing things, but done by people willing to be very open about the whole design process.
Steam // Secret Satan
You're welcome.
FFFFFFFF.....!
Fine, funding upped.
Bastards.
Steam // Secret Satan
didnt the fallout project begin life as a wasteland sequel until there was some sort of kajiggering with EA over the license? If i remember right the divergence from a wasteland 2 to a vault 13 happened really really early in its lifecycle (as did abandoning gurps as core mechanic (again licensing problems i think)). that said ive read that brian would often take beta builds home to play and come back with ideas. One of these ideas resulted in perks being injected into the game, and resulted in a much different game experience.
I dont mean to imply that fallout is more than a re-envisioning of wasteland by tim cain.
also fargo deserves a groin punch for the re-release of a new bards tale a few years back.
edit: it really is some sort of crazy miracle fallout was released at all, along the lines of these kickstarter games being made... so very exciting
I do, however, have to worry about explaining the amount of money I'm spending on Kickstarter projects.
I mean, it makes sense to me, but I fear there will be some signal loss when I try to explain it to someone else.
Basically, it's the sort of development attitude that indie devs can have or we had before publishers ruled everything developers made. If the modern big-name development environment had existed 20 years ago, we never would've had games like Xcom. I can get behind paying into something like that.
Yes, but again, thats what a lot of people on the publishing side do (for better or worse. nowadays overly the second category). They still don't do the actual design of anything.
Not exactly. It's quite a bit more complicated than that. Just watch this: http://gdcvault.com/play/1015843/Classic-Game-Postmortem and read this http://www.nma-fallout.com/article.php?id=60785
300'000 to go with 34 hours left. It's going to be close.
ok, i definitely wasnt looking it as a publisher/dev relationship. More as a peer review, or similar to the role of beta-testing feedback. for exactly the reasons that brian goes into with his portrayal of the publishers in his kickstarter videos. Instead of a you need to meet these criteria for funding your project, but a 'hey wouldnt it be cool if..." That said i hope its the type of approach that inxile takes with their forums of 'fans'. I really hope they catalog some of the dumber requests from fans and compare them publisher demands.
i expect that deep down (and never to be admitted publicly) inXile is more than a little disappointed they received less support than a tim schaffer action game.
I hope not. Tim Schafer has been putting stuff out regularly for the last several years and is a pretty widely-known contemporary figure, at least in terms of people who do game development. Wasteland is so old that I had to look it up to even know what it was and I started gaming when you still had to use DOS; in gaming terms, Wasteland is like something out of what the Stone Ages would've considered the Stone Ages. I think it much more likely that they're ecstatic that so many people have such a fond memory of such an ancient game and are willing to give so much money to have a new one made.
Don't worry too much about the fan feedback. Fargo has said many times that this is his baby. Even with the social aspects thing, after the massive backlash, he said in an interview that they are still considering it, and that most of the backlash seemed to come from the words 'social aspect', and because he didn't explain it well enough.
Steam // Secret Satan
Blows my mind how self entitled and divorced from financial reality these people are... "just give me everything for nothing!!!". You'd think people would be happy that you have your choice of platform but no, they've got to have all three platforms available to do as they wish for bottom commitment.
I swear, Fargo could include his own blood with each purchase and they'd bitch about it not being the right blood type for their use...
But im really hoping to read bizarre fetishist and fanfiction writers come out of the woodwork, just to see the random strange things buzzing around in their skulls and the demands to include it in the game.
I don't even get what his point is. Why does he need to install it on every OS of his? Can't he just boot in the one he gets it on? Are savegames even compatible?
What?
Somehow Fargo is attempting to "milk money" from him by only allowing him to choose a version... And apparently he is so scatter brained he doesn't know which system he'll use day to day.
Never mind this Kickstarter is several hundred percent over subscribed... It's all money grab... because, you know, there are hundreds of thousands of dollars to be made milking the microscopic category of people that run multiple systems at once but are too stupid/lazy to pick their preferred gaming environment.
Does it surprise anyone that they're also only willing to put in 15 bucks as well?
After all, it is the industry standard to sell people one version of a game that can be played across all the systems they own, right? OH WAIT. Not one single game does that. I can't play my 360 games on my PC, my Android games don't go on my 360, and my PC games only go on my PC.
Which is how it's always been. Anybody who expects otherwise should be punched in the mouth.